what is 'linesize alignment' meaning? - c++

I'm following ffmpeg tutorial in http://dranger.com/ffmpeg/tutorial01.html.
I have just found that avpicture_get_size function is deprecated.
So I have checked ffmpeg's document(https://www.ffmpeg.org/doxygen/3.0/group__lavu__picture.html#ga24a67963c3ae0054a2a4bab35930e694) and found substitute av_image_get_buffer_size.
But I can't understand align parameter meaning 'linesize alignment'......
What is it meaning?

Some parts of FFmpeg, notably libavcodec, require aligned linesizes[], which means that it requires:
assert(linesize[0] % 32 == 0);
assert(linesize[1] % 32 == 0);
assert(linesize[2] % 32 == 0);
This allows it to use fast/aligned SIMD routines (for example SSE2/AVX2 movdqa or vmovdqa instructions) for data access instead of their slower unaligned counterparts.
The align parameter to this av_image_get_buffer_size function is this line alignment, and you need it because the size of the buffer is affected by it. E.g., the size of a Y plane in a YUV buffer isn't actually width * height, it's linesize[0] * height. You'll see that (especially for image sizes that are not a multiple of 16 or 32), as you increase align to higher powers of 2, the return value slowly increases.
Practically speaking, if you're going to use this picture as output buffer for calls to e.g. avcodec_decode_video2, this should be 32. For swscale/avfilter, I believe there is no absolute requirement, but you're recommended to still make it 32.

My practice:
1.avpicture deprecated problem, I replace avpicture functions with AVFrame & imgutils functions. code sample:
//AVPicture _picture;
AVFrame *_pictureFrame;
uint8_t *_pictureFrameData;
...
//_pictureValid = avpicture_alloc(&_picture,
// AV_PIX_FMT_RGB24,
// _videoCodecCtx->width,
// _videoCodecCtx->height) == 0;
_pictureFrame = av_frame_alloc();
_pictureFrame->width = _videoCodecCtx->width;
_pictureFrame->height = _videoCodecCtx->height;
_pictureFrame->format = AV_PIX_FMT_RGB24;
int size = av_image_get_buffer_size(_pictureFrame->format,
_pictureFrame->width,
_pictureFrame->height,
1);
//dont forget to free _pictureFrameData at last
_pictureFrameData = (uint8_t*)av_malloc(size);
av_image_fill_arrays(_pictureFrame->data,
_pictureFrame->linesize,
_pictureFrameData,
_pictureFrame->format,
_pictureFrame->width,
_pictureFrame->height,
1);
...
if (_pictureFrame) {
av_free(_pictureFrame);
if (_pictureFrameData) {
free(_pictureFrameData);
}
}
2.align parameter
first I set align to 32, but for some video streams it did not work, cause distorted images. Then I set it to 16(my environment : mac, Xcode, iPhone6), the some streams works well. But at last i set align to 1, for I have found this
Fill in the AVPicture fields, always assume a linesize alignment of 1.

If you look at the definition of avpicture_get_size in version 3.2 you see the following code:
int avpicture_get_size(enum AVPixelFormat pix_fmt, int width, int height)
{
return av_image_get_buffer_size(pix_fmt, width, height, 1);
}
It simply calls the suggested function: av_image_get_buffer_size with the align parameter set to 1. I did not go further to find out the full significance of why 1 is used for the depreciated function. As usual with ffmpeg, one can probably figure it out by reading the right code and enough code (with some code experiments).

Related

AVFrame has a negative linesize

I am using libav (2.7 built for MSVC) to open a camera using dshow:
input_format = av_find_input_format("dshow");
avformat_open_input(format_context, "video=Integrated Camera", input_format, 0);
When I open the video stream it is "raw video" (according to its long_name) in the format AV_PIX_FMT_BGR24. I need to have frames in AV_PIX_FMT_RGB24 so I make a SwsContext as follows:
sws_context = sws_getContext(codec_context->width, codec_context->height, codec_context->pix_fmt,
codec_context->width, codec_context->height, AV_PIX_FMT_RGB24,
SWS_BICUBIC, 0, 0, 0);
av_picture = new AVPicture();
avpicture_alloc(av_picture, AV_PIX_FMT_RGB24, codec_context->width, codec_context->height);
I then have a looping timer to read frames and decode into a AVFrame which is then passed off to sws_scale.
while(av_read_frame(format_context, &packet) >= 0)
{
if(packet.stream_index == stream_index)
{
av_frame = 0;
av_frame = av_frame_alloc();
avcodec_decode_video2(codec_context, av_frame, &frame_finished, &packet);
if(frame_finished)
{
sws_scale(sws_context, (const uint8_t * const *)av_frame->data, av_frame->linesize,
0, codec_context->height, av_picture->data, av_picture->linesize);
av_free_packet(&packet);
return;
}
}
av_free_packet(&packet);
}
After this point I would use av_picture in my application, however sws_scale hangs and crashes. Looking at all the data I am getting going into sws_scale nothing looks odd to me except the linesize for av_frame. av_frame->linesize[0] == -1920 (linesize[1] and linesize[2] are 0 as expected for BGR24). As the width of my frame is 640 I would expect 1920 but the negative sign seems very odd. I have tried flipping the sign but it does not help. I should note that it does not crash every time (some runs it makes it through a few frames first).
Why would the linesize be negative? Does it mean something or is it just screwed up somehow?
Standard RGB line ordering in Windows for bitmaps and video is bottom-to-top (AFAIR it's only relatively fresh APIs like WIC and Direct2D where line are reordered the natural way). Top-to-bottom order of lines is indicated by negative height and is basically rare. There is nothing wrong with this line order, the pointer to "first pixel" points to leftmost pixel of last row and then you advance between rows by negative offset. libswscale handles this fine.
Wouldn't a negative linesize correspond with a negative biWidth (which they do not discuss) as opposed to a negative biHeight (which they do)?
No, the convention is this: if biHeight is negative then it's minus the number of lines and the order of lines is reversed. biWidth is always positive (biWidth is responsible to carry another extension: it might be enlarged to indicated non-standard extended stride in case there is padding to the right from the the payload image).

How to encode a video from several images generated in a C++ program without writing the separate frame images to disk?

I am writing a C++ code where a sequence of N different frames is generated after performing some operations implemented therein. After each frame is completed, I write it on the disk as IMG_%d.png, and finally I encode them to a video through ffmpeg using the x264 codec.
The summarized pseudocode of the main part of the program is the following one:
std::vector<int> B(width*height*3);
for (i=0; i<N; i++)
{
// void generateframe(std::vector<int> &, int)
generateframe(B, i); // Returns different images for different i values.
sprintf(s, "IMG_%d.png", i+1);
WriteToDisk(B, s); // void WriteToDisk(std::vector<int>, char[])
}
The problem of this implementation is that the number of desired frames, N, is usually high (N~100000) as well as the resolution of the pictures (1920x1080), resulting into an overload of the disk, producing write cycles of dozens of GB after each execution.
In order to avoid this, I have been trying to find documentation about parsing directly each image stored in the vector B to an encoder such as x264 (without having to write the intermediate image files to the disk). Albeit some interesting topics were found, none of them solved specifically what I exactly want to, as many of them concern the execution of the encoder with existing images files on the disk, whilst others provide solutions for other programming languages such as Python (here you can find a fully satisfactory solution for that platform).
The pseudocode of what I would like to obtain is something similar to this:
std::vector<int> B(width*height*3);
video_file=open_video("Generated_Video.mp4", ...[encoder options]...);
for (i=0; i<N; i++)
{
generateframe(B, i+1);
add_frame(video_file, B);
}
video_file.close();
According to what I have read on related topics, the x264 C++ API might be able to do this, but, as stated above, I did not find a satisfactory answer for my specific question. I tried learning and using directly the ffmpeg source code, but both its low ease of use and compilation issues forced me to discard this possibility as a mere non-professional programmer I am (I take it as just as a hobby and unluckily I cannot waste that many time learning something so demanding).
Another possible solution that came to my mind is to find a way to call the ffmpeg binary file in the C++ code, and somehow manage to transfer the image data of each iteration (stored in B) to the encoder, letting the addition of each frame (that is, not "closing" the video file to write) until the last frame, so that more frames can be added until reaching the N-th one, where the video file will be "closed". In other words, call ffmpeg.exe through the C++ program to write the first frame to a video, but make the encoder "wait" for more frames. Then call again ffmpeg to add the second frame and make the encoder "wait" again for more frames, and so on until reaching the last frame, where the video will be finished. However, I do not know how to proceed or if it is actually possible.
Edit 1:
As suggested in the replies, I have been documenting about named pipes and tried to use them in my code. First of all, it should be remarked that I am working with Cygwin, so my named pipes are created as they would be created under Linux. The modified pseudocode I used (including the corresponding system libraries) is the following one:
FILE *fd;
mkfifo("myfifo", 0666);
for (i=0; i<N; i++)
{
fd=fopen("myfifo", "wb");
generateframe(B, i+1);
WriteToPipe(B, fd); // void WriteToPipe(std::vector<int>, FILE *&fd)
fflush(fd);
fd=fclose("myfifo");
}
unlink("myfifo");
WriteToPipe is a slight modification of the previous WriteToFile function, where I made sure that the write buffer to send the image data is small enough to fit the pipe buffering limitations.
Then I compile and write the following command in the Cygwin terminal:
./myprogram | ffmpeg -i pipe:myfifo -c:v libx264 -preset slow -crf 20 Video.mp4
However, it remains stuck at the loop when i=0 at the "fopen" line (that is, the first fopen call). If I had not called ffmpeg it would be natural as the server (my program) would be waiting for a client program to connect to the "other side" of the pipe, but it is not the case. It looks like they cannot be connected through the pipe somehow, but I have not been able to find further documentation in order to overcome this issue. Any suggestion?
After some intense struggle, I finally managed to make it work after learning a bit how to use the FFmpeg and libx264 C APIs for my specific purpose, thanks to the useful information that some users provided in this site and some others, as well as some FFmpeg's documentation examples. For the sake of illustration, the details will be presented next.
First of all, the libx264 C library was compiled and, after that, the FFmpeg one with the configure options --enable-gpl --enable-libx264. Now let us go to the coding. The relevant part of the code that achieved the requested purpose is the following one:
Includes:
#include <stdint.h>
extern "C"{
#include <x264.h>
#include <libswscale/swscale.h>
#include <libavcodec/avcodec.h>
#include <libavutil/mathematics.h>
#include <libavformat/avformat.h>
#include <libavutil/opt.h>
}
LDFLAGS on Makefile:
-lx264 -lswscale -lavutil -lavformat -lavcodec
Inner code (for the sake of simplicity, the error checkings will be omitted and the variable declarations will be done when needed instead of the beginning for better understanding):
av_register_all(); // Loads the whole database of available codecs and formats.
struct SwsContext* convertCtx = sws_getContext(width, height, AV_PIX_FMT_RGB24, width, height, AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL); // Preparing to convert my generated RGB images to YUV frames.
// Preparing the data concerning the format and codec in order to write properly the header, frame data and end of file.
char *fmtext="mp4";
char *filename;
sprintf(filename, "GeneratedVideo.%s", fmtext);
AVOutputFormat * fmt = av_guess_format(fmtext, NULL, NULL);
AVFormatContext *oc = NULL;
avformat_alloc_output_context2(&oc, NULL, NULL, filename);
AVStream * stream = avformat_new_stream(oc, 0);
AVCodec *codec=NULL;
AVCodecContext *c= NULL;
int ret;
codec = avcodec_find_encoder_by_name("libx264");
// Setting up the codec:
av_dict_set( &opt, "preset", "slow", 0 );
av_dict_set( &opt, "crf", "20", 0 );
avcodec_get_context_defaults3(stream->codec, codec);
c=avcodec_alloc_context3(codec);
c->width = width;
c->height = height;
c->pix_fmt = AV_PIX_FMT_YUV420P;
// Setting up the format, its stream(s), linking with the codec(s) and write the header:
if (oc->oformat->flags & AVFMT_GLOBALHEADER) // Some formats require a global header.
c->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
avcodec_open2( c, codec, &opt );
av_dict_free(&opt);
stream->time_base=(AVRational){1, 25};
stream->codec=c; // Once the codec is set up, we need to let the container know which codec are the streams using, in this case the only (video) stream.
av_dump_format(oc, 0, filename, 1);
avio_open(&oc->pb, filename, AVIO_FLAG_WRITE);
ret=avformat_write_header(oc, &opt);
av_dict_free(&opt);
// Preparing the containers of the frame data:
AVFrame *rgbpic, *yuvpic;
// Allocating memory for each RGB frame, which will be lately converted to YUV:
rgbpic=av_frame_alloc();
rgbpic->format=AV_PIX_FMT_RGB24;
rgbpic->width=width;
rgbpic->height=height;
ret=av_frame_get_buffer(rgbpic, 1);
// Allocating memory for each conversion output YUV frame:
yuvpic=av_frame_alloc();
yuvpic->format=AV_PIX_FMT_YUV420P;
yuvpic->width=width;
yuvpic->height=height;
ret=av_frame_get_buffer(yuvpic, 1);
// After the format, code and general frame data is set, we write the video in the frame generation loop:
// std::vector<uint8_t> B(width*height*3);
The above commented vector has the same structure than the one I exposed in my question; however, the RGB data is stored on the AVFrames in a specific way. Therefore, for the sake of exposition, let us assume we have instead a pointer to a structure of the form uint8_t[3] Matrix(int, int), whose way to access the color values of the pixels for a given coordinate (x, y) is Matrix(x, y)->Red, Matrix(x, y)->Green and Matrix(x, y)->Blue, in order to get, respectively, to the red, green and blue values of the coordinate (x, y). The first argument stands for the horizontal position, from left to right as x increases and the second one for the vertical position, from top to bottom as y increases.
Being that said, the for loop to transfer the data, encode and write each frame would be the following one:
Matrix B(width, height);
int got_output;
AVPacket pkt;
for (i=0; i<N; i++)
{
generateframe(B, i); // This one is the function that generates a different frame for each i.
// The AVFrame data will be stored as RGBRGBRGB... row-wise, from left to right and from top to bottom, hence we have to proceed as follows:
for (y=0; y<height; y++)
{
for (x=0; x<width; x++)
{
// rgbpic->linesize[0] is equal to width.
rgbpic->data[0][y*rgbpic->linesize[0]+3*x]=B(x, y)->Red;
rgbpic->data[0][y*rgbpic->linesize[0]+3*x+1]=B(x, y)->Green;
rgbpic->data[0][y*rgbpic->linesize[0]+3*x+2]=B(x, y)->Blue;
}
}
sws_scale(convertCtx, rgbpic->data, rgbpic->linesize, 0, height, yuvpic->data, yuvpic->linesize); // Not actually scaling anything, but just converting the RGB data to YUV and store it in yuvpic.
av_init_packet(&pkt);
pkt.data = NULL;
pkt.size = 0;
yuvpic->pts = i; // The PTS of the frame are just in a reference unit, unrelated to the format we are using. We set them, for instance, as the corresponding frame number.
ret=avcodec_encode_video2(c, &pkt, yuvpic, &got_output);
if (got_output)
{
fflush(stdout);
av_packet_rescale_ts(&pkt, (AVRational){1, 25}, stream->time_base); // We set the packet PTS and DTS taking in the account our FPS (second argument) and the time base that our selected format uses (third argument).
pkt.stream_index = stream->index;
printf("Write frame %6d (size=%6d)\n", i, pkt.size);
av_interleaved_write_frame(oc, &pkt); // Write the encoded frame to the mp4 file.
av_packet_unref(&pkt);
}
}
// Writing the delayed frames:
for (got_output = 1; got_output; i++) {
ret = avcodec_encode_video2(c, &pkt, NULL, &got_output);
if (got_output) {
fflush(stdout);
av_packet_rescale_ts(&pkt, (AVRational){1, 25}, stream->time_base);
pkt.stream_index = stream->index;
printf("Write frame %6d (size=%6d)\n", i, pkt.size);
av_interleaved_write_frame(oc, &pkt);
av_packet_unref(&pkt);
}
}
av_write_trailer(oc); // Writing the end of the file.
if (!(fmt->flags & AVFMT_NOFILE))
avio_closep(oc->pb); // Closing the file.
avcodec_close(stream->codec);
// Freeing all the allocated memory:
sws_freeContext(convertCtx);
av_frame_free(&rgbpic);
av_frame_free(&yuvpic);
avformat_free_context(oc);
Side notes:
For future reference, as the available information on the net concerning the time stamps (PTS/DTS) looks so confusing, I will next explain as well how I did manage to solve the issues by setting the proper values. Setting these values incorrectly caused that the output size was being much bigger than the one obtained through the ffmpeg built binary commandline tool, because the frame data was being redundantly written through smaller time intervals than the actually set by the FPS.
First of all, it should be remarked that when encoding there are two kinds of time stamps: one associated to the frame (PTS) (pre-encoding stage) and two associated to the packet (PTS and DTS) (post-encoding stage). In the first case, it looks like the frame PTS values can be assigned using a custom unit of reference (with the only restriction that they must be equally spaced if one wants constant FPS), so one can take for instance the frame number as we did in the above code. In the second one, we have to take into account the following parameters:
The time base of the output format container, in our case mp4 (=12800 Hz), whose information is held in stream->time_base.
The desired FPS of the video.
If the encoder generates B-frames or not (in the second case the PTS and DTS values for the frame must be set the same, but it is more complicated if we are in the first case, like in this example). See this answer to another related question for more references.
The key here is that luckily it is not necessary to struggle with the computation of these quantities, as libav provides a function to compute the correct time stamps associated to the packet by knowing the aforementioned data:
av_packet_rescale_ts(AVPacket *pkt, AVRational FPS, AVRational time_base)
Thanks to these considerations, I was finally able to generate a sane output container and essentially the same compression rate than the one obtained using the commandline tool, which were the two remaining issues before investigating more deeply how the format header and trailer and how the time stamps are properly set.
Thanks for your excellent work, #ksb496 !
One minor improvement:
c=avcodec_alloc_context3(codec);
should be better written as:
c = stream->codec;
to avoid a memory leak.
If you don't mind, I've uploaded the complete ready-to-deploy library onto GitHub: https://github.com/apc-llc/moviemaker-cpp.git
Thanks to ksb496 I managed to do this task, but in my case I need to change some codes to work as expected. I thought maybe it could help others so I decided to share (with two years delay :D).
I had an RGB buffer filled by directshow sample grabber that I needed to take a video from. RGB to YUV conversion from given answer didn't do the job for me. I did it like this :
int stride = m_width * 3;
int index = 0;
for (int y = 0; y < m_height; y++) {
for (int x = 0; x < stride; x++) {
int j = (size - ((y + 1)*stride)) + x;
m_rgbpic->data[0][j] = data[index];
++index;
}
}
data variable here is my RGB buffer (simple BYTE*) and size is data buffer size in bytes. It's start filling RGB AVFrame from bottom left to top right.
The other thing is that my version of FFMPEG didn't have av_packet_rescale_ts function. It's latest version but FFMPEG docs didn't say this function is deprecated anywhere, I guess this might be the case for windows only. Anyway I used av_rescale_q instead that does the same job. like this :
AVPacket pkt;
pkt.pts = av_rescale_q(pkt.pts, { 1, 25 }, m_stream->time_base);
And the last thing, using this format conversion I needed to change my swsContext to BGR24 instead of RGB24 like this :
m_convert_ctx = sws_getContext(width, height, AV_PIX_FMT_BGR24, width, height,
AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
avcodec_encode_video2 & avcodec_encode_audio2 seems to be deprecated. FFmpeg of Current Version (4.2) has new API: avcodec_send_frame & avcodec_receive_packet.

glGetTexImage reads too much data with texture format GL_ALPHA

I'm trying to retrieve the pixel information for an alpha-only texture via glGetTexImage.
The problem is, the glGetTexImage-Call seems to read more data than it should, leading to memory corruption and a crash at the delete[]-Call. Here's my code:
int format;
glGetTexLevelParameteriv(target,0,GL_TEXTURE_INTERNAL_FORMAT,&format);
int w;
int h;
glGetTexLevelParameteriv(target,0,GL_TEXTURE_WIDTH,&w);
glGetTexLevelParameteriv(target,0,GL_TEXTURE_HEIGHT,&h);
if(w == 0 || h == 0)
return false;
if(format != GL_ALPHA)
return false;
unsigned int size = w *h *sizeof(unsigned char);
unsigned char *pixels = new unsigned char[size];
glGetTexImage(target,level,format,GL_UNSIGNED_BYTE,&pixels[0]);
delete[] pixels;
glGetError reports no errors, and without the glGetTexImage-Call it doesn't crash.
'target' is GL_TEXTURE_2D (The texture is valid and bound before the shown code), 'w' is 19, 'h' is 24, 'level' is 0.
If I increase the array size to (w *h *100) it doesn't crash either. I know for a fact that GL_UNSIGNED_BYTE has the same size as an unsigned char on my system, so I don't understand what's going on here.
Where's the additional data coming from and how can I make sure that my array is large enough?
Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4-byte boundary by default, which may add some padding.
To modify the alignment, use glPixelStorei with the GL_[UN]PACK_ALIGNMENT setting. GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) while GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
The alignment can be any of 1 (tightly packed with no padding), 2, 4 (the default), or 8.
So in your case, run glPixelStorei(GL_PACK_ALIGNMENT, 1); before running glGetImage2D.

Setting individual pixels of an RGB frame for ffmpeg encoding

I'm trying to change the test pattern of an ffmpeg streamer, Trouble syncing libavformat/ffmpeg with x264 and RTP , into familiar RGB format. My broader goal is to compute frames of a streamed video on the fly.
So I replaced its AV_PIX_FMT_MONOWHITE with AV_PIX_FMT_RGB24, which is "packed RGB 8:8:8, 24bpp, RGBRGB..." according to http://libav.org/doxygen/master/pixfmt_8h.html .
To stuff its pixel array called data, I've tried many variations on
for (int y=0; y<HEIGHT; ++y) {
for (int x=0; x<WIDTH; ++x) {
uint8_t* rgb = data + ((y*WIDTH + x) *3);
const double i = x/double(WIDTH);
// const double j = y/double(HEIGHT);
rgb[0] = 255*i;
rgb[1] = 0;
rgb[2] = 255*(1-i);
}
}
At HEIGHTxWIDTH= 80x60, this version yields
, when I expect a single blue-to-red horizontal gradient.
640x480 yields the same 4-column pattern, but with far more horizontal stripes.
640x640, 160x160, etc, yield three columns, cyan-ish / magenta-ish / yellow-ish, with the same kind of horizontal stripiness.
Vertical gradients behave even more weirdly.
Appearance was unaffected by an AV_PIX_FMT_RGBA attempt (4 not 3 bytes per pixel, alpha=255). Also unaffected by a port from C to C++.
The argument srcStrides passed to sws_scale() is a length-1 array, containing the single int HEIGHT.
Access each Pixel of AVFrame asks the same question in less detail, so far unanswered.
The streamer emits one warning, which I doubt affects appearance:
[rtp # 0x269c0a0] Encoder did not produce proper pts, making some up.
So. How do you set the RGB value of a pixel in a frame to be sent to sws_scale() (and then to x264_encoder_encode() and av_interleaved_write_frame())?
Use avpicture_fill() as described in Encoding a screenshot into a video using FFMPEG .
Instead of passing data directly to sws_scale(), do this:
AVFrame* pic = avcodec_alloc_frame();
avpicture_fill((AVPicture *)pic, data, AV_PIX_FMT_RGB24, WIDTH, HEIGHT);
and then replace the 2nd and 3rd args of sws_scale() with
pic->data, pic->linesize,
Then the gradients above work properly, at many resolutions.
The argument srcStrides passed to sws_scale() is a length-1 array, containing the single int HEIGHT.
Stride (AKA linesize) is the distance in bytes between two lines. For various reasons having mostly to do with optimization it is often larger than simply width in bytes, so there is padding on the end of each line.
In your case, without any padding, stride should be width * 3.

C++ memcpy and happy access violation

For some reason i can't figure i am getting access violation.
memcpy_s (buffer, bytes_per_line * height, image, bytes_per_line * height);
This is whole function:
int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height)
{
// this function is used to flip bottom-up .BMP images
UCHAR *buffer; // used to perform the image processing
int index; // looping index
// allocate the temporary buffer
if (!(buffer = (UCHAR *) malloc (bytes_per_line * height)))
return(0);
// copy image to work area
//memcpy(buffer, image, bytes_per_line * height);
memcpy_s (buffer, bytes_per_line * height, image, bytes_per_line * height);
// flip vertically
for (index = 0; index < height; index++)
memcpy(&image[((height - 1) - index) * bytes_per_line], &buffer[index * bytes_per_line], bytes_per_line);
// release the memory
free(buffer);
// return success
return(1);
} // end Flip_Bitmap
Whole code:
http://pastebin.com/udRqgCfU
To run this you'll need 24-bit bitmap, in your source directory.
This is a part of a larger code, i am trying to make Load_Bitmap_File function to work...
So, any ideas?
You're getting an access violation because a lot of image programs don't set biSizeImage properly. The image you're using probably has biSizeImage set to 0, so you're not allocating any memory for the image data (in reality, you're probably allocating 4-16 bytes, since most malloc implementations will return a non-NULL value even when the requested allocation size is 0). So, when you go to copy the data, you're reading past the ends of that array, which results in the access violation.
Ignore the biSizeImage parameter and compute the image size yourself. Keep in mind that the size of each scan line must be a multiple of 4 bytes, so you need to round up:
// Pseudocode
#define ROUNDUP(value, power_of_2) (((value) + (power_of_2) - 1) & (~((power_of_2) - 1)))
bytes_per_line = ROUNDUP(width * bits_per_pixel/8, 4)
image_size = bytes_per_line * height;
Then just use the same image size for reading in the image data and for flipping it.
As the comments have said, the image data is not necessarily width*height*bytes_per_pixel
Memory access is generally faster on 32bit boundaries and when dealing with images speed generally matters. Because of this the rows of an image are often shifted to start on a 4byte (32bit) boundary
If the image pixels are 32bit (ie RGBA) this isn't a problem but if you have 3bytes per pixel (24bit colour) then for certain image widths, where the number of columns * 3 isn't a multiple of 4, then extra blank bytes will be inserted at the edn of each row.
The image format probably has a "stride" width or elemsize value to tell you this.
You allocate bitmap->bitmapinfoheader.biSizeImage for image but proceed to copy bitmap->bitmapinfoheader.biWidth * (bitmap->bitmapinfoheader.biBitCount / 8) * bitmap->bitmapinfoheader.biHeight bytes of data. I bet the two numbers aren't the same.