Eclipse c++ Referencing external library (ACE+TAO) - c++

I have a c++ project that references the .h and .cpp files from the (ACE_TAO) library. (http://www.theaceorb.com/)
I have included the library paths to the project GCC C++ compiler and GCC C++ Linker.
However, when I try to build my project, I keep getting an error.
undefined reference to ACE_Message_Block::~ACE_Message_Block()
| line 627 external location /home/user/Documents/ACE_wrappers/ace/CDR_Stream.inl
undefined reference to CORBA::ORB~ORB();
| line 45 external location /home/user/Documents/ACE_wrappers/Tao/tao/ORB.inl
Here's my own project header file
#ifndef MESSENGERSERVER_H_
#define MESSENGERSERVER_H_
#include <tao/ORB.h> // this is causing the error
class MessengerServer {
public:
MessengerServer();
virtual ~MessengerServer();
private:
CORBA::ORB_var orb; // this is causing the error
1) I have included the right header file and eclipse is able to to resolve the header file, so this must mean that my library paths is correct right?
2) If my library paths are correct, why is eclipse unable to link to the .cpp files for the implementation of the 2 methods? my .h file and .cpp files are in the same folder directory.
3) I thought that it could be because I do not have the .o files in the library paths, so i ran 'make' and generated the .o files in the same directory, but I still get the same error.
Am I missing/misunderstanding something? Thanks in advance.
update:
Here's the command Eclipse c++ used to build my project
g++ -I/home/user/Documents/ACE_wrappers/TAO/
-I/home/user/Documents/ACE_wrappers/ace/
-I/home/user/Documents/ACE_wrappers/
-O0- g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"myMain.d" -MT"myMain.d" -o"myMain.o" "../myMain.cpp"
Finished Building:../MyMain.cpp
g++ -I/home/user/Documents/ACE_wrappers/TAO/
-I/home/user/Documents/ACE_wrappers/ace/
-I/home/user/Documents/ACE_wrappers/
-O0- g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"MyServer.d" -MT"MyServer.d" -o"MyServer.o" "../MyServer.cpp"
Finished Building:../MyServer.cpp
g++ -L/home/user/Documents/ACE_wrappers/TAO/
-L/home/user/Documents/ACE_wrappers/ace/
-L/home/user/Documents/ACE_wrappers/
-o "TAOServer" ./myMain.o ./MyServer.o
./MyMain.o: In function 'ACE_InputCDR:~ACE_InputCDR()':
/home/user/Documents/ACE_wrappers/ace/CDR_Stream.inl:627: undefined reference to ACE_Message_Block::~ACE_Message_Block()
./MyServer.o: In function 'CORBA::ORB:decr_refcount()':
/home/user/Documents/ACE_wrappers/Tao/tao/ORB.inl:45: undefined reference to CORBA::ORB~ORB();

The linking is failing. No, your "include" path determines whether you can find a header file. The "library" path is used for linking against the object files or the library files. The linking is not working.
The missing functions are the destructors for the classes ACE_Message_Block and ORB. Find the source files for them, compile them, and make sure the compiled object files are on the library path for your project.

Related

How to use a library with headers and .so files?

I'm new to C and wanted to use a library (MLT Multimedia Framework)
I've built it and it produced the following directories: include lib share
Inside lib there are .so .a .la files
Inside include there are .h files
Now, I'm instructed to do this:
#include <framework/mlt.h> which is inside include/mlt/framework/
Questions:
Why I do I need to place the header file that contains only function prototypes? Where are the real functions then? are they linked someway to the ones included in lib directory?
Where to place my own files and how to compile it?
How to learn more about the topics:
Dynamic/Static libraries
Building / making / installing
How to use any C library
If you don't have the function prototypes, how would the compiler know what functions exist in the library? Short answer is: It doesn't. Longer answer: The compiler doesn't care about library files, static (files ending in .a) or shared (files ending in .so), all it cares about is the current translation unit. It's up to the linker to handle resolving undefined references.
When you use libraries, you include the header files that contain the needed declarations (structures, classes, types, function prototypes) into the source file. The source file plus all included header files forms the translation unit that the compiler uses to generate code. If there are undefined references (for example a call to a function in the library) the compiler adds special information about that to the generated object file. The linker then looks through all object files, and if it finds an unresolved reference it tries to find it in the other object files and the provided libraries. If all definitions are resolved the linker generates the final executable, otherwise it will report the unresolved definitions as errors.
To answer your other questions:
Where to place my own files and how to compile it?
This is two questions, the answer to the first one (about placement of your files) is that it doesn't really matter. For small project with only a few source and header files, it's common to place all files in a common project directory.
The second question, about compiling, there are different ways to do it too. If there are only one or two source files you could use the compiler frontend (e.g. gcc) to compile and link and generate your executable all in one go:
$ gcc -Wall -g source1.c source2.c -o your_program_name
The above command takes two source files, compiles and links them into the program your_program_name.
If you need to use a library, there are one or two things that you need to add to the above command line:
You need to tell the linker to link with the library, this is done with e.g. the -l (lower case L) option:
$ gcc -Wall -g source1.c source2.c -o your_program_name -lthe_library
It's important to note that the_library is the base name of the library. If the library file is named libthe_library.so then only the_library part is needed, the linker will add the other parts automatically.
If the library is not in a standard location, then you need to tell the compiler and linker where the library file are. This is done with the -I (capital i) option to tell the preprocessor where the header files are, and the -L (capital l) where the linker files are.
Something like
$ gcc -Wall -g -Ilocation/of/headers source1.c source2.c -o your_program_name -Llocation/of/libraries -lthe_library
If you have more than a couple of source files, it's common to use so called makefiles that lists all source files, their dependencies, compiler and linker flags, and contain rules on how to build object files and link the final program. Such a makefile could look like
CFLAGS = -Wall -g
LDFLAGS = -g
SOURCES = source1.c source2.c
OBJECTS = $(SOURCES:.c=.o)
TARGET = your_program_name
.PHONY: all
all: $(TARGET)
$(TARGET): $(OBJECTS)
$(LD) $(LDFLAGS) $^ -o $#
%.o: %.c
$(CC) $(CFLAGS) $< -c -o $#
The above makefile should do just about the same as the previous command line. The big difference is that it's much easier to add more source files, add special rules for special files, and most importantly, the make program will handle dependencies so that if one source file haven't been modified since last build then it won't be compiled. The last bit will make big projects with many source files build much quicker when only one or a few source files has been modified.
How to learn more about the topics [...]
By going to your favorite search engine, and looking for those topics there. I also recommend e.g. Wikipedia.
Of course, if you use an Integrated Development Environment (a.k.a. an IDE) then you don't have to compile from the command line, or to make your own makefiles, the IDE will handle all that for you. It will also have dialogs for the project settings where you can enter include paths and library paths, and what libraries to link with.
Why I do I need to place the header file that contains only function prototypes?
So as to satisfy your compiler for declaration of those functions or declaration of classes. As C++ is static type checking language, they must know the type of objects which they will be using.
Where to place my own files and how to compile it?
You can place you code anywhere in you filesystem; only make sure to include .h files in includes path and lib while compiling. Usually you need to modify your path.
You can check about building on this link:
https://en.wikipedia.org/wiki/GNU_build_system
Check the README file that came with the code. It should tell you how to install it into the system properly. Usually there is an install build target which installs the resulting files into the proper directories.
The usual sequence of commands to build and install most products is:
$ ./configure
$ make
$ sudo make install

Error when linking shared library after compiling objects

I compiled the object files, and then tried to compile the executable, which failed by saying that there are undefined references to functions in "theLib".
g++ -I./theLib/src -c -o obj/main.o src/main.cpp
(works so far)
g++ -L./theLib -Wl,-rpath=./theLib obj/main.o -ltheLib -o exe
(error: libtheLib.so: undefined reference to 'some_function')
I checked for answers everywhere, and they all just suggest moving the -ltheLib part after the dependencies (which I did). But it still doesn't work. What really boggles my mind is that the same library compiles just fine for an example in a different directory.
The library is in C. Can that mess up trying to compile C++? Or am I just missing something with compiling the .o files first?
Turns out the library depended on functions that I had to implement and provide in my own source code. I never knew that some libraries did that, but lesson learned. Once I implemented the functions that were causing the errors and added those source files, it worked.

How can CDT project be compilable by itself, but not compilable as linked folder?

I have C++ project which is compilable (the project is leptonica). It consists of configure script and then compiles with make.
If I import this project into Eclipse CDT, then it also compiles (with autotools toolchain).
But then, if I create empty CDT static library project, and refer project above from within it, then it becomes not compilable. It tries to compile referred project and produces some bad errors like include file not found and so on.
My question is how it can be?
UPDATE
Sorry, I am referring the project by linking a folder.
I.e. Project Properties -> C/C++ General -> Paths and Symbols -> Source Location -> Link Folder -> Link to folder in the file system
When linking, a message
Location 'mylocation' may overlap another resource. This can cause unexpected side-effects.
appears.
UPDATE 2
Actual error is
Building file: <mypath>/leptonica-1.69/src/freetype.c
Invoking: GCC C Compiler
gcc -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"leptonica-1.69/src/freetype.d" -MT"leptonica-1.69/src/freetype.d" -o "leptonica-1.69/src/freetype.o" "<mypath>/leptonica-1.69/src/freetype.c"
In file included from <mypath>/leptonica-1.69/src/freetype.c:31:0:
/usr/include/ft2build.h:56:38: fatal error: freetype/config/ftheader.h: No such file or directory
compilation terminated.
make: *** [leptonica-1.69/src/freetype.o] Error 1
I.e. it can't find file which it finds successfully if compiled standalone.

C++ NetBeans Linking External Sources and .so Files

I am writing a C++ program in Linux with NetBeans. I am having difficulty setting it up to use external sources/shared objects. I have the .so files from the compiled external package and the source files that go with it.
So far I have:
specified for the project to include all the source and header file directories (under Project properties->Build->C++ Compiler)
specified the .so files that correspond to the external source code (under Project properties->Build-Linker)
When I try to declare an object defined in the external sources NetBeans does not give me any syntax errors and even auto-completes the object name for me. However, when I build the program I get an error saying "undefined reference to" that object.
Am I doing something horribly wrong?
EDIT:
In response to quamrana's question, this is one of the output lines in the console when it attempts to build.
g++ -o dist/Debug/GNU-Linux-x86/JAUSTester build/Debug/GNU-Linux-x86/MainScreen.o build/Debug/GNU-Linux-x86/main.o build/Debug/GNU-Linux-x86/moc_MainScreen.o -L/usr/lib -Wl,-rpath /usr/local/lib/active /usr/local/lib/active/libcxutils.so -Wl,-rpath /usr/local/lib/active/libjauscore.so -Wl,-rpath /usr/local/lib/active/libjausextras.so -Wl,-rpath /usr/local/lib/active/libjausmobility.so -Wl,-rpath /usr/local/lib/active/libtinyxml.so -lQtGui -lQtCore -lpthread
The .so files I want to include are the ones specified there in /usr/local/lib/active/.

c++ undefined reference to <a function>

HI,
I have some questions about .h files and .cpp files in c++/linux(ubuntu).
It is possible to compile a .h file using g++ or you can just compile a .cpp file that includes the .h file?
From a .h file and it's .cpp file (.cpp where i include some code to the methods i've defines in .h file) I create a .so file using the command:
g++-fPIC -shared my_code.cpp -o my_code.so`
In the test.cpp I include the .h file and using dlopen i create a handler over the .so file. Why do I have the following error:
undefined reference to bool `Class::method(std::string)` `collect2: ld returned 1 exit status
If I say virtual bool method... in the .h file there is no error when I compile test.cpp. Can someone explain what am I doing wrong? The thing is that i have a template. With templates I cannot use virtual..so..i have this undefined error and i don't know how to resolve it. THX
EDIT:
When i compile the my_code.cpp I have the errors:
/usr/bin/ld: .usr/lib/debug/usr/lib/crt1.o relocation 0 has invalid symbol index 12 (same with index 13,2,14...22 ).
But when i create the .so file there is no error . I use:
g++ test.coo -ldl -o test
for the test.cpp compilation.
Ad 1: It is possible to compile .h file (you can explicitly override the language detection), but you don't want to do it. The .h file is intended to be included and will not compile to anything useful on it's own.
Ad 2: You have to link against the library you created by passing the -lmy_code (but note that for that to work you have to create it as libmy_code.so) along with appropriate -L flag (directory where you placed libmy_code.so) to the linker. Like this:
g++ test.cpp -L. -lmy_code -ldl -o test
But you also have to change the first command to:
g++ -fPIC -shared my_code.cpp -o libmy_code.so
^^^
libraries *must* have `lib` prefix on unix systems.
and this assumes both are done in the same directory—if not, you have to adjust the -L option to point to the directory where libmy_code.so is. Also you have to place libmy_code.so somewhere where the dynamic linker can find it. Either by installing it or by setting environment variable LD_LIBRARY_PATH to appropriate directory. Alternatively you can compile by using
g++ test.cpp my_code.so -ldl -o test
This does not force the lib prefix and it creates an "rpath" entry in the binary so it will find the library in the original place.
This all assumes you want to use it as regular library in which case you don't want to use dlopen. dlopen is for opening libraries as plugins at runtime and than they can only be accessed by fetching pointers to symbols using dlsym(), but if you want to access the library normally, you have to link against it so the linker can resolve the symbols.
If instead you wanted to use dlopen, you must not include my_code.h in test.cpp and must not use anything it defines except by getting the symbols with dlsym. And since this is C++, it in turn requires you understand the symbol mangling scheme, because dlsym will not do this for you.
Generally there is no need to compiling a .h file, it simply generates a huge file with .gch extension I guess.
The error you are getting is a link time. While creating the .so file, you do not actually link the code. So all undefined symbol are assumed to be present at some place. When you link it, the linker will find for those symbols. So, you should compile/link all the .cpp file together. The error will go away.
Also, For templates, the definition of the code must always be visible. So wherever you write the templated function/variable definition, include that file everywhere.
Edit:
You can have virtual method with template classes; but you can not have virtual template methods.
template<typename T>
class A {
virtual void foo(int); // ok
};
class A {
template<typename T>
virtual void foo(T); // illegal
};