SDL2 error messages won't go away - c++

Compile command/what's in the .bat:
g++ -o program.exe SME.cpp -w -Wl -subsystem,windows -lmingw32 -lSDL2main -lSDL2
pause >nul
SME.cpp:
#include "SDL2\SDL.h"
int main()
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Quit();
return 0;
}
I have build.bat, SME.cpp and SDL2.dll in a folder
MinGW is in the default C:\MinGW directory
I installed MinGW using the installer
I added C:\MinGW\include
I put the SDL2 header files in C:\MinGW\include\SDL2\
I put the SDL2 library files (SDL2main.lib and SDL2.lib) in C:\MinGW\lib.
I added C:\MinGW\bin to the Path variable
I've solved all of the previous problems by looking on the internet for answers to them
The compiler keeps complaining that there is an undefined reference to SDL_Init and SDL_Quit and that ld.exe (I have no idea what that is) has returned exit status 1 due to an undefined reference to #WinMain16.
I've searched everywhere and there is a short supply of answers to this problem and all of the answers I've come across haven't worked. I've tried 3 different ways of doing this: with a .bat, with a Makefile and with Eclipse. It always comes down to these three errors. I have no idea what is going wrong, I checked and SDL_init.h and SDL_quit.h both exist. I don't know what #WinMain16 is either.

Related

Fail to use SDL with MinGW on windows

I wanted to start learning to program with SDL. So I download x86 for windows,
put all the lib and the include in MinGW. But when I compile it doesn't know the SDL functions exist.
# define SDL_MAIN_HANDLED // somehow it want it to not define its own main
#include <iostream>
#include <sdl2/SDL.h>
using namespace std;
int main( int argc, char* argv[] ) {
SDL_SetMainReady(); // just for check
return 0;
}
I read that the linking need to be in specific order (mingw32, SDL2main and then libSDL2), But I think Eclipse run a wrong compiling command.
The eclipse command:
g++ -O0 -g3 -Wall -c -fmessage-length=0 -o "src\\fire.o" "..\\src\\fire.cpp"
g++ -o fire.exe "src\\fire.o" -lmingw32 -lSDL2main -llibSDL2
src\fire.o: In function `main':
C:\Or\C++\Projects\fire\Debug/../src/fire.cpp:16: undefined reference to `SDL_SetMainReady'
collect2.exe: error: ld returned 1 exit status
Do you think I miss something?
I think you need to change -llibSDL2 to -lSDL2.
Ok I solve it. I'm not sure if the problem was lack of support on 32 bit or the fact that minGW and SDL were from different compilers that probably didn't match..
But what I did is to delete minGW from my pc and download WinBuild. WinBuild its a download manager that offer a lot of libs and tools, include minGW64 bit and SDL.
The advantage is that they were all compile from the same compiler with the same configurations.
after that i change the path to minGW in to the new 64 bit path inside WinBuild folder, add g++ from Winbuild the to the path as well and restart.
Then, adding and linking work without any problem!
I still need to put # define SDL_MAIN_HANDLED on the start to make it work, but its work!

Add BASS library in Code::Blocks on Linux

Can somebody help me with adding BASS library in Code::Blocks on Ubuntu? But step by step. I tried many things and I can't do this... I have "bass24-linux.zip" file and what now? Please help me as soon as possible!
EDIT:
I will tell you what Im doing:
Unzipping "bass24-linux.zip" on Desktop.
Copying "bass.h" to /usr/include
Copying "libbass.so" to /usr/lib
In Code Blocks going to Settings->Compiler->Search directories
Setting compiler path to /usr/include (where bass.h is)
Setting linker path to /usr/lib (where libbass.so is)
Then going to the project build options->Linker settings and set path ../../../../../usr/lib/libbass.so;
Then I'm writing a simple program, for example:
#include <iostream>
int main(){
}
And then I see error:
g++ -L/usr/lib -o bin/Debug/LightBulb obj/Debug/main.o ../../../../../usr/lib/libbass.so ../../../../../usr/lib/libbass.so: error adding symbols: File in wrong format collect2: error: ld returned 1 exit status

mingw and SDL command line

Now I see that this is not a unique problem and has been raised plenty of times before, but I have followed the advice given in other stack overflow questions and nothing seems to help.
My problem is pretty straight forward, I can not compile my project (a basic c++ gui) and include SDL, because I get: Undefined reference to WinMain#16
I started using code::blocks but it didn't work so moved to trying to compile the simplest implementation on the command line in windows 7, 64 bit, in an attempt to understand whats going on in the background.
The command I am running:
g++ test.cpp -L C:\Projects\C++\tester\SDL\lib -lmingw32 -LSDLmain -LSDL -mwindows
I had a weird issue with the -l parameter in that I had added in a path to the SDL includes folder, C:\Projects\C++\tester\SDL\includes but if I do it chucks a error saying it cannot find this directory, obviously I checked and rechecked the path to make sure it was correct, but leaving it out removes the error. Most likely the cause of my problem now I thing about it.
The answer in this question is pretty comprehensive and helps understand the problem further
but seems to suggest that the issue is that there is no main function defined, that seems to make sense, but doesn't SDL redefine main to SDL_main in SDL_main.h?
#define main SDL_main
I'd like to point out I am a c++ noob.
#include <string.h>
#include "SDL\include\SDL.h"
#include <iostream>
int main(int argc, char*argv[])
{
return 0;
}
Ok I spotted your error.
As you probably know, -L specifies link path while -l specifies the library to be linked. Your command says:
-L C:\Projects\C++\tester\SDL\lib -lmingw32 -LSDLmain -LSDL -mwindows
^^ ^^
Which mistakenly uses -L instead of -l. You meant to write:
-L C:\Projects\C++\tester\SDL\lib -lmingw32 -lSDLmain -lSDL -mwindows
Edit: regarding libSDL2.
First of all, you need to include <SDL2/SDL.h>. You also need to link against -lSDL2main and -lSDL2.
But the main problem here is that you are linking against -lmingw32, which expects a 32-bit architecture, while you are building and linking against the 64-bit version of libSDL2. If you build and link against the 32-bit version of libSDL2, all would be ok.
If your MinGW installation is 32-bits, then you are stuck with 32-bit builds and you need to use 32-bit libraries. If it is 64-bits, -lmingw32 needs to be replaced. Perhaps with -lmingw64, but I don't have a 64-bit MinGW installed to test it and I don't know if -lmingw64 actually exists or not.

Static-linking of SDL2 libraries

I am using Windows 7, Code::Blocks and MinGW. I have little to no experience when it comes to compiling/building anything, especially when Code::Blocks doesn't use makefiles.
I downloaded SDL2-devel-2.0.0-mingw.tar.gz (SDL Development Libraries) from http://www.libsdl.org/tmp/download-2.0.php, and I'd like to create a standalone executable using SDL2 libraries, but so far I've always had to bundle the SDL2.dll file with the executable to make it work.
I've heard that I can not static-link dynamic libraries, so my only option seems to be doing something with the source files using the file SDL2-2.0.0.tar.gz (Source Code) from the link I mentioned above. However, I do not know what I should do with those.
What I managed to try with the source files is importing the Visual Studio project to Code::Blocks and building it, but it tells me "sdl-config No such file or directory" (I do not know what triggered that). I'm also not sure if building merely gives me an executable, with which I do not know what I can do to link it to my own executable.
A fool proof idiot's step by step guide would be the best bet to solve this case.
EDIT:
I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2.a file.
At first I only added the path of libSDL2.a to "Link libraries:" -section of Code::Blocks, but I got a bunch of errors such as "SDL_Init() not declared in this scope".
In addition to the libSDL2.a path, I also added the path of SDL2-2.0.0\include to the Compiler's search directory as well as the path of SDL2-2.0.0\build.libs to the Linker's search directory. I also wrote this to my test file: #include "SDL.h". My test file now looks like this:
#include "SDL.h"
int main( int argc, char* args[] ) {
//Start SDL
SDL_Init( SDL_INIT_EVERYTHING );
//Quit SDL
SDL_Quit();
return 0;
}
It appears it did fix the declaration problem, but now Code::Blocks opened a SDL_mmjoystick.c file and gave me even more errors: "undefined reference to 'waveInClose#4'", "undefined reference to 'waveOutClose#4'", "undefined reference to 'joyGetNumDevs#0'" and tons of other ones.
Here's a screenshot of what's happening, note the different color of #include texts, I'm not sure why that happens: http://gyazo.com/00656a9c1e57a2bd0db1414fa7d68ced.png
I am not sure how to correctly take this library into use. Any help in this case, or should I make another question for it?
EDIT:
I added -lSDL2 to the linker options and deleted the other parameters. Now it builds fine:
mingw32-g++.exe -Wall -fexceptions -g -IC:\Users\User\Desktop\SDL2-2.0.0\include -c "C:\Users\User\Desktop\CppProjects\SDL project\main.cpp" -o obj\Debug\main.o
mingw32-g++.exe -Wall -fexceptions -g -IC:\Users\User\Desktop\SDL2-2.0.0\include -c "C:\Users\User\Desktop\CppProjects\SDL project\thetestfile.cpp" -o obj\Debug\thetestfile.o
mingw32-g++.exe -LC:\Users\User\Desktop\SDL2-2.0.0\build\.libs -o "bin\Debug\SDL project.exe" obj\Debug\main.o obj\Debug\thetestfile.o -lSDL2 ..\..\SDL2-2.0.0\build\.libs\libSDL2.a C:\Users\User\Desktop\SDL2-2.0.0\build\.libs\libSDL2.a -mwindows
Output size is 945.80 KB
Process terminated with status 0 (0 minutes, 1 seconds)
0 errors, 0 warnings (0 minutes, 1 seconds)
But when I try to run it, it says my computer lacks SDL2.dll, while the whole point was to static-link.
So currently I have the path to build/.libs in my Link libraries -settings, -lSDL2 in the Other linker options, and for search directories I have the path to SDL2-2.0.0/include for the compiler and SDL2-2.0.0/build/.libs for the linker.
In the build/.libs directory I can also see libSDL2.a, libSDL2.dll.a, libSDL2.la and libSDL2.lai files, which I don't know what they are.
It's not necessary to recompile the library,
SDL2 is given with static-link library named "libSDL2.a"
on the folder "SDL2-2.0.0\i686-w64-mingw32\lib\".
Just be sure to add these options to the linker :
"-lmingw32 -lSDL2main -lSDL2 -mwindows -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc"
on Code:Blocks at "Project / Build Options... / Linket settings / Other linker options"
These options allow you to link with what SDL2.dll was using.
You can retreive them on the file "SDL2-2.0.0\i686-w64-mingw32\bin\sdl2-config"
The magical trick is to delete or rename the file "libSDL2.dll.a"
on the folder "SDL2-2.0.0\i686-w64-mingw32\lib\".
I added a "-" before to keep it in case I need it.
I don't know why this librairy overcomes the other and a clue would be appreciated.
I tried with Code::Blocks 12.11 MinGW32 and it worked.
If you run with some projects that use dynamic-link
and some other which use static-link, you will have to
keep your librairies in two different folders knowing that
"libSDL2main.a" will be in those two.
Sorry for my writing, I'm not used to write in english.
Mike

Adding Boost Library to a C++ project in OS X Eclipse

I am have been attempting to get a C++ project setup using boost file system library using eclipse. I followed these directions to install boost on my system. The directions where pretty much
download
extract
run bootstrap.sh
run ./bjam architecture=combined
That seemed to go fine, no errors. I then fired up eclipse and created a new test project called test with a single file called test.cpp. The code in it is:
#include <stdio.h>
#include <boost/filesystem.hpp>
int main() {
boost::filesystem::path path("/Users/schoen"); // random pathname
bool result = boost::filesystem::is_directory(path);
printf("Path is a directory : %d\n", result);
return 0;
}
This is just something simple to make sure it is all set up correctly. Of course I tried to compile at this point and it failed. Did some googling and found this site. It said to add the boost library to the linker by going to project properties and adding "boost_filesystem". I tried this, and well it didn't work.
Can someone point me in the right direction or give me a hint to how to set up Boost in an Eclipse project?
I am new to C++ and Eclipse, and most my experience is in Java with Netbeans. So I am pretty lost at the moment.
UPDATE
I just wanted to update on what I have tried based on the answers given.
Based on Alex's suggestion I added boost_system and boost_filesystem to the linker list. I was still getting the same compiler errors.
Following the suggestion from rve I added the path to the boost libraries to the Library search path. When this did not work. I cleared out the linker list and tried it with just the library search path. This also did not work.
I then cleared the Library search path. I then manually edited the command on the linker window to be 'g++ -L/Users/jacobschoen/Library/boost_1_45_0/stage/lib -lboost -lboost_filesystem'. This also did not work.
In all of these I tried setting the path to boost to be '/Users/jacobschoen/Library/boost_1_45_0' and '/Users/jacobschoen/Library/boost_1_45_0/stage/lib'. Neither worked.
As requested the comiler error for the above code is:
**** Build of configuration Debug for project test ****
make all
Building file: ../src/test.cpp
Invoking: GCC C++ Compiler
g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/test.d" -MT"src/test.d" -o"src/test.o" "../src/test.cpp"
../src/test.cpp:10:32: warning: boost/filesystem.hpp: No such file or directory
../src/test.cpp: In function 'int main()':
../src/test.cpp:13: error: 'boost' has not been declared
../src/test.cpp:13: error: expected `;' before 'path'
../src/test.cpp:14: error: 'boost' has not been declared
../src/test.cpp:14: error: 'path' was not declared in this scope
make: *** [src/test.o] Error 1
If any one has any further suggestions I am still trying.
Second Update
On a suggestion by rholmes I added an include library along with the linker list and library search path. So now the compile error is:
**** Build of configuration Debug for project test ****
make all
Building target: test
Invoking: MacOS X C++ Linker
g++ -L/Users/jacobschoen/Library/boost_1_45_0 -o "test" ./src/test.o -lboost_system -lboost_filesystem
ld: library not found for -lboost_system
collect2: ld returned 1 exit status
make: *** [test] Error 1
Any ideas?
Just wanted to be clear on what actually worked, since it was kinda pieced together from a few answers.
Download the boost files and extract them to where you want to put them.
In your terminal navigate to the directory and run ./bootstrap.sh
When that is done run ./bjam (this takes a while so go smoke and get a cup of coffee)
Open up your eclipse Project and go to Project > Properties > C/C++ Build > Settings
Click on MacOS X C++ Linker > Libraries.
You should see a split window with the top being for 'Libraries (-l)'. In this section add both boost_system and boost_filesystem. In the bottom section it should be for 'Library Search Path (-L)'. Here you want to put the path to the stage/lib directory inside where you extracted the boost download. It should look similar to below:
Click GCC C++ Compiler > Includes. This will be a single pane where it says 'Include Paths (-I)', well I think it is an I as he font is weird and could be a lower case l also. Anyway in that section add the path to where you put boost without the stage/lib part. It should look like below:
Everything should compile now with out a problem, and if you need to use any other boost libraries it should be just a matter of adding it to the linker section where boost_filesystem and boost_system are. Enjoy.
Not sure where you do this in Eclipse these days, but under the include paths for Eclipse should be the path to the main boost directory (/Users/jacobschoen/Library/boost_1_45_0?). The compiler line should have something like the following in it, I would think:
Invoking: GCC C++ Compiler
g++ -I/Users/jacobschoen/Library/boost_1_45_0 -O0 -g3 -Wall -c -fmessage-length=0 -MMD (etc..)
Update: Looking at my system, the linker path on yours might be more appropriately:
-I/Users/jacobschoen/Library/boost_1_45_0/stage/lib
Depending, of course, upon how you've installed and built boost -- this is with my most recent attempt with a full source build. Depending upon how you obtained boost, this may or may not be different. I recently redid the boost on my Mac for 64 bit and haven't had much time to try it yet....
Add boost_system to the linker list, together with boost_filesystem.
I had recently uninstalled the boost rpm and installed Boost like how you did. I had no problems running Boost programs in Eclipse. I didn't add any extra parameters. Just installed boost and ran Boost programs. It works fine.
Tried your program in the vi editor. Commented out everything in main
#include <cstdio>
#include <boost/filesystem.hpp>
int main() {
/*boost::filesystem::path path("/Users/schoen"); // random pathname
bool result = boost::filesystem::is_directory(path);
printf("Path is a directory : %d\n", result);*/
return 0;
}
and it still gave this error:
/tmp/cc7TAIYS.o: In function `__static_initialization_and_destruction_0(int, int)':
test.cpp:(.text+0x29): undefined reference to `boost::system::get_system_category()'
test.cpp:(.text+0x35): undefined reference to `boost::system::get_generic_category()'
test.cpp:(.text+0x41): undefined reference to `boost::system::get_generic_category()'
test.cpp:(.text+0x4d): undefined reference to `boost::system::get_generic_category()'
test.cpp:(.text+0x59): undefined reference to `boost::system::get_system_category()'
collect2: ld returned 1 exit status
I'm puzzled. Boost programs work on my system, but your program's header files itself are giving a problem. I doubt it's a problem with Eclipse. It has to be something else.
I just ran into something very similar to this using eclipse and CDT... It turns out, using ubuntu and apt-get, libboost_system installs as libboost_system.1.40.0 in /usr/lib
If you try to add it via the library tab in Helios it will complain because it is looking for *.so and *.s0.1.40.0 clearly doesn't match that. However after looking closely at what the linker was trying to doo, I just typed the raw string "boost_system" into the include path adder. This resulted in the linker doing a " -lboost_system" which is a format the linker knows how to deal with in resolving version dependency... If you instead put in the full path to the .so file, the linker will just complain because it tries to do a " -l/usr/lib/libboost_system.so.1.40.0" .
So take my advice and just type in the simple " boost_system" after doing an apt-get install.. It will make it all very easy.