I have source code based on MFC in visual studio 2008 and Windows 10. When I build as Win 32 debug mode , occured the accert fail at runtime
show assertion message
So I found the solutions to resolve this problem at below link.
https://support.microsoft.com/en-us/help/949107/debug-assertion-failed-in-occont.cpp-line-926
But it is not helpful because I don't have the extra dll, or ocx.
I could find the assertion point. please see the below code.
if(m_objSearchDlg.Create(IDD_SEARCH_DLG, (CWnd*)this) == FALSE)
return bResult;
m_objSearchDlg.ShowWindow(SW_SHOW);
After m_objSearchDlg was created, occured the assert when calling the "ShowWindow" method.
I thought that m_objSearchDlg instance is not normal.
Please help me.
Thanks
Related
While trying to debug a C++ windows application in Visual Studio 2022, I get the message:
You need to find appmodul.cpp to view the source for the current call stack frame
I really have no idea what the message mean, and the added comments do not help.
Any help would be appreciated.
Thanks
Al
So I tried making a basic game on the console using screen buffers, I was able to create it and make a square move in the canvas, but for my next project I looked up a website with the ASCII characters and pasted a couple into a comment at the end of the c++ file, when I ran the file visual studio prompted:
I clicked yes and it didn't run anymore.
Also I recently have installed an extension for visual studio (before it didn't run, the extension works fine but I don't know if the extension may have caused this as I didn't tried running it with the extension downloaded and applied), when I open visual studio and open a file it says:
The last record in the ActivityLog xml file, has a type of error and it's description is:
Microsoft.VisualStudio.Composition.CompositionFailedException: Expected 1 export(s) with contract name "Microsoft.VisualStudio.CppSvc.Internal.CodeAnalysis.ICodeAnalysisService" but found 0 after applying applicable constraints.
at Microsoft.VisualStudio.Composition.ExportProvider.GetExports(ImportDefinition importDefinition)
at Microsoft.VisualStudio.Composition.ExportProvider.GetExports[T,TMetadataView](String contractName, ImportCardinality cardinality)
at
Microsoft.VisualStudio.Composition.ExportProvider.GetExport[T,TMetadataView](String contractName)
at
Microsoft.VisualStudio.Composition.ExportProvider.GetExport[T](String contractName)
at
Microsoft.VisualStudio.Composition.ExportProvider.GetExportT
at
Microsoft.VisualStudio.Composition.ExportProvider.GetExportedValueT
at Microsoft.VisualStudio.ComponentModelHost.ComponentModel.GetServiceT
at Microsoft.VisualStudio.VC.ManagedInterop.<>c.<Initialize>b__52_15()
at
System.Lazy`1.CreateValue()
at
System.Lazy`1.LazyInitValue()
at
System.Lazy`1.get_Value()
at
Microsoft.VisualStudio.VC.CodeAnalysis.ResultTaggerProvider.CreateTagger[T](ITextBuffer buffer)
at
Microsoft.VisualStudio.Text.Tagging.Implementation.TagAggregator`1.GatherTaggers(ITextBuffer textBuffer)
--- End of stack trace from previous location where exception was thrown ---
at
Microsoft.VisualStudio.Telemetry.WindowsErrorReporting.WatsonReport.GetClrWatsonExceptionInfo(Exception exceptionObject)
I have Visual Studio 2017
So why does running the file (with the local windows debugger button) say that there were build errors? And how can I fix it?
When it prompts the build error, and I click no it usually shows the errors but in this case it doesn't, yes will just run the last "successful" build (although I haven't changed the file since I have finished it before this error message started popping up)
Also there is no error in my code as I was able to run it before the build error kept appearing and I haven't touched the file since(only now to show the problems are)
Thanks for your time! if anything was unclear because of my English, comment and I'll try to clarify it
I fixed the error by deleting ComponentModelChache folder located at:
C:\Users\%userName%\AppData\Local\Microsoft\VisualStudio\15.0
15.0 is the version of your visual studio so it varies depending on the version you're using, %userName% is a replacement for the user you're logged in as
I tried to run this sample code in release mode, but it fails to run because of the following message:
Unhandled exception occurred (0x00007FF831F1A388, D3D12RaytracingHelloWorld.exe): Microsoft C ++ Exception: HrException, memory location 0x00000043891FF778. Occur
This message may not be accurate because it is a translation of Korean into English. I do not know how to handle this. I would appreciate your help. If you would like to approach this issue, the following site address is provided.
Visual Studio 2015 Community update 3, trying the C++ code analysis feature. The settings are as follows:
solution properties > code analysis settings > [all configurations] [all platforms] : microsoft native recommended settings
project properties > code analysis > [all configurations] [all platforms] : microsoft native recommended settings
Whenever I run analyze > run code analysis on solution I would always get a c1xx : fatal error C1253: Unable to load model file 'res://mspft140.dll/300'. This happens to every project, new or existing. MSDN is not particularly helpful about this one.
The string is a res protocol, so I checked if the dll mentioned is at its correct location (there are two actually, at c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\ and c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64), and opened them with resedit. Both contain an XML resource named 300, so I don't see any reason for VS being unable to load it. Resetting the settings didn't help, full uninstall and reinstall (half a day wasted) did neither.
I also ran procmon with [Path] [contains] [mspft] filter while running the code analysis in VS, but the file system results are only SUCCESS and FILE LOCKED WITH ONLY READERS, which seems to be ok.
Did anyone experience this error? Does anyone have any surmises about its cause?
Update: After looking thoroughly through many more procmon captures with different filters I found out that cl.exe tries to open this registry key value: HKCR\PROTOCOLS\Handler\res\CLSID. Clearly it looks for the handler of the res protocol mentioned in the error output - and it's not there to be found, while many siblings of res key refer to some valid handlers, for example, http key has CLSID value of {79eac9e2-baf9-11ce-8c82-00aa004ba90b}. I guess that my quest for now is figuring out what that res CLSID is meant to be.
I was right in my assumption about the res protocol handler. The correct HKCR\PROTOCOLS\Handler\res\CLSID value is {3050f3bc-98b5-11cf-bb82-00aa00bdce0b} (which refers to C:\Windows\System32\mshtml.dll). For some reason my registry was missing it; as soon as I added the value, the code analysis started working without errors.
I hope this helps someone, although I believe the bug is extremely rare.
I am getting a weird exception when I exit the program. This has started since today morning and I am ready to pull my hair out. As soon as I exit the program, visual studio gives an exception and stops at line 731 in the file crt0dat.c (see attached screenshot)
I know this is very little to go on. I have tried several different things:
un the program without doing anything, that is, not initializing Ogre Core at all. Does not result in a crash
Run the program with everything commented out except creating Ogre root (which is related to Ogre itself and has nothing to do with my code), results in the same crash
Run the following program which is as basic as it gets, still results in the crash. The crash happens after return 0, when my program has finished running
#include "windows.h"
#include "OgreRoot.h"
/// --------------------------------------------
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
{
Ogre::Root* lRoot = new Ogre::Root();
delete lRoot;
lRoot = NULL;
return 0;
}
/// --------------------------------------------
Since I have everything on the SVN, I ran the same project on my laptop and it worked without any problems, as well as exited without any problems. This led me to believe that somewhere along the line my visual studio got corrupted. I uninstalled Visual studio, then re-installed it, but the problem persists (When VS installs it goes all over my system. No way to contain it. Does anyone know a surefire way to completely destroy Visual Studio installation?). I am running out of ideas, short of re-installing windows. I hope someone here can be of help.
Callstack:
048b0910()
ntdll.dll!775d9901()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!775edc30()
ntdll.dll!775edb7c()
kernel32.dll!76c67363()
> msvcr90d.dll!__crtExitProcess(int status=0) + 0x1b bytes C
msvcr90d.dll!doexit(int code=0, int quick=0, int retcaller=0) + 0x1d1 bytes C
msvcr90d.dll!exit(int code=0) + 0x12 bytes C
OgreFWGame.exe!__tmainCRTStartup() + 0x2a2 bytes C
OgreFWGame.exe!WinMainCRTStartup() + 0xf bytes C
kernel32.dll!76c63677()
ntdll.dll!775d9d42()
ntdll.dll!775d9d15()
Crash Screencapture:
link text
That is not how you are supposed to initialize and use Ogre. Most likely the missing initialization work is what causing your crash.
To get started with ogre I highly recommend following and learning from the tutorials
Edit:
visual studio project templates for ogre can be found here: http://code.google.com/p/ogreappwizards/updates/list to get started quickly.
Thanks for everybody's help on this problem. I ended up re-installing windows (I tried uninstalling Visual Studio and re-installing it, but something went wrong while uninstalling VS [I followed Microsoft's instructions to the letter] and it would refuse to install again [the setup would crash]). I wish they would make it easy to Uninstall Visual Studio.
I wasted about 3 days before I resorted to re-installing windows. My advice would be, if you have another computer to continue to do your work on, is to do the same if something like this happens rather than waste days. If you do find a way to fix the problem, please let me know :)
I recently set ogre up in Visual Studio 2010 and it refused to work right until I copied in the right DLLs - I had been using a set compiled from a slightly older version of ogre in Visual studio 2008. It sounds like the entire ogre compilation or the DLLs may have been copied over via the SVN which could cause strange problems.
Hope it helps, anyway.