Vector Vector C ++ - c++

Vector Vector C ++
Hi, I do not understand the syntax of nested vectors to simulate an array, I have the following code.
vector< vector< float> > myvector (n, vector < float> (2));
But I do not quite understand how it works, especially where you specify the size of the vectors and the vectors in it, if you want to make a resize so that my vector vector has specified dimensions how can I resize internal vectors?
Something like changing vec [10] [2] to vec [10] [5] (changing the second dimension)
In addition to how to make copies with multidimensional vectors something like:
vector< int> myvector (myVectorToCopy, myVectorToCopy+myVectorToCopy.size());
But with several dimensions.
Thanks.

vector<vector<float>> means you are creating a vector which contains a vector of floats. The constructor argument means you are creating a vector of size n where each element of vector is a vector of floats having size 2.
To resize the vector<vector<float>>:
for (int i = 0; i < n; ++i)
A[i].resize(newSize);
Alternatively you could use:
A.assign(n,vector<float>(newSize));
To make a copy of multidimensional vector use constructor:
vector<vector<float>> B(A);

Vectors in C++ will resize automatically if you fill them up and try to add more to them. If you know the exact size of your vector, I would suggest switching to std::array, however you will lose the ability to resize them at runtime.
std::vector::operator[] has an overload to return a reference to the T used to create the template (in your case T is std::vector, the nested one). If you know the index in the outer vector, you could do something like:
myVec[0].resize(5);
This will resize your nested vector at position 0 to 5 elements.
Copying is much the same as accessing:
std::copy(std::begin(VecToCopy), std::end(VecToCopy), std::begin(VecToFill));
Using std::begin last might not be what you want but its just an example.
http://en.cppreference.com/w/cpp/algorithm/copy
http://en.cppreference.com/w/cpp/container/array

Related

Difference between vector <int> V[] and vector< vector<int> > V

vector <int> V[] and vector< vector<int> > V both are 2D arrays.
But what is the difference between them and where do we use each one? Please give a brief explanation.
vector<int> V[] is an array of vectors.
vector< vector<int> > V is a vector of vectors.
Using arrays are C-style coding, using vectors are C++-style coding.
Quoting cplusplus.com ,
Vectors are sequence containers representing arrays that can change in
size.
Just like arrays, vectors use contiguous storage locations for their
elements, which means that their elements can also be accessed using
offsets on regular pointers to its elements, and just as efficiently
as in arrays. But unlike arrays, their size can change dynamically,
with their storage being handled automatically by the container.
TL;DR:
When you want to work with a fixed number of std::vector elements, you can use vector <int> V[].
When you want to work with a dynamic array of std::vector, you can use vector< vector<int> > V.
One difference would be that although both can be initialized in the same way, e.g.
vector<int> V1[] {{1,2,3}, {4,5,6}};
vector<vector<int>> V2 {{1,2,3}, {4,5,6}};
and accessed
cout << V1[0].back() << endl;
cout << V2[0].back() << endl;
the V1 can't grow. You cannot make V1.push_back(...) as its not a vector object. Its just an array. Second one is dynamic. You can grow it as you please.
vector<vector<int>> v(26); is a vector containing vectors. In this example, you have a vector with 26 vectors contained in it. The code v[1].push_back(x) means that x is pushed back to the first vector within the vectors.
vector<int> a[26]; is an array of vectors. In other words, a one-dimensional array containing 26 vectors of integers. The code a[1].push_back(x); has x being pushed back to the first index of the array.
vector<int> v[] is an array of vectors. That is, it is an array which contains vectors as its elements.
So, you cannot change the size of the array part, but we can add to its elements which is vector.
For example,
1.vector<int> v1[] = {{1},{2},{3}}; // array that contains 3 vector elements.
2.vector<vector<int>> v2 = {{1},{2},{3}}; // vector that contains 3 vector elements.
So for the first we cannot change the size of v but we can add or delete elements to its elements since it is a vector.
v1.push_back(4); // this will give an error since we cannot the predefined size of array.
v1[1].push_back(4); // this is acceptable since we are changing the vector part.
This makes the v1 {{1},{2,4},{3}}
For the second one, we can change both the overall size and its elements.
v2.push_back(4); // this is acceptable since it is vector.
vector V[] is just a fixed array; and so you can add/modify only till the upper limit. It is not a vector per se, and so has a fixed size limit.
However vector< vector > V is a dynamic vector and its size can be increased dynamically.

Change from static array to vector

here's my code:
vector<int> Edge[1000000]; //size of array must be very high
scanf("%d%d",&N,&M );
//N = size of workable index numbers for Edge
for( i=1;i<=M;i++){
scanf("%d%d",&u,&v );
Edge[u].push_back( v );
}
But as you can see, it's a static array of vectors.
If i change it to this:
vector<vector<int>> Edge;
How can i do that for cycle and pushback? I need to create a vector of N+1 size and each position is also a vector.
I need to create a vector of N+1 size and each position is also a vector.
Considering that you know the size of the external container at compile time, you can also use std::array to store the vectors:
std::array<std::vector<int>, N + 1> Edge;
If you don't know the size at compile time, you could use:
std::vector<std::vector<int>> Edge;
but as a general rule of thumb, tend to avoid vectors of vectors, as they don't usually work nicely.
You can construct vectors of a given size by passing an int to their constructor. Then afterwards you can use a loop to initialize the subvectors.
int size;
vector<vector<int>> Edge(size); //Initializes Outer Array to have 'size' elements
for(auto i:Edge)
{
// i is a vector within Edge
}
The advantage is that you don't have to push back. If you still wanted to push_back in order (not have to track an iterator/int) you could use vector.reserve() instead.

Vector of a Vector troubles

Basic Problem Can you please help me understand how to use a vector of a vector. Take for example vector< vector<int> > help. I do not understand if it is a vector of ints who each are a vector of ints or if it is a vector of a vector of ints? I also don't understand how to utilize it.
Example Code
vector< vector<int> > test[500];
test[0].emplace_back(1);
cout << test[0][0];
test[50].emplace_back(4);
cout << " " <<test[50][0];
-console-
1 50 //this is not what happens btw, but it is the desired results
Disclaimer I have spent the better part of a morning testing and googling this. Please help :) I did my hw. I can't find any documentation of vectors of a vector. Also I have all the correct libraries and I am using namespace std. I am a noob and i understand that namespaces are bad practice, but its very convient for me right now.
Basically what I want is a set size of a vector filled with each pt being a vector of int. I would rather not go the way of a separate class. Is a vector of a vector of int, the right thing to be looking into?
Thank you :)
This is a vector of int:
std::vector<int> v;
this is a vector of vectors of int:
std::vector<std::vector<int>> v2;
this is an array of vectors of vectors of ints, which is what you have:
std::vector<std::vector<int>> test[500];
each element of that array is an std::vector<std::vector<int>>. So test[0] is one of those.
If you want a vector of 500 default constructed vectors of int, you need
std::vector<std::vector<int>> test(500);
test is an array of 500 vectors of vectors of int. The second line of your example should not even compile here, as you are calling std::vector< std::vector<int> >::emplace_back(), which expects an argument compatible with std::vector<int>, and you have provided an int. To clarify:
test is a std::vector< std::vector<int> >[500].
test[0] is a std::vector< std::vector<int> >.
test[0][0] is a std::vector<int>.
test[0][0][0] is an int.
(Pedantic C++ developers will note that the latter three are actually references, but I'm omitting that from the type for clarity.)
A vector is just a resizable array.
To declare a vector of int (an array of int), just do:
std::vector<int> vec;
To declare a array in which individual elements are vectors, you do:
std::vector< std::vector<int> > vecarr;
To set the initial size of the vector, you do:
std::vector<int> vec(500); not std::vector<int> vec[500], because this creates an array of 500 std::vectors. Similarly, std::vector< std::vector<int> > vec[500]; creates a array of 500 vector of vectors.
To skip writing std:: you can say using namespace std before all this to tell that you're using the std namespace.
What you have there is an array of vector-of-vector which I believe since you're accessing the data with two indexes is not what you wanted.
I believe you may have just typo-ed your constructor initialization:
vector< vector<int> > test(500); // Note () instead of [] here.
This creates a vector-of-vectors, with 500 inner vectors pre-created for you. Then the rest of your code should just work!

Making only the outer vector in vector<vector<int>> fixed

I want to create a vector<vector<int>> where the outer vector is fixed (always containing the same vectors), but the inner vectors can be changed. For example:
int n = 2; //decided at runtime
assert(n>0);
vector<vector<int>> outer(n); //outer vector contains n empty vectors
outer.push_back(vector<int>()); //modifying outer vector - this should be error
auto outer_it = outer.begin();
(*outer_it).push_back(3); //modifying inner vector. should work (which it does).
I tried doing simply const vector<vector<int>>, but that makes even the inner vectors const.
Is my only option to create my own custom FixedVectors class, or are there better ways out there to do this?
by definition,
Vectors are sequence containers representing arrays that can change in
size. Just like arrays, vectors use contiguous storage locations for
their elements, which means that their elements can also be accessed
using offsets on regular pointers to its elements, and just as
efficiently as in arrays. But unlike arrays, their size can change
dynamically, with their storage being handled automatically by the
container.
if you aren't looking to have a data structure that changes in size, a vector probably isn't the best choice for an outer layer, How about using an array of vectors. This way the array is of a fixed size and cannot be modified, while still having the freedom of having its size declared in runtime.
vector<int> *outer;
int VectSize;
cout >> "size of vector array?"
cin >> VectSize;
outer = new vector<int>[VectSize]; //array created with fixed size
outer.push_back() //not happening
Wrap the outer vector into a class which just provides at, begin, end and operator []. Let the class take only have one constructor taking its capacity.
This most probably the best way.
const vector<unique_ptr<vector<int>>> outer = something(n);
For the something, you might write a function, like this:
vector<unique_ptr<vector<int>>> something(int n)
{
vector<unique_ptr<vector<int>>> v(n);
for (auto & p : v)
p.reset(new vector<int>);
return v;
}

push_back vector of vector

i got some problem with vector of vector. in my program, i have defined a dynamic memory for vector of vector and did the resize and push_back the elements.
vector<vector<double> > *planes = new vector<vector<double> >
planes->resize(s_list->size()); // size of another vector that i need to use
vector<int>::iterator s_no;
for(s_no=s_list->begin(), int i=0; s_no!=s_list->end(); s_no++, i++){){
//where i i the indices of planes
//some codes for computing length, width
planes->at(i).push_back(lenght);
planes->at(i).push_back(width);
}
it works and i got the print of all values what i added. then, i changed new vector defining part as follows
vector<vector<double> > *planes =
new vector<vector<double> >(s_list->size(),vector<double>(2,0.0))
and removed the resize part. then, when i got the print out of vector of vector, i got 0 values for all. could you please rectify this issue.
Use at instead of push_back
planes->at(i).at(0)=lenght;
planes->at(i).at(1)=width;
push_back() adds new items, therefore you end with with 4 items in each vector. You should use at() to modify the existing entries.
Better still is to use a vector< pair<double,double> >, assuming you will always have two items.