Dev C++ doesn't display all my outputs [closed] - c++

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i just finished my c++ program and everything is working just fine !
The thing is Dev C++ does NOT display all my outputs , but only a number of em , while cropping the others(the first ones) ! If i remove the last cout's , i will get the right outputs ! Any help please to get all my outputs !!?`

If your program writes more lines of output than there are on the screen, the first lines will scroll off the top of the screen. If you remove the last ones, then the first ones won't scroll off the top, and you'll be able to see them.

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I recently installed c++ in vs code and I want to get the "enter image description hereHello World" code in that run, but I ran into a problem that I don't even know where the error is.enter image description here
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Closed 2 months ago.
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My problem is that I want to try HDFql exemple which is self-contained files.
enter image description here
And I just followed what the manual said to do.
enter image description here
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Why is my C++ output not showing in VS Code Terminal (GCC) [closed]

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Closed 1 year ago.
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Trying to get the output of my basic C++ program in VS Code but it's not displaying in terminal
Using the run icon
This is what is being in the terminal Terminal screenshot
However, if I do this, then the output is shown as usual
Using Run tab and debugging
Final-Terminal
Please let me know what is happening here, I don't understand why it's happening this way but not the other way
Also, I have this extension installed in case it makes a difference Extension
Your source code file is named "full pyramid". This is causing the compiler to try to compile it as two separate files, called "full" and "pyramid". Try naming the file "full_pyramid" instead.

Qt Insert two different QGraphicsWidgets in the same QGraphicsScene, setZValue is invalid [closed]

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Closed 1 year ago.
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Calling collidingItems when two QGraphicsWidgets are visible overlapping, but returns null
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Closed 2 years ago.
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I recently updated my VR C++ project from 4.21 to 4.24 and GetComponentLocation() no longer works.
USceneComponent::GetComponentLocation()
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Edit: bump
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