How to install allegro 5 for MinGW without using an ide? - c++

I am trying to learn how to use allegro 5, but all of the tutorials I can find are using either code blocks or dev c++. I have compiled a program fine on windows without using a library using mingGw alone, how would I create and compile an allegro program without an ide?

You can configure MinGW or Cygwin to build allegro. This is a complete MinGW port of Allegro:
http://liballeg.org/stabledocs/en/build/mingw32.html

Related

How do I setup a CMake project with both Allegro and MSVC?

Lately I've been experimenting with the Allegro game library, but I'm having some trouble setting it up in the following scenario:
I would like to create a cross-platform project (for at least Linux and Windows binaries, preferably also OS X) using CMake that utilizes the Allegro game library, but is able to build using MSVC instead of MinGW for the Windows Binaries.
I tried linking statically to the MinGW standard libraries, but the supplied Allegro binaries for MinGW are still dynamically linked, so I'd rather just use the proper Windows compiler.
Does anyone know if it is possible to extract the binaries from the Nuget package or if there's a more proper way to use MSVC and Allegro while still maintaining a cross-platform source code?
I'd prefer not having to build Allegro from source, but if I have to, any links to guides would be helpful.

What is an easy way to install a unix terminal with a C++ mingw compiler?

I'm going to teach students to use SFML with C++, and I'm afraid the school doesn't have visual studio C++ installed, or will be a bit heavy to use for those students.
I want to have a plan B and have the option of a simple makefile that I can build on windows with SFML.
https://www.sfml-dev.org/download/sfml/2.5.1/ this page offers binaries compiled with different, specific versions of mingw with their respective mingw package links, unfortunately mingw doesn't include an unix terminal, like the one included with git-bash, so I can run a makefile.
What are the steps required to have a problem unix terminal, running in windows, minsys, msys2 or not, that can work well with those mingw packages? I have trouble finding help or proper instructions.
You want https://www.msys2.org/
It provides bash terminal and already contains mingw compiler. Perhaps it even has SFML packages already.

Using minGW not in PATH with eclipse CDT

In my professional computer, I have minGW 4.5.2 installed. Eclipse CDT works perfectly with it.
But I want to test some C++11 features. So I copied my minGW 4.8.x folder from my personal PC.
My problem is that eclipse uses libraries from the old minGW (witch is the PATH).
I'd want to set eclipse up to use the new version of minGW.
I know how to change the g++ used for compiling/linking but not the include libraries.
Any idea ?
Thanks a lot.
PS : I can't change the PATH in my professional computer. I run Windows 7
You can try creating a batch file the following code, assuming the MinGW you want to use is in C:\MinGW :
set PATH=C:\MinGW\bin;%PATH%
start eclipse.exe

How do I need to configure Eclipse to create a C++ program?

I installed Eclipse for C/C++ Developers.
After installing it I also installed PyDev.
I managed to create a C++ project (The Hello World project that comes with it). But I cannot compile/run it.
When I created the project there was nothing in the toolchain list. So I think I will need to install a toolchain. But I cannot find anything. I need someone to help me with this please.
I am using 64 bit Windows 7.
No compiler, no executable.
Check MinGW
This is one of the first results i got in google for eclipse and mingw:
http://max.berger.name/howto/cdt/cdt.jsp
You need to install not only Eclipse CDT, but also a C/C++ compiler for Windows, like minGW.
Try installing TDM-GCC from http://tdm-gcc.tdragon.net/ . This should have you up and going with a compatible GCC setup under Windows in a snap.

How to build FLTK to using with Netbeans (Windows)

How to build FLTK to using with Netbeans (Windows), i have tried but not success. Help me
What problem did you run into, and what compiler? I'll assume you're using GCC and the Cygwin tools?
From FLTK's own site
There are three ways to build FLTK
under Microsoft Windows. The first is
to use the Visual C++ 5.0 project
files under the "visualc" directory.
Just open (or double-click on) the
"fltk.dsw" file to get the whole
shebang.
The second method is to use the
configure script included with the
FLTK software; this has only been
tested with the CygWin tools:
sh configure --prefix=C:/FLTK
make