How to display tooltip on TitleBar - mfc

I have a child window derived from CMDIChildWndEx named as CTestTooltipMdiChildWnd, on CTestTooltipMdiChildWnd titlebar, I have drawn a custom icon which is initially disabled.
When user mouse over on this custom icon, I should get a tooltip displayed.
I get rect value of custom icon.
Any input how can I do this.Can anybody suggest any link where tutorial is available to understand.

Related

MFC VC++: How to remove blank space between the Window caption and Client area

I am developing a desktop app using MFC. The following image shows the current state of the app's window top part. The area marked in red is unnecessary and I want to remove it.
How can I remove that space or atleast change the color to match the rest of the window background?
More Info:
The App is using Ribbon UI. I have added the App button programmatically in onCreate of CMainFrame. Is it the bar that holds the Ribbon categories? I tried SetMenubarState(AFX_MVS_HIDDEN) thinking it was the menu bar, but that didn't work. Just changing its color is also acceptable.
Update:
I have managed to change the color of that ribbon strip, and removed the caption bar I used for showing the 'add' button. Now I need to figure out how to place the 'Add' button on the right side of the ribbon strip.

scrollbars of a CScrollView in a CDockablePane are disabled

I've designed a toolbox control. It's inside a CDockablePane object. Since the tools inside it may need to be scrolled, I've created a CScrollView as a child of the pane and have inserted the tools inside it as children. Based on the pane size, scrollbars of the CScrollView object appear properly, but clicking on them doesn't scroll the view. It seems that they're disabled. When I use SS_NOTIFY style when creating the CScrollView, the CScrollView object receives mouse clicks, but when i don't use the style, it doesn't. But it seems that the scroll bars inside the view control don't receive clicks. When mouse hover over them, no visual effect in scroll bars appears. It seems that the scroll bars are disabled, while I've not created nor manipulate them.
What's wrong?
mouse wheel works. click on scrollbars is received by the scroll view, not by the scrollbars. inside handler, i wrote this code:
CScrollBar *pScroll = GetScrollBarCtrl(SB_VERT);
if (pScroll->GetSafeHwnd())
{
...
if is not true. this means that the scroll view has not a scroll bar, but if so, how is it shown?!
any idea?
...
since i didn't get answer, i'm going to clarify my question with a sample code:
https://dl.dropboxusercontent.com/u/4829119/930501%20-%20t3.zip
in this sample, how can i scroll my view as i do with other views like class view and file view?
the sample code screenshot:
https://www.dropbox.com/s/7pu5chpyj9hqeal/Screenshot%202014-07-23%2003.40.26.png
Did you initialize by calling SetScrollSizes? The scroll bars are enabled only when the sizeTotal is larger than the view window size.

Child window (CEdit) losing focus

I am programming in C++ using MFC Document/View architecture. I have been trying to achieve something similar to MFC CEdit lose focus handler. I processed the message EN_KILLFOCUS as the answer suggests.
Basically, I'm doing this: I have text drawn in the view. When the users clicks the area of the text in the view, I position and show the CEdit window on top of it so users are able to edit the text. When the edit loses focus, I get the CEdit text and save it in the document. Then invalidate the view.
However, I seem to only receive the EN_KILLFOCUS message when the view loses focus. I have to click somewhere else, e.g. a docking window, or the toolbar, to make the CEdit lose focus. I want it to happen when I click anywhere else on the view, outside the CEdit box.
I am creating the CEdit with WS_CHILD style. I tried WS_POPUP but still the same problem.
Any help would be appreciated.
Create a CEdit derived class/control. And create an instance of this class in your View
Handle the EN_KILLFOCUS in the derived class. You will be able to handle this message once user clicks outside the edit control window.
Keep your editbox as WS_CHILD.
Set focus to view on view's mouse down, call SerFocus() on view's LButtonDown.

MFC floating CDialog control clipping issue

I am making an SDI MDF application that uses a frameview to provid the user with a set of controls (buttons, editboxes and such). The view also owns a set of CDialogs used to desplay aditional controls that can be can be shown or hidden via a tabcontrol and other means. Untill recently the dialogs have been staticly placed at creation to be in their proper location on the screen but I wanted to add a dialog that the user could move around but is still a child of the view. When I created a dialog with a caption and sysmenu that the user can move around the issue I am running into is that when the window is placed over another control owned by the view, (lets say a button) when the paint method is called on the button, it draws over the dialog. The dialog is still on top and the dialogs controls can still be interacted with but the button is drawn over them untill the dialog is repainted. I have tryed to change the clipchild and clipsiblings settings of the dialog and have been able to get the dialogs to properly clip eachother but can not seem to get the child dialog to properly clip the parent view controls. Does anyone have any ideas on what setting might fix this clipping issue.

Child Window painting problem on Vista only

I have a dialog-based MFC C++ app. My dialog displays a number of "pages" (similar to a tab page or property dialog box).
I display each "page" by displaying a Child window over the top of the parent's client area. This works fine on Vista until I then open another window on top of the child.
Vista then seems to draw a thick white rectangular frame within my parent dialog box which paints over the top of my "page" child window(s). If I move another window over the top of this white rectangle, it will repaint the obscured area just fine.
Can somebody please tell me what is going on? Is Vista trying to clear my non-client (frame) area using incorrect coordinates perhaps?
My parent dialog is a skinned class derived from CDialog which handles the painting of my own window titlebar and frames. I've found that if I don't call CDialog::OnNcActivate() within my own OnNcActivate() method, the white rectangle doesn't appear. Of course if I do this then I can't use my child windows.. but OnNcActivate would appear to be related to the problem.
I've figured out the problem.. I shouldn't be calling CDialog::OnNcActivate() - I should have just been returning TRUE instead. All working fine now.