I am trying to run SFML on CLion with CMAKE, and I keep getting the following error:
Error:Could NOT find SFML (missing: SFML_SYSTEM_LIBRARY
SFML_WINDOW_LIBRARY SFML_GRAPHICS_LIBRARY SFML_NETWORK_LIBRARY
SFML_AUDIO_LIBRARY)
This is my CMakeLists.txt file:
cmake_minimum_required(VERSION 2.6)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
project(Polymorphism)
set(SOURCE_FILES main.cpp)
add_executable(Polymorphism ${SOURCE_FILES})
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/Modules" ${CMAKE_MODULE_PATH})
find_package(SFML REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${main.cpp} ${SFML_LIBRARIES})
endif()
Any help?
Impossible to tell, since we don't know your environment.
However, this should usually help:
Add a new CMake variable SFML_ROOT and let it point to the directory where SFML is installed.
Just add the variable to your CMakeCache.txt or pass it the first time you run CMake, e.g.:
cmake -DSFML_ROOT=/code/SFML path/to/source
Also you've got a problem further down below:
target_link_libraries(${main.cpp} ${SFML_LIBRARIES})
The first parameter is supposed to be the target, in your case Polymorphism. Also you should add SFML_DEPENDENCIES just in case someone tries to link SFML statically. In the end this line should look like this:
target_link_libraries(Polymorphism ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
Related
I'm operating under a new learning curve here with c++ and using CMake in Visual Studio. Here is the partial code up until the point where I receive the error:
project(libfranka
VERSION 0.8.0
LANGUAGES CXX
)
list(INSERT CMAKE_MODULE_PATH 0 ${CMAKE_SOURCE_DIR}/cmake)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(MSVC)
add_compile_options(/W0)
else()
add_compile_options(-Wall -Wextra)
endif()
set(THIRDPARTY_SOURCES_DIR "${CMAKE_SOURCE_DIR}/3rdparty" CACHE PATH
"Directory for third-party sources")
## Dependencies
find_package(Poco REQUIRED COMPONENTS Net Foundation)
find_package(Eigen3 REQUIRED)
Once it hits the first find_package is where I encounter the error:
Here is the code within FindPoco.cmake.
find_package(Poco COMPONENTS ${Poco_FIND_COMPONENTS} CONFIG QUIET)
if(Poco_FOUND)
return()
endif()
find_path(Poco_INCLUDE_DIR Poco/Poco.h)
mark_as_advanced(FORCE Poco_INCLUDE_DIR)
foreach(component ${Poco_FIND_COMPONENTS})
set(component_var "Poco_${component}_LIBRARY")
find_library(${component_var} Poco${component})
mark_as_advanced(FORCE ${component_var})
if(${component_var})
set(Poco_${component}_FOUND TRUE)
list(APPEND Poco_LIBRARIES ${component})
if(NOT TARGET Poco::${component})
add_library(Poco::${component} SHARED IMPORTED)
set_target_properties(Poco::${component} PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${Poco_INCLUDE_DIR}
IMPORTED_LOCATION ${${component_var}}
)
endif()
endif()
endforeach()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Poco
FOUND_VAR Poco_FOUND
REQUIRED_VARS Poco_INCLUDE_DIR Poco_LIBRARIES
VERSION_VAR Poco_VERSION
HANDLE_COMPONENTS
)
I installed poco using vcpkg in a directory titled vcpkg. Within the vcpkg directory is the libfranka directory, which houses the CMakeLists.txt file that I compile in Visual Studio. Here is an image of that directory:
Finally, here is the tutorial that I am using: https://frankaemika.github.io/docs/installation_windows.html#building-from-source
EDIT:
Per the link I followed the instructions for solving the build dependencies and here is an image of that:
Then I ran the CMakeLists.txt again and in the CMake Settings this is what I see:
Note also that I ran through the install of poco again and I noticed this and am unsure if it could be the source of the problem or if it means nothing (again, this was the out put after running vcpkg install poco):
After this I still receive the same error.
Does anyone see what it is that I am doing incorrectly?
Thank you!
I am trying to compile openGL file including "png.h" header file,
I got the following error:
Open GL version 2.1 ATI-3.2.24
libpng warning: Application built with libpng-1.4.12 but running with 1.6.37
error: png_create_read_struct returned 0.
Failed to read image texture from ../images/ceramic.png
My Cmakelists.txt file :
cmake_minimum_required (VERSION 3.13)
project (teapot)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(PNG REQUIRED)
include_directories(${PNG_INCLUDE_DIR})
add_executable(teapot teapot.cpp)
target_link_libraries(teapot ${OPENGL_gl_LIBRARY} ${GLUT_LIBRARIES} ${PNG_LIBRARIES} )
set(CMAKE_CXX_FLAGS "-I ${CMAKE_OSX_SYSROOT} ${CMAKE_CXX_FLAGS} -std=c++11")
if (APPLE)
set (CMAKE_CXX_FLAGS "-Wno-deprecated-declarations ${CMAKE_CXX_FLAGS}")
endif ()
set_target_properties(teapot PROPERTIES
CXX_STANDARD 11
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS NO
)
cmake . works fine, but when I execute ./teapot the above error occurred. Thanks for any help!
You've probably only have development libraries installed for libpng-1.4.12 and not for libpng-1.6.37 or some other "non-standard" installation.
But the message seems pretty clear you linked against an older version but have a newer version in the runtime path of loadable libraries.
find_package(PNG REQUIRED) is only going to search the "standard" locations via find_library().
You may also want to update your CMakeLists.txt file to use target_link_libraries( ... PNG::PNG). This is simpler than trying to use the PNG variables that get set; which is missing PNG_DEFINITIONS when compiling your project. Refer to the CMake manual buildsystem section about library targets.
You can inspect the variables by using the message() command to print out their values. Some of them will also be stored in CMakeCache.txt.
If libpng isn't in the standard locations then you have to use target_link_libraries( ... /path/to/lib) and target_include_directories( ... /path/to/lib/headers), etcetera to handle it.
I've already downloaded an built HDF5 under Windows using CMake, I also generated an installer to install it under Program Files.
Below the CMakeLists.txt I wrote to be able to use HDF5 in a program I already wrote under Linux :
cmake_minimum_required(VERSION 2.8)
project(Hdf5DataFeed)
add_definitions(-DWINDOWS)
find_package(HDF5)
FIND_LIBRARY(HDF5_HL_LIBRARY hdf5_hl)
FIND_LIBRARY(ZLIB zlib)
find_library(ZMQ_LIB zmq)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
include_directories(${ZMQ_LIB_INCLUDE})
aux_source_directory(. SRC_LIST)
add_executable(${PROJECT_NAME} ${SRC_LIST})
target_link_libraries(${PROJECT_NAME} ${ZLIB} "C:/Program Files/HDF_Group/HDF5/1.10.1/lib/libszip.lib" ${VTK_LIBRARIES} ${ZMQ_LIB} ${HDF5_LIBRARIES} ${HDF5_HL_LIBRARY} Qt5::Core Qt5::Gui Qt5::Widgets)
target_include_directories(${PROJECT_NAME} PRIVATE ${HDF5_INCLUDE_DIRS})
As you can see above, to link HDF5 under Visual Studio, I needed Zlib, Szip (that I had to enter an absolute path to it, I don't like that), HDF5 library and the HDF5 High Level (Lite) library.
These libraries are located under C:\Program Files\HDF_Group\HDF5\1.10.1\lib :
libhdf5.lib <============
libhdf5.settings
libhdf5_cpp.lib
libhdf5_hl.lib <=====
libhdf5_hl_cpp.lib
libhdf5_tools.lib
libszip.lib <=== ????
libzlib.lib <====
I use CMake-Gui to inform CMake of the libraries path (except for Szip, I don't know why CMake doesn't know about it, and why I don't have the possibility to just feed CMake the library directory instead of indicating the path of few of them).
I want to use CMake-GUI to inform CMake of Szip library path, but this last doesn't create an entry of it, I only have these entries related to HDF5 :
I'm having troubles with HDF5 also under Ubuntu (see this question : hdf5.h no such file or directory under Ubuntu and CMake).
For now, it's only under CentOS 7 that I didn't encounter any issues with HDF5.
If someone can give me/us a final solution that works both on Windows and Ubuntu that would be great !
Does this solution work for you?
cmake_minimum_required(VERSION 2.8)
project(Hdf5DataFeed)
# necessary?
add_definitions(-DWINDOWS)
find_package(HDF5 REQUIRED COMPONENTS C CXX HL)
find_package(ZLIB REQUIRED)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
find_library(ZMQ_LIB zmq)
include_directories(${ZMQ_LIB_INCLUDE} ${HDF5_INCLUDE_DIR}
${ZLIB_INCLUDE_DIRS})
aux_source_directory(. SRC_LIST)
add_executable(${PROJECT_NAME} ${SRC_LIST})
target_link_libraries(${PROJECT_NAME} ${HDF5_LIBRARIES}
${HDF5_HL_LIBRARIES} ${ZLIB_LIBRARIES} ${VTK_LIBRARIES}
Qt5::Core Qt5::Gui Qt5::Widgets ${ZMQ_LIB})
Recommendation 1: Surely, there is a way to find Qt5 via find_package, i.e.,
find_package(Qt5 COMPONENTS Core Widgets REQUIRED)
and then add the correct variables to include_directories and target_link_libraries. Not sure whether such a possibility exists for the zmq library, though.
Recommendation 2: I think the call the aux_source_directory should be avoided in most cases. Create an explicit list of your source files instead.
For libszip, adding a find_library is better than putting an absolute link to it. For ZLib, it is preferable to use find_library as find_package will require you to feed CMake with an include directory which is not required for HDF5. Finally, it is preferable to use find_package for ZMQ, otherwise, we need to add manually the entry "ZMQ_LIB_INCLUDE".
I'm trying to use Clion IDE to compile a simple program using Qt library, but I can't figure out how to configure CMakeLists.txt file. (I'm not familiar with cmake and toolchain)
this is my current CMakeLists.txt file:
cmake_minimum_required(VERSION 3.2)
project(MyTest)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES main.cpp)
add_executable(MyTest ${SOURCE_FILES})
# Define sources and executable
set(EXECUTABLE_NAME "MySFML")
add_executable(${EXECUTABLE_NAME} main.cpp)
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()
It's configured to use SFML library with a "FindSFML.cmake" file and it works fine. (I have copied these files from some tutorial) now I want some help regarding proper CMakeLists.txt configuration to compile programs that are using Qt library (it's more helpful if the files and explanations are provided).
P.S: my current OS is manjaro 0.8.13 and all I could find was explaining configurations in windows environment so I was unable to implement those tutorials.
In addition to #tomvodi's answer, you can use a simpler syntax :
find_package(Qt5 REQUIRED COMPONENTS Core Widgets Gui).
Then, you don't call qt5_use_modules but instead use the standard command to link :
target_link_libraries(MyTest Qt5::Core Qt5::Widgets Qt5::Gui)
Your CMake project file is missing the Qt packages. You have to add:
find_package( Qt5Core REQUIRED )
find_package( Qt5Widgets REQUIRED )
find_package( Qt5Gui REQUIRED )
and then
qt5_use_modules( MyTest Core Widgets Gui )
I'm trying to link CLion and SFML (using windows, mingw w64, SFML 64, CMake)
and i triied to configure the CMakeLists.txt properly.
here's the cmakelist :
cmake_minimum_required(VERSION 3.2)
project(Test_Utilisation_SFML)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(SOURCE_FILES main.cpp)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
message(WARNING "CMake runtime output Directory : ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
add_executable(Test_Utilisation_SFML.exe ${SOURCE_FILES})
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
message (WARNING "lib dir : ${SFML_INCLUDE_DIR}")
message (WARNING "libs : ${SFML_LIBRARIES}")
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
message(WARNING "Line that does not appear because it fails the previous line")
endif()
and here's the output of CMake :
Error:Cannot specify link libraries for target "debug" which is not built by this project.
Warning:CMake runtime output Directory : D:/JetBrains/workspace/c++/Test Utilisation SFML/bin
Warning:lib dir : C:/lib/SFML/SFML-2.3/include
Warning:libs : debug;C:/lib/SFML/SFML-2.3/lib/libsfml-system-d.a;optimized;C:/lib/SFML/SFML-2.3/lib/libsfml-system.a;debug;C:/lib/SFML/SFML-2.3/lib/libsfml-window-d.a;optimized;C:/lib/SFML/SFML-2.3/lib/libsfml-window.a;debug;C:/lib/SFML/SFML-2.3/lib/libsfml-graphics-d.a;optimized;C:/lib/SFML/SFML-2.3/lib/libsfml-graphics.a;debug;C:/lib/SFML/SFML-2.3/lib/libsfml-network-d.a;optimized;C:/lib/SFML/SFML-2.3/lib/libsfml-network.a;debug;C:/lib/SFML/SFML-2.3/lib/libsfml-audio-d.a;optimized;C:/lib/SFML/SFML-2.3/lib/libsfml-audio.a
I honnestly found it weird to see only "debug" as a target, i changed the findSFML.cmake file to make it
debug C:/lib/SFML/SFML-2.3/lib/libsfml-system-d.a
but it didn't change anything. it began earlier, i noticed i put my "add_executable" after the target_link_libraries command then changed that, the error didn't get any better.
I didn't put any flag (like -lsfml-graphics etc) as i don't build for now (i can't, more precisely.)
the set_CMAKE_RUNTIME_OUTPUT_DIRECTORY is here to force the output in the bin folder of the project, instead of in the Clion directory.
EXECUTABLE_NAME is not set in target_link_libraries command, so in a debug build
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
is expanded to
target_link_libraries(debug path/to/debug/library optimized path/to/release/library ... )
The first argument is treated as target name so you see the error
Error:Cannot specify link libraries for target "debug" which is not
built by this project