UICollectionViewCell - Change ImageViewImage on tap - swift3

I have a UIImageView called "icon" inside a UICollectionViewCell. I would like to change the image in the UIImageView when I tap on the UICollectionViewCell.
How do I do that? I have the following code so far.
import UIKit
class ViewController: UIViewController, UICollectionViewDelegateFlowLayout, UICollectionViewDataSource, UICollectionViewDelegate {
#IBOutlet weak var collectionView: UICollectionView!
let icons = [UIImage(named: "pa-w"),UIImage(named: "pi-w"),UIImage(named: "po-w"),UIImage(named: "r-w")]
let iconsHovered = [UIImage(named: "pa-b"),UIImage(named: "pi-b"),UIImage(named: "po-b"),UIImage(named: "r-b")]
let names = ["ABC", "DEF", "GHI", "JKL"]
let colors = ["#cccccc", "#eeeeee", "#dddddd","#aaaaaa"]
var screenSize: CGRect!
var screenWidth: CGFloat!
var screenHeight: CGFloat!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
collectionView.delegate = self
collectionView.dataSource = self
let layout: UICollectionViewFlowLayout = UICollectionViewFlowLayout()
let width = UIScreen.main.bounds.width
layout.sectionInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
layout.itemSize = CGSize(width: width / 2, height: width / 2)
layout.minimumInteritemSpacing = 0
layout.minimumLineSpacing = 0
collectionView!.collectionViewLayout = layout
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return icons.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! CollectionViewCell
cell.icon.image = icons[indexPath.row]
cell.name.text = " " + names[indexPath.row]
cell.backgroundColor = UIColor().HexToColor(hexString: colors[indexPath.row], alpha: 1.0)
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let cell = collectionView.cellForItem(at: indexPath as IndexPath)! as UICollectionViewCell
//This line gives an error saying no ImageView called icon exists.
cell.icon.image = iconsHovered[indexPath.row]
}
}
extension UIColor{
func HexToColor(hexString: String, alpha:CGFloat? = 1.0) -> UIColor {
// Convert hex string to an integer
let hexint = Int(self.intFromHexString(hexStr: hexString))
let red = CGFloat((hexint & 0xff0000) >> 16) / 255.0
let green = CGFloat((hexint & 0xff00) >> 8) / 255.0
let blue = CGFloat((hexint & 0xff) >> 0) / 255.0
let alpha = alpha!
// Create color object, specifying alpha as well
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
return color
}
func intFromHexString(hexStr: String) -> UInt32 {
var hexInt: UInt32 = 0
// Create scanner
let scanner: Scanner = Scanner(string: hexStr)
// Tell scanner to skip the # character
scanner.charactersToBeSkipped = NSCharacterSet(charactersIn: "#") as CharacterSet
// Scan hex value
scanner.scanHexInt32(&hexInt)
return hexInt
}
}

Try let cell = collectionView.cellForItem(at: indexPath as IndexPath)! as CollectionViewCell instead of let cell = collectionView.cellForItem(at: indexPath as IndexPath)! as UICollectionViewCell. Then you should have your cell as CollectionViewCell, which, according to your code, has a icon-property.

Related

How to navigate to different storyboards along with sidemenu in swift 3

I am using third party control for sidemenu named : MMDrawerController, and m handling UI using multiple storyboards.let me come to the point my sidemenu looks like this : Sidemenu Image
Trying to achieve :
1)When I click on the Parent, "main.storyboard" should be displayed.
2)When I click on the Management, "management.storyboard" should be displayed.
same sidemenu should be displayed across all storyboard file.
I have tried some code by my own but m not getting the sidemenu on "management.storyboard" :(
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
switch(indexPath.row)
{
case 4:
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var welview = mainstoryboard.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var welnav = UINavigationController(rootViewController: welview)
var appdel : AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdel.centerContainer!.centerViewController = welnav
appdel.centerContainer!.toggle(MMDrawerSide.left, animated: true, completion: nil)
break
case 5:
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Management-Storyboard", bundle: nil)
var welview = mainstoryboard.instantiateViewController(withIdentifier: "ReportsViewController") as! ReportsViewController
var welnav = UINavigationController(rootViewController: welview)
var appdel : AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdel.centerContainer!.centerViewController = welnav
appdel.centerContainer!.toggle(MMDrawerSide.left, animated: true, completion: nil)
break
default :
break
}
I want same sidemenu across all storyboard file.
how to accomplish the above feature.Please Help.Thank you in advance.
MMDrawerController Code inside the appdelegate.swift
import UIKit
import GoogleMaps
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var centerContainer : MMDrawerController?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if isUserLoggedIn()
{
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.gotoMainvc()
}
else
{
let rootViewController = self.window!.rootViewController
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let setViewController = mainStoryboard.instantiateViewController(withIdentifier: "LoginViewController") as! LoginViewController
rootViewController?.navigationController?.popToViewController(setViewController, animated: false)
}
return true
}
func isUserLoggedIn() -> Bool{
if let accessToken = UserDefaults.standard.object(forKey: "access_token") as? String
{
if (accessToken.characters.count) > 0{
return true
} else {
return false
}
}
else {
return false
}
}
func gotoMainvc()
{
var rootviewcontroller = self.window?.rootViewController
if(UIDevice.current.userInterfaceIdiom == .phone)
{
let mainstoryboard : UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var centerviewcontroller = mainstoryboard.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var leftsideviewcontroller = mainstoryboard.instantiateViewController(withIdentifier: "LeftSideMenuViewController") as! LeftSideMenuViewController
let leftsidenav = UINavigationController(rootViewController: leftsideviewcontroller)
let centernav = UINavigationController(rootViewController: centerviewcontroller)
centerContainer = MMDrawerController(center: centernav, leftDrawerViewController: leftsidenav)
centerContainer?.openDrawerGestureModeMask = MMOpenDrawerGestureMode.panningCenterView
centerContainer?.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.panningCenterView
window?.rootViewController = centerContainer
window?.makeKeyAndVisible()
}
else{
let mainstoryboard2 : UIStoryboard = UIStoryboard(name: "Storyboard-iPad", bundle: nil)
var centerviewcontroller = mainstoryboard2.instantiateViewController(withIdentifier: "WelcomeParentViewController") as! WelcomeParentViewController
var leftsideviewcontroller = mainstoryboard2.instantiateViewController(withIdentifier: "LeftSideMenuViewController") as! LeftSideMenuViewController
let leftsidenav = UINavigationController(rootViewController: leftsideviewcontroller)
let centernav = UINavigationController(rootViewController: centerviewcontroller)
centerContainer = MMDrawerController(center: centernav, leftDrawerViewController: leftsidenav)
centerContainer?.openDrawerGestureModeMask = MMOpenDrawerGestureMode.panningCenterView
centerContainer?.closeDrawerGestureModeMask = MMCloseDrawerGestureMode.panningCenterView
window?.rootViewController = centerContainer
window?.makeKeyAndVisible()
}
}
//MARK: sharedDelegate
func sharedDelegate() -> AppDelegate
{
return UIApplication.shared.delegate as! AppDelegate
}
}
Main View Controller
import UIKit
class ViewController: UIViewController , UICollectionViewDelegate , UICollectionViewDataSource , UIGestureRecognizerDelegate {
#IBOutlet weak var collectioncell: UICollectionView!
var objectProfile:SideMenuViewController!
var tapGesture = UITapGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.myviewTapped(_:)))
tapGesture.numberOfTapsRequired = 1
tapGesture.numberOfTouchesRequired = 1
collectioncell.addGestureRecognizer(tapGesture)
collectioncell.isUserInteractionEnabled = true
let storyboard = UIStoryboard(name: "Main", bundle: nil)
self.objectProfile = storyboard.instantiateViewController(withIdentifier: "SideMenuViewController") as! SideMenuViewController
self.objectProfile.view.frame = CGRect(x: -(self.view.frame.size.width - 40), y: 0, width: self.view.frame.size.width - 40, height: self.view.frame.size.height)
self.view.addSubview(self.objectProfile.view)
self.navigationController?.didMove(toParentViewController: self.objectProfile)
self.collectioncell.layer.cornerRadius = 5.0
self.collectioncell.layer.borderWidth = 5.0
self.collectioncell.clipsToBounds = true
self.collectioncell.layer.borderColor = UIColor.clear.cgColor
self.collectioncell.layer.masksToBounds = true
}
func myviewTapped(_ sender: UITapGestureRecognizer) {
if self.objectProfile.view.isHidden == false {
UIView.animate(withDuration: 0.3)
{
self.objectProfile.view.frame = CGRect(x: -(self.view.frame.size.width - 90), y: 0, width: self.view.frame.size.width - 90, height: self.view.frame.size.height)
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Mrnupressed(_ sender: UIBarButtonItem) {
UIView.animate(withDuration: 0.3)
{
self.objectProfile.view.frame = CGRect(x: 0 , y: 0, width: (self.view.frame.size.width - 100), height: self.view.frame.size.height)
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int
{
return 6
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CollectionCell", for: indexPath) as! MainCollectionViewCell
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: IndexPath) -> CGSize {
let cellsize = CGSize(width: (collectioncell.bounds.size.width/2) - 12, height:(collectioncell.bounds.size.height/3) - 20)
return cellsize
}
}
Child View Controller
import UIKit
class SideMenuViewController: UIViewController,UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var sidemenutable: UITableView!
var stri:String!
var ArrarMenu:[String] = ["Home","SiteMep","Student","About Us","Help"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return ArrarMenu.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SideMenuCell") as! SideMenuTableViewCell
let objarray = ArrarMenu[indexPath.row]
cell.lblitem.text = objarray
stri = objarray
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0{
self.performSegue(withIdentifier: "SegueForHome", sender: self)
}
}
}
In This Code I Am use Child View As Side Manu Controller
here is code open side from other storyboard
#IBAction func menutapped(_ sender: Any) {
var appdelegate: AppDelegate = UIApplication.shared.delegate as! AppDelegate
appdelegate.centerContainer?.toggle(MMDrawerSide.left, animated: true, completion: nil)
}

Why My Collection View Doesn't show my camera roll?

I have a collection view that should shows camera roll photos But It didn't show any thing!
I saw similar questions But Their code didn't work !
I added privacy for using album photos in Info.plist
here is my code
class ViewController: UICollectionViewController , UICollectionViewDelegateFlowLayout {
override func viewDidLoad() {
grabPhotos()
}
func grabPhotos() {
var imageArray = [UIImage]()
let imgManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.deliveryMode = .highQualityFormat
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: true)]
if let fetchResult: PHFetchResult = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fetchOptions) {
if fetchResult.count > 0 {
for i in 0..<fetchResult.count {
imgManager.requestImage(for: fetchResult.object(at: i) , targetSize: CGSize(width: 200, height: 200), contentMode: .aspectFill, options: requestOptions, resultHandler: {
image , error in
imageArray.append(image!)
})
}
}
else {
print("No Photos")
self.collectionView?.reloadData()
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageArray.count
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath as IndexPath)
let imageView = cell.viewWithTag(1) as! UIImageView
imageView.image = imageArray[indexPath.row]
return cell
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout:
UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
let width = collectionView.frame.width / 3 - 1
return CGSize(width: width, height: width)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
}
It Shows Nothing I read Similar questions But they didn't help me

show camera roll in a collectionView

I know that this question has answered in this site But I tried the code and receive an Error please help me to show my camera roll in a collection view (I know that I have to add photo usage in info.plist please Just focus on my codes thanks!!!)
here is my view controller code
class translateViewController: UIViewController , UINavigationControllerDelegate , UIImagePickerControllerDelegate , UICollectionViewDataSource, UICollectionViewDelegate {
#IBOutlet var myimageView: UIImageView!
#IBAction func importImage(_ sender: Any) {
let image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.photoLibrary
image.allowsEditing = false
self.present(image , animated: true)
{
}
}
#IBOutlet weak var cameraRollCollectionView: UICollectionView!
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage{
myimageView.image = image
}
else {
print("Error")
}
self.dismiss(animated: true, completion: nil)
}
#IBOutlet var translatebackgroundimg: UIImageView!
#IBOutlet var translatefrontimg: UIImageView!
var assetCollection: PHAssetCollection!
var photosAsset: PHFetchResult<AnyObject>!
var assetThumbnailSize: CGSize!
override func viewDidLoad() {
super.viewDidLoad()
let fetchOptions = PHFetchOptions()
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let first_Obj:AnyObject = collection.firstObject{
//found the album
self.assetCollection = first_Obj as! PHAssetCollection
}
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.light)
let blurView = UIVisualEffectView(effect: blurEffect)
blurView.frame = CGRect(x: self.translatebackgroundimg.frame.origin.x, y: self.translatebackgroundimg.frame.origin.y, width: self.translatebackgroundimg.frame.size.width, height: self.translatebackgroundimg.frame.size.height)
blurView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.translatebackgroundimg.addSubview(blurView)
// Do any additional setup after loading the view.
translatefrontimg.image = UIImage(named: "Translate.png")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(_ animated: Bool) {
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.dark)
let blurView = UIVisualEffectView(effect: blurEffect)
blurView.frame = translatebackgroundimg.bounds
translatebackgroundimg.addSubview(blurView)
translatebackgroundimg.frame = self.view.bounds
}
override func viewWillAppear(_ animated: Bool) {
// Get size of the collectionView cell for thumbnail image
if let layout = self.cameraRollCollectionView!.collectionViewLayout as? UICollectionViewFlowLayout{
let cellSize = layout.itemSize
self.assetThumbnailSize = CGSize(width: cellSize.width, height: cellSize.height)
}
//fetch the photos from collection
self.photosAsset = (PHAsset.fetchAssets(in: self.assetCollection, options: nil) as AnyObject!) as! PHFetchResult<AnyObject>!
self.cameraRollCollectionView!.reloadData()
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of items
var count: Int = 0
if(self.photosAsset != nil){
count = self.photosAsset.count
}
return count;
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cameraCell", for: indexPath as IndexPath)
//Modify the cell
let asset: PHAsset = self.photosAsset[indexPath.item] as! PHAsset
PHImageManager.default().requestImage(for: asset, targetSize: self.assetThumbnailSize, contentMode: .aspectFill, options: nil, resultHandler: {(result, info)in
if result != nil {
cameraCell.userImage.image = result
}
})
return cell
}
// MARK: - UICollectionViewDelegateFlowLayout methods
func collectionView(collectinView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAtIndex section: Int) -> CGFloat {
return 4
}
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAtIndex section: Int) -> CGFloat {
return 1
}
// UIImagePickerControllerDelegate Methods
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
picker.dismiss(animated: true, completion: nil)
}
and here is my CollectionViewCell codes
class cameraCell: UICollectionViewCell , UIImagePickerControllerDelegate {
#IBOutlet weak var userImage: UIImageView!
func configurecell(image: UIImage){
userImage.image = image
}
}

Show multiple images in collage from Library and Camera in collection view xcode 8 swift 3.0.1

i am working on swift 3.0.1 and xcode 8.2.1,
i want to select multiple images from gallery and show it in different collage in collectionView, when i select images from gallery and press done button collection view did not show anything but when i press Mobile Screen then images shown on the screen. tell me whats wrong in my code and how to get my task. I import these frameworks Photos, BSImagePicker, BSGridCollectionViewLayout. here is my code
#IBOutlet weak var collection: UICollectionView!
var imagePicker = UIImagePickerController()
var imageArray = [UIImage]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
imagePicker.delegate = self
collection.delegate = self
collection.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func Camera(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(.camera){
imagePicker.sourceType = .camera
imagePicker.allowsEditing = false
imagePicker.cameraCaptureMode = .photo
imagePicker.cameraFlashMode = .auto
imagePicker.modalPresentationStyle = .fullScreen
self.present(imagePicker, animated: true, completion: nil)
}
else{
let alert = UIAlertController(title: "No Camera", message: "Your Device has No Camera", preferredStyle: .alert)
let action = UIAlertAction(title: "OK", style: .destructive, handler: nil)
alert.addAction(action)
self.present(alert, animated: true, completion: nil)
}
}
#IBAction func Library(_ sender: Any) {
let vc = BSImagePickerViewController()
vc.maxNumberOfSelections = 4
//vc.takePhotoIcon = UIImage(named: "Tick")
vc.albumButton.tintColor = UIColor.blue
vc.cancelButton.tintColor = UIColor.blue
vc.doneButton.tintColor = UIColor.blue
vc.selectionCharacter = "✓"
vc.selectionFillColor = UIColor.green
vc.selectionStrokeColor = UIColor.clear
vc.selectionShadowColor = UIColor.black
vc.selectionTextAttributes[NSForegroundColorAttributeName] = UIColor.lightGray
vc.cellsPerRow = {( verticalSize: UIUserInterfaceSizeClass, horizontalSize: UIUserInterfaceSizeClass) -> Int in
switch (verticalSize, horizontalSize){
case(.compact , .regular):
return 3
case (.compact, .compact): // iPhone5-6 landscape
return 3
case (.regular, .regular): // iPad portrait/landscape
return 3
default:
return 3
}
}
bs_presentImagePickerController(vc, animated: true, select: { (asset: PHAsset) -> Void in
print("Selected: \(asset)")
let imageManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.deliveryMode = .highQualityFormat
imageManager.requestImage(for: asset, targetSize: CGSize(width: 132, height: 114) ,contentMode: .aspectFill, options: requestOptions, resultHandler:
{
image, error in
self.imageArray.append(image!)
})
self.collection.reloadData()
},
deselect: { (asset: PHAsset) -> Void in
print("Deselected: \(asset)")
},
cancel: { (asset: [PHAsset]) -> Void in
print("Cancel: \(asset)")
},
finish: { (asset: [PHAsset]) -> Void in
print("Finish: \(asset)")
}, completion: nil)
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageArray.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let Cell : CellClass = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! CellClass
Cell.imageView.image = self.imageArray[indexPath.row]
return Cell
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageArray.append(pickedImage)
}
else {
print("Image not Picked")
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
self.imagePicker = UIImagePickerController()
dismiss(animated: true, completion: nil)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = collectionView.frame.width / 3 - 1
return CGSize(width: width, height: width)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, didHighlightItemAt indexPath: IndexPath) {
let cell = collectionView.cellForItem(at: indexPath)
cell?.backgroundColor = UIColor.red
}
func collectionView(_ collectionView: UICollectionView, didUnhighlightItemAt indexPath: IndexPath) {
let cell = collectionView.cellForItem(at: indexPath)
cell?.backgroundColor = UIColor.green
}

Swift 3 UICollectionView reusable section header will not display

In swift 3 with Xcode 8.2 I can't get a reusableHeaderView to display with UICollectionView. I placed breakpoints at various points in my header view file and they are never tripped. Here is my code.
import UIKit
class WishListViewController: UIViewController,
UICollectionViewDelegateFlowLayout,
UICollectionViewDataSource {
var collectionView: UICollectionView!
var wishListItems = [[String:Any]]()
var shops = [[String: Any]]()
let cellId = "WishListCell"
let headerId = "WishListHeaderView"
var screenSize: CGRect!
var screenWidth: CGFloat!
var screenHeight: CGFloat!
let imageAspectRatio: CGFloat = 1.2
override func viewDidLoad() {
super.viewDidLoad()
screenSize = UIScreen.main.bounds
screenWidth = screenSize.width
screenHeight = screenSize.height
let layout: UICollectionViewFlowLayout = UICollectionViewFlowLayout()
layout.sectionInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
layout.itemSize = CGSize(width: screenWidth, height: ((screenWidth / 3) * imageAspectRatio) + 20)
layout.minimumInteritemSpacing = 0
layout.minimumLineSpacing = 0
layout.estimatedItemSize.height = ((screenWidth / 3) * imageAspectRatio) + 20
layout.estimatedItemSize.width = screenWidth
collectionView = UICollectionView(frame: self.view.frame, collectionViewLayout: layout)
collectionView.delegate = self
collectionView.dataSource = self
collectionView.register(WishListCell.self, forCellWithReuseIdentifier: cellId)
collectionView.register(WishListHeaderView.self, forSupplementaryViewOfKind: UICollectionElementKindSectionHeader, withReuseIdentifier: headerId)
collectionView.backgroundColor = UIColor.white
self.view.addSubview(collectionView)
// Do any additional setup after loading the view.
}
func collectionView(_ collectionView: UICollectionView,
viewForSupplementaryElementOfKind kind: String,
at indexPath: IndexPath) -> UICollectionReusableView {
switch kind {
case UICollectionElementKindSectionHeader:
let headerView = collectionView.dequeueReusableSupplementaryView(ofKind: kind,
withReuseIdentifier: headerId,
for: indexPath) as! WishListHeaderView
headerView.textLabel.text = shops[indexPath.section]["shop_name"] as? String
return headerView
default:
assert(false, "Unexpected element kind")
}
}
Here is my header view file.
import UIKit
class WishListHeaderView: UICollectionReusableView {
var textLabel: UILabel
let screenWidth = UIScreen.main.bounds.width
override init(frame: CGRect) {
textLabel = UILabel()
super.init(frame: frame)
self.addSubview(textLabel)
textLabel.font = UIFont.systemFont(ofSize: UIFont.smallSystemFontSize)
textLabel.textAlignment = .left
textLabel.numberOfLines = 0
textLabel.lineBreakMode = NSLineBreakMode.byWordWrapping
textLabel.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
NSLayoutConstraint(item: textLabel, attribute: .leading, relatedBy: .equal,
toItem: self, attribute: .leadingMargin,
multiplier: 1.0, constant: 0.0),
NSLayoutConstraint(item: textLabel, attribute: .trailing, relatedBy: .equal,
toItem: self, attribute: .trailingMargin,
multiplier: 1.0, constant: 0.0),
])
self.backgroundColor = .white
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
You need to implement height for header function for your collection view.
func collectionView(_ collectionView: UICollectionView,
layout collectionViewLayout: UICollectionViewLayout,
referenceSizeForHeaderInSection section: Int) -> CGSize
then return the height you want it to be.