How to split a DockablePane into CView and CFormView - mfc

I'm wondering how we can use CSplitterWndEx to split a DockablePane into CView (used to draw Rectangles/Lines etc..) and CFormView (used to place UI controls such as buttons, comboBox, and the likes ..). The DockablePane will be part of an MDI application. A code sample would be very helpful. I tried the below code on MyDockablePane::OnCreate function but it simply shows an "blank" DockablePane window without a splitter: (Thanks for your time looking into it)
int MyDockablePane::OnCreate(LPCREATESTRUCT lpcs)
{
if (CDockablePane::OnCreate(lpcs) == -1)
return -1;
CRect cr;
GetClientRect(&cr);
m_wndSplitter.CreateStatic(this,1,2);
// MyFormView derived from CFormView
if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(MyFormView),
CSize(cr.Width() *48/100, cr.Height()), NULL))
{
return FALSE;
}
// MyCView derived from CView
if (!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(MyCView),
CSize(cr.Width() * 52/100, cr.Height()), NULL))
{
return FALSE;
}
return TRUE;
}
// On the MainFrame I'm calling DockablePane's Create, ShowPane,
// EnableDocking, and MainFrame's DockPane

Try to add at the end of your code:
m_wndSplitter.SetWindowPos(NULL,cr.left, cr.top, cr.Width(), cr.Height(), SWP_NOZORDER);
m_wndSplitter.ShowWindow(SW_SHOW);

Related

MFC OnMeasureItem & OnDrawItem in menu of MDI multidoc application

(Update, see original question below)
After doing a bit of digging, I'm basically trying to understand the following; In the context of an MDI application, if a menu (which is associated with a specific CChildWnd) has an MF_OWNERDRAW, why are the ON_WM_MEASUREITEM and ON_WM_DRAWITEM events send to the CMainWnd instead of the CChildWnd?
In my InitInstance, the document template is registered and the associated menu is modified to add the MF_OWNERDRAW:
BOOL CMyApp::InitInstance()
{
// ...
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_CHILDFRAME,
RUNTIME_CLASS(CFooDoc),
RUNTIME_CLASS(CFooWnd),
RUNTIME_CLASS(CFooView)
);
if (pDocTemplate->m_hMenuShared != NULL) {
CMenu* pMenu = CMenu::FromHandle(pDocTemplate->m_hMenuShared);
// Add MF_ONWERDRAW to the items that need it.
pMenu->ModifyMenu([item_id], MF_BYCOMMAND | MF_OWNERDRAW, [item_id]);
}
AddDocTemplate(pDocTemplate);
// ...
}
So, once the document template is registered, the menu associated with the document/frame is modified to add the MF_ONWERDRAW flag to each of the required items (the color selection items in my case).
However, why are the OnMeasureItem and OnDrawItem events send to the CMainWnd and not the CFooWnd? And how can I direct the events to the CFooWnd instead?
The reason I'am asking, if I have 5 different types of documents in my MDI application, each needing custom menus, then the CMainWnd basically becomes a mess of message handling. The logical place for the custom menu logic is in the CChildWnd, not the CMainWnd.
Original question:
I'm doing some work on a very old application (MFC 4.2) and I'm running into a problem with drawing in a menu item.
The original application has a menu to select a color and it actually draws the colors in the menu when opened so it easier for the user to select the color.
The behavior for this implemented in CMainWnd using the OnMeasureItem and the OnDrawItem.
class CMainWnd : public CMDIFrameWnd
{
DECLARE_DYNCREATE(CMainWnd)
protected:
afx_msg void OnMeasureItem(int, LPMEASUREITEMSTRUCT);
afx_msg void OnDrawItem(int, LPDRAWITEMSTRUCT);
DECLARE_MESSAGE_MAP()
};
Then, in the implementation (omitted bits and pieces for brevity):
BEGIN_MESSAGE_MAP(CMainWnd, CMDIFrameWnd)
ON_WM_MEASUREITEM()
ON_WM_DRAWITEM()
END_MESSAGE_MAP()
void CMainWnd::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpmis)
{
lpmis->itemWidth = ::GetSystemMetrics(SM_CYMENU) * 4;
lpmis->itemHeight = ::GetSystemMetrics(SM_CYMENU) * 1;
}
void CMainWnd::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpdis)
{
CDC dc;
dc.Attach(lpdis->hDC);
CBrush* pBrush;
// draw the hover/selection rectangle
pBrush = new CBrush(::GetSysColor((lpdis->itemState & ODS_SELECTED) ? COLOR_HIGHLIGHT :
COLOR_MENU));
dc.FrameRect(&(lpdis->rcItem), pBrush);
delete pBrush;
// load a checkbox icon into a bitmap
BITMAP bm;
CBitmap bitmap;
bitmap.LoadOEMBitmap(OBM_CHECK);
bitmap.GetObject(sizeof(bm), &bm);
// if color/item selected then draw the checkbox
if (lpdis->itemState & ODS_CHECKED) {
CDC dcMem;
dcMem.CreateCompatibleDC(&dc);
CBitmap* pOldBitmap = dcMem.SelectObject(&bitmap);
dc.BitBlt(
lpdis->rcItem.left + 4,
lpdis->rcItem.top + (((lpdis->rcItem.bottom - lpdis->rcItem.top) - bm.bmHeight) / bm.bmWidth,
bm.bmHeight,
&dcMem,
0,
0,
SRCCOPY
);
dcMem.SelectObject(pOldBitmap);
}
// draw the actual color bar
pBrush = new CBrush(CPaintDoc::m_crColors[lpdis->itemID - ID_COLOR_BLACK]);
CRect rect = lpdis->rcItem;
rect.DeflateRect(6, 4);
rect.left += bm.bmWidth;
dc.FillRect(rect, pBrush);
delete pBrush;
dc.Detach();
}
What the OnDrawItem does is; it draws a horizontal color bar with a color, prefixed by a check icon if that color is selected and the menu item being hovered over is highlighted by a box being drawn around it.
However, since I'm turning this application into a Multidoc application and I don't really feel that this logic should be in the CMainWnd (since none of the other documents will have this type of menu), but that it should be part of the CChildWnd (which inherits from CMDIChildWnd).
But when I move this logic to that class, when I run the application, I get following message in the console logger:
Warning: unknown WM_MEASUREITEM for menu item 0x0082.
And none of the custom menu behavior seems to work.
so, the question is; How can move the custom behavior of a menu into the frame class of an MDI document rather than having it located in the application main frame?
I figured out a work around. Not ideal but I can understand that this is a quirk in the framework, i.e. the menu seems to be part of the MainWnd so from a technical point of view, that is where the ON_WM_MEASUREITEM and ON_WM_DRAWITEM would be handled.
Anyhow, my work around. Basically capture the events in the MainWnd and then delegate the behaviour to the ChildWnd. The trick here (I guess) is to figure out what ChildWnd to delegate to since in an MDI application there can be any number of different ChildWnd's (each with their own Document and View types).
The work around:
void CMainWnd::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpmis)
{
CMDIChildWnd* pActiveWnd = MDIGetActive();
if(pActiveWnd && pActiveWnd->IsWindowVisible())
{
if(pActiveWnd->IsKindOf(RUNTIME_CLASS(CMyChildWnd))) {
CMyChildWnd* pMyChildWnd = (CMyChildWnd*)pActiveWnd;
CMyChildWnd->DoMeasureItem(nIDCtl, lpmis);
}
}
}
void CMainWnd::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpdis)
{
CMDIChildWnd* pActiveWnd = MDIGetActive();
if(pActiveWnd && pActiveWnd->IsWindowVisible())
{
if(pActiveWnd->IsKindOf(RUNTIME_CLASS(CMyChildWnd))) {
CMyChildWnd* pMyChildWnd = (CMyChildWnd*)pActiveWnd;
CMyChildWnd->DoDrawItem(nIDCtl, lpdis);
}
}
}
Pretty straight forward, in the context of the MainWnd, get a pointer to the active MDI ChildWnd, check if it is active, then check the type by using IsKindOf and RUNTIME_CLASS and if so, voila, delegate the behavior to the ChildWnd. To DoMeasureItem and the DoDrawItem are just public methods implemented on the ChildWnd (see question for details).

C++ MFC application CMFCBaseTabCtrl Tab is not visible

I have an C++ MFC application created in Visual Studio 2015.
I want to add a new tab to the application and created this function in the mainFrame class:
void CMainFrame::OnCustomerNewcustomer()
{
const CObList &tabGroups = GetMDITabGroups();
CMFCTabCtrl *wndTab = (CMFCTabCtrl*)tabGroups.GetHead();
CCustomerList *customer = (CCustomerList*)RUNTIME_CLASS(CCustomerList)->CreateObject();
((CWnd*)customer)->Create(NULL, NULL, WS_VISIBLE | WS_CHILD, CRect(0, 0, 20, 20), this, IDD_FORMVIEW_NEW_CUSTOMER);
wndTab->AddTab(customer, _T("New Customer"), -1, 1);
}
The new tab is showed in the tab controller but if I selecte the tab it does not show the frame in IDD_FORMVIEW_NEW_CUSTOMER it only show the last selected tab's frame. Does anyone know how to fix this?
You are mixing two concepts you should not: MDI Child Windows and the CMFCTabCtrl tabs.
I presume your CMainFrame class is descendant from CMDIFrameWndEx or anything similar. If you want to have a MDI application, you should read more about Document/View architecture.
You will need to have at least one CMultiDocTemplate (or a derived class) object, which will have an association of {Document, Child Frame, View}
Your code on OnInitInstance will look something like:
CYourDocument* pDoc = /*WriteFunctionToGetApplicationDocument*/();
if (!pDoc)
{
ASSERT(FALSE);
return FALSE;
}
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(IDR_YOUR_DOCUMENT_TYPE,
RUNTIME_CLASS(CYourDocument),
RUNTIME_CLASS(CYourChildFrame),
RUNTIME_CLASS(CYourView));
if (!pDocTemplate)
{
CoUninitialize(); // if you did CoInitailize before
return FALSE;
}
AddDocTemplate(pDocTemplate);
In the procedure you want to add a new tab, refer to that template and instruct to create the respective frame:
CYourChildFrame* pFrame = NULL;
// add code to see pFrame is already open
if (!pFrame)
{
CWaitCursor wc;
CDocTemplate* pDocTemplate = /*WriteFunctionToGetApplicationMultiDocTemplate*/();
if (!pDocTemplate)
{
ASSERT(FALSE);
return;
}
pFrame = dynamic_cast<CYourFrame*>(pDocTemplate->CreateNewFrame(pDoc, NULL));
if (!pFrame)
{
ASSERT(FALSE);
return;
}
pDocTemplate->InitialUpdateFrame(pFrame, pDoc);
}
if (pFrame)
MDIMaximize(pFrame);

CMFCCaptionMenuButton alternative?

I need to create a caption bar button for a CDockablePane which will call up a menu with various options. I tried to use CMFCCaptionMenuButton and the button and menu show up but the message map methods for the menu ids don't fire. The MFC documentation states that CMFCCaptionMenuButton is meant for internal infrastructure and not really for your code.
So assuming that is what my problem is should I be using a CMFCCaptionBarButton and then making a separate popup menu? Has anyone made a similar caption bar based menu in MFC before?
Here's some slimmed down code snippets in case I just made a stupid mistake in hooking up the events:
BEGIN_MESSAGE_MAP(CDockPane, CDockablePane)
ON_COMMAND(ID_MORPH_BROWSER, OnMorphBrowser)
END_MESSAGE_MAP()
void CDockPane::OnPressButtons(UINT nHit)
{
// only for custom button handling don't call base
// close, maximize, and pin will be handled by default
switch (nHit)
{
case ID_MORPHTEST:
{
CMorphMenuButton* pButton = dynamic_cast<CMorphMenuButton*>(m_arrButtons.GetAt(m_morphIndex));
pButton->ShowMenu(this);
break;
}
}
}
void CDockPane::SetCaptionButtons()
{
CDockablePane::SetCaptionButtons(); // for close, pin etc
m_morphIndex = m_arrButtons.Add(new CMorphMenuButton(ID_MORPHTEST));
}
void CDockPane::OnMorphBrowser()
{
// do stuff on menu item click
}
Edit: Removed previous code no longer in use
Now that the sound of crickets chirping has dwindled in the background I guess I'll post the workaround I currently have in place:
Instead of inheriting and extending CMFCCaptionMenuButton I build my class by extending CMFCCaptionButton. I then create a menu and provide a ShowMenu method to be explicitly called when handling the custom button events as well as overriding GetIconID to return a particular system icon for the button for each menu added to the caption bar ending up with something like this for the example outlined in the question:
#pragma once
// CMorphMenuButton command target
class CMorphMenuButton : public CMFCCaptionButton
{
public:
CMorphMenuButton(UINT nHit);
virtual ~CMorphMenuButton();
virtual CMenuImages::IMAGES_IDS GetIconID (BOOL bHorz, BOOL bMaximized) const;
void ShowMenu(CWnd* pWnd);
private:
CMenu m_dockMenu;
CMenu* m_subMenu;
};
// MorphMenuButton.cpp : implementation file
//
#include "stdafx.h"
#include "MorphMenuButton.h"
// CMorphMenuButton
CMorphMenuButton::CMorphMenuButton(UINT nHit)
: CMFCCaptionButton(nHit)
{
SetMiniFrameButton(); // already defaulted?
m_dockMenu.LoadMenu(IDR_DOCKPANE); // resource ID for dock pane menus
}
CMorphMenuButton::~CMorphMenuButton()
{
m_dockMenu.DestroyMenu();
}
CMenuImages::IMAGES_IDS CMorphMenuButton::GetIconID(BOOL bHorz, BOOL bMaximized) const
{
return CMenuImages::IdArrowForward;
}
void CMorphMenuButton::ShowMenu(CWnd* pWnd)
{
CRect windowRect, buttonRect;
pWnd->GetWindowRect(&windowRect);
buttonRect = GetRect();
CPoint menuPos(windowRect.left + buttonRect.right, windowRect.top + buttonRect.bottom);
m_subMenu = m_dockMenu.GetSubMenu(0);
if (!m_subMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, menuPos.x, menuPos.y, pWnd))
{
DWORD id = GetLastError();
wchar_t errMsg[256];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, 0, id, 0, errMsg, sizeof(errMsg), 0);
MessageBox(0, errMsg, L"Error", MB_OK);
}
}
The setting of caption bar buttons and handling of click events for both buttons and menus are the same as defined in the question and this works.

win32 CTabctrl: Drawing "child" windows in the active tab

I have a resizable dialog that contains a CTabCtrl, the tab control has 4 tabs that when clicked on displays one of four different CTreeCtrls.
I have derived a class from CTabCtrl, which keeps track of its "child" controls like so:
...
class Container: public CTabCtrl {
vector<CWnd*> _children;
....
int Container::AddTab(CWnd* Child) {
CString txt;Child->GetWindowText(txt);
_children.push_back(Child);
int idx = this->InsertItem(this->GetItemCount(), txt, 0);
if(idx == 0) {
CRect c;
this->GetWindowRect(&c);
GetParent()->ScreenToClient(&c);
this->AdjustRect(FALSE, c);
Child->SetWindowPos(&wndTop, c.left, c.top, c.Width(), c.Height(), SWP_SHOWWINDOW);
this->SetCurSel(idx);
} else Child->ShowWindow(SW_HIDE);
return idx;
}
And I attempt to draw the child controls like so:
void Container::OnTabChanging(NMHDR*, LRESULT* pResult) { // hide the changed from tab
int selected = this->GetCurSel();
if(selected != -1)
{
// move old window to bottom of the zorder and hide
_children[selected]->SetWindowPos(&wndBottom, 0, 0, 0, 0, SWP_NOSIZE|SWP_NOMOVE|SWP_HIDEWINDOW);
ASSERT(!_children[selected]->IsWindowVisible());
}
*pResult = 0;
}
// show the child for the tab being changed to
void CNodeContainer::OnTabChanged(NMHDR* pNMHDR, LRESULT* pResult) {
int selected = this->GetCurSel();
ASSERT(selected!=-1);
CRect c;
this->GetWindowRect(&c);
GetParent()->ScreenToClient(&c);
this->AdjustRect(FALSE, c);
_children[selected]->SetWindowPos(&wndTop, c.left, c.top, c.Width(), c.Height(), SWP_SHOWWINDOW|SWP_FRAMECHANGED);
*pResult = 0;
}
However the child controls, whilst they appear, don't always draw correctly, they sort of mix up their content together and only show the right content when i click on them (the actual tree controls).
Is this the best way of drawing and moving windows around in the zorder, what am I missing?
Many thanks
bg
Instead of just changing the z-order of your children, completely hide every child except the top one. I use the same approach in a custom CTabCtrl and it works fine.
Its fixed now - the problem came from the fact that the in the resize code for the tabctrl, I was using movewindow to move the child windows into place - This was changing the zorder of the child windows.
This could solve the problem after your window or tab apears. Try to use
this->RedrawWindow();
In OnTabChanging() function before it returns.

How to create toolbar in CMDIChildWndEx derived CChildFrame?

This question is a follow up of my previous question.
First thanks for the links and examples, they do work voor a CMDIChildWnd derived CChildFrame class, but not for a CMDIChildWndEx derived one.
What i want to do:
I want to create a toolbar in the CChildFrame window (derived from CMDIChildWndEx !!)
What i have done so far:
1) Created a MDI Tabbed documents CView project using VS2008Pro App-wizard.
2) In CChildFrame i added OnCreate()
int CChildFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIChildWndEx::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
if (!m_wndToolBar.Create(this) ||
!m_wndToolBar.LoadToolBar(IDR_CHILDFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
// TODO: Remove this if you don't want tool tips or a
// resizeable toolbar
m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() |
CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC);
// TODO: Delete these three lines if you don't want the toolbar
// to be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar); // Goes wrong here !!
return 0;
}
it compiles and runs and halts into an ASSERT in winfrm2.cpp (line
92) :
void CFrameWnd::DockControlBar(CControlBar* pBar, CDockBar* pDockBar,
LPCRECT lpRect)
{
ENSURE_ARG(pBar != NULL);
// make sure CControlBar::EnableDocking has been called
ASSERT(pBar->m_pDockContext != NULL);
if (pDockBar == NULL)
{
for (int i = 0; i < 4; i++)
{
if ((dwDockBarMap[i][1] & CBRS_ALIGN_ANY) ==
(pBar->m_dwStyle & CBRS_ALIGN_ANY))
{
pDockBar = (CDockBar*)GetControlBar(dwDockBarMap[i][0]);
/* --------> goes wrong here ------> */ ASSERT(pDockBar != NULL);
// assert fails when initial CBRS_ of bar does not
// match available docking sites, as set by EnableDocking()
break;
}
}
}
ENSURE_ARG(pDockBar != NULL);
ASSERT(m_listControlBars.Find(pBar) != NULL);
ASSERT(pBar->m_pDockSite == this);
// if this assertion occurred it is because the parent of pBar was
not initially
// this CFrameWnd when pBar's OnCreate was called
// i.e. this control bar should have been created with a different
parent initially
pDockBar->DockControlBar(pBar, lpRect);
}
in line 92 :
ASSERT(pDockBar != NULL);
// assert fails when initial CBRS_ of bar does not
// match available docking sites, as set by EnableDocking()
the source here even gives some explanation of what goes wrong here
but i dont know how to match 'initial CBRS_ of bar with those set by
EnableDocking()''
Does this even work for a CMDIChildWndEx derived CChildFrame class ?
Well so my question is does any one know how to add a toolbar to a
CMDIChildWndEx derived CChildFrame class ?
Any suggestions on how to get this working ?
My project is here :
http://www.4shared.com/file/235762968/49b8b97a/GUI50.html
Any help would be greatly appreciated !
This seems to work for a CMFCToolBar
int CChildFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CMDIChildWndEx::OnCreate(lpCreateStruct) == -1)
return -1;
m_wndToolBar.Create(this, AFX_DEFAULT_TOOLBAR_STYLE, IDR_CHILDFRAME);
m_wndToolBar.LoadToolBar(IDR_CHILDFRAME, 0, 0, TRUE );
m_wndToolBar.SetPaneStyle( CBRS_TOOLTIPS | CBRS_FLYBY| CBRS_BOTTOM);
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockPane(&m_wndToolBar);
return 0;
}
You should set m_bEnableFloatingBars = TRUE in MDIChild constructor. Without this your toolbar will no be docked by mouse, only static docking.