Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
Improve this question
i just finished my c++ program and everything is working just fine !
The thing is Dev C++ does NOT display all my outputs , but only a number of em , while cropping the others(the first ones) ! If i remove the last cout's , i will get the right outputs ! Any help please to get all my outputs !!?`
If your program writes more lines of output than there are on the screen, the first lines will scroll off the top of the screen. If you remove the last ones, then the first ones won't scroll off the top, and you'll be able to see them.
Related
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 2 days ago.
Improve this question
I recently installed c++ in vs code and I want to get the "enter image description hereHello World" code in that run, but I ran into a problem that I don't even know where the error is.enter image description here
i update the powershell but did not work
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 2 months ago.
Improve this question
My problem is that I want to try HDFql exemple which is self-contained files.
enter image description here
And I just followed what the manual said to do.
enter image description here
this is mine
enter image description here
But it can't work.
enter image description here
And I also tried do more
enter image description here
Also failed. the japanese said can't found -lHLDFql file or directory
So help me plzzzzzz
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 1 year ago.
Improve this question
Trying to get the output of my basic C++ program in VS Code but it's not displaying in terminal
Using the run icon
This is what is being in the terminal Terminal screenshot
However, if I do this, then the output is shown as usual
Using Run tab and debugging
Final-Terminal
Please let me know what is happening here, I don't understand why it's happening this way but not the other way
Also, I have this extension installed in case it makes a difference Extension
Your source code file is named "full pyramid". This is causing the compiler to try to compile it as two separate files, called "full" and "pyramid". Try naming the file "full_pyramid" instead.
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 1 year ago.
Improve this question
Calling collidingItems when two QGraphicsWidgets are visible overlapping, but returns null
QGraphicsWidget0, QGraphicsWidget1 inherit from QGraphicsWidget.
Eventually I see that icon1 is shown on top, how can I get icon1 to show on the bottom without changing the insertion order?
icon0= new QGraphicsWidget0();
icon1= new QGraphicsWidget1();
scene.addItem(icon0);
scene.addItem(icon1);
icon1->setZValue(-1);
Thanks for the replies guys, I have solved the problem, I had set QGraphicsItem::ItemStacksBehindParent on some icons causing the other icons to look like setZValue() was not working.
Closed. This question needs debugging details. It is not currently accepting answers.
Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 2 years ago.
Improve this question
I recently updated my VR C++ project from 4.21 to 4.24 and GetComponentLocation() no longer works.
USceneComponent::GetComponentLocation()
Did this change recently?
This is what my hand blueprint(s) look like:
Here is what my code looks like for spawning and attaching the hand blueprints:
This is the code for getting the location of the motion controller:
Edit: bump
I figured it out, I needed to set the owner of the spawned hands, here is the solution: