I am trying to compile a Qt project with msvc2010 which uses the Windows Media SDK
When I try to include the wmsbuffer.h or wmsdkidl.h files, I get errors like these:
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C2146: syntax error : missing ';' before identifier 'INSSBuffer'
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C2146: syntax error : missing ';' before identifier 'INSSBuffer'
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : error C2086: 'int INSSBuffer' : redefinition
C:\Program Files\Microsoft SDKs\Windows\v7.1\Include\wmsbuffer.h(48) : see declaration of 'INSSBuffer'
I assumed that the problem was that I didn't have the right include or library paths in my .pro file, but even adding this doesn't help:
win32 {
INCLUDEPATH += "C:/Program Files/Microsoft SDKs/Windows/v7.1/Include"
DEPENDPATH += "C:/Program Files/Microsoft SDKs/Windows/v7.1/Include"
LIBS += -L"C:/Program Files/Microsoft SDKs/Windows/v7.1/lib" -lMscvrtd
LIBS += -L"C:/Program Files/Microsoft SDKs/Windows/v7.1/lib" -lWmvcore
}
The errors also look like something I'd get with circular inclusion, but I haven't found anything else to indicate that this might be the problem here.
Have I forgotten something really obvious?
Well, it turns out that the lines causing errors in wmsdkidl.h and wmsbuffer.h all look like this:
typedef interface IWMMediaProps IWMMediaProps;
But the header which defines interface (<objbase.h>) doesn't seem to be included in wmsbuffer.h etc.
Including objbase.h in my own header didn't help, so I've solved my problem with this duct-tape solution:
#define interface struct
#include <wmsdk.h>
Which gets rid of the errors, but generates a lot of warnings due to redefining this keyword...
I'm not entirely sure what is going on or why a library that uses interface doesn't include its definition, though, so if someone can offer a better explanation and/or solution, please feel free to!
Related
I'm using Boost with a Qt project.
I added these lines to my .pro file.
INCLUDEPATH += C:/local/boost_1_62_0/
LIBS += "-LC:/local/boost_1_62_0/lib64-msvc-12.0/"
I'm linking against boost, as I use a the libICP library, that includes boost/multi_array and boost/array.
When I compile, I get a lot of errors :
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree:20: error: C2143: syntax error : missing ',' before '<'
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree:21: error: C2518: keyword 'typename' illegal in base class list; ignored
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree:22: error: C2518: keyword 'typename' illegal in base class list; ignored
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\xtree:132: error: C2065: '_Iterator_base0' : undeclared identifier
I suspect xtree is used by the implementation of multi_array or array, but I don't really know where to go from here.
Ok, so I found the solution (I was working on this issue since yesterday...)
In case someone else has a similar issue, it was just a case of unbalanced } at the end of the file ICP_Registration.h, that includes libICP.
Im a C# guy thats why I'm lost here, this project claims to have compiled that library for Windows https://soildgeo.codeplex.com/releases/view/108738
the folder comes with Include,Lib64 and Bin64 folders. If I'm not mistaken, I only need to copy .lib files to the VC/lib folder and the folders in include to VC/include folder, so that I can start coding against these APIs, they appear in the #include<> intellisense but then they don't compile. my questions are, are my assumptions on this whole process is right ? if not what are the right steps ? and lastly, do I need to use the Dlls found in Bin64 folder at any point ?
Im using VS2013
Thanks in advance
Edit
1>------ Build started: Project: PhysBAMTest, Configuration: Debug x64 ------
1> main.cpp
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163): error C2146: syntax error : missing ';' before identifier 'attribute'
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163): error C2530: 'PhysBAM::LOG::anonymous-namespace'::cout' : references must be initialized
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163): error C2065: 'unused' : undeclared identifier
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163): error C2143: syntax error : missing ';' before '='
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C2146: syntax error : missing ';' before identifier '__attribute__'
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C2530: 'PhysBAM::LOG::anonymous-namespace'::cerr' : references must be initialized
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C2065: 'unused' : undeclared identifier
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C2374: 'PhysBAM::LOG::anonymous-namespace'::__attribute__' : redefinition; multiple initialization
1> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(163) : see declaration of 'PhysBAM::LOG::anonymous-namespace'::attribute'
1>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\PhysBAM_Tools\Log\LOG.h(164): error C2143: syntax error : missing ';' before '='
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Edit
after adding the WIN32 macro based on an answer below , I got a linker error this time
Error 1 error LNK2019: unresolved external symbol "class std::basic_ostream > & __cdecl PhysBAM::LOG::cout_Helper(void)" (?cout_Helper#LOG#PhysBAM##YAAEAV?$basic_ostream#DU?$char_traits#D#std###std##XZ) referenced in function "void __cdecl PhysBAM::LOG::anonymous namespace'::dynamic initializer for 'cout''(void)" (??__Ecout#?A0x5bbeb782#LOG#PhysBAM##YAXXZ) C:\Users...\Documents\Visual Studio 2013\Projects\PhysBAMTest\PhysBAMTest\main.obj PhysBAMTest
All those attribute, unused, __attribute__ are what some call GNU-ishms, that is, features specific to the GCC compatible compilers (GCC itself, Clang, ICC and others). But MS VC does not aim for GCC compatibility, so they just don't work.
The people that did the port to Windows managed to remove these construct by using a few precompiler tricks, I think in the file Utilities/PHYSBAM_OVERRIDE.h. But for those to work you have to define the macro WIN32. Do that in the project "C/C++ Preprocessor Settings" page, not in the code, so it will be defined for all the source files at once.
Alternatively, and this IMO would be the correct solution, patch the sources, and replace every occurrence of #ifdef WIN32 or #if defined(WIN32) with #ifdef _WIN32. The macro _WIN32 is always predefined in Win32 and Win64, but the WIN32 is not.
Well, technically you'd have to differentiate each occurence if the issue is about being a Windows system or about being a MSVC compiler (there is a GCC compiler for Windows). And then use _WIN32 for the system dependencies and _MSC_VER for the compiler ones.
And then, if you feel like it, send a patch to the Codeplex project.
UPDATE
About the linker error, that should be easy to fix: just add the necessary "*.lib" file or files to the project. You can add them to the Linker Property Pageof the project.
Additionally what you did with .lib and .h, you need to keep .dll in either in, System32 dir, or in same dir where you have exe.
Answers to this question may help you understand better.
There is a triangular mesh generator (Shewchuk, CMU), "Triangle", that are recommended by people due to its lightweight. It is written in C. However I cannot use it in my VS2012 C++ project. I am compiling it using x64 platform. I am on Windows 7 64-bit.
Basically, I compile the triangle.c as the makefile described. So, a triangle.o is generated. I then
added triangle.o as additional dependencies in my solution,
added triangle.c and triangle.h in my project .
changed triangle.c in C/C++ precompiled header option, to "not using precompiled header"
Then I got tons of errors like this:
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(430): error C2143: syntax error : missing ';' before '*'
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(497): error C2143: syntax error : missing ';' before '*'
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(497): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(498): error C2143: syntax error : missing ';' before '*'
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(498): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Windows Kits\8.0\Include\um\winnt.h(2517): warning C4391: 'SHORT _InterlockedIncrement16(volatile SHORT *)' : incorrect return type for intrinsic function, expected 'short'
I am just wondering, is there anyway to make the triangular mesh generator work with VS2012 C++ project? If so, what is the right way to set it up on VS2012 C++ x64?
You might want to have a look at this: Compilation errors of a simple C++ project in VS 2012.RC 4
disable pre-compiled headers, and delete the pch file from the intermediate directory.
This initially didn't work for me, so I tried moving #include at the top of the file, before all other includes, and this worked for me.
I am doing a small personal project involving printing out info about a PE file.
I have read that most of the pe structure is already defined in winnt.h header.
Upon including the winnt.h, and compiling the project i get the following error:
#error : "No Target Architecture"
I tried putting a define x86, it might have fixed the architecture problem, but there are even more compilation problems.
For example:
1>c:\program files (x86)\windows kits\8.0\include\um\winnt.h(363): error C2146: syntax error : missing ';' before identifier 'WCHAR'
1>c:\program files (x86)\windows kits\8.0\include\um\winnt.h(363): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\program files (x86)\windows kits\8.0\include\um\winnt.h(367): error C2143: syntax error : missing ';' before '*'
1>c:\program files (x86)\windows kits\8.0\include\um\winnt.h(367): error C2040: 'PWSTR' : 'CONST' differs in levels of indirection from 'WCHAR *'
check Compiler->Enable Microsoft extensions in Project options or use -Ze flag if you're compiling from the command line.
I've recently got the source-code on a application. When im trying to build the solution, I get an error in all parts where winnt.h is included. The error codes differs a bit, but they always point to these lines in winnt.h:
typedef void *PVOID;
typedef void * POINTER_64 PVOID64;
and
struct {
DWORD crc;
BYTE rgbReserved[14];
} CRC;
So, what could be the cause of this? winnt.h is a standard header and has not been modified. Does it has something to do with me using VS 2010, or me using 64-bit windows? or is it some sort of configuration which is needed?
EDIT:
Here's the exact error-codes:
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C2146: syntax error : missing ';' before identifier 'PVOID64'
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(290): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C2146: syntax error : missing ';' before identifier 'Buffer'
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(8992): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(11525): error C2059: syntax error : 'constant'
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(11525): error C2238: unexpected token(s) preceding ';'
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(11556): error C2059: syntax error : 'constant'
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\winnt.h(11556): error C2238: unexpected token(s) preceding ';'
You need to include windows.h rather than winnt.h. When you include windows.h it will, in turn, include winnt.h. You need to do it this way for the necessary macros to be in place that are needed to compile winnt.h.
In this case, POINTER_64 is defined in BaseTsd.h like this:
#define POINTER_64 __ptr64
But if you include winnt.h before including windows.h then POINTER_64 is not defined.
If you are using DirectX SDK, try changing the VC++ Directories for include and lib to be searched last.
It looks like your configuration of the Windows SDK is invalid.
This error is caused by the fact that the compiler is unable to recognize the 'POINTER_64' statement.
You may workaround this problem by replacing 'POINTER_64' with '__ptr64'.
I had the same issue recently. Then I've reinstalled the latest version of the Windows SDK and this fixed the problem.
UPDATE
#David Heffernan, correctly points to the fact that one should include windows.h instead of winnt.h
Try to remove DirectX SDK if you have one.
Here bug is accepted:
http://connect.microsoft.com/VisualStudio/feedback/details/508204/vc10-0-errors-while-compiling-winnt-h
Corrected manually syntax in winnt.h :
typedef void * POINTER_64 PVOID64; => typedef void * POINTER_64, * PVOID64;
If you are using librdkafka, you will get this error whenever "Windows.h" included.
I fixed it by rename "librdkafka/include/basetsd.h" to a different name, or access
this library header via sub path!
I think the author of this library made this file to deal with OS platform compatibility. But with the same file name "basetsd.h" as Windows Core, it just confusing Visual Studio.