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I'm learning OpenGL and want to create simple program. I want to render different meshes with different shaders. Should I recreate program or I must reuse created program? (program - shader program, created by calling glCreateProgram)
You don't have to re-use the linked program(s), it's just usually much faster than re-compiling/linking them each frame/drawcall.
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Basically is there any way to render a pixel using C/C++ without using any external library. All mingw or gcc headers may be used.
You cannot render images to the screen without external libraries, unless you do hardcore system programming (see for instance this answer fore more information). But you can easily render images that you can save as PNG/JPEG/TIF files, which is what I believe this library is doing.
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I notice that in many game folders, I cannot find the resource files (sounds, game scripts, textures...). Is that because I don't see it or the programmers have hidden them somewhere?
I'm learning to make my first game in SDL2.
They will often be compressed into .cab or other kinds of archival formats to decrease required space and provide tamper protection.
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I am a fairly new C++ programmer and I am trying to set up a program that moves 2 files into a different location. How do I do this?
Under Windows, there is an API just for that purpose, the MoveFileEx() function.
To use it, start with:
#include <windows.h>
And then you can simply do something like this:
BOOL result = MoveFileEx("C:\\dir\\myfile.txt", "D:\\another\\directory\\output.txt", MOVEFILE_COPY_ALLOWED);
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I'm trying to write text-based gui. Is there a way to access terminal per pixel using pure C++? I read a one method, but it was SDL based ;[
Not sure what you imply by "Pure C++", but ncurses is the go-to library for CLI applications (and there is a port for Windows called pdcurses )
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I've developed a MATLAB code that I think it is useful to be used by researchers. How can I embed it in a website to be used free?
It gets two integers and return a set of integers
Also it is possible to convert it to c++, If it helps.
Thanks
Submit your m-file(s) to Matlab Central File Exchange, this is the perfect place for it.