How to make program focused on .exe click when it's opened? - c++

Some Windows applications like for example Sublime Text 3 get focus on their window when they are opened and you click the .exe file. The thing I'm aiming for is taking focus from any opened app that way. I use Qt5 and C++ for my program. The key thing is that app should not only have one instance at a time but it should focus on instance that already exists when you double click .exe file

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SFML window application remove console

For an application, while I make the final application, How could I remove the terminal window for the final application on MacOS or Linux.
I find the key point, that is in macos we should build a app file, which should consist of Resources folder、MACOS、PkgInfo、Info.plist files, then when I just click the packaged file, the application could just show the GUI window.

How to programmatically get current directory of a Windows command line or Windows explorer?

I'm writing a Qt C++ program on Windows and it has registered a global shortcut Ctrl+j. Whenever the user press Ctrl+j, the program's UI will show up. When the active window is a Windows command line or a Windows explorer and the user presses Ctrl+j, I want to get the current directory of the Windows command line or a Windows explorer. Is that possible?
For Windows Explorer you can write a BHO and communicate with it from your application. BHO - Browser Helper Object - will load into Windows Explorer process and can access anything, e.g. windows handles, text in the textboxes etc. We've done this for Internet Explorer.

C++ disallow command prompt from displaying

Is there any thing I can do to make sure that the shell/command prompt does not show up when I run my C++ program, it is meant to be a background program? While it isn't a huge deal if it displays because it quickly closes, I would prefer it doesn't display at all. Program will run on windows xp/vista/7 OS
Configure your compiler or linker to mark your program as a GUI application.
Windows recognizes two main types of programs: GUI and console. If the EXE header is marked as a console program, then the OS creates a console window prior to executing it. Otherwise, it doesn't. This isn't something you can control at run time; you need to set it at link time. (You can call ShowWindow(GetConsoelWindow(), SW_HIDE) to try to control it at run time, but that doesn't prevent the window from flickering on and then off again. Plus, if your program is sharing the console with another program, like cmd.exe, then you'll have just hidden the user's command-prompt window!) Even if your program doesn't have any actual GUI, that's still the mode you need to avoid having a console window created for you.
If you're starting a new project in Visual Studio, select the "Win32 Console Application" option. If you already have a project, then in your project's configuration properties, find the "Subsystem" setting of the "Linker/System" section and set it to "Console." That makes the linker use the /subsystem:console option. If you're using Mingw, use the -Wl,--subsystem,windows option.
Sounds to me like you want to create a Windows service, not a command line utility. This is why services exist. Long running background tasks that require no user interaction. A simple example here.

how to add in Visual Studio 2010 WinForm Object to a C++ Console Application Project

I am building a C++ Console Application which makes some OpenGL printing.
The entire thing is done by glut and gl libraries. My new goal is to add some Windows Forms to the project so one could "configure" the 'game' with some textbox and other controls provided by VS before the console appliction starts.
I know that the best solution for the current problem is to add Win32 API, but I don't know how to integrate console application project with win32 API alltogether.
I know that in C# it's done quite easily with the .ShowDialog() command.
Although launching a window from a console application is perfectly doable, that window will not be responsive, because your console application does not have a message queue. (Or rather, it has a message queue, but it is implemented by code that you have no control over.) So, you can open up a window, draw in it, and force it to manually update, but you cannot receive user input in it.
I would suggest that you forget about doing it this way, and you write a little windowed application instead, which prompts for the configuration and then launches the console application passing it the configuration as command-line parameters, or fills-in a configuration file for the console application to read.

How to launch a mac application without a terminal window

I've written an open-source c++ application and it works fine on Windows and Linux, I finally got a Mac Mini (with 10.5.8) so I've just been testing the Mac version.
My application works fine when running it from inside a terminal window and typing ./appname , but if instead I double click on it from the finder, then it opens a termnial window first and then runs my app but it doesn't seem to set the working directory to the correct location so my app dies.
How do I make my app so when it launches by being double clicked on it doesn't open a terminal window first and how can I have the current directory set to the apps location automatically?
Mac binaries are set to be opened with the 'Terminal' program; there's no way around that, except by making a full application package, or have another program launch it via system or something like that.
When double-clicking on a binary, the terminal window opens with ~ as the current directory. I suggest you use chdir(2) in your program to ensure it is running in the right directory if you need it in the first place.