In MFC CGridListCtrlEx how can I insert image to the right of the cell. I can add image to the right but that works only for the column heading by using flag LVCFMT_BITMAP_ON_RIGHT. All I want to do is to add image to the right of cell, by default the images are getting added towards the left.
I believe only LVCOLUMN not LVITEM allows for alignment. Which you have discovered. I think your only recourse may be Owner Draw for each cell which might also give you more layout flexibility.
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I need to implement a sort of "select box" on this vertical menu:
In short I like to add the possibility to navigate the vertical menu via arrow keys.
I have already hook the game, but this part I need to do manually.
I thing the best way is use directdraw API but I don't have experience about it.
Theoretically I can follow 2 ways:
Change and resume the backgroud color of the selected item by position and color.
Add and remove a rounded box outside the selected item by position (this is not best but seem more easy to do).
I ask what are the directdraw (or other) API that do it.
Any tips are much appreciated.
Best Regards
I'm making my own UI from scratch using OpenGL that is why I'm asking this and please don't make any discouragement as this is just a hobby project.
Currently, I'm stuck implementing how this scrollbars really work. In my current implementation, the content scrolls at the wrong step value as well as the thumb, meaning, I set the value manually like 1px step for each of them.
The structure of my scrollbar implementation is describe as follows:
I draw scrollbars i.e the main rectangle where the 3 button lies.
Those 3 buttons are, thumb, buttonBack and buttonNext.
All of them do the basic logic of scrollbars i.e when I click each one of them, they moved. But the whole part(scrollbar) don't know how to scroll contents
So what I did is: I make another object and I call it scrollarea
It has two scrollbars, vertical and horizontal scrollbar.
I made a function called scrollToX and scrollToY which
does what I named to them.
But the step values I set to them are
manually set up.
I try to google some scrollbar, scrollarea, scrollview or whatever you call to that scrollable rectangle thing, but all I see are implementation and I cannot find any guides how to build your own. I have no choice but to look at their implementation. I try my best to comprehend what they did but their implementation of how their whole UI structure is very different to mine, and I cannot find anything useful there.
So I ask again here if anybody can explain me well how to make a properly functional scrollbar.
Most specific things I'm really concerned of are:
How do I determine the thumb step value?
How do I determine the content step value?
All of these depend on your content -
Is it just an image ? If so, you only need to change the offset depending on the size of the image.
Is it a list of values like in Windows explorer ? Then you need to create a data structure first that contains all of it, and shows the content that fits within the window as it scrolls.
OpenGL does not fit into this discussion.
I'm using a CListCtrl with my own "DrawItem" to draw some custom graphics into the first column, in front of the text. The text is moved ~20 pixels to the right for this. That part works.
If the user double-clicks the column divider in the header, Windows calculates the best column width. But of course Windows doesn't know my custom drawing. So the result is ~20 pixels too small for the first column.
How can I correct that?
Found a workaround:
I can trick MFC into thinking that the list control uses checkboxes:
pMyList->SetExtendedStyle(pMyList->GetExtendedStyle() | LVS_EX_CHECKBOXES);
The user will never ever see the system's checkboxes (because of my custom drawing), but this gives me just the space that I need.
folks!
I use a listview (Icon mode) to display items which consist of an image and a label.
As you can see in the shots the row height is variable on y depending on the label length. The problem is that I want the complete labels to be drawn, but they are automatically shrinked into two lines:
The strange thing about it is that once you select an item the whole label will be shown:
This is also the case when deselecting the item, but when another item gets selected, only that one will be shown completely.
Is there a way (without drawing the text manually) to avoid truncation in my case?
If some code is needed to answer this question, don't hesitate to ask.
Greetings,
Satara
I'm guessing this was a design choice: make things look less cluttered. E.g. picture your desktop with all labels shown completely... will look messy in my case.
However, you can fix this by drawing the label yourself. Have a look into custom draw which is a service provided by the list control. The thing is that it's usually an all or nothing approach, so this will likely require you to draw everything yourself: border, image, label, etc. The other option is to get hacky: subclass the window and draw the labels again after Windows did in response to several messages (unfortunately Windows does not restrict the painting to WM_PAINT, an optimization that is a left-over from the old days...)
In my MFC program,I want to display different size images in a list!
I use CListCtrl and CImageList!
But the CImageList only can load fixed images!
Variable row heights in CListCtrl is not supported. You could take a look at this article that describes a control based on CWnd that handles drawing of variable row heights.
I would consider to use the so called "owner drawn" mode to draw these myself. I don't know about another option (there is no built-in mode)... Maybe you can also take the biggest size and fit the smaller images into the bigger frames but I think it will be the same effort and be less efficient...
I mean use the
CListCtrl::DrawItem()
method
Create a "grid," a non-symmetrical grid most likely, on a dialog or Form. Then populate it with irregular shaped images as you choose. If you need more space look into a Scrollable “whatever,” view, dialog, etc.
Irregular or non rectangular shaped bitmaps seems a good place to start.