How to build cdt-9.3.0 source code? - eclipse-cdt

I build cdt-9.3.0 source code with "mvn package" command, but failed with some message like "org.eclipse.cdt.feature.group 0.0.0' but it could not be fount". Does the build method wrong or some useful suggesion ? Thanks!

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Gradle and Cmake failing to find cpp file that is definitely there

I run gradle to build an android .aar and it reports that it can't find a file, but the file definitely is there.
$ ./gradlew.bat assembleRelease
> Task :webrtc-native:externalNativeBuildRelease FAILED
Build mrwebrtc arm64-v8a
ninja: error: 'C:/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/data_channel_interop.cpp', needed by 'CMakeFiles/mrwebrtc.dir/C_/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/data_channel_interop.cpp.o', missing and no known rule to make it
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':webrtc-native:externalNativeBuildRelease'.
> Build command failed.
Error while executing process C:\Users\User\AppData\Local\Android\Sdk\cmake\3.10.2.4988404\bin\cmake.exe with arguments {--build C:\Developer\Microsoft-MRWebRTC\tools\build\android\webrtc-native\.externalNativeBuild\cmake\release\arm64-v8a --target mrwebrtc}
ninja: error: 'C:/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/data_channel_interop.cpp', needed by 'CMakeFiles/mrwebrtc.dir/C_/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/data_channel_interop.cpp.o', missing and no known rule to make it
But the file C:/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/data_channel_interop.cpp is definitely there.
$ cd C:/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop/
User MSYS /c/Developer/Microsoft-MRWebRTC/libs/mrwebrtc/src/interop (master)
$ ls
data_channel_interop.cpp global_factory.cpp interop_api.cpp local_video_track_interop.cpp remote_audio_track_interop.cpp transceiver_interop.cpp
external_video_track_source_interop.cpp global_factory.h local_audio_track_interop.cpp peer_connection_interop.cpp remote_video_track_interop.cpp
Could anyone help? I am kind of running out of ideas on this.
I discovered it was because I had 'caseSensitive' flags enabled on some of my directories. Be careful, this is a new feature of WSL2 and there are some peculiarities where you may be enabled in without realizing. Windows cmake cannot traverse directories that have this flag enabled on them.
Read about it here:
https://devblogs.microsoft.com/commandline/per-directory-case-sensitivity-and-wsl/

Running SonarQube analysis scan - SonarSource build-wrapper

I'm new to running SonarQube scans and I get this error message in the log in Jenkins:
16:17:39 16:17:36.926 ERROR - The only way to get an accurate analysis of your C/C++/Objective-C project is by using the SonarSource build-wrapper. If for any reason, the use of the build-wrapper is not possible on your project, you can bypass it with the help of the "sonar.cfamily.build-wrapper-output.bypass=true" property. By using that property, you'll switch to an "at best" mode that could result in false-positives and false-negatives.
Can someone please advise where I can find and run this SonarSource build-wrapper?
Thanks a lot for your help!
To solve this issue, download the Build Wrapper directly from your SonarQube Server, so that its version perfectly matches your version of the plugin:
Build Wrapper for Linux can be downloaded from URL
http://localhost:9000/static/cpp/build-wrapper-linux-x86.zip
Unzip the downloaded Build Wrapper,
Configure it in your PATH because it's just more convenient
export PATH=$PATH:/path/where/you/unzip
Once done, Run below commands.
build-wrapper-linux-x86-64 --out-dir <dir-name> <build-command>
build-wrapper-linux-x86-64 --out-dir build_output make clean all
Once all this done, you have to modify your sonar-project.properties file with following line. Note the dir-name is same directory which we defined in previous command.
sonar.cfamily.build-wrapper-output=<dir-name>
and then you can run the sonar scanner command.
sonar-scanner
this will do the analysis against your code. For more details, you can check this link.
Contacted support, turns out this was caused by missing the argument sonar.cfamily.build-wrapper-output in the scanner begin command.
Build wrapper downloads:
Linux: https://sonarcloud.io/static/cpp/build-wrapper-linux-x86.zip
macOS: https://sonarcloud.io/static/cpp/build-wrapper-macosx-x86.zip
Windows: https://sonarcloud.io/static/cpp/build-wrapper-win-x86.zip
Some links covering how to run the build wrapper:
https://docs.sonarqube.org/latest/analysis/languages/cfamily/
https://blog.sonarsource.com/with-great-power-comes-great-configuration/

Bazel build verbose compiler commands logging

How can I increase the verbosity of the build process?
Bazel seems to print compiler commands only if something goes wrong during the build.
I would like to see which compiler comands the cc_library rule fires, even if everything seems to be fine, to debug linking problems.
I already tried various bazel command line parameters but nothing gives me the compiler commands :(
This is probably what you are looking for:
bazel build --subcommands //my:target
The --subcommands option causes Bazel's execution phase to print the full command line for each command prior to executing it.
Useful information taken from Envoy's bazel readme (https://github.com/envoyproxy/envoy/blob/master/bazel/README.md)
When trying to understand what Bazel is doing, the -s and --explain options are useful. To have Bazel provide verbose output on which commands it is executing:
bazel build -s //source/...
To have Bazel emit to a text file the rationale for rebuilding a target:
bazel build --explain=file.txt //source/...
To get more verbose explanations:
bazel build --explain=file.txt --verbose_explanations //source/...
Maybe you can generate the compile_commands.json file. I have created Shell scripts (under Linux) to automate that: https://github.com/vincent-picaud/Bazel_and_CompileCommands.
You might also find the following useful in addition to the accepted answer of using --subcommands (-s):
bazel build --subcommands --verbose_failures //my:target
The --verbose_failures option causes Bazel's execution phase to print the full command line for commands that failed.
Although it would seem the --subcommands option supercedes it given it is documented to display prior to command execution, I have found cases (with bazel 5.2.0) where for a failing command, --subcommands alone shows only a portion of the command along with <remaining N arguments skipped>. Using both --subcommands and --verbose_failures displays the full command line in these cases.

Jenkins Xcode-Plugin Can't Find SDK (Unit Testing)

I'm using the xcode-plugin on Jenkins to run my unit tests and generate a result output in my iOS application. Although my build completes normally, when it gets to the point of executing the test portion it fails with the following error:
Going to invoke xcodebuild:target: FunTests, sdk: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/, project: DEFAULT, configuration: Debug, clean: NO, archive:NO, symRoot: DEFAULT, configurationBuildDir: DEFAULT, codeSignIdentity: DEFAULT
[workspace] $ /usr/bin/xcodebuild -target FunTests -sdk /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/ -configuration Debug build
xcodebuild: error: SDK "/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/" cannot be located.
Build step 'Xcode' marked build as failure
Archiving artifacts
Finished: FAILURE
Here's a screen capture of my settings:
I've entered the correct path to the SDK, but no dice. I'm guessing this is something simple I've overlooked. Can anyone help, or even recommend an alternative way to accomplish this? I'm using Xcode 5, Jenkins v1.565, and xcode-plugin v1.4.2. Thanks in advance!
maybe the SDK name is wrong try xcodebuild -showsdks and use the name that is shown in there

Apache Ant Build command "Access Denied"

Hey! I am trying to get ant installed and actually already did following this instructions however, I get this error:
Buildfile: build.xml does not exist!
Build failed
which it says there I might get so I just tried executing the next command it says I should(since I'm under Windows it's this one):
build -Ddist.dir=<C:\Ant> dist
anyway I get "access denied" when hitting enter and I can't figure out why. I also tried
build install
and
build install-lite
but I always get that message =/ any ideas why? or what am I doing wrong?
Edit
Without the < > I get a:
'build' is not recognized as an
internal or external command, operable
program or batch file.
Edit2
Well, my ANT_HOME is in C:\Ant and I'm trying to run the command while placing myself on that folder, isn't that correct?
Ant is already installed correctly if you're getting this:
Buildfile: build.xml does not exist!
Build failed
The "build" commands you tried next are only for building Ant from source. You don't need to do this, since Ant is already installed.
In general, the "'XXXX' is not recognized..." means XXXX is not a command/executable, or that it's not on your PATH.
You are taking the < and > symbols too literally. Take them off.
Kind of like C:\Users\<Your ID> the symbols are placeholders.
Are you in the right directory? Do you have something else called build in your path that may be superceeding the build you are trying to call. Can you create a file in that directory?
PROMPT> copy con foo.txt
asdf
asdf
sdf
CONTROL-D
Not sure if this helps but the first question that comes to mind is "do you have appropriate permissions on the file"?