Errors compiling c++ ofx plugins - c++

I am a new to programming and had no previous experience in any programming language.
I am trying to compile a bunch of open source ofx plugins i found on github and use them in davinci resolve. Here is the link to the plugins: https://github.com/devernay/openfx-misc
I am trying to compile them in visual studio 2015, like it says in the installation guide for windows, however when i open the visual studio solution and try to build the code i get a lot of errors. Sometimes 200-300 in each plugin code.
I'm not too sure what to do with this, and whether it's a visual studio incopatibility issue (it did say that the solution was written in VS2010 rather than 2015) or there are actual errors in the code.
Here is a screenshot of the error page:Error page

Related

Rust can't find Microsoft C++ build tools

I'm a beginner who's just barely started learning Rust online, and I want to now use Rust on my computer. I installed the Rust installer, ran it, and it output this message:
Rust requires the Microsoft C++ build tools for Visual Studio 2013 or later,
but they don't seem to be installed.
I installed the Microsoft C++ 2017 build tools and restarted my computer, but it still outputs this error. From looking on Github, I understand that a lot of people have this issue, but the comments are full of technical jargon that I don't understand.
How can I set Rust up so it works? (Explained so that a beginner can understand)
I found the answer! Turns out I was installing 'Microsoft Visual C++ Redistributable for Visual Studio 2017' instead of 'Build Tools for Visual Studio 2017'. Funny how a simple error can cause a lot of headache!

Visual Studio 2017 wont show c++ template/extansion

I am trying to use Microsoft visual studio IDE to run my c++ code, however, when I go to create a project, I do not see the option for a c++ project. I tried reinstalling the program to see if I could somehow install the package/extension however it just won't seem to come up.
The only templates that appear are in c# or f#.
If someone could please lead me into the right direction so that I can fix this, it would be great. Thank you.
I don't see any mention of C++ in the release notes.
According to this post on MSDN, there is no C++ support in the Mac version of Visual Studio. It contains links to instructions for using Visual Studio Code, as well as the option to install a VM running Windows.
Apparently Visual Studio Code supports C++ projects, since it can execute external tools. The Microsoft Visual C++ build tools are free for Windows, but I don't think there is a version for the Mac, so some other external compiler is necessary.

Visual Studio doesn't recognize Unreal Engine

I'm a student in Videogame Development, and just starting out looking at Unreal.
And no, none of my teachers know anything about this.
I have installed Unreal Engine 4.13 and Visual Studio Community 2013 now 2015.
I'm trying to make a C++ project using Unreal Engine (using blueprints is out of question so this didn't help)
Now, when I make a basic C++ project, Visual Studio shows the following error message:
Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.
For more information on enabling these project types or otherwise migrating your assets, please see the details in the "Migration Report" displayed after clicking OK.
- UE4, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Intermediate\ProjectFiles\UE4.vcxproj"
- Disposable, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Intermediate\ProjectFiles\Disposable.vcxproj"
No changes required
These projects can be opened in Visual Studio 2015, Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- Engine, "Engine"
- Games, "Games"
- Disposable, "C:\Users\Gebruiker\MEGA\Unreal\Disposable\Disposable.sln"
Then my browser opens showing a Migration Report telling me that VS had an error with Project.vcxproj and UE4.vcxproj, although it copes with Engine, Games and Project.sln.
After this VS does show up without any further action, and it does automatically open *.h and *.cpp files for newly added classes in UE4.
Though it does edit and save these, it claims that all UE's code is wrong (with squiggles), and for compiling UE4 gives errors on pieces of code that apparently don't give errors on other's machines.
It would be much appreciated to be helped out, and I'm sure it would help others too who would have the same problem.
EDIT
A screenshot of the problem and configuration
EDIT 2
A screenshot of the Help -> About Visual Studio page, VS 2015 C++ highlighted
Starting with both the Unreal Engine Editor and Visual Studio closed, right click your .uproject file and select Generate Visual Studio project files, and then launch visual studio from the .sln file.
Once Visual Studio is open check your Solution Configuration is set to Development Editor. Then go to Debug > Start without Debugging (or Ctrl-F5). If everything compiles and the Editor opens again then you're good to go.
I uninstalled VS2013, installed VS2015 with all additional options checked, made a blank, new project with Unreal with just VS2015 on my pc, and now everything works fine.
Perhaps my VS2013 installation was broken, deprecated or switching version wasn't a good idea, but I can work with VS in any case now.
Also thanks to jeevcat for mentioning it!
Install newer version of the Visual Studio. VS2013 is not the latest one, VS2015 is. People report that even updating VS2013 from Update 2 to Update 4 helps resolving similar issues.

Missing MSVCP120D.dll but don't have Visual Studios anymore

I dug up an old project of mine from college when we exclusively used Visual Studios, and I'm looking to run it again. I don't have the exe anymore, just the debug version. When I run the debug version, I get the missing MSVCP120D.dll error. I have no way to recompile this into the release version. Is there a way for me to download the missing dlls, without downloading Visual Studios?
Incase you didn't know, MSVCP120D.dll is a dynamic link library for the IDE "Microsoft Visual C++ 12.0", which I believe is from Visual Studio 2013.
If you know the version of Visual Studio that you used (You specified 2010 and 2012 in the tags), you can use the following link to download the toolchain, Visual C++: https://support.microsoft.com/en-gb/kb/2977003
Another option is reverse-engineering, but this will be an incredibly difficult process and cannot give you the source that you originally used to create the debug version. Your best bet is to find the version you're after, if not re-writing it.
This installation, should you have the administrator privileges to perform it, should cause the error to cease, as your system will be able to find it in Sys32/Syswow64.
Edit: I would be vary wary to download a .dll from any other site other than Microsoft's official site, malicious DLLs are readily available from dodgy sites.

Building OpenCV 3.0.0's DLLs for Visual Studio 2015 with Cmake

Following the instructions here:
docs.opencv.org/doc/tutorials/introduction/windows_visual_studio_Opencv/windows_visual_studio_Opencv.html#windows-visual-studio-how-to
I setup an OpenCV project in VS 2015 Community and used the pre-built libraries. It works until I get this message:
"MSVCP120D.dll is missing from your computer"
From doing some searching I gathered this means that the pre-build libraries are only supposed to be used with an older version of VS so I figured I'd just compile them myself using this:
docs.opencv.org/doc/tutorials/introduction/windows_install/windows_install.html#windowssetpathandenviromentvariablehere
While it appears to compile properly and despite flagging "BUILD_SHARED_LIBS" I can't find any DLL files in the output - just a lot of VS solutions:
imgur.com/JdSc5CH
Would someone be able to give me some advice on how to generate the DLLs?
thanks!
I'm a beginner at this stuff. I've since learned a lot about Visual Studio, about CMake and about OpenCV. Got it all working now, took me a day or two.
It turns out you have to compile the openCV library from git repository in order to be compatible with Visual Studio (VS14) 2015. As of this date, no go on pre-compiled version supporting VS14.
I've organized what I've learned, placed it online here in case anybody else has the same frustrations. Its pretty detailed, too much content to post here.
VS2015 uses MSVCP140.dll, I think your error message is about a redistributable package of VS2013.
And try BUILD_SHARED_LIBS as on/off.