C++: Multiple definition of object error - c++

I recently started with file structuring in C++ with little success. The project was split into following files
-groups.h
-groups.cpp
-people.h
-people.cpp
-main.cpp
There are 2 base classes, groups and players and every other class in inherited by either of them.
Here's the files
groups.h
people.h
groups.cpp
people.cpp
main.cpp
groups.h
#ifndef GROUPS_H
#define GROUPS_H
//Groups of people one of the base classes
class groups {
int num_of_people;
float avg_age;
friend class SoccerTeams;
public:
//virtual string getclass() { return char2str(typeid(*(this)).name()); }
groups(int numb = 0): num_of_people(numb) {};
~groups(){};
};
//SoccerTeam group class
class SoccerTeams : public groups {
std::string teamName;
std::vector<SoccerTeams> teams;
int teamId;
public:
Players player;
void addManager();
std::string nameTeam(int);
void deletePlayer(int);
void showTeam();
void addPlayer();
void showPlayers();
void showManagers();
void exportToFile(const char *);
SoccerTeams() {};
SoccerTeams(std::string, int);
~SoccerTeams() {};
};
//FanClub group class
class FanClubs : public groups{
std::string clubName;
int clubId;
std::vector<FanClubs> fanclubs;
public:
Fans fan;
void addFans();
void showFans();
FanClubs() {};
FanClubs(std::string, int);
~FanClubs() {};
};
#endif
groups.cpp
#include <algorithm>
#include <iostream>
#include <vector>
#include <typeinfo>
#include <boost/units/detail/utility.hpp>
#include <cstdlib>
#include <fstream>
#include <list>
#include "groups.h"
using namespace std;
//Fan Club member functions
FanClubs::FanClubs(string name, int id) {
clubName = name;
clubId = id;
fanclubs.push_back(*this);
};
void FanClubs::showFans() {
cout << "Players in " << fanclubs.begin() -> clubName << endl;
fan.showFanas();
}
void FanClubs::addFans() {
int choice = 0;
cout << "1. Add a bunch of fans\n2. Add custom fans\nChoice: ";
cin >> choice;
switch(choice) {
case 1: {
int requirement;
cout << "How many fans do you need: ";
cin >> requirement;
static const string names[] = {
"Margarita", "Amalia", "Sam", "Mertie", "Jamila", "Vilma",
"Mazie", "Margart", "Lindsay", "Kerstin", "Lula", "Corinna", "Jina",
"Jimmy", "Melynda", "Demetrius", "Beverly", "Olevia", "Jessika",
"Karina", "Abdallah", "Max", "Prateek", "Aghaid"
};
for (int i = 0; i < requirement; ++i) {
fan.name = names[rand() % 24];
fan.age = (rand() % 80 + 1);
fan.sex = ((rand() % 2) ? 'M' : 'F');
fan.under_auth = false;
fan.auth_level = 0;
fans.push_back(fan);
}
break;
}
case 2: {
int requirement;
cout << "How many fans you want to add?\nnumber: ";
cin >> requirement;
for (int i = 0; i < requirement; ++i) {
cout << "======Fan " << i + 1 << "=======\n";
cout << "Enter name: ";
cin >> fan.name;
cout << "Enter age: ";
cin >> fan.age;
cout << "Enter sex: ";
cin >> fan.sex;
fan.under_auth = false;
fan.auth_level = 0;
fans.push_back(fan);
}
break;
}
default:
cout << "Incorrect choice\n";
break;
}
}
//Soccer Teams member functions
string SoccerTeams::nameTeam(int id) {
return teams.begin() -> teamName;
}
void SoccerTeams::showPlayers() {
cout << "Players in " << teams.begin() -> teamName << endl;
player.showPlayas();
}
void SoccerTeams::showManagers() {
int counter = 1;
list<ManagingDirectors>::iterator i;
for (i = directors.begin(); i != directors.end(); i++) {
cout << "Director " << counter << endl;
cout << "Works for team " << nameTeam(i -> directorId) << endl;
cout << "Name: " << i -> name << endl;
cout << "Sex: " << i -> sex << endl;
counter++;
}
}
void SoccerTeams::addPlayer() {
int newId;
int number;
cout << "Number of players to be added: ";
cin >> number;
for (int i = 0; i < number; ++i) {
cout << "\nEnter player name: ";
cin >> player.name;
cout << "Enter sex(M/F): ";
cin >> player.sex;
cout << "Enter age: ";
cin >> player.age;
cout << "Enter player id(0 for random id): ";
cin >> newId;
newId == 0 ? player.playerId = (rand() % 100 + 1) : player.playerId = newId;
player.under_auth = true;
player.auth_level = 0;
players.push_back(player);
teams.begin()->num_of_people++;
}
}
void SoccerTeams::deletePlayer(int id) {
std::vector<Players>::iterator i;
for (i = players.begin(); i != players.end(); ) {
if(i->playerId == id) {
i = players.erase(i);
teams.begin()->num_of_people--;
}
else
i++;
}
}
void SoccerTeams::showTeam() {
vector<SoccerTeams>::iterator i;
for (i = teams.begin(); i != teams.end(); ++i) {
cout << "\nTeam name: " << i -> teamName << endl;
cout << "Team id: " << i -> teamId << endl;
cout << "Number of players: " << i -> num_of_people << endl;
cout << "Average age: " << i -> player.ageCalc()/teams.begin() -> num_of_people << endl;
}
}
SoccerTeams::SoccerTeams(string tn, int id) {
teamName = tn;
teamId = id;
teams.push_back(*this);
};
void SoccerTeams::addManager() {
ManagingDirectors mandir;
int number;
cout << "How many managers you want to add: ";
cin >> number;
for (int i = 0; i < number; i++) {
cout << "Manager " << i + 1 << endl;
cout << "Enter name of the director: ";
cin >> mandir.name;
cout << "Enter the age: ";
cin >> mandir.age;
cout << "Enter the sex(M/F): ";
cin >> mandir.sex;
mandir.directorId = teams.begin() -> teamId;
mandir.auth_level = 3;
mandir.under_auth = false;
directors.push_front(mandir);
}
}
void SoccerTeams::exportToFile(const char *filename) {
ofstream outfile;
outfile.open(filename, ios::out);
vector<Players>::iterator i;
int counter = 1;
outfile << "Team Data" << endl;
outfile << "Team name : " << teamName << "\nPlayers : " << teams.begin() -> num_of_people << endl;
outfile << "Average age: " << teams.begin() -> player.ageCalc()/teams.begin() -> num_of_people << endl;
for (i = players.begin(); i != players.end(); ++i) {
outfile << "\nPlayer " << counter << endl;
outfile << "Name: " << i -> name << endl;
outfile << "Sex : " << i -> sex << endl;
outfile << "Age : " << i -> age << endl;
outfile << "Pid : " << i -> playerId << endl;
counter++;
}
outfile.close();
}
people.h
#ifndef PEOPLE_H
#define PEOPLE_H
//People base class
class people {
string name;
char sex;
int age;
bool under_auth;
int auth_level;
friend class SoccerTeams;
friend class Players;
friend class Fans;
friend class FanClubs;
public:
//virtual string getclass() { return char2str(typeid(*(this)).name()); }
people(){};
~people(){};
//virtual int get_age(){ return this->age; };
};
//players class people
class Players : public people {
int playerId;
int avgAge;
friend class SoccerTeams;
public:
void showPlayas();
float ageCalc();
Players(){};
~Players(){};
};
std::vector<Players> players;
//Class Managing Directors people
class ManagingDirectors : public people {
int directorId;
friend class SoccerTeams;
public:
ManagingDirectors(int);
ManagingDirectors() {};
~ManagingDirectors(){};
};
std::list<ManagingDirectors> directors;
//Fans people class
class Fans : public people {
public:
void showFanas();
Fans(){};
~Fans(){};
};
std::vector<Fans> fans;
#endif
people.cpp
#include <algorithm>
#include <iostream>
#include <vector>
#include <typeinfo>
#include <boost/units/detail/utility.hpp>
#include <cstdlib>
#include <fstream>
#include <list>
#include "people.h"
using namespace std;
const int vector_resizer = 50;
string char2str(const char* str) { return boost::units::detail::demangle(str); }
//Fan class member functions
void Fans::showFanas() {
int counter = 1;
vector<Fans>::iterator i;
for (i = fans.begin(); i != fans.end(); ++i) {
cout << "\nFan " << counter << endl;
cout << "Name: " << i -> name << endl;
cout << "Sex: " << i -> sex << endl;
cout << "Age: " << i -> age << endl;
counter++;
}
}
//Players class member functions
float Players::ageCalc() {
int totalAge = 0;
vector<Players>::iterator i;
for (i = players.begin(); i != players.end(); ++i) {
totalAge += i->age;
}
return totalAge;
}
void Players::showPlayas() {
int counter = 1;
vector<Players>::iterator i;
for (i = players.begin(); i != players.end(); ++i) {
cout << "\nPlayer " << counter << endl;
cout << "Name: " << i -> name << endl;
cout << "Sex: " << i -> sex << endl;
cout << "Age: " << i -> age << endl;
cout << "Player id: " << i -> playerId << endl;
counter++;
}
}
//Member functions of Managing DIrectos
ManagingDirectors::ManagingDirectors(int number) {
directorId = number;
};
In addition to these files, I also have a makefile.
//makefile
footballmaker: main.o groups.o people.o
gcc -o main main.o groups.o people.o
rm groups.o people.o
Also here's all the code in one file, the way it works right now.
I'm getting the following error when I try to make the program,
gcc -o main main.o groups.o people.o
groups.o:(.bss+0x0): multiple definition of `players'
main.o:(.bss+0x0): first defined here
groups.o:(.bss+0x20): multiple definition of `directors[abi:cxx11]'
main.o:(.bss+0x20): first defined here
groups.o:(.bss+0x40): multiple definition of `fans'
main.o:(.bss+0x40): first defined here
people.o:(.bss+0x0): multiple definition of `players'
main.o:(.bss+0x0): first defined here
people.o:(.bss+0x20): multiple definition of `directors[abi:cxx11]'
main.o:(.bss+0x20): first defined here
people.o:(.bss+0x40): multiple definition of `fans'
main.o:(.bss+0x40): first defined here
...
collect2: error: ld returned 1 exit status
makefile:3: recipe for target 'footballmaker' failed
make: *** [footballmaker] Error 1
The entire error was over 400 lines long, it is attached here.
I'm not sure how I can include files, so that I don't duplicate them, since the files are needed to make the program work, would there be a better way to split my code into files?

You define (not just declare!) variables at file scope in header file people.h. Such a variable definition will be visible to all other translation units at time of linkage. If different translation units, e.g. people.cpp and main.cpp, now include people.h, then this is as if these variable definitions had been written directly into both people.cpp and main.cpp, each time defining a separate variable with the same name at a global scope.
To overcome this, declare the variables in the header file, but define it in only one translation unit, e.g. people.cpp. Just declaring a variable means putting keyword extern in front of it (telling the compiler that variable definition will be provided by a different translation unit at the time of linking):
// people.h
extern std::vector<Players> players;
extern std::list<ManagingDirectors> directors;
extern std::vector<Fans> fans;
// people.cpp
std::vector<Players> players;
std::list<ManagingDirectors> directors;
std::vector<Fans> fans;

Related

Sorting a Class [closed]

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So, I am learning about classes in C++, I created two classes, one for a University that contains a list of class Students, i managed to create students, and introduce some values to the classes, but now i want to sort the class students by student number, i tryed using the sort function, but im not succeeding. I will leave my code bellow, please give some good tips and advises, so I can improve my code. thanks
main.css
#include <iostream>
#include "university.h"
#include "students.h"
using namespace std;
int main() {
university univ = university();
return 0;
}
university.h
#pragma once
#include <iostream>
#include <string>
#include <list>
#include <algorithm>
#include "students.h"
using namespace std;
class university
{
private:
list<students> lstudents;
list<students>::iterator itstudents;
public:
university();
void setStudents(list<students> lstudents);
void registerStudent();
void list();
void average();
//void sortstudents();
};
university.cpp
#include "university.h"
using namespace std;
university::university() { //constructor
string resp = "s";
int op;
bool out = true;
cout << "Enter Students:" << endl;
while (resp != "n")
{
this->registerStudent();
cout << "Continue inserting? (s/n)" << endl;
cin >> out;
cin.ignore();
}
while (out)
{
cout << "What you Want to do? (1- List Students 2- Sudent Average 3- Sort Students by Number 4- Leave)" << endl;
cin >> op;
switch (op)
{
case 1:
this->list();
break;
case 2:
this->average();
break;
/*case 3:
this->sortStudents();
break;*/
case 4:
out = false;
break;
};
}
}
void university::setStudents(list<students> lstudents) {
this->lstudents = lstudents;
}
void university::registerStudent()
{
lstudents.push_back(students());
}
void university::list()
{
int sum = 0;
cout << "------------------------- LIST STUDENTS -------------------------------\n\n";
cout << left << setw(11) << "Number"
<< left << setw(30) << "Name"
<< left << setw(30) << "Course"
<< left << setw(10) << "Average";
cout << "\n";
for (itstudents = lstudents.begin(); itstudents != lstudents.end(); itstudents++)
{
(*itstudents).list();
++sum;
}
//cout << "Total de pacientes:" << somatorio << endl;
//somatorio = 0;
}
void university::average()
{
int sum = 0;
double average = 0;
for (itstudents = lstudents.begin(); itstudents != lstudents.end(); itstudents++)
{
average += (*itstudents).getaverage();
++sum;
}
cout << "Average:" << average / sum << endl;
}
//void university::sortstudents() {
// sort(lstudents.begin(), lstudents.end(), &students::compare);
//}
students.h
as you can see the commented code is my attempts on sorting the class student my number
#pragma once
#include <iomanip>
#include <algorithm>
#include <list>
#include "university.h"
using namespace std;
class students {
private:
std::string name;
std::string course;
int number;
double average;
public:
//friend bool operator<(estudantes& left,estudantes& right) { return left.matricula < right.matricula; };
students();
void list();
double getaverage();
int getnumber();
//bool compare(estudantes a, estudantes b);
};
students.cpp
#include "students.h"
students::students() {
cout << "Name: ";
getline(cin, name);
cout << "Course: ";
getline(cin, course);
cout << "Number: ";
cin >> this->number;
cout << "Average: ";
cin >> this->average;
}
void students::list() {
cout << left << setw(11) << number;
cout << left << setw(30) << name;
cout << left << setw(30) << course;
cout << left << setw(10) << average << endl;
}
double students::getaverage() {
return average;
}
int students::getnumber() {
return number;
}
//bool estudantes::compare(student a, student b) {
//
// if (a.number < b.number)
// return 1;
// else
// return 0;
//}
Made it selfcontained and fixed. I'll post and then aexplain as surely people will have closed the question too soon:
#include <algorithm>
#include <iomanip>
#include <iostream>
#include <list>
#include <string>
class students {
private:
std::string name;
std::string course;
int number;
double average;
public:
// friend bool operator<(students& left,students& right) { return
// left.matricula < right.matricula; };
students();
void list();
double getaverage();
int getnumber();
static bool compare(students const& a, students const& b);
};
students::students()
{
std::cout << "Name: "; getline(std::cin, name);
std::cout << "Course: "; getline(std::cin, course);
std::cout << "Number: "; std::cin >> this->number;
std::cout << "Average: "; std::cin >> this->average;
}
void students::list() {
std::cout << std::left << std::setw(11) << number;
std::cout << std::left << std::setw(30) << name;
std::cout << std::left << std::setw(30) << course;
std::cout << std::left << std::setw(10) << average << std::endl;
}
double students::getaverage() {
return average;
}
int students::getnumber() {
return number;
}
bool students::compare(students const& a, students const& b) {
return a.number > b.number;
}
class university {
private:
std::list<students> lstudents;
std::list<students>::iterator itstudents;
public:
university();
void setStudents(std::list<students> lstudents);
void registerStudent();
void list();
void average();
void sortStudents();
};
university::university() // constructor
{
std::string resp = "s";
int op;
bool out = true;
std::cout << "Enter Students:" << std::endl;
while (resp != "n") {
this->registerStudent();
std::cout << "Continue inserting? (s/n)" << std::endl;
std::cin >> out;
std::cin.ignore();
}
while (out) {
std::cout << "What you Want to do? (1- List Students 2- Sudent Average "
"3- Sort Students by Number 4- Leave)"
<< std::endl;
std::cin >> op;
switch (op) {
case 1: this->list(); break;
case 2:
this->average();
break;
case 3: this->sortStudents(); break;
case 4: out = false; break;
};
}
}
void university::setStudents(std::list<students> lstudents) {
this->lstudents = lstudents;
}
void university::registerStudent()
{
lstudents.push_back(students());
}
void university::list()
{
int sum = 0;
std::cout << "------------------------- LIST STUDENTS -------------------------------\n\n";
std::cout << std::left << std::setw(11) << "Number"
<< std::left << std::setw(30) << "Name"
<< std::left << std::setw(30) << "Course"
<< std::left << std::setw(10) << "Average";
std::cout << "\n";
for (itstudents = lstudents.begin(); itstudents != lstudents.end(); itstudents++)
{
(*itstudents).list();
++sum;
}
//std::cout << "Total de pacientes:" << somatorio << std::endl;
//somatorio = 0;
}
void university::average()
{
int sum = 0;
double average = 0;
for (itstudents = lstudents.begin(); itstudents != lstudents.end(); itstudents++)
{
average += (*itstudents).getaverage();
++sum;
}
std::cout << "Average:" << average / sum << std::endl;
}
void university::sortStudents() {
lstudents.sort(&students::compare);
}
int main() {
university univ = university();
return 0;
}
Explanation
There were a number of issues.
students::compare was a non-static member function, meaning it can only be called on an instance of student. To have a 2-argument sort predicate as required, simply making it static can work
The implementation could be much more idiomatic:
bool students::compare(students const& a, students const& b) {
return a.number > b.number;
}
That avoids the C-ism of using 1 as if it were true, and the useless if/else
You used std::sort but it requires random access iterators. std::list doesn't provide that. For that reason std::list::sort exists:
void university::sortStudents() {
lstudents.sort(&students::compare);
}
Among many other style issues:
don't using namespace std;
don't do side-effects in constructors?
error-check IO
avoid division by zero (e.g. in average()

List in C++ Standard Template Library (STL). I made the following program and I don't know how to make a function to print the list

#include <iostream>
#include <list>
#include <iterator>
using namespace std;
class Profesor
{
public:
string nume, departament;
int grad, vechime;
Profesor(string n, string d, int g, int v);
};
Profesor::Profesor(string n, string d, int g, int v) {
nume = n;
departament = d;
grad = g;
vechime = v;
}
int main()
{
list <Profesor*> profi;
Profesor* p;
int opt;
string nume, departament;
int grad, vechime;
do {
cout << "1.Adaugare" << endl;
cout << "Dati optiunea! " << endl;
cin >> opt;
switch (opt)
{
case 1:
cout << "Nume:";
cin >> nume;
cout << "Departament:";
cin >> departament;
cout << "Grad:";
cin >> grad;
cout << "Vechime";
cin >> vechime;
p = new Profesor(nume, departament, grad, vechime);
profi.push_front(p);
default:
break;
}
} while (opt);
return 0;
}
Option 1 is to add a new item into the list
This is the constructor of the class
So I need a function to display the entire list
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Add a function to Profesor to output it's current variables:
void output() const {
cout << " * nume: " << nume << endl;
cout << " * departament: " << departament << endl;
cout << " * grad: " << grad << endl;
cout << " * vechime: " << vechime << endl;
}
Create a function that iterates through the list and calls this function.
Here is an example that uses a range based for loop:
void outputProfesors(const list<Profesor*>& profesors) {
for (const auto& profesor : profesors) {
profesor->output();
}
}
Call outputProfesors().

Getting compilation error: "identifier 'objUser' is undefined" in my main() function

I'm trying to call the functions from my clsFamily class within the main, however, when I pass down the (&objUser) I get a message stating:
identifier 'objUser' is undefined
Edit: Sorry forgot to mention but I want a dynamic vector array that is manipulated based on the users choice.
Any help at all will be kindly appreciated as it is for an assignment that is due next Thursday xD
int UserChoice();
int UserChoice()
{
int iChoice = 0;
int iAdults = 0;
int iChildren = 0;
cout << "How many family members do you have? \n";
cin >> iChoice;
cout << "How many of these are adults? \n";
cin >> iAdults;
cout << "How many of these are children? \n";
cin >> iChildren;
return iChoice;
return iAdults;
return iChildren;
}
class clsUser
{
private:
string m_sName;
int m_iAge;
public:
void SetName(string);
string GetName();
void SetAge(int);
int GetAge();
clsUser();
~clsUser();
clsUser(string, int);
};
//This is to group the singular users into a group using a vector
class clsFamily
{
private:
vector <clsUser> objUser;
public:
void InputFamilyDetails(vector <clsUser> *objUser);
void OutputFamilyDetails(vector <clsUser> *objUser);
};
void clsFamily::InputFamilyDetails(vector <clsUser>* objUser)
{
string sName = "";
int iAge = 0;
for (int iCount = 0; iCount < objUser->size(); iCount++)
{
cout << "Please enter the name of family member " << iCount + 1 << "\n";
cin >> sName;
cout << "Please enter the age of family member " << iCount + 1 << "\n";
cin >> iAge;
objUser->at(iCount).SetName(sName);
objUser->at(iCount).SetAge(iAge);
}
}
//This is to allow the user to input the the details of the users from the vector
void clsFamily::OutputFamilyDetails(vector <clsUser>* objUser)
{
for (int iCount = 0; iCount < objUser->size(); iCount++)
{
cout << "The name of family member " << iCount + 1 << " is " << objUser->at(iCount).GetName() << " \n";
cout << "The age of family member " << iCount + 1 << " is " << objUser->at(iCount).GetAge()<< " \n";
}
}
int main()
{
clsFamily objFamily;
*//This is the area where the problem is occuring*
objFamily.InputFamilyDetails(&objUser);
objFamily.OutputFamilyDetails(&objUser);
}
clsFamily already has an objUser member. You shouldn't use it and not expect a parameter in InputFamiliyDetails and OutputFamilyDetails:
class clsFamily
{
private:
vector <clsUser> objUser; // Needs to be initialized with some size, though
public:
void InputFamilyDetails();
void OutputFamilyDetails();
};
void clsFamily::InputFamilyDetails()
{
string sName = "";
int iAge = 0;
for (int iCount = 0; iCount < objUser.size(); iCount++)
{
cout << "Please enter the name of family member " << iCount + 1 << "\n";
cin >> sName;
cout << "Please enter the age of family member " << iCount + 1 << "\n";
cin >> iAge;
objUser.at(iCount).SetName(sName);
objUser.at(iCount).SetAge(iAge);
}
}
void clsFamily::OutputFamilyDetails()
{
for (int iCount = 0; iCount < objUser.size(); iCount++)
{
cout << "The name of family member " << iCount + 1 << " is " << objUser.at(iCount).GetName() << " \n";
cout << "The age of family member " << iCount + 1 << " is " << objUser.at(iCount).GetAge()<< " \n";
}
}
int main()
{
clsFamily objFamily;
objFamily.InputFamilyDetails();
objFamily.OutputFamilyDetails();
}

Class object will not push_back onto vector

Compiles and everything except adding in a 'ship'
Constructor for ship
Ship::Ship(std::string name, int length, std::string show) {
std::string _name = name;
int _length = length;
std::string _show = show;
}
void Ships::buildShip() {
std::string name, show;
int length = 0;
std::cout << "What is the name of the ship? ";
std::cin >> name;
std::cout << "How long is the ship in feet? ";
std::cin >> length;
std::cout << "What show/movie is the ship from? ";
std::cin >> show;
std::cout << std::endl;
Ship ship(name, length, show);
addShip(ship);
}
void Ships::addShip(Ship &ship) {
ships.push_back(ship);
}
I'm sure it's something very obvious, I've searched the web and found nothing helpful. I only took snippets from my code if anything else is needed let me know. Thanks in advance!
/Ship.h
#pragma once
#include <string>
class Ship {
std::string _name;
int _length;
std::string _show;
public:
Ship(){
std::string name = _name;
int length = _length;
std::string show = _show;
};
Ship(std::string _name, int _length, std::string _show);
std::string getName();
int getLength();
std::string getShow();
};
/Ship.cpp
#include <string>
#include "Ship.h"
Ship::Ship(std::string name, int length, std::string show) {
std::string _name = name;
int _length = length;
std::string _show = show;
}
std::string Ship::getName() {
return _name;
}
int Ship::getLength() {
return _length;
}
std::string Ship::getShow() {
return _show;
}
/Ships.h
#pragma once
#include <vector>
#include "Ship.h"
class Ships {
std::vector<Ship> ships;
public:
void addShip(Ship &ship);
int getCount();
Ship getLongestShip();
void buildShip();
int getNumberOfShipsLongerThan(int input);
void displayShips();
};
/Ships.cpp
#include "Ships.h"
#include <iostream>
void Ships::addShip(Ship &ship) {
ships.push_back(ship);
}
int Ships::getCount() {
return ships.size();
}
Ship Ships::getLongestShip() {
Ship longestShip = ships[0];
for (Ship aShip : ships) {
if (longestShip.getLength() < aShip.getLength())
longestShip = aShip;
}
std::cout << "The longest ship is the " << longestShip.getName() << std::endl;
std::cout << "From end to end the length is " << longestShip.getLength() << std::endl;
std::cout << "The show/movie it is from is " << longestShip.getShow() << std::endl;
return longestShip;
}
int Ships::getNumberOfShipsLongerThan(int input) {
int longerThan = 0;
int size = ships.size();
for (int i = 0; i < size; i++) {
if (input < ships[i].getLength())
longerThan++;
}
return longerThan;
}
void Ships::displayShips() {
std::cout << " Complete Bay Manifest " << std::endl;
std::cout << "***********************" << std::endl;
for (int i = 0; i < ships.size(); i++) {
int a = i + 1;
std::cout << "Ship (" << a << ")" << std::endl;
std::cout << "Name: " << ships[i].getName() << std::endl;
std::cout << "Length: " << ships[i].getLength() << std::endl;
std::cout << "Show: " << ships[i].getShow() << std::endl<<std::endl;
}
}
void Ships::buildShip() {
std::string name, show;
int length = 0;
std::cout << "What is the name of the ship? ";
std::cin >> name;
std::cout << "How long is the ship in feet? ";
std::cin >> length;
std::cout << "What show/movie is the ship from? ";
std::cin >> show;
std::cout << std::endl;
Ship ship(name, length, show);
addShip(ship);
}
/driver.cpp
#include <iostream>
#include "Ship.h"
#include "Ships.h"
void menu();
Ship buildShip();
void shipsInBay(Ships &ships);
void processDirective(int choice, Ships &ships);
void longerThan(Ships &ships);
int main() {
std::cout << "Welcome to Daniel Mikos' Ship Bay!" << std::endl << std::endl;
menu();
system("PAUSE");
return 0;
}
void menu() {
Ships ships;
int choice = 0;
std::cout << "Please make a selection" << std::endl;
std::cout << " (1) Add a ship to the bay" << std::endl;
std::cout << " (2) How many ships are already in the bay?" << std::endl;
std::cout << " (3) Which ship is the longest? " << std::endl;
std::cout << " (4) Ships longer than ___? " << std::endl;
std::cout << " (5) Manifest of all ships currently logged" << std::endl;
std::cout << " (6) Exit" << std::endl;
std::cout << " Choice: ";
std::cin >> choice;
processDirective(choice, ships);
}
Ship buildShip() {
std::string name, show;
int length = 0;
std::cout << "What is the name of the ship? ";
std::cin >> name;
std::cout << "How long is the ship in feet? ";
std::cin >> length;
std::cout << "What show/movie is the ship from? ";
std::cin >> show;
std::cout << std::endl;
Ship ship(name, length, show);
return ship;
}
void shipsInBay(Ships &ships) {
int count = ships.getCount();
std::cout << std::endl;
std::cout << "There is currently " << count;
std::cout << " ship(s) in bay" << std::endl << std::endl;
}
void longerThan(Ships &ships) {
int input = 0;
std::cout << "Find ships longer than? ";
std::cin >> input;
std::cout << "There are " << ships.getNumberOfShipsLongerThan(input) << "longer than " << input << "feet";
}
void processDirective(int choice, Ships &ships) {
if (choice == 1)
buildShip();
if (choice == 2)
shipsInBay(ships);
if (choice == 3)
ships.getLongestShip();
if (choice == 4)
longerThan(ships);
if (choice == 5)
ships.displayShips();
menu();
}
There is all of my code
To add an object to a vector of objects use emplace_back() and pass the constructor arguments as arguments to emplace back. It will then build the object in place so call:
ships.emplace_back(name, length, show);
to construct your ship object in place. Your constructor also is incorrect as pointed out by #Kevin. You need to change it to:
this->_name = name;
this->_length = length;
this->_show = show;
assuming I've guessed your class design correctly.
EDIT
Tried to build a minimum example from this and this works fine for me:
Header.h
class Ship {
std::string _name;
int _length;
std::string _show;
public:
Ship();
Ship(std::string _name, int _length, std::string _show);
std::string getName();
int getLength();
std::string getShow();
};
class Ships {
public:
void addShip(Ship &ship);
void buildShip();
std::vector<Ship> ships;
};
and Source.cpp
#include "Header.h"
Ship::Ship(std::string name, int length, std::string show) {
this->_name = name;
this->_length = length;
this->_show = show;
}
void Ships::buildShip() {
std::string name = "Name";
std::string show = "Show";
int length = 0;
ships.emplace_back(name, length, show);
}
int main(int argc, char argv[])
{
Ships ships;
ships.buildShip();
std::cout << "Number of ships = " << ships.ships.size() << std::endl;
return 0;
}
Prints Number of ships = 1. Can you slim it down to something like this?

Setting a string value to none when a class related to it is deleted

I need help with something which I believe is simple. I can assign a student to a project. But when I delete the project, the student is still keeping the project name. I'm thinking of just renaming it back to "None" but I have no idea on how to do that. Help?
Edit
map<int, Student> mstore and vector<int> storeid added.
#include <iostream>
#include <string>
#include <vector>
#include <cstdlib>
#include <map>
using namespace std;
class Human {
public:
virtual void print() const = 0;
};
class Student : public Human {
protected:
string studname;
int studId;
string project;
public:
Student();
Student (string studname, int studId) : studname("Unknown"), studId(0), project("None")
{
cout << "A student is created: Name = " << studname
<< ". Id = " << studId << endl;
}
virtual void print() const {
cout << "Name = " << studname << ". Id = " << studId << ". Project = " << project <<endl; }
void setSName (string sname) { studname = sname; }
void setSID (int sID) { studId = sID; }
void printStudentInfo() const;
void printStudentInfoline() const;
};
void Student::printStudentInfo() const
{
cout << "\nStudent name: " << studname << endl;
cout << "Student ID: " << studId << endl;
cout << "Project: " << project << endl;
}
void Student::printStudentInfoline() const
{
cout << studId << ", " << studname << ", " << project << endl;
}
class Project {
protected:
string projname;
public:
vector <Student> students;
vector <int> storeid;
Project (string projname) : projname(projname) { cout << "Project " << projname << " created" << endl;}
void setPName (string projname) { this->projname = projname; }
void add (int& sid)
{
//student.setProject (projname);
storeid.push_back(sid);
}
int returnid(int& a)
{
return storeid[a];
}
int returnsize()
{ return storeid.size(); }
void printproj() const {
cout << endl << projname << " list: \n";
cout << "Student(s) : " << endl;
for (int i = 0; i < storeid.size(); i++){
cout << storeid[i] << endl;
}
}
void printprojname() const {
cout << projname << endl;
}
};
int main() {
string StudentName;
string ProjectName;
int Studentid;
Student *s1;
Project *p1;
vector<Student> store;
vector<Project> projstore;
map<int, Student> mstore;
map<int, Student>::const_iterator itr;
for (int n=0; n<3; n++) //loop to create 3 students
{
cout <<"Enter name : ";
getline(cin, StudentName);
cout <<"Enter ID : ";
cin >> Studentid;
s1 = new Student(StudentName, Studentid);
s1->setSName(StudentName);
s1->setSID(Studentid);
store.push_back(*s1);
mstore.insert(make_pair(Studentid, *s1));
cin.get();
}
//print map
for(itr=mstore.begin(); itr!=mstore.end() ;++itr)
itr->second.printStudentInfo();
//itr=mstore.begin()+2;
//itr.print();
cout << "Enter project name: ";
getline(cin, ProjectName);
p1 = new Project(ProjectName);
p1->setPName(ProjectName);
//Assigning student to project
cout << endl;
cout << "How many students? :" ;
int y;
cin >> y;
for ( int i = 0; i < y; i++){
cout << "Who would you like to add to this project?" << endl;
int x = 1;
for(itr=mstore.begin(); itr!=mstore.end() ;++itr)
itr->second.printStudentInfoline();
int insID;
cout << "Enter ID number: ";
cin >> insID;
p1->add(insID);
/*
for ( it = store.begin(); it != store.end(); ++it ) {
// For each friend, print out their info
cout << x << ". ";
it->printStudentInfoline();
x++;
}
x = 1;
int insS;
cout << "Enter number: ";
cin >> insS;
p1->add(store[(insS-1)]); //stores selected student into the object
*/
cout << "\nAdding Student done\n" << endl;
}
projstore.push_back(*p1);
//Mstore finds for related ids and displays them accordingly
cout << "print project"<< endl;
vector<Project>::iterator pt;
for ( pt = projstore.begin(); pt != projstore.end(); ++pt ) {
pt->returnsize();
for (int i=0; i <pt->returnsize(); i++){
cout << pt->returnid(i) << endl;
itr=mstore.find(pt->returnid(i));
itr->second.printStudentInfo();
}
}
cout << endl;
cout << "Deleting project" << endl;
cout << "What would you like to remove?" << endl;
int x = 1;
//storeid will display ids. How do I link them to `store` map?
for ( pt = projstore.begin(); pt != projstore.end(); ++pt ) {
cout << x << ". ";
pt->printprojname();
x++;
}
//Now to delete the selected project
int delP;
cout << "Enter number: ";
cin >> delP;
cin.ignore();
system("pause");
projstore.erase(projstore.begin()+delP-1);
// Students
cout << "\n Current students" << endl;
for(itr=mstore.begin(); itr!=mstore.end() ;++itr)
itr->second.printStudentInfo();
}
Look at how you add a Student to a Project:
void add (Student& student)
{
student.setProject (projname);
students.push_back (student); // <-- AHA!
}
First you assign the Project name to the Student, then the Project stores a copy of the Student. After that, the Project has no link to the original Student, and can't inform him/her of its own demise when the time comes.
You'll have to rethink this design; there are three major options: 1) the Students can look up their respective Projects in the store, 2) the Project can look up its Students in the students vector, or 3) the Project owns the Students (in which case they should probably be GraduateStudents).
EDIT:
If that's the way you want to do it, use map<int, Student> store to store the Students, using ID number as an index. Then a Project can have a vector<int> (or set<int>) of student ID numbers. It can look Students up in the store with ease.
EDIT:
To print out the entire collection of students:
for(map<int, Student>::const_iterator itr=store.begin(); itr!=store.end() ;++itr)
itr->second.print();
EDIT:
If the Project has a vector<int> of student ID numbers, then what argument do you think Project::add(?) should take?
EDIT:
The Project can act on a Student by means of the student ID number and access to mstore:
// in Project:
mstore[id].whatever()
EDIT:
Sometimes asking the right question -- or in this case, phrasing the question correctly -- is half the battle. 'Now how do I change "None" to the inserted project name?' A better way to put it is 'How does the Project change one of its Student's project from "None" to projname?' Once you put it that way, the answer is almost obvious:
// in Project:
mstore[id].setSProject(projname);
Note that Student does not yet have setSProject(string), you'll have to add it. Also, note that this solution is not ideal since 1) anybody can change a Student's project, and 2) a Student's project need not actually be the name of a real Project. There is more than one way to deal with these problems.