variadic templates with template function names for c++11 - c++

following this question , I am trying to avoid copy-pasting some code related to calling all of the same-named methods of the mixins of the class BaseSensor.
in sensor.hpp
struct EdgeSensor //a mixin
{
void update(){}
void printStats() {}
};
struct TrendSensor //another mixin
{
void update(){}
void printStats() {}
};
template<typename ... SensorType>
class BaseSensor : public SensorType ... //to my BaseSensor class
{
void update() /*{ what goes in here??? }*/
void printStats() /*{ what goes in here??? }*/
};
in sensor.t.hpp
template<typename ... SensorType>
void BaseSensor<SensorType...>::update()
{
int arr[] = { (SensorType::update(), 0)..., 0 };
(void)arr;
}
template<typename ... SensorType>
void BaseSensor<SensorType...>::printStats()
{
int arr[] = { (SensorType::printStats(), 0)..., 0 };
(void)arr;
}
in main.cpp
int main(int , const char **)
{
{
BaseSensor<EdgeSensor,TrendSensor> ets;
ets.update();
ets.printStats();
}
{
BaseSensor<EdgeSensor> ets;
ets.update();
ets.printStats();
}
}
The above code executes the update() of all the mixins in turn, before going on to execute all the printStats() from all the mixins as well.
I wonder if it is somehow possible to avoid duplicating the implementation of BaseSensor::update() and BaseSensor::printStats() and create a generic (template) function that accepts the name of the target function to execute across all the mixins:
For example, I could create a method runAll()
template<typename ... SensorType>
class BaseSensor : public SensorType ... //to my BaseSensor class
{
void update() /*{ what goes in here??? }*/
void printStats() /*{ what goes in here??? }*/
template<typename FnName>
void runAll(FnName f)
{
int arr[] = { (SensorType::f(), 0)..., 0 };
(void)arr;
}
};
How would I call it then from BaseSensor::update() and BaseSensor::printStats(). I have attempted to use
void update() { runAll<update>(); }
void printStats() { runAll<printStats>(); }
but this does not work (did not expect it to). The problem with passing function name as a function argument (which I see is many other questions such as here is that I do not know how to point to various ::update() functions from BaseSensor::update(). for example
void update() { runAll<update>( update() ); }
is also not correct.
Is it possible to avoid copying in this case? Can this be done in a one-liner so as to avoid alot of copying using c++11 (i.e. without using generic lambdas as is done here)? How would the template parameters look like if I where to move a working runAll() into file "sensor.t.hpp" ?
Thank you.

As long as the functions to be called are two, you can use a dedicated structure and rely on overloading to solve it.
It follows a minimal, working example:
#include<iostream>
struct Executor {
template<typename T>
static void execute(int, T &t) {
t.update();
}
template<typename T>
static void execute(char, T &t) {
t.printStats();
}
};
struct EdgeSensor
{
void update() { std::cout << "EdgeSensor::update" << std::endl; }
void printStats() { std::cout << "EdgeSensor::printStats" << std::endl; }
};
struct TrendSensor
{
void update() { std::cout << "TrendSensor::update" << std::endl; }
void printStats() { std::cout << "TrendSensor::printStats" << std::endl; }
};
template<typename ... SensorType>
class BaseSensor : public SensorType ...
{
template<typename T>
void execute() {
int arr[] = { (Executor::execute(T{}, static_cast<SensorType&>(*this)), 0)..., 0 };
(void)arr;
}
public:
void update() {
execute<int>();
}
void printStats() {
execute<char>();
}
};
int main() {
BaseSensor<EdgeSensor,TrendSensor> ets;
ets.update();
ets.printStats();
}
In case you have more than two functions to be called, I guess the choice trick applies well here.

You can still write the (simplified version of) generic lambda manually:
void update() {
execute([](auto &t) { t.update(); });
}
becomes so
void update() {
struct {
template <typename T>
void operator () (T& t) const { t.update(); }
} updater;
execute(updater);
}

Related

Access Member Variables using templates

I need a template function that can serve generic purpose of accessing a member variable and operating functions present in that member variable. I have a set of functions to be called and this will solve my purpose.
I have tried the following
class Utilities {
public:
template<typename Container, typename MemberVar, typename Operator>
static void for_all(Container& C, MemberVar memvar, Operator Op) {
for (auto& element : C) {
(element.memvar->Op)();
}
}
};
I have the following test code where there is class Test that has PrivateImpl and DataStructure holding that privatimpl.
Below is the print function that calls the Utilities::for_all function with privateimpl's print function
void Test::print() {
::Utilities::for_all(m_vec_struct_privateimpl,&Test::Struct_PrivateImpl::m_privateimpl,&Test::CPrivateImpl::print);
}
Below is the details about all the classes
// Main Class
class Test {
public:
Test();
~Test();
void print();
private:
class CPrivateImpl;
struct Struct_PrivateImpl;
std::vector<Struct_PrivateImpl> m_vec_struct_privateimpl;
}; //class Utilities
// Class PrivateImpl
class Test::CPrivateImpl {
public:
CPrivateImpl(std::initializer_list<int>& lst) {
for (auto& i : lst) {
m_vec_int.push_back(i);
}
}
void print(int i) {
cout << i << " ";
}
private:
std::vector<int> m_vec_int;
}; //class Test::CPrivateImpl
// Data Structure having PrivateImpl
struct Test::Struct_PrivateImpl {
public:
Struct_PrivateImpl(int i) {
m_privateimpl = std::make_shared<Test::CPrivateImpl>(std::initializer_list<int>{100+i,200+i,300+i});
};
~Struct_PrivateImpl() {
}
//private:
std::shared_ptr<CPrivateImpl> m_privateimpl;
}; // class WiperSkeletonSomeIP::Struct_PrivateImpl
Test::Test(){
for(auto i = 0u; i != 3; ++i) {
Struct_PrivateImpl a_struct_pvtimpl(i);
m_vec_struct_privateimpl.push_back(a_struct_pvtimpl);
}
}
void Test::print() {
::Utilities::for_all(m_vec_struct_privateimpl,&Test::Struct_PrivateImpl::m_privateimpl,&Test::CPrivateImpl::print);
}
// This is the main function
int main() {
Test t;
t.print();
}
I am getting error message saying memvar has function Op.
This is an example code I have a lot of functions to be called within PrivateImpl class.
Please help me how to solve this.
Syntax to acces via member pointer is .* or ->*:
class Utilities {
public:
template <typename Container, typename MemberVar, typename Operator>
static void for_all(Container& C, MemberVar memvar, Operator Op)
{
for (auto& element : C) {
((*(element.*memvar)).*Op)();
}
}
};
Demo

function pointer to a templated class method

I am trying to achieve the following code pattern.
struct Worker {
void update(/* function pointer */) {
for(unsigned int i = 0; i < 10; i++) {
/* function execution */
}
}
}
template <typename t_derive>
struct BaseCrtp {
void method1() {
static_cast<t_derive*>(this)->method1();
}
void method2() {
static_cast<t_derive*>(this)->worker.update(/*fptr of Derived1::method2*/);
}
}
struct Derived1 : public BaseCrtp<Derived1> {
Worker worker;
void method1() {
std::cout << "Derived1::method1" << std::endl;
}
void method2() {
std::cout << "Derived1::method2" << std::endl;
}
}
I would like to call Derived1's method2 in the instance of Worker::update. How can I define a function pointer that I can inject into the update function.
struct Worker {
void update(/* function pointer */) {
.....
Make Worker::update a template member-function:
struct Worker {
template<typename Func>
void update(Func&& func) {
.....
or use std::function:
struct Worker {
void update(std::function<void()> func) {
.....
Then pass the callback via a lambda in your BaseCrtp<>::method2 as below:
void method2() {
static_cast<t_derive*>(this)->worker.update(
[this]{ static_cast<t_derive*>(this)->method2(); }
);
}
Full example:
#include <iostream>
#include <functional>
struct Worker {
template<typename Func>
void update(Func&& func) {
for(unsigned int i = 0; i < 10; i++) {
func();
}
}
//alternatively....
//
//void update(std::function<void()> func) {
// for(unsigned int i = 0; i < 10; i++) {
// func();
// }
//}
};
template <typename t_derive>
struct BaseCrtp {
void method1() {
static_cast<t_derive*>(this)->method1();
}
void method2() {
static_cast<t_derive*>(this)->worker.update(
[this]{ static_cast<t_derive*>(this)->method2(); }
);
}
};
struct Derived1 : public BaseCrtp<Derived1> {
Worker worker;
void method1() {
std::cout << "Derived1::method1" << std::endl;
}
void method2() {
std::cout << "Derived1::method2" << std::endl;
}
};
template<typename T>
void process(BaseCrtp<T>& t){
t.method2();
}
int main(){
Derived1 d1;
process(d1);
}
As seen here or here (std::function alternative).
As Martin Bonner suggested I think you could make use of Worker template with type template parameter containing Derived class and non-type template parameter with a pointer to the method you would like to invoke. This can be done as follows:
template <class T, void (T::*)(void)>
struct Worker {
void update(T *t) {
t->method2();
}
};
struct Foo {
void method2() { }
Worker<Foo, &Foo::method2> worker;
};
int main() {
Foo foo;
foo.worker.update(&foo);
}
[online demo]
This when using compiler optimization should most probably be inlined now which is actually the point of using crtp in a first place:
[godbolt]

Member functions "name" in trait class? (generic adaptor)

I have implemented a Policy using the CRTP. The policy requires the Base class to have a function called foo:
template<typename Base>
struct Policy<Base> {
// ...
Base* b(){ return static_cast<Base*>(this); }
void do(){ b()->foo(); }
};
I have one class called Widget that uses my policy. Widget implements foo and everything is fine:
struct Widget : Policy<Widget> {
// ...
void foo();
};
The problem: I also have a type called OldWidget that implements the functionality of foo in a function named oldFoo:
struct OldWidget : Policy<OldWidget> {
// ...
void oldFoo();
};
I don't want to modify OldWidget (besides extending it with the policy). I don't want to use an AdaptedOldWidget:
struct AdaptedOldWidget : OldWidget, Policy<AdaptedOldWidget> {
void foo(){ oldFoo(); }
};
The best would be to extend my existing policy_traits class to something like:
template<typename T>
struct policy_traits {};
template<>
struct policy_traits<Widget> {
// typedefs...
member_function_name = foo;
};
template<>
struct policy_traits<OldWidget> {
// typedefs
member_function_name = oldFoo;
};
Such that I can implement the Policy like this:
template<typename Base>
struct Policy<Base> {
// ...
Base* b() { return static_cast<Base*>(this); }
void do(){ b()->policy_traits<Base>::member_function_name(); }
};
Is there away to achieve something like this in C++?
Proposed solution: I could do the following:
template<typename Base>
struct Policy<Base> : Policy_Member_Traits<Base> {
// ...
Base* b(){ return static_cast<Base*>(this); }
void do(){ foo_wrapper(); }
};
template<typename T> struct Policy_Member_Traits { };
template<> struct Policy_Member_Traits<Widget> {
void foo_wrapper(){ static_cast<T*>(this)->foo(); }
};
template<> struct Policy_Member_Traits<OldWidget> {
void foo_wrapper(){ static_cast<T*>(this)->oldFoo(); }
};
There must be hopefully a better easier way to achieve this.
first of all: signature of all functions must be the same. then you may set a static member w/ member-function address inside of your policy_traits, so you'll be able to call desired function later (from your Policy template) using it.
typedef void (*void_memfn_type)();
template<>
struct policy_traits<Widget> {
static void_memfn_type const member_function_name = &Widget::foo;
};
template<>
struct policy_traits<OldWidget> {
static void_memfn_type const member_function_name = &OldWidget::oldFoo;
};
then:
template<typename Base>
struct Policy<Base> {
// ...
Base* b() { return static_cast<Base*>(this); }
void do(){ b()->policy_traits<Base>::(*member_function_name)(); }
};
Here's an example how specializing selectively. First, some example classes:
#include <iostream>
struct Foo
{
void foo() const { std::cout << "Foo::foo\n"; }
void bar() const { std::cout << "Foo::foo\n"; }
};
struct Biz
{
void old_foo() const { std::cout << "Fiz::old_foo\n"; }
void bar() const { std::cout << "Fiz::foo\n"; }
};
struct Fiz
{
void foo() const { std::cout << "Biz::foo\n"; }
void old_bar() const { std::cout << "Biz::old_foo\n"; }
};
Now the trait:
template <typename T> struct Dispatch
{
static void foo(T const & x) { x.foo(); }
static void bar(T const & x) { x.bar(); }
};
template <> void Dispatch<Biz>::foo(Biz const & x) { x.old_foo(); }
template <> void Dispatch<Fiz>::bar(Fiz const & x) { x.old_bar(); }
And here's a usage example:
template <typename T> void dispatch(T const & x)
{
Dispatch<T>::foo(x);
Dispatch<T>::bar(x);
}
int main()
{
Foo f;
Biz b;
Fiz c;
dispatch(f);
dispatch(b);
dispatch(c);
}

C++, generic programming and virtual functions. How do I get what I want?

This is what I would like to do using templates:
struct op1
{
virtual void Method1() = 0;
}
...
struct opN
{
virtual void MethodN() = 0;
}
struct test : op1, op2, op3, op4
{
virtual void Method1(){/*do work1*/};
virtual void Method2(){/*do work2*/};
virtual void Method3(){/*do work3*/};
virtual void Method4(){/*do work4*/};
}
I would like to have a class that simply derives from a template class that provides these method declarations while at the same time making them virtual. This is what I've managed to come up with:
#include <iostream>
template< size_t N >
struct ops : ops< N - 1 >
{
protected:
virtual void DoStuff(){ std::cout<<N<<std::endl; };
public:
template< size_t i >
void Method()
{ if( i < N ) ops<i>::DoStuff(); }
//leaving out compile time asserts for brevity
};
template<>
struct ops<0>
{
};
struct test : ops<6>
{
};
int main( int argc, char ** argv )
{
test obj;
obj.Method<3>(); //prints 3
return 0;
}
However, as you've probably guessed, I am unable to override any of the 6 methods I have inherited. I'm obviously missing something here. What is my error? No, this isn't homework. This is curiosity.
Tested with GCC 4.3. Don't even know why I spent time on this :-/
#include <iostream>
template <std::size_t N>
struct mark
{ };
template <std::size_t N>
struct op : op <N - 1>
{
virtual void do_method (const mark <N>&) = 0;
};
template <>
struct op <1>
{
virtual void do_method (const mark <1>&) = 0;
};
struct test : op <2>
{
template <std::size_t K>
void
method ()
{ do_method (mark <K> ()); }
virtual void do_method (const mark <1>&)
{ std::cout << "1\n"; }
virtual void do_method (const mark <2>&)
{ std::cout << "2\n"; }
};
int
main ()
{
test x;
x.method <1> ();
x.method <2> ();
}
I don't know how to move the "prettifier" method() template function out of test.
template< size_t N >
struct ops : ops< N - 1 >
This codes an endless loop. The recursion doesn't stop when N reaches 0. Add a specialization for the end case, immediately after the primary template:
template<>
struct ops<0> {}
Also, what does this do? Why not just call ops<i>::DoStuff() directly?
template< size_t i >
void Method()
{ if( i < N ) ops<i>::DoStuff(); }
To mimic your original desire:
#define MAKE_OPS(N) template<> struct Ops<N> : Ops<N-1> { virtual void Method##N() = 0; }
template<int N>
struct Ops;
template<>
struct Ops<0> { };
MAKE_OPS(1);
MAKE_OPS(2);
template<> struct Ops<3> : Ops<2> { virtual void Method3() { std::cout << "3" << std::endl; } };
MAKE_OPS(4);
MAKE_OPS(5);
MAKE_OPS(6);
struct Test : Ops<3> {
virtual void Method1() { std::cout << 1 << std::endl; }
virtual void Method2() { std::cout << 2 << std::endl; }
};

Callback in C++, template member?

Following code does NOT work, but it expresses well what I wish to do. There is a problem with the template struct container, which I think SHOULD work because it's size is known for any template argument.
class callback {
public:
// constructs a callback to a method in the context of a given object
template<class C>
callback(C& object, void (C::*method)())
: ptr.o(object), ptr.m(method) {}
// calls the method
void operator()() {
(&ptr.o ->* ptr.m) ();
}
private:
// container for the pointer to method
template<class C>
struct {
C& o;
void (C::*m)();
} ptr;
};
Is there any way to do such a thing? I mean have a non-template class callback which wraps any pointer to method?
Thanks C++ gurus!
Edit:
Please see this:
Callback in C++, template member? (2)
This is a complete working example that does what I think you're trying to do:
#include <iostream>
#include <memory>
// INTERNAL CLASSES
class CallbackSpecBase
{
public:
virtual ~CallbackSpecBase() {}
virtual void operator()() const = 0;
};
template<class C>
class CallbackSpec : public CallbackSpecBase
{
public:
CallbackSpec(C& o, void (C::*m)()) : obj(o), method(m) {}
void operator()() const { (&obj->*method)(); }
private:
C& obj;
void (C::*method)();
};
// PUBLIC API
class Callback
{
public:
Callback() {}
void operator()() { (*spec)(); }
template<class C>
void set(C& o, void (C::*m)()) { spec.reset(new CallbackSpec<C>(o, m)); }
private:
std::auto_ptr<CallbackSpecBase> spec;
};
// TEST CODE
class Test
{
public:
void foo() { std::cout << "Working" << std::endl; }
void bar() { std::cout << "Like a charm" << std::endl; }
};
int main()
{
Test t;
Callback c;
c.set(t, &Test::foo);
c();
c.set(t, &Test::bar);
c();
}
I recently implemented this:
#define UNKOWN_ITEM 0xFFFFFFFF
template <typename TArg>
class DelegateI
{
public:
virtual void operator()(TArg& a)=0;
virtual bool equals(DelegateI<TArg>* d)=0;
};
template <class TArg>
class Event
{
public:
Event()
{
}
~Event()
{
for (size_t x=0; x<m_vDelegates.size(); x++)
delete m_vDelegates[x];
}
void operator()(TArg& a)
{
for (size_t x=0; x<m_vDelegates.size(); x++)
{
m_vDelegates[x]->operator()(a);
}
}
void operator+=(DelegateI<TArg>* d)
{
if (findInfo(d) != UNKOWN_ITEM)
{
delete d;
return;
}
m_vDelegates.push_back(d);
}
void operator-=(DelegateI<TArg>* d)
{
uint32 index = findInfo(d);
delete d;
if (index == UNKOWN_ITEM)
return;
m_vDelegates.erase(m_vDelegates.begin()+index);
}
protected:
int findInfo(DelegateI<TArg>* d)
{
for (size_t x=0; x<m_vDelegates.size(); x++)
{
if (m_vDelegates[x]->equals(d))
return (int)x;
}
return UNKOWN_ITEM;
}
private:
std::vector<DelegateI<TArg>*> m_vDelegates;
};
template <class TObj, typename TArg>
class ObjDelegate : public DelegateI<TArg>
{
public:
typedef void (TObj::*TFunct)(TArg&);
ObjDelegate(TObj* t, TFunct f)
{
m_pObj = t;
m_pFunct = f;
}
virtual bool equals(DelegateI<TArg>* di)
{
ObjDelegate<TObj,TArg> *d = dynamic_cast<ObjDelegate<TObj,TArg>*>(di);
if (!d)
return false;
return ((m_pObj == d->m_pObj) && (m_pFunct == d->m_pFunct));
}
virtual void operator()(TArg& a)
{
if (m_pObj && m_pFunct)
{
(*m_pObj.*m_pFunct)(a);
}
}
TFunct m_pFunct; // pointer to member function
TObj* m_pObj; // pointer to object
};
template <typename TArg>
class FunctDelegate : public DelegateI<TArg>
{
public:
typedef void (*TFunct)(TArg&);
FunctDelegate(TFunct f)
{
m_pFunct = f;
}
virtual bool equals(DelegateI<TArg>* di)
{
FunctDelegate<TArg> *d = dynamic_cast<FunctDelegate<TArg>*>(di);
if (!d)
return false;
return (m_pFunct == d->m_pFunct);
}
virtual void operator()(TArg& a)
{
if (m_pFunct)
{
(*m_pFunct)(a);
}
}
TFunct m_pFunct; // pointer to member function
};
template <typename TArg>
class ProxieDelegate : public DelegateI<TArg>
{
public:
ProxieDelegate(Event<TArg>* e)
{
m_pEvent = e;
}
virtual bool equals(DelegateI<TArg>* di)
{
ProxieDelegate<TArg> *d = dynamic_cast<ProxieDelegate<TArg>*>(di);
if (!d)
return false;
return (m_pEvent == d->m_pEvent);
}
virtual void operator()(TArg& a)
{
if (m_pEvent)
{
(*m_pEvent)(a);
}
}
Event<TArg>* m_pEvent; // pointer to member function
};
template <class TObj, class TArg>
DelegateI<TArg>* delegate(TObj* pObj, void (TObj::*NotifyMethod)(TArg&))
{
return new ObjDelegate<TObj, TArg>(pObj, NotifyMethod);
}
template <class TArg>
DelegateI<TArg>* delegate(void (*NotifyMethod)(TArg&))
{
return new FunctDelegate<TArg>(NotifyMethod);
}
template <class TArg>
DelegateI<TArg>* delegate(Event<TArg>* e)
{
return new ProxieDelegate<TArg>(e);
}
use it like so:
define:
Event<SomeClass> someEvent;
enlist callbacks:
someEvent += delegate(&someFunction);
someEvent += delegate(classPtr, &class::classFunction);
someEvent += delegate(&someOtherEvent);
trigger:
someEvent(someClassObj);
You can also make your own delegates and overide what they do. I made a couple of others with one being able to make sure the event triggers the function in the gui thread instead of the thread it was called.
You need to use polymorphism. Use an abstract base class with a virtual invocation method (operator() if you please), with a templated descendant that implements the virtual method using the correct type signature.
The way you have it now, the data holding the type is templated, but the code meant to invoke the method and pass the object isn't. That won't work; the template type parameters need to flow through both construction and invocation.
#Barry Kelly
#include <iostream>
class callback {
public:
virtual void operator()() {};
};
template<class C>
class callback_specialization : public callback {
public:
callback_specialization(C& object, void (C::*method)())
: o(object), m(method) {}
void operator()() {
(&o ->* m) ();
}
private:
C& o;
void (C::*m)();
};
class X {
public:
void y() { std::cout << "ok\n"; }
};
int main() {
X x;
callback c(callback_specialization<X>(x, &X::y));
c();
return 0;
}
I tried this, but it does not work (print "ok")... why?
Edit:
As Neil Butterworth mentioned, polymorphism works through pointers and references,
X x;
callback& c = callback_specialization<X>(x, &X::y);
c();
Edit:
With this code, I get an error:
invalid initialization of non-const reference of type ‘callback&’
from a temporary of type ‘callback_specialization<X>’
Now, I don't understand that error, but if I replace callback& c with const callback& c and virtual void operator()() with virtual void operator()() const, it works.
You didn't say what errors you found, but I found that this worked:
template<typename C>
class callback {
public:
// constructs a callback to a method in the context of a given object
callback(C& object, void (C::*method)())
: ptr(object,method) {}
// calls the method
void operator()() {
(&ptr.o ->* ptr.m) ();
}
private:
// container for the pointer to method
// template<class C>
struct Ptr{
Ptr(C& object, void (C::*method)()): o(object), m(method) {}
C& o;
void (C::*m)();
} ptr;
};
Note that Ptr needs a constructor as it has a reference member.
You could do without struct Ptr and have the raw members.
Tested with VS2008 express.
Improving the OP's answer:
int main() {
X x;
callback_specialization<X> c(x, &X::y);
callback& ref(c);
c();
return 0;
}
This prints "ok".
Tested on VS2008 express.
Please see this
Callback in C++, template member? (2)