I know that Khornos group owns opengl. However, both opengl.org and khronos.org domains host the documentation.
What is the official source of documentation for opengl?
Khronos also owns the opengl.org domain. http://whois.domaintools.com/opengl.org
So both can be considered the official source of documentation though it's easier to find on the registry on https://www.opengl.org/registry/
Related
I've been trying to find complete documentation for SDL 1.2. I can't use SDL 2 for several reasons which I don't want to go over right now, but basically, I can't find any wiki backups for SDL 1.2 other than a rather incomplete snapshot on archive.org, this tutorial, and the man pages, and none of which contain information on how to use SDL_RWops.
So, I guess I need one of two things, a man page or simple outline of SDL_RWops and its associated functions, or, preferably, a complete backup of the wiki pre-2.0. I'm sure somewhere there's a backup of the wiki, but I just haven't found it.
Choosing a wiki engine.
Django has a wiki at its official site. https://code.djangoproject.com/wiki I suppose this wiki engine must me rather stable and well supported. Maybe this is the best choice.
Could you tell me what is the name of this wiki application.
djangoproject.com uses Trac as an issue tracking system, Trac has a built-in wiki engine so I guess it is what they use (I grepped the djangoproject.com source code and did not find reference to any other Wiki engine).
A dedicated Wiki engine probably is a better choice than Trac's one but I have no expertise on the issue so I can't help you any further.
I am trying to do as the title implies. I am looking for a tutorial or an existing github project that will show me how to make this possible. As far as what I have or haven't tryed: nothing. I have been at a lose of documentation on CEF and don't know where to begin. I am aware of the alternatives (librocket, awesomium, and berkelium). If any of these have been embbeded in GLFW successfully link appropriately. As far as finding no documentation, I have looked on CEF's website and wiki and found installation instructions and an example that uses #include <window.h> instead of opengl.
It took a bit of massaging to get it to work, as the libcef.so file is too big to be stored on github and the cef implementation is a few years old, however, I've posted a few "issues" with fixes and suggestions here to assist you. The software here is pretty good however it's completely lacking of decent documentation, and it depends greatly upon what directory you launch it from. Big hint: Launch the software from the base directory of this git.
https://github.com/andmcgregor/cefgui
Hope this helps.
I think this is a bit too much for a novice programmer. GLFW is a down-to-the-absolute-minium framework for creating OpenGL applications. CEF on the other hand depends on many utilities provided by the application it's built into. GLFW doesn't offer them, so you have to implement them in a way that CEF can live within GLFW. That's feasible, but requires some expierience. If you look at https://bitbucket.org/chromiumembedded/cef/wiki/GeneralUsage there's one short paragraph "Off-Screen Rendering". This is what you want to integrate it into a OpenGL project. Render off-screen and present the result through a textured quad (either viewport space aligned).
Is there any comprehensive list on OpenGL 3.3 above, where I can find what functions are deprecated / not available anymore?
Say, glLoadIdentity() I don't know if it is removed or not.
I looked into the OpenGL 4.1 Reference Page and didn't find it there. Can I safely assume that its a removed function? Is this a way to know it the function exists anymore?
In the reference page it says that, "These man pages only document the core context." What does it mean by that? What are the things that are absent from that reference page?
What is compatibility profile? Is there any comprehensive list of features available on a particular version of OpenGL?
I've created this:
Hope it would be useful. Please fix any errors you can find.
If you want a complete list of all functions that are deprecated, look at the gl.spec spec file meanwhile in XML (old format no longer available).
Each function that is deprecated has a deprecated entry followed by a version number.
Otherwise, for a high-level overview, see tjm's answer.
Not certain if this is what you are looking for, but if you got to http://www.opengl.org/registry/, there is a pdf of the "OpenGL 3.3 Core Profile Specification". On page 342 is "Deprecated and Removed Features".
There are also "Core Profile Specification"'s for 4.0 and 4.1, I assume they will have similar entries.
What are some resources for Linux developers learning OpenAL Effects Extension (EFX)? Creative's site and google did not seem to offer much in the way of documentation or tutorials. Any pointers to references are greatly appreciated.
The only kind of good source that I know is the "Effects Extension Guide" which comes as a PDF with the SDK (no official documentation is available on the internet otherwise, many attempts to find something have been futile, you also cannot download the Effects Extension Guide separately, it's only available with the SDK).
The SDK also comes with some mildly helpful EFX examples about how to query and initialize EFX, and a reverb example (which cynically needs OpenAL Soft on my computer, since it doesn't run properly with the Creative implementation).
While rather detailled, the Effects Extension Guide is unluckily (at least partly) written in a way that is not immediately comprehensive for someone not being an audio engineer.
Other than that, there exist about half a dozen master thesis papers (some in German) which contain a lot of blah blah but don't tell you much, and there are a few very basic usage examples on the net, such as this one.
Most of it, you'll sadly have figure yourself from the Effects Extension Guide.