I created a virtual system using VMWare Workstation 12 Player. I selected the hard disk type to be growable. Now I want to switch to preallocated.
I learnt from google that this can be done using vmware-vdiskmanager.exe. However, it seems that this utility is not bundled with the vmware player. Is there any other way to achieve this?
Some website directs me to the virtual disk development kit. I downloaded one from https://www.vmware.com/support/developer/vddk/. When I use it from the command line, it says: Failed to convert disk: Disk encoding error (0x3ebd).
I doubt that it is because of the mismatch of the version.
Could anybody help on how to solve this?
Thank you.
The following Knowledge Base article has an older copy of it. I don't know if it work for you, but at least here you can try to get a standalone version of vmware-vdiskmanager.exe.
EDIT
So this is a more updated version from 2017 of the KB without download. Just including for completeness
Related
I am trying to install ColdFusion 5 but it looks like data2.cab file is missing from my copy. I understand on Adam Cameron's Dev Blog he had a copy of Coldfusion 5 from the document he wrote about installing it on Windows 7 64bit. Does anyone have a copy of the software please?
You can find installers for older versions of ColdFusion on a community maintained site: http://www.cfmlrepo.com/
I doubt you'll be able to get it up and running reliably as it's a 32-bit installer and won't run on modern Windows. It's pre-Java, so you'll also have issues with C compatibility for things like custom CFX tags. If you've got an old OS on a server somewhere, maybe you can do something with it.
What problem are you trying to address? Working on a legacy application? CF 5 should no longer be running any kind of production sites as there are a world of security issues given the modern Internet.
If possible, I'd suggest trying to run the code on the open source Lucee CFML engine https://www.lucee.org/. Depending on the complexity of your application, it won't just be a matter of setting up data sources and running the code. But in the long run, if this app needs to exist for a while more, it'll be a safer and less expensive solution.
If you have more questions about CF 5, you'll probably find more help on the CFML Slack channel. You can get an invite here: https://cfml-slack.herokuapp.com/
I'm trying to get into game development as a tools programmer and to get some hands on experience I was told I should try to create a custom data export plugin for Maya/Max to Unreal. I'm not sure how to go about starting this project and google searches haven't been helpful or productive.
I have experience in C++ and I'm going through tutorials for Unreal Engine now. I haven't downloaded Maya because I'm not a student anymore so I can't get the free version and I want to make the most out of the free 30-day trial when I do download it.
Does anyone have any suggestions on where to start with this? Thank you!
The maya devKit contains a lot of examples from command plugins up to Viewport renderers. And as much as I know there is an exporter as well. So you could download it and have a look at the example projects there.
If I'm not completele mistaken, you can use Maya in batch mode withou a license, at least it was the case for a long time. So you could use it for 30 days and after that period, you can try to start it in batch mode and execute your stuff even if it is a bit tricky because you do not have visual feedback.
And to be honest if you search for a "maya api exporter" you should get some decent results. e.g. the very first result here is "Maya API - Writing a plugin exporter".
I will be getting a new Windows computer for work but am interested in doing as much of my actual work as possible (emails, Office Libre, basic data analysis and Python scripting with Anaconda) via a Linux virtual box. Let’s say my new computer comes with 8-12 gigs of RAM and a 256 gig hard drive. Should I be allocating as much as possible of those resources to the VM since I’m not expecting/hoping to do much with the Windows setup? In other words, what considerations are there in making a Linux VM my primary computing workspace?
You can allocate disk space dynamically, so that it won't take more than is needed. Memory can be adjusted easily, so start with the recommended value and adjust as required. Start with a minimal Linux install and add what you need for your work. This arrangement works well, and you can used the shared drive feature so that you can edit files in the VM using the native Windows tools if desired. I find it is very handy for trying out distros and applications that you can blow away later.
I already did some searching on stackoverflow and as far as I can see there are many ways to use databases in C++. Unfortunately at work my tools are pretty limited. I only get to use visual studio C++ 6 and don't even have boost (although I have learned to cope with that) - I assume that I can only use what is the standard distribution being delivered togather with VS C++ 6.
Now my code generates a lot of data and I would like to store some of it in a simple databse (like an MS Access db). What tools might I be able to use?
My alternative approauch would be to create a database-like object via a struct and vectors/arrays.
I also have office 2010 installed - perhaps I could somehow use Access?
Computation-speed also plays a role - the faster the better.
Another important thing: my PC at work isn't an open client. Thus I can not install any new software. Downloading and moving files works. Basically I must be able to install the tool by just moving the files into a desired folder.
Please let me know if the question is confusing or insufficiently detailed I will do what i can to remedy the situation then.
Thnaks in advance for your help :)
Even though you said 'only standard tools', I'd still say, get SQLite. It ss a public domain software, i.e. no license whatsoever . You can download an 'amalgamation' - one .h file and one .c file and include it into your project. It should compile in VC6 no problem. Very easy to use, you will be up and running in 10 minutes.
It does exactly what you need - a DB in a single file, no servers, zero-setup, etc.
Well, Visual C++ 6 did include MFC which had a suite of classes for the creation and manipulation of databases, I'm fairly certain it would be possible to use these to create a database that is accessible from Access. Unfortunately Microsoft's online help doesn't seem to go back that far, but all the reference material you need should come with the VS 6. (In my opinion VS Help system was better back then anyways.)
On a side note, you could download an old version of boost that would work with VS6. I'm not sure what the last version of boost that supports VS6 is, my guess it's somewhere around 1.3x.
VC6 should work.
Can you use MFC's db objects? (DAO I think back then?).
If your app really generates a lot of data, you might want to look at MySql. I've run into size limitations in older Access tables. Unless it's an extraordinarily simple db, you probably don't want to brew your own (though it might be fun if you have a lot of time).
The key will be finding a driver/db combo that will work. I would install the GA (free) MySql, create a tiny db with 1 table and find the driver ("connector" in MySql terms) that will work. Maybe older ODBC driver?
Also, check out ConnectionStrings.com for info on getting connected to a particular database / driver.
is it possible to program a tool that sends music to iPhone/iPod without putting the songs in iTunes?
the tool can work with "iTunes SDK" andit is not attended to go against Apple rules
the idea is to not "cache" the songs as iTunes in libraryes, just upload it directly to the iPhone/iPod from file server this help if have music library and you do o not want to have a local copy just to use it with iPhone/iPod!
is there way to achieve that?
I hope my Idea is clear, cheers
Yes, there is a way to achieve that - a player called MediaMonkey does that. I seem to remember that still requires iTunes to be installed on the machine, but you never need to add your tracks to iTunes after installing it.
As to how it's done - that I don't know, but the MediaMonkey guys might be willing to share.
Floola looks like what you want. It supports music, videos, podcasts and smart playlists, and runs on Windows, Mac or Linux. It will also convert files as required.
Alternatively, if you have a fileserver running Linux then libimobiledevice may already be installed, or will be easy to install.
EDIT: If neither of those suit, there is a roundup of iTunes alternatives here: Managing iPod Without iTunes