c++ executable runs from command line, but not from eclipse - c++

I'm trying to follow a tutorial using the SDL2 library. I've followed the instructions here verbatim.
The program compiles fine, but when I try to run it within eclipse I get the following error when calling SDL_Init(SDL_INIT_VIDEO):
No available video device
After some research I decided this was because SDL2 had not been correctly linked to any display drivers so wasted several hours installing it from source, and trying various fixes suggested on various forums.
After following another tutorial I found that there was nothing wrong with my SDL2 installation. And in fact when I run the executable created by the eclipse project from the terminal, it runs without any problems.
There are similar questions (for example here), but I can't find one where the error occurs from within eclipse, but not the terminal.
Any pointers would be greatly appreciated. I suspect it may be to do with an environment variable not being set, but not sure which or why. Based on answers on SO I added the DISPLAY environment variable and set it to :0 in the project set-up but with no luck.
Update: I found a way to quickly add all of my bash environment variables to my eclipse project and I still get the No available video device error.
Update 2: Turns out I wasn't adding environment variables in the right place (I was adding them to the C++ build environment, not the Run environment; which is obviously where the problem was giving application was building but not running). Posted answer below.

It turns out it was an environment variable problem. To fix you need to add the environment variable DISPLAY to your project and set it to :0.0.
To do this right-click on your project, then select Run As >> Run Configurations...
Then select your application in the left-hand panel. Select the Environment tab on the right. Click New... and then enter DISPLAY in the Name: field, and :0.0 in the Value: field.
Click Apply and then Run, and it should work. Thanks to #Anon Mail for pointing me in the direction of environment variables.

Related

Qt Application not running

I am trying to run a simple "Hello, world" console application but I am experiencing some errors when compiling that I am not familiar with. I have done a bit of research into similar problems with Qt but I haven't been able to find a solution. The closest solution I have come across was to change my Patch Command setting under:
Preferences -> Environment -> System -> Patch Command
to
usr/bin/xterm -e
However, when I try to do this it goes red indicating that I do not have this file.
Environment Preferences Window
The following image is a screenshot of what is displayed in the terminal window when attempting to compile my project.
Console Application Output
Any help on this problem would be much apprectiated! It is very frustrating having something like this hold me back!
Don't run your project in a terminal unless you actually select a working terminal, and that's all. The patch command is irrelevant in this anyway - it's not the terminal, but the patch command -- used to patch source code. You don't need it unless you explicitly use code patching. Go to Projects (Ctrl-5), click on the active Run configuration for your project, uncheck "Run in terminal", done.

Running projects from QtCreator after cmake install

have some real trouble with QtCreator on ubuntu 18 and was wondering if anyone could give me any help. This morning I installed cmake for another project I was working on, now when I try to run a project in qtcreator it is trying to deploy it via FTP, even though it is a Qt c++ project. I dont know if this is anything to do with cmake, but this worked last night before I installed it. My question is, can anybody explain to me how to run a project from QtCreator, on the local system( Terminal or otherwise, doesnt matter ) without any deployment issues. Im sorry if this is a stupid question, but I am extremely grateful for any hep
In a console, you can just cd into the project directory (where the .pro file resides) and execute "qmake" and then "make". That should compile your executable which you can then run using "./[executable filename]" or "/[path]/[executable filename]". Also, on the console you might see where this FTP transfer comes from. Also, in QtCreator you can set the build system and change that from cmake to something else to see if its a cmake problem.
So, not sure how this issue came up, but I have found a workaround after much trial and error. Open a project, In the left tab click Projects and under build and run select Run. In this menu deploy steps have already been added when i create a project, so these need to be deleted. Now in the Run section on the same screen Click add -> Custom executable and select the file that has already been built for the project in question. In my case this solves the above problem, but does not explain why QtCreator is trying to deploy C++ projects via FTP. If anyone out there is struggling with this issue feel free to post a question here and I will assist as much as possible!

Debugging fails with QtCreator on OSX

I have OSX Yosemite 10.10.5, QtCreator 4.1.0, Qt 5.7.0 and Xcode 7.2.1.
If I write any native C++ program in QtCreator (console, gui - anything) I am unable to debug that program from QtCreator. Breakpoints get ignored, the program executes without pause and runs to completion no matter what I try.
I have tried the Xcode's LLDb, system GDB and Homebrew GDB as debuggers. the versions of GDB fail to start. Homebrew GDB has been codesigned.
This all used to (a few year back) just work beautifully and I am at a loss as to what might have changed.
Curiously, if I generate an exception inside the program - like accessing through a null pointer, the debugger shows me where this happens in just the way I would expect so, presumably, the debugger is running but simply treating me with complete disdain.
I know there are many versions of this question but none seem to address the problem adequately or offer workable solutions, or they apply to much older versions of the products.
Any suggestions?
This version of qtCreator (4.1.0) saw the return of the warning about having the build directory at the same level as the project directory. In Windows, this is done automatically. My mac installation does not get it right. (I may have messed a while back - cannot remember).
So - if the build directory is inside the project directory, debugging fails. Move the build directory up to the same level as the project directory and everything seems to work fine.
You can set the default build directory in the preferences/Build & Run dialogue. The path should start with ../
You will need to think about the folder structure before setting up the project unless you want build folders appearing in awkward places. So, a project folder structure like this is OK:
But one like this is not:
If this was already obvious to you, great. I have been messing with this for ages.
Many thanks to those who replied and anyone else who took the time to read the question. What helped e find it was the suggestion by #AlexanderVX that his setup was the same as mine but his worked. The only bit of my setup he could not see in the screenshots was the start of the build path. So that was the clue.

VSCode "go to definition" not working

I installed Visual Studio Code 1.1 with the C/C++ extension,
opened my C++ project and tried to use "Go to definition" in vain.
The "Go to definition" is not working at all.
Example, go to definition of a class member:
int i = m_myVar;
(I opened a simpler project with one file and it was working for this one)
In the end, what I want is good indexation of my big project, is there a way to install Intellisense?
I had a the same issue: F12 and Ctrl + Click and Right Click "Go To Definition" wasn't working.
The fix for me was:
Go to Extensions
Click "Disable All Installed Extensions"
Close and Reopen VS Code
Back to Extensions and "Enable All Extensions"
Essentially enable/disable all extensions fixed the issue.
I recently came across this same issue and after trying all of the suggested solutions I could find with no success, I found this article:
https://code.visualstudio.com/docs/setup/linux#_visual-studio-code-is-unable-to-watch-for-file-changes-in-this-large-workspace-error-enospc
Basically my project grew too large and VS code was no longer able to track all files, which messed up the "go to definition" functionality.
After following the steps on the link to increase the maximum number of files to be tracked, the issue was resolved.
The correction is pretty simple (tested on Ubuntu 18.04):
Add this line:
fs.inotify.max_user_watches=524288
to the end of the file /etc/sysctl.conf
After saving, run the following command:
sudo sysctl -p
Hopefully this will be useful to someone else, this has been bothering me for the last few days.
I had a similar problem except with Python and google searches for solutions kept bringing me back to this post so I figured I'd post my solution here in the hopes that it might help other people.
I was working on a remote cluster through VScode Remote and was getting similar errors to the original question(all 'go to ___' functionality was unavailable and was even getting a 'too large to track' error) and I thought I had to increase the number of watches, which didn't end up helping.
All I needed to do was install a python interpreter on the remote VScode server. This fixed my problem.
I believe vscode 1.1 (well, 1.1.1 actually) + the C++ extension (cpptools) is as much Intellisense as we can get for now.
You should load your big project with the "open folder" function to make vscode know about the other files.
https://blogs.msdn.microsoft.com/vcblog/2016/03/31/cc-extension-for-visual-studio-code/ warns about letting the indexing finish first (red icon in lower right corner during indexing) and mentions the current limitations on the source code parsing.
It wasn't working on my laptop as well after installing a few VSCode extensions. I decided to close and re-open VSCode with administrator permission and suddenly it sorted out.
I have been trying to fix this for a long time. In the end, what worked for me was simply reinstalling VSCode, then installing the latest C/C++ extension (v0.18.1). Then, in your .vscode/c_cpp_properties.json file, under includePath, add your include folder which has all your header files.
I tried the methods mentioned in this thread none of them seemed to work for me. A simple solution that worked for me is that I closed the current workspace and created a new workspace, added the folders which I required(same as the old workspace), and saved the new workspace. Waited for a couple of minutes to index and IntelliSense is able to find definitions now.
I am using VSCode 1.52.1 on Ubuntu 20.04.
In my case, for whatever reason,c_cpp_properties.json has become set to Disabled in ~/.config/Code/User/settings.json.
Manually changing it to Enabled solved the problem.
Fixed mine by UNCHECKING C_Cpp > Default > Limit Symbols To Included Headers
Your mileage may vary. Good luck!
Have you saved your workspace? Or did you just open a folder with File->Open Folder? This question already has many answers, but none of them address this case, which was my issue.
The question is not specific enough for me to know if you are having the exact same symptoms as my case.
If:
You have not saved your workspace. vscode doesn't say "(workspace)" at the top of the window.
None of the goto functions are working, but instead report: "No ___ found for ____"
The tag parser database icon in the bottom right is always there but only reports "Parsing open files", rather than telling you how many files have been parsed.
Then:
Try saving your workspace.
If you have multiple versions of a language on your PC, specify the exact language you are using in the VScode(in my case, I am using Python, so I must specify the version to the python Interpreter in VS Code)
If you could not do it whatsoever, then uninstall all the other versions that you don't use and then if you go to VS Code, it will ask the version to be used, and you would have only one version, so when you select the version, the "Go To Definition" will be activated.
I was having a similar issue with java on Ubuntu 20.04 using OpenJDK version 11 (openjdk-11-jdk in apt). At first I didn't have the JRE installed, so I installed it and it still didn't work.
Afterwards, I went to the CTRL + SHIFT + P menu and then to Java: Configure Java Runtime, there I saw in the Java Tooling Runtime tab that /usr/lib/jvm/java-11-openjdk-amd64 was selected, changed it to /usr/lib/jvm/java-1.11.0-openjdk-amd64 just to see if it would work, and after a restart it did. I'm not sure why this is, but I hope it may help somone else.
For python ensure your code analysis settings are correct. In my case the languageServer was accidentally set to 'None'. Reverting it to 'default' or 'pylance' did the trick.
Just to inform if none of above works then
In my case i was using Kite extension in my VS code, I just disabled it and it worked. I think kite extension is blocking this feature.
OS: Linux Ubuntu 22.04
if you encountered with following error:
"The .NET Core SDK cannot be located. .NET Core debugging will not be enabled. Make sure the .NET Core SDK is installed and is on the path."
Normally Vscode remains unable to locate .Net sdk. need to set path manually.
sudo ln -s /snap/dotnet-sdk/current/dotnet /usr/local/bin/dotnet
restart omnisharp & restart vscode
No need to do anything. Just close and re-open. It will work.
I also faced similar problem. In my mac os cmnd + 'click' is used to 'go to definition' then it suddenly stoped working. If that is the case then please follow these steps:
restart vs code
restart pc
uninstall all extensions and reinstall again followed by a pc restart.
I had a similar issue with the extension C/C++ installed. I solved it by downloading an older version of the extension and upgrading to the last version. Somehow it solved the problem...

Can't run C++ in NetBeans: "No Shell Found" error

I'm trying to learn C++ using NetBeans but even though I have CYGWIN and everything set up in my PATH, I keep getting an error that says: "No shell found. Cannot proceed. Please install either CYGWIN or Msys."
I don't know what Msys is but since the error says "or" I assume that if I have CYGWIN that I don't need to have Msys.
I'm trying to run the basic "Hello World!" tutorial but this error from what I've seen isn't covered. I'm getting aggravated because I have a project I need to have done in a few weeks.
If anyone has any answers for me, that would be great. I can supply screenshots if you need them.
Cygwin alone is not enough, first of all you have to check if you installed C++/gcc/gdb packages in your Cygwin.
From Cygwin/Net beans docs:
Open the Control Panel (Start > Settings > Control Panel) and double-click the System program.
Select the Advanced tab and click Environment Variables.
In the System Variables panel of the Environment Variables dialog, select the Path variable and click Edit.
Add the path to the cygwin-directory\bin directory to the Path variable, and click OK. By default, cygwin-directory is C:\cygwin. Directory names must be separated with a semicolon.
Click OK in the Environment Variables dialog and the System Properties dialog.
If it fails you could try to Re-Install Netbeans from/within an cygwin/bash instance start the netbeans from a cygwin/bash instance.
Netbeans should automatically detect gdb/g++
PS: I'd prefer to use a good Gnu/Linux distro
I had the same problem with 8.1.
Adjusting the %PATH%-variable - in my case adding C:\msys64\usr\bin - solved it (as wdavilaneto's slightly verbose answer suggested).
This is not an answer but it adds to this question, I know that isn't very objective but in this case there may be a problem with Netbeans. I have 7.3 so this could be the reason. I am getting the same error but it used to work just fine, then one day it just stopped working and couldn't find the Shell. I have everything you need to make C/C++ work for Netbeans and it was working, for a while too!
It is rather old, but I've had the same issue a moment ago. It "Solved itself" by Creating a new "welcome sample" project and then made it run, then went back to my original project and made it run again. For me, it solved the problem. Probably it is related to an issue with Netbeans as Cian said.
Btw, I'm with Netbeans 8.1.
Make sure the shell is in your path! Depending whether you have Cygwin, Mingw32, Mingw32, TDM Mingw... it will be somewhere here:
c:\<installation path>\usr/bin
Hmh, I have 2 C compilers one for 64bit and one for 32bit set in NetBeans. When I had 32bit compiler without 64bit one then compiling went fine but when I have installed 64bit then NetBeans has started to do some problems, firstly everything went fine but then I started to get this problem to. For me fix is to switch from 64bit compiler back to 32bit compiler, then compile my program and then go back to 64bit compiler and now I can compile it with 64bit compile... Not sure why is this fixing it.
I have this problem with Netbeans 10.
Computer is Windows 10 x64.
Resolved by following the answer given by TNT.
Problem was when start building my project the said "no shell" (the topic of this posting) dialog box popped up. Since there was no command prompt, the build tools cannot run - process cannot spawn.
Solution was to give the correct path (environment variable). Since I am using MSYS, Since I am using MSYS, adding
F:\msys64\usr\bin
to my PATH made it work.