Showig in QTreeWidgetItems data retrieved at runtime - c++

I want to show in a QTreeWidget, hierarchically, some data extracted from a DB.
I thought that a way to do this is converting the data to show in QTreeWidgetItems.
But in that way, i have to create the objects (QTreeWidgetItems) in runtime. And this is the problem. I don't know how to do it.
How can I do this? Or is there a better way to show it?
Example of what I want:
EDIT:
The data that will be retrieved and shown hierarchically is:
Universities, areas, carreers and the total amount of each one.
EDIT 2:
For if you need i will add more information:
QTreeWidgetItem *itm = new QTreeWidgetItem(ui->treeWidget);
itm->setText(0, "University 1");
QTreeWidgetItem *itm2 = new QTreeWidgetItem(itm);
itm2->setText(0,"Area 1 ");
QTreeWidgetItem * itm3 = new QTreeWidgetItem(itm2);
itm3->setText(0,"Lawyer");
QTreeWidgetItem *itm4 = new QTreeWidgetItem(ui->treeWidget);
itm4->setText(0, "University 2");
QTreeWidgetItem *itm5 = new QTreeWidgetItem(itm4);
itm5->setText(0, "Area 2");
QTreeWidgetItem *itm6 = new QTreeWidgetItem(itm5);
itm6->setText(0, "Systems engineering");
The code above is like i want but hardcoded. I need to do this with dynamic information retrieved from a DB. I can carry the records to memory, this is not the problem. The problem is how to show this records in differents QTreeWidgetItem, given that the number of "objects" (records of the DB) can be more or less in different time.
EDIT3 - SOLVED:
I think that I have to create dynamically the objects.
I don't know that I can do some like this:
for(int i = 0; i < 10; i++){
QTreeWidgetItem *item = new QTreeWidgetItem(ui->treeWidget);
item->setText(0, QString::number(i));
}

Related

qt treewidget widget item QCheckBox alignment

I have a QTreeWidget where I insert different widgets (QDoubleSpinBox,QSpinBox,QCheckBox...)
QTreeWidget *t = ui->treeWidget;
QTreeWidgetItem *item = new QTreeWidgetItem();
int c = 0;
QDoubleSpinBox *dspb = new QDoubleSpinBox();
t->setItemWidget(item, c++, dspb);
QSpinBox *spb = new QSpinBox();
t->setItemWidget(item, c++, spb);
QCheckBox *cb = new QCheckBox();
t->setItemWidget(item, c++, cb);
t->addTopLevelItem(item);
However, the cb widget looks wired since the checkbox is aligned to the left. I would like to see it aligned in the center.
Q: How can I change the checkbox to appear in the middle of the TreeWidget cell?
I need to be able to access the cb item again later. Currently, I use the following code:
QTreeWidgetItem *itm = t->topLevelItem(0);
bool checked = qobject_cast<QCheckBox *>(t->itemWidget(itm,c++))->checkState() == Qt::Checked;
If I need to do some workaround to get the central alignment going, how can I access the cb object then?
Found it:
cb->setStyleSheet("margin-left:50%; margin-right:50%;");
works!

Filter with QComboBox C++

I want to create an editable QComboBox which filters results according to the search query and updates the dropdown entries accordingly.
After reading How do I Filter the PyQt QCombobox Items based on the text input? I tried to implement something similar in C++.
But I can't store anything inside the QComboBox now. Even after adding new entries through addItem() the total count remains 0.
What is the reason for this and how do I insert entries inside the QComboBox with QSortFilterProxyModel?
Here is the relevant snippet of the code:
SearchBox = new QComboBox(this);
SearchBox->setEditable(true);
// Try adding a few entries and check if they persist after changing the model
SearchBox->addItem(QString("hi"));
SearchBox->addItem(QString("bye"));
int count = SearchBox->count(); // count = 2
ProxyModel = new QSortFilterProxyModel;
ProxyModel->setSourceModel(SearchBox->model());
ProxyModel->setFilterCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
SearchBox->setModel(ProxyModel);
// Check count again
count = SearchBox->count(); // count = 0 <- Why?
// Try adding new entries
SearchBox->addItem(QString("Hi again"));
count = SearchBox->count(); // count = 0 .. So new entries don't get stored
Completer = new QCompleter(ProxyModel,this);
Completer->setCompletionMode(QCompleter::UnfilteredPopupCompletion);
SearchBox->setCompleter(Completer);
QObject::connect(SearchBox->lineEdit(), SIGNAL(textChanged(const QString)), ProxyModel, SLOT(setFilterFixedString(const QString)));
QObject::connect(Completer, SIGNAL(activated(const QString &)), this, SLOT(onCompleterActivated(const QString &)));
Use QStringListModel to store items. Application crashes if proxy model have no items (if filter string filters out all items)(this needs further investigation - is this completer issue or combobox). This can be fixed by not applying such filter (onTextChanged(QString text) slot). Completer completes input if theres only one item (not sure if it's ok). And sometimes checkbox doubles all items (don't know why). If this issues is critical, I think you need to write custom ComboBox from scratch and this is serious work.
{
SearchBox = new QComboBox(this);
SearchBox->setEditable(true);
QStringList Items;
Items << "hi" << "bye";
StringListModel = new QStringListModel();
StringListModel->setStringList(Items);
ProxyModel = new QSortFilterProxyModel;
ProxyModel->setSourceModel(StringListModel);
ProxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
SearchBox->setModel(ProxyModel);
// Check count again
int count = SearchBox->count(); // count = 2
// Try adding new entries
QStringList Items_ = StringListModel->stringList();
Items_ << "hi again";
StringListModel->setStringList(Items_);
count = SearchBox->count(); // count = 3
Completer = new QCompleter(ProxyModel,this);
Completer->setCompletionMode(QCompleter::UnfilteredPopupCompletion);
SearchBox->setCompleter(Completer);
QObject::connect(SearchBox->lineEdit(), SIGNAL(textChanged(const QString)), this, SLOT(onTextChanged(QString)));
QObject::connect(Completer, SIGNAL(activated(const QString &)), this, SLOT(onCompleterActivated(const QString &)));
}
void MainWindow::onTextChanged(QString Text) {
QStringList Items = StringListModel->stringList();
QString Item;
foreach(Item,Items) {
if (Item.indexOf(Text) > -1) {
ProxyModel->setFilterFixedString(Text);
return;
}
}
}

C++ QListView with icons And Signals on items clicked

I have a QListview where I have set a model. The model contains the QList. Now I want to get the contents of QListview on clicking the item. But I don't know how to do this? Through some tutorials I followed I am able to get two items appear in the QListview as follows. But I dont know how to make it work?? Please anyone help. The code which I am working as follows.
listviewmodel =new QListView;
listviewmodel->setModel( createModel() );
listviewmodel->setViewMode(QListView::IconMode);
listviewmodel->setIconSize(QSize(size().width()/8, size().height()/8));
connect(listviewmodel,SIGNAL(clicked(const QModelIndex)),this,SLOT(ItemClicked(QModelIndex)));
QAbstractItemModel *MainWindow::createModel()
{
QStandardItemModel *model = new QStandardItemModel();
QList<QStandardItem *> listItem;
QStandardItem *item2 = new QStandardItem();
item2->setIcon(QIcon(QPixmap::fromImage(qimages2)));
listItem << item2;
QStandardItem *item1 = new QStandardItem();
item1->setIcon(QIcon(QPixmap::fromImage(qimages1)));
listItem << item1;
model->appendColumn(listItem);
return model;
}
void MainWindow::ItemClicked (QModelIndex index )
{
textEdit->setText(index.data().toString());
}
I checked your code in QtCreator and it works as you described. So what is the problem? Are you getting some errors? Maybe did you not put declaration of ItemClicked(QModelIndex) below the public slots:? Are you sure that connect returns true? Try to check it:
bool success = connect(listviewmodel,SIGNAL(clicked(const QModelIndex)),this,SLOT(ItemClicked(QModelIndex)));
Q_ASSERT(success);
EDIT: If you want to display only icons at QListView and get some text informations after clicking on specified item, you can do it in the following way:
item2->setIcon(QIcon(QPixmap::fromImage(qimages2)));
item2->setData("informations about item2", Qt::UserRole);
(...)
void MainWindow::ItemClicked (QModelIndex index )
{
QString data = index.data(Qt::UserRole).value<QString>();
ui->textEdit->setText(data);
}

QCheckbox name access

I generate checkboxes as follows:
foreach(QString filt, types){
QCheckBox *checkbox = new QCheckBox(filt, this);
checkbox->setChecked(true);
vbox->addWidget(checkbox);
}
I need to get access to these checkboxes by name but they are all called the same?
I need to read the text they display.
How can I go about this?
Is it possible to run a for loop and attach the value of i onto the end of the checkbox. So in effect, the checkbox would be called checkbox[0], checkbox [1], etc?
EDIT:
I've changed the code to the following:
for(int i=0; i<types.count(); ++i)
{
QString filt = types[i];
*checkboxCount = *checkboxCount + 1;
QCheckBox *typecheckbox[i] = new QCheckBox(filt, this);
typecheckbox[i]->setChecked(true);
vbox->addWidget(typecheckbox[i]);
}
I thought this was a way to dynamically name the checkboxes so I can loop through them to get the text value from them.
I'm getting the error 'variable-sized object may not be initialized' on this line QCheckBox *typecheckbox[i] = new QCheckBox(filt, this);
Any ideas to a solution/ alternate approach?
If you want to access the checkboxes later, you can just use the find children method as follows:
QStringList myStringList;
QList<QCheckBox *> list = vbox->findChildren<QCheckBox *>();
foreach (QCheckBox *checkBox, list) {
if (checkBox->isChecked())
myStringList.append(checkBox->text());
}

Retrieving a QStandardItem through QStandardItemModel by searching or key

Is there any way to assign a unique key to an entry in a QStandardItemModel so that we can check for the presence of that key. If it is present we get the relevant QstandardItem ?
Update:
Here is what I am trying to do. I have 3 column in my table so so i have 3 QStandardItem.
This is the code I am using:
QStandardItem* item0 = new QStandardItem("Column1");
QStandardItem* item1 = new QStandardItem("Column2");
QStandardItem* item2 = new QStandardItem("Column3");
Now my model is called model and I am attaching these to my model as such
moddel->setItem(0,0,item0);
moddel->setItem(0,1,item1);
moddel->setItem(0,2,item2);
I need to assign a row some unique key so that I could check the model for that key and the model would return the row number. Any suggestions.
You could use the setData function of QStandardItem in order to set a custom key for a user defined role, eg
#define MyRole Qt::UserRole + 2
myItem->setData(Qvariant(key), MyRole)
You can get the data of any index in your model by using the data call.
QVariant d = mymodel->data(anindex, MyRole)
Writing a function that checks if a key exists should be straight forward.
The answer by pnezis addresses the storing of a key but not the accessing of a QStandardItem from the model. I addressed the storing of data with a QStandardItem by sub classing QStandardItem as I needed to store a lot of complex data.
To obtain the QStandardItem from the model you need to create a QModelIndex instance with the row/column and then call itemFromIndex(index)
on the model.
My example is taken from a selection callback.
QModelIndex& selectedItem = itemsSelected.front();
QStandardItemModel* model = reinterpret_cast<QStandardItemModel*>(tableView->model());
if (nullptr == model)
return;
QStandardItem *item = model->itemFromIndex(selectedItem);
if (nullptr == item)
return ;