Visual Studio Blue Eye Strike-through meaning - visual-studio-2017

I am writing tests in Visual Studio 2017 and sometimes I see the following icon on the left of the test method signature. What does this icon mean? The black and white circle is there all of the time, but the blue eye with a strike-through only shows up occasionally. It may or may not be relevant but I am using ReSharper Ultimate as well.

According to the ReSharper Action Indicators and Action List, that icon is a ReSharper icon. The circle means unit test; the circle with the blue eye with a bar means "the unit test was ignored during the last execution".

Related

Why is white box testing sometimes called glass box testing?

In some references, I have found that white box testing is sometimes called glass box testing. I would like to know what are the reasons behind that.
Black Box Testing: You can not peek inside the box (i.e. the code), all you know is the interface/API of the system under test
White Box Testing: You can peek inside the box. White, because it is the "oposite" of black. I have not heard of Glass Box Testing before, but it actually makes sense, because it emphasizes the "you can peek inside" notion.

What do the empty and full red circles mean in Qt Creator's Issues tab?

When you build an application in Qt Creator you can see the Issues you get while building in the Issues pane, at the bottom of the screen. So far I've seen the yellow triangle (warning), the full red circle (seems to be a compilation error) and an empty red circle.
While I'm pretty confident about the first two, I can't figure out what the empty red circle means, since the compilation doesn't stop but it's not a warning either. The circle appears next to some C++ lines of code.
By clicking on the funnel icon on top of the Issues pane, I could filter out the output and see all the categories. It seems like the empty red circle indicates a Clang Code Model issue.

Adjust Scroll bar width in visual studio community edition 2017

Can someone shed light on how I can adjust the width of the scroll bars in Visual Studio. I mean the actual IDE itself and not code to do this in an application.
I have already adjusted the width of the windows explorer scroll bars (Windows 10) but this has no effect in the VS IDE.
Thanks in advance
Tony
An image of what I mean.
You can turn on the map view for vertical scrollbar in all languages settings. But it's scroll pace is different depending whether the current block is folded or not which is a little uncomfortable to use. So the quickest and smartest way in my opinion is to use the RockMargin extension. Works exactly like Sublime or VS Code minimap.

Visual Studio 2017 Mark/Select block with solid background color

Is there anyway inside VS2017 to
a) mark a piece of code with a solid background color ie to know where block starts and where it ends without loosing its color focus when the cursor moves ?
b) to select a piece of code with a solid background color for edge to edge without white spaces inside that ? Current selection leaves whites inside statements and does not color for the 1st column 'till the last one. See below. I installed Visual Assist but it does not seem to do the job.
Seems like it depends on the setting for "Virtual space".
Without it you only have the program code and the cursor never moves beyond the line end. With virtual space the entire window is active and will also be marked edge to edge when selecting lines.

Visual Studio dialog editor not using square dimensions

So, I'm busy making a model viewer, I'm trying to get my dialog properly setup, and get my openGL view ports squared ( I'm using picture box controls for it ), one big problem. Visual studio doesn't allow me to set the the size manually, I can't see the actual pixel size. I can only see it in the bottom right corner of the screen but that's in dialog units not in pixel units and somehow that screw up terribly..
Look here for example, that selected thing should be a square according to visual studio, you can see in the bottom right corner it says "170 x 170" but you can clearly see it's nowhere near square, I can even test it by running my application, the openGL render gets squashed up and doesn't look right cause of the thing not being squared:
Screenshot:
http://i42.tinypic.com/xpsepf.jpg
Because I can't set it by hand I can't get it right.. I've also tried opening/editing the .rc in other resource editors but visual studio saves it with it's own type of compression which makes any other tool unable to open the file, I've tried ResourceHacker, ResourceTuner, Restorator, XYExplorer and even the WinASM resource editor which I used for my previous model viewer, all are unable to open the file.
Does anybody have an idea or know about an option in visual studio so I can see it's width and height..? I can if I make a dialog in WinASM studio for example.. VisualStudio should support this.
The resource editor works in DLU ( Dialog Logical Unit), not in pixels.
see this other question (and links included) : MFC Dialog Size Question
Max.