Force asynchronous socket read to finish early using Boost.Asio - c++

I have a tcp::socket for reading and writing data. There is a read loop made up by chaining async_read_some() and the handler on_data_read() that calls async_read_some() again after dealing with the data read. A relevant shared_ptr<tcp::socket> is passed along the loop. The loop ends when on_data_read() is called with a non-success error_code such as asio::error::eof, in which case async_read_some() is not called.
There may also be asynchronous writes on the socket, which is done by repeated calls to async_write_some() until all data is written. That is, the handler on_data_written() for async_write_some() calls async_write_some() again if the data is only partially written. The relevant shared_ptr<tcp::socket> is also passed along the call-chain.
Now, I want to close the socket in a safe manner. Specifically, I want to force the asynchronous read to finish early with a non-success error code to ends the read loop. If there is no pending write call-chain, the only shared_ptr<tcp::socket> (the one passed along the read loop) gets destroyed with its managed tcp::socket closed and destroyed. If there is a pending write call-chain, it continues until all data is written. At the time the write call-chain goes to its end, the last shared_ptr<tcp::socket> (the one passed along the write call-chain) gets destroyed. This procedure is safe in the sense that the socket is closed after pending writes, if any.
The problem is
how can I force the asynchronous socket read to finish with a non-success error code?
I've checked the linger option. But it won't work since I'm using chained-up async_write_some() instead of a single async_write(). So, the socket may be closed while on_data_written() is being called. cancel() and close() won't work either, since they interrupt not only the read loop but also the write call-chain. And although shutdown() can be applied to the read loop only, it prevents future async_read_some() calls only, and has no effect on what is already done. I've worked out a workaround solution. That is, call cancel(), but have on_data_written() ignore the the error code caused by cancel() and continue the write call-chain. I'm not satisfied with this solution (see the remarks section here). I'm wondering if there is a more direct and elegant way to achieve what I want, or the whole design is just flawed?

In my opinion you've summed it up pretty nicely.
You cannot really do better than fullblown cancel. Indeed you may resume any canceled writes.
I don't think there is anything more elegant. I would not say the design is flawed, but you might want to consider not actually canceling pending operations, but instead just keeping a flag to indicate whether a "logical read cancel" is pending and prevent chaining more reads in that case

When you used shutdown.. eg.. socket.shutdown did you use the shutdown_both?
(boost::asio::ip::tcp::socket::shutdown_both, ec)
The shutdown_both option. That should handle read and write closures.
socket.shutdown(boost::asio::ip::tcp::socket::shutdown_both, errorcode);
if (errorcode)
{
cerr << "socket.shutdown error: " << errorcode.message() << endl;
}
Also.. If you have the io_service handle. you can call io_service.stop() as a last resort which will shutdown all operations.

Shutdown the socket for input. That will cause all pending reads to encounter end of stream and return accordingly.
And although shutdown() can be applied to the read loop only, it prevents future async_read_some() calls only, and has no effect on what is already done.
I don't know where you got this misinformation from. I don't even know what it means. Shutdown applies to the socket, not a read loop.

Related

Design pattern to ensure on_close() is called once after all async r/w's are finished?

This question is asked from the context of Boost ASIO (C++).
Say you are using a library to do some async i/o on a socket, where:
you are always waiting to receive data
you occasionally send some data
Since you are always waiting to receive data (e.g. you trigger another async_read() from your completion handler), at any given time, you will either have:
an async read operation in progress
an async read operation in progress and an async write operation in progress
Now say you wanted to call some other function, on_close(), when the connection closes. In Boost ASIO, a connection error or cancel() will cause any oustanding async reads/writes to give an error to your completion handler. But there is no guarantee whether you are in scenario 1. or 2., nor is there a guarantee that the write will error before the read or vice versa. So to implement this, I can only imagine adding two variables called is_reading and is_writing which are set to true by async_read() and async_write() respectively, and set to false by the completion handlers. Then, from either completion handler, when there is an error and I think the connection may be closing, I would check if there is still an async operation in the opposite direction, and call on_close() if not.
The code, more or less:
atomic_bool is_writing;
atomic_bool is_reading;
...
void read_callback(error_code& error, size_t bytes_transferred)
{
is_reading = false;
if (error)
{
if (!is_writing) on_close();
}
else
{
process_data(bytes_transferred);
async_read(BUF_SIZE); // this will set is_reading to true
}
}
void write_callback(error_code& error, size_t bytes_transferred)
{
is_writing = false;
if (error)
{
if (!is_reading) on_close();
}
}
Assume that this is a single-threaded app, but the thread is handling multiple sockets so you can't just let the thread end.
Is there a better way to design this? To make sure on_close() is called after the last async operation finishes?
One of the most common patterns is to use enable_shared_from_this and binding all completion handlers ("continuations") to it.
That way if the async call chain ends (be it due to error or regular completion) the shared_ptr referee will be freed.
You can see many many examples by me using Asio/Beast on this site
You can put your close logic in a destructor, or if that, too, involves async calls, you can post it on the same strand/chain.
Advanced Ideas
If your traffic is full-duplex and one side fails in a way that necessitates cancelling the other direction, you can post cancellation on the strand and the async call will abort (e.g. with error_code boost::asio::error::operation_aborted).
Even more involved would be to create a custom IO service, where the lifetime of certain "backend" entities is governed by "handle" types. This is probably often overkill, but if you are writing a foundational framework that will be used in a larger number of places, you might consider it. I think this is a good starter: How to design proper release of a boost::asio socket or wrapper thereof (be sure to follow the comment links).
You can leave error handling logic only inside read_callback.

How to detect a closed connection on a socket without a blocking call in boost asio

I've written a tcp communication scheme using boost asio and it works quite fine if I use a separate thread for the io_service::run(). However, the communicator should also be used as part of an MPI-parallel program (please do not question this), where forking and threading is not a good idea and may not be permitted.
Therefor, the communicator has a function work() which calls io_service::run_one. Now, if I directly use async_read, it will be blocking is the call to run_one until something is read or an error occurs. So I wrote the check_available function shown below that first checks if there's something on the socket before calling the async_read in my function read_message_header.
This also works smoothly until the peer closes the connection. Unfortunately, this seems not to be flagged as an eof error by socket::available(error) like it is the case in theasync_read and it returns 0 as the number of available bytes so that read_message_header is never called, which would then detect the eof. Also checking socket::is_open() did not work for this purpose, because only the peer's sockets are closed and not the receiving socket on this instance.
void TCPConnection::check_availble() {
if(! socket_.is_open()) {
handle_read_error(boost::asio::error::eof);
}
boost::system::error_code error;
size_t nbytes=socket_.available(error); // does not detect the eof
if(error)
handle_read_error(error);
if(nbytes>0)
read_message_header();
else
socket_.get_io_service().post(
boost::bind(
&TCPConnection::check_availble,
shared_from_this()
)
);
}
Is there a way to detect the eof without any blocking calls?
I've couple of remarks to make:
which calls io_service::run_one. Now, if I directly use async_read, it
will be blocking is the call to run_one until something is read or an
error occurs
You can easily subvert this blocking behaviour by creating a fake work<> object and post it into io_service queue, so as long as there are handlers to execute, the poll won't wait for any events: just return immediately.
speaking about size_t nbytes=socket_.available(error);; avilable() returns number of bytes that are available to read (may be without blocking), and as mentioned in a comment: perhaps, you need to read the ready-bytes to see EOF, but avilable() has nothing to do with it.

async_connect() timeout with multiple threads performing io_service.run()

I am trying to implement async_connect() with a timeout.
async_connect_with_timeout(socket_type & s,
std::function<void(BoostAndCustomError const & error)> const & connect_handler,
time_type timeout);
When operation completes connect_handler(error) is called with error indicating operation result (including timeout).
I was hoping to use code from timeouts example 1.51. The biggest difference is that I am using multiple worker threads performing io_service.run().
What changes are necessary to keep the example code working?
My issues are:
When calling :
Start() {
socket_.async_connect(Handleconnect);
dealine_.async_wait(HandleTimeout);
}
HandleConnect() can be completed in another thread even before async_wait() (unlikely but possible). Do I have to strand wrap Start(), HandleConnect(), and HandleTimeout()?
What if HandleConnect() is called first without error, but deadline_timer.cancel() or deadline_timer.expires_from_now() fails because HandleTimeout() "have been queued for invocation in the near future"? Looks like example code lets HandleTimeout() close socket. Such behavior (timer closes connection after we happily started some operations after connect) can easily lead to serious headache.
What if HandleTimeout() and socket.close() are called first. Is it possible to HandlerConnect() be already "queued" without error? Documentation says: "Any asynchronous send, receive or connect operations will be cancelled immediately, and will complete with the boost::asio::error::operation_aborted error". What does "immediately" mean in multithreading environment?
You should wrap with strand each handler, if you want to prevent their parallel execution in different threads. I guess some completion handlers would access socket_ or the timer, so you'll definitely have to wrap Start() with a strand as well. But wouldn't it be much more simple to use io_service-per-CPU model, i.e. to base your application on io_service pool? IMHO, you'll get much less headache.
Yes, it's possible. Why is it a headache? The socket gets closed because of a "false timeout", and you start re-connection (or whatever) procedure just as if it were closed due to a network failure.
Yes, it's also possible, but again, it shouldn't cause any problem for correctly designed program: if in HandleConnect you try to issue some operation on a closed socket, you'll get the appropriate error. Anyway, when you attempt to send/receive data you don't really know the current socket/network status.

Call method right after blocking call

I'm using a third party library which has a blocking function, that is, it won't return until it's done; I can set a timeout for that call.
Problem is, that function puts the library in a certain state. As soon as it enters that state, I need to do something from my own code. My first solution was to do that in a separate thread:
void LibraryWrapper::DoTheMagic(){
//...
boost::thread EnteredFooStateNotifier( &LibraryWrapper::EnterFooState, this );
::LibraryBlockingFunction( timeout_ );
//...
}
void LibraryWrapper::EnterFooState(){
::Sleep( 50 ); //Ensure ::LibraryBlockingFunction is called first
//Do the stuff
}
Quite nasty, isn't it? I had to put the Sleep call because ::LibraryBlockingFunction must definitely be called before the stuff I do below, or everything will fail. But waiting 50 milliseconds is quite a poor guarantee, and I can't wait more because this particular task needs to be done as fast as possible.
Isn't there a better way to do this? Consider that I don't have access to the Library's code. Boost solutions are welcome.
UPDATE: Like one of the answers says, the library API is ill-defined. I sent an e-mail to the developers explaining the problem and suggesting a solution (i.e. making the call non-blocking and sending an event to a registered callback notifying the state change). In the meantime, I set a timeout high enough to ensure stuff X is done, and set a delay high enough before doing the post-call work to ensure the library function was called. It's not deterministic, but works most of the time.
Would using boost future clarify this code? To use an example from the boost future documentation:
int calculate_the_answer_to_life_the_universe_and_everything()
{
return 42;
}
boost::packaged_task<int> pt(calculate_the_answer_to_life_the_universe_and_everything);
boost::unique_future<int> fi=pt.get_future();
boost::thread task(boost::move(pt));
// In your example, now would be the time to do the post-call work.
fi.wait(); // wait for it to finish
Although you will still presumably need a bit of a delay in order to ensure that your function call has happened (this bit of your problem seems rather ill-defined - is there any way you can establish deterministically when it is safe to execute the post-call state change?).
The problem as I understand it is that you need to do this:
Enter a blocking call
After you have entered the blocking call but before it completes, you need to do something else
You need to have finished #2 before the blocking call returns
From a purely C++ standpoint, there's no way you can accomish this in a deterministic way. That is without understanding the details of the library you're using.
But I noticed your timeout value. That might provide a loophole, maybe.
What if you:
Enter the blocking call with a timeout of zero, so that it returns immediately
Do you other stuff, either in the same thread or synchronized with the main thread. Perhaps using a barrier.
After #2 is verified to be done, enter the blocking call again, with the normal non-zero timeout.
This will only work if the library's state will change if you enter the blocking call with a zero timeout.

Asio async and concurrency

I'm writing some code with boost::asio, using asynchronous TCP connections. I've to admit that I have some doubts about it. All these regarding concurrency. Here are some:
What happens if I start two or more async_write on the same socket without waiting completion of the first one? Will the handlers (and the async_write) overlap or asio provides serialization and synchronization?
Same question of above with async_connect and async_read. In general is it safe to call these functions from different threads (I'm not talking about using different buffers, that's another problem...).
I assume from your question that you have a single instance of io_service and you want to call async_write() on it from multiple threads.
async_write() ultimately calls the post() method of io_service, which in turn takes a lock and pushes the bits to be written into a work queue, ensuring that the bits won't be written interleaved. Those bits will eventually get written out and the underlying data structure that holds them (a char array or whatever) must remain valid until you get the callback signifying that the write has completed. If you are using the exact same callback function as your completion handler, you will have no way of knowing which of the two writes resulted in that function being called and if that function does anything not thread-safe, behavior may be undefined or incorrect. A popular way to handle this situation is to have a instance of a struct that is the completion handler (just overload the call () operator): you can set the properties of the struct to denote which write it corresponds to and then consult these values when the completion handler is called.
However, absent a shared lock, you have no way of controlling which of the threads actually executes its async_write() method. In fact, even if you start up two threads and have one thread immediately call async_write() and have the other sleep for an hour and then call async_write(), you are still not assured that the OS didn't schedule your threads stupidly and execute the second thread's call first. (The example is pathological but the point is universally valid.)
The same situation applies to async_read(). You certainly can interleave calls (ie do one async_read() and then another before the completion handler is called) but there is no guarantee that the will execute in the order you intend without some external means to ensure this.
If you start two asynchronous operations on the same socket, they could occur in either order. As long as they are using different buffers it's "safe", in that it won't crash, but such behavior is almost never what you want.