I need windows commands/script to compress multiple files in a single folder.
I see only few commandsaa are available.
Can anyone forward the basics zip and unzip commands.
This is the on line guide for Peazip commands, from its domain: http://www.peazip.org/peazip-command-line.html
As for what I recall, you can also work as usual with Peazip and then export what you are doing as a script, from "Console" tab. Then you can edit/reuse the script at will.
Related
I have a script library stored in .../lib/ that I want to embed into my program. So far, that sounds simple: On Windows, I'd use Windows Resource Files - on MacOS, I'd put them into a Resource folder and use the proper API to access the current bundle and it's resources. On plain Linux, I am not too sure how to do it... But, I want to be cross-platform anyway.
Now, I know that there are tools like IncBin (https://github.com/graphitemaster/incbin) and alike, but they are best used for single files. What I have, however, might even require some kind of file system abstraction.
So here is the few guesses and estimates I did. I'd like to know if there is possibly a better solution - or others, in general.
Create a Zip file and use MiniZ in order to read it's contents off a char array. Basically, running the zip file through IncBin and passing it as a buffer to MiniZ to let me work on that.
Use an abstracted FS layer like PhysicsFS or TTVFS and add the possibility to work off a Zip file or any other kind of archive.
Are there other solutions? Thanks!
I had this same issue, and I solved it by locating the library relative to argv[0]. But that only works if you invoke the program by its absolute path -- i.e., not via $PATH in the shell. So I invoke my program by a one-line script in ~/bin, or any other directory that's in your search path:
exec /wherever/bin/program "$#"
When the program is run, argv[0] is set to "/wherever/bin/program", and it knows to look in "/wherever/lib" for the related scripts.
Of course if you're installing directly into standard locations, you can rely on the standard directory structure, such as /usr/local/bin/program for the executable and /etc/program for related scripts & config files. The technique above is just when you want to be able to install a whole bundle in an arbitrary place.
EDIT: If you don't want the one-line shell script, you can also say:
alias program=/wherever/bin/program
I am trying to find a way to call notepad++ from command line with compare plugin showing the compare result providing I pass 2 files name which I want to compare.
Think like I have a batch file, which does some work and result is opening notepad++ showing 2 files in compare mode. (Yes, compare plugin is installed)
If anyone has any other suggestion to using any other editor or software also welcome..
tl;dr:
The command is Notepad++\plugins\ComparePlugin\compare.exe file1 file2.
Details:
Download the compare plugin https://bitbucket.org/uph0/compare/downloads/ComparePlugin.v1.5.6.6.bin.zip. Installing the compare plugin from the plugin manager within Notepad++ does not install the requisite exe. I assume you could also build from source to obtain the exe.
Follow the manual installation instructions in the readme:
To install manually, copy ComparePlugin.dll and ComparePlugin subfolder
into the plugins directory C:\Program Files\Notepad++\Plugins.
For a portable Notepad++ installation, you need to run the command from a directory above the notepad++ directory (or with absolute path of exe), otherwise you get an error that Notepad++.exe is not found.
The commands look like this:
>cd C:\portapps\Notepad++
>cd ..
>Notepad++\plugins\ComparePlugin\compare.exe C:\files\file1.txt C:\files\file2.txt
ufo's answer put me on the right track but it did not contain the commands to run.
There's a tool called NppCompareLoader doing exactly what you want. Simply drop it in the N++ installation folder. I'm using it since many years as a diff viewer for TortoiseSVN and TortoiseGit, thus you should certainly be able to call it right from command line.
/EDIT
Since the (unofficial) Compare-plug-in version 1.5.6.6 the additional loader mentioned above isn't required anymore. There's already one included in the plug-in. Here's the regarding change-log fragment:
NEW: Loader for using N++ as an external diff viewer (e.g. in TortoiseSVN, TortoiseGit, ..)
I am looking for some documentation or tutorial for copying files from a given directory into the app created by xcode at build time, before it is run.
At first I have tried to copy files into the derived directory, hoping that everything resides in there would be automatically added to the app, but I was wrong.
So I am looking for a script because the original dir may change its name, second the script could be customized by another xcode 4 user with its src dir path etc.
The things is I don't know how to start, which language etc. I am quite confident with shell script, but maybe there's a better option.
Second, I am trying to figure out which command could add a file in the already built app.
thanks
That answer didn't really help - the BUILT_PRODUCT_DIR isn't where most stuff goes.
Ultimately, I found you just need to do:
Add the following to the very end of your script (or get your script to write directly to the output location):
cp ${DERIVED_FILE_DIR}/[YOUR OUTPUT FILES] ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}
...but there's a lot of other things I tried. More thoughts and ideas here: http://red-glasses.com/index.php/tutorials/xcode4-a-script-that-creates-adds-files-to-your-project/
You want a Run Script or Copy Files build phase. Select your main project in the navigator, then select the app's target. Click the Build Phases tab. Click the Add Build Phase button at the bottom of the window and choose the appropriate phase.
By "appropriate" I mean if you really want to run a script, you'll use a Run Script build phase and use Xcode-provided environment variables like $BUILT_PRODUCT_DIR (see the documentation or hit build and examine the full output of an empty script in the build log) to figure out your target folder. If all you want to do is copy files (no real processing), the Copy Files build phase already knows how to locate the app bundle's proper folders depending on what you're copying (Resources, Frameworks, etc.).
I have a C shell script that calls two
C programs - one after the another
with some file handling before,
in-between and afterwards.
Now, as such I have three different files - one C shell script and 2 .c files.
I need to give this script to other users. The problem is that I have to distribute three files - which the users must keep in the same folder and then execute the script.
Is there some better way to do this?
[I know I can make one C code file out of those two... but I will still be left with a shell script and a C code. Actually, the two C codes do entirely different things... so I want them to be separate]
Sounds like you're worried that your users aren't savy enough to figure out how to resolve issues like command not found errors and the like. If absolutely MUST hide "complexity" of a collection of files you could have your script create the other files. In most other circumstances I would suggest that this approach is only going to increase your support workload since semi-experienced users are less likely to know how to troubleshoot the process.
If you choose to rely on the presence of a compiler on the system that you are running on you can store the C code as a collection of cat $STRING >> file.c commands to to create your two C files, which you then compile and use.
If you would want to use pre-compiled programsn instead then the same basic process can be used except instead use xxd to both generate the strings in your script and reverse the conversion process to give you working binaries. Note: Remember to chmod the binary so that it is executable.
use shar command to create self-extracting archive.
or better yet use unzipsfx with AUTORUN option.
This provides users with ONE file, and only ONE command to execute (as opposed to one for untarring and one for execution).
NOTE: The unzip command to run should use "-n" option, that way only the first run would extract the files and the subsequent would skip the extraction.
Use a zip or tar file? And you do realize that .c files aren't executable, you need to compile & link them first?
You can include the c code inside the shell script as a here document:
#!/bin/bash
cat > code.c << EOF
line #1
line #2
...
EOF
# compile
# execute
If you want to get fancy, you can test for the existence of the executable and skip compiling them if they exists.
If you are doing much shell programming, the rest of the Advanced Bash-Scripting Guide is worth looking at as well.
I'm teaching myself some Django tonight using the local dev package at instantdjango.com
I made it through half the tutorial, building a basic map with points on it, then closed out of the console for a bit. I just fired it back up and now when I try to use notepad++ to edit files, console tells me it doesn't recognize the command. What happened?
When I as working through the first half, I was able to type: "notepad++ filename.ext" and I'd get a text editor that would pop up.
Now when I type that, it doesn't recognize the command.
How do I get back the ability to use the text editor and how did I lose it?
In a windows terminal, you can launch notepad++ with the following:
start notepad++ <filename>
Note that the filename is optional.
Most likely the directory in which the Notepad++ executable resides is not in your system's PATH. For information about fixing this please see How to set the path in Windows 2000 / Windows XP.
If you are using gitbash or cygwin, you can create an alias
alias np='start notepad++'
And use
np myfile.txt
This is what I have done, in this way you dont have to type notepad++
Create np.bat file with this set of commands
#echo off
start "" "C:\Program Files (x86)\Notepad++\notepad++.exe" %*
place np.bat file in c:\Windows
open the command prompt and type np or np myfile.txt and enter.
One way is to make a change to this registry key:
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Notepad++.exe]
You can download a zipped .reg file from Donn Felker that lets you open a file with just an n shortcut.
I edited the .reg before running it and to make sure the path to Notepad++ is correct (e.g. C:\Program Files (x86)) and I also changed the shortcut to n instead of n.
Then double click to add to your registry.