Retrieving info from multiple sensors using Windows Sensor API - c++

I am using the Windows Sensor API to get info from various sensors including accelerometer and gyroscope. (https://learn.microsoft.com/en-us/windows/desktop/sensorsapi/sensor-api-programming-guide)
My initial implementation of sensor driver for accelerometer worked - I asynchronously can get the values for that sensor.
The working initialization code for a single sensor (accelerometer) looks like the following:
void initialize1(AccelerometerCallBack callBack) {
HRESULT hr = S_OK;
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
ISensorManager* pSensorManager = NULL;
ISensorCollection* pSensorColl = NULL;
ISensor* accelerometer = NULL;
hr = CoCreateInstance(CLSID_SensorManager,
NULL, CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&pSensorManager));
if (SUCCEEDED(hr))
{
printf("Succeeded getting Sensor...\n");
ULONG ulCount = 0;
// Verify that the collection contains
// at least one sensor.
hr = pSensorColl->GetCount(&ulCount);
if (SUCCEEDED(hr))
{
if (ulCount < 1)
{
wprintf_s(L"\nNo sensors of the requested category.\n");
hr = E_UNEXPECTED;
}
}
}
else {
printf("Failed to get Sensor...\n");
}
if (SUCCEEDED(hr))
{
// Get the first available sensor.
hr = pSensorColl->GetAt(0, &accelerometer);
BSTR name = 0;
hr = accelerometer->GetFriendlyName(&name);
wprintf(L"%s\n", name);
}
AccelerometerEvent* pEventClass = NULL;
ISensorEvents* pMyEvents = NULL;
if (SUCCEEDED(hr))
{
// Create an instance of the event class.
pEventClass = new(std::nothrow) AccelerometerEvent();
pEventClass->globalCallBack = callBack;
}
if (SUCCEEDED(hr))
{
// Retrieve the pointer to the callback interface.
hr = pEventClass->QueryInterface(IID_PPV_ARGS(&pMyEvents));
}
if (SUCCEEDED(hr))
{
// Start receiving events.
hr = accelerometer->SetEventSink(pMyEvents);
}
MSG msg;
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
Now I wanted to simultaneously get the gyroscope, so I add a similar initialization code:
void initialize2(GyroscopeCallBack callBack);, which does similar thing as above.
Now my C# layer triggers those code like this:
internal void Start()
{
AccelerometerCallBack myCallBack1 = new AccelerometerCallBack(onAccelerometerDataChanged);
initialize1(myCallBack1);
GyroscopeCallBack myCallBack2 = new GyroscopeCallBack(onGyroscopeDataChanged);
initialize2(myCallBack2);
}
However, only the accelerometer info is received through the callback, not the gyroscope's.
I have confirmed that my device has both sensors of the correct type
I have confirmed that my callback functions and C# to C++ interface all works properly
What is the correct way to "fetch" multiple sensors (instead of one) using the Windows Sensor API?
There are no examples on the official website about doing this, and the only related SO post (Exposing multiple sensors on a single device to Windows Sensor API) does not help. Thanks!

It worked! Solution was to remove the message pump and use COINIT_MULTITHREADED option for Coinitializine(). Thanks for all the help.

Related

Getting display's refresh rate on D3D12

I am porting my code to D3D12 from D3D11 and I'm trying to obtain display's refresh rate on D3D12. I use the refresh rate for precise animation timing (this is a hard requirement). This code works on D3D11:
HRESULT GetRefreshRate(IUnknown* device, IDXGISwapChain* swapChain, double* outRefreshRate)
{
Microsoft::WRL::ComPtr<IDXGIOutput> dxgiOutput;
HRESULT hr = swapChain->GetContainingOutput(&dxgiOutput);
if (FAILED(hr))
return hr;
Microsoft::WRL::ComPtr<IDXGIOutput1> dxgiOutput1;
hr = dxgiOutput.As(&dxgiOutput1);
if (FAILED(hr))
return hr;
DXGI_MODE_DESC1 emptyMode = {};
DXGI_MODE_DESC1 modeDescription;
hr = dxgiOutput1->FindClosestMatchingMode1(&emptyMode, &modeDescription, device);
if (SUCCEEDED(hr))
*outRefreshRate = (double)modeDescription.RefreshRate.Numerator / (double)modeDescription.RefreshRate.Denominator;
return hr;
}
Unfortunately, ID3D12Device does not implement IDXGIDevice interface, and FindClosestMatchingMode1 therefore fails with this error:
DXGI ERROR: IDXGIOutput::FindClosestMatchingMode: pConcernedDevice doesn't support the IDXGIDevice interface [ MISCELLANEOUS ERROR #69: ]
Is there a way to obtain IDXGIDevice when using D3D12? Alternatively, how do I determine display's refresh rate on D3D12?
I know about EnumDisplaySettings however it returns an integer and therefore lacks precision, causing drift in animations. I also found DwmGetCompositionTimingInfo, however, it seems to only support getting info for the main monitor.
I also need a solution that would work on both traditional Win32 and UWP applications. I am open to having to use two code paths for different application models if needed.
We can get the refresh rate using CCD api, here is the code for your reference:
HRESULT GetRefreshRate(IDXGISwapChain* swapChain, double* outRefreshRate)
{
ComPtr<IDXGIOutput> dxgiOutput;
HRESULT hr = swapChain->GetContainingOutput(&dxgiOutput);
// if swap chain get failed to get DXGIoutput then follow the below link get the details from remarks section
//https://learn.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-getcontainingoutput
if (SUCCEEDED(hr))
{
ComPtr<IDXGIOutput1> dxgiOutput1;
hr = dxgiOutput.As(&dxgiOutput1);
if (SUCCEEDED(hr))
{
// get the descriptor for current output
// from which associated mornitor will be fetched
DXGI_OUTPUT_DESC outputDes{};
hr = dxgiOutput->GetDesc(&outputDes);
if (SUCCEEDED(hr))
{
MONITORINFOEXW info;
info.cbSize = sizeof(info);
// get the associated monitor info
if (GetMonitorInfoW(outputDes.Monitor, &info) != 0)
{
// using the CCD get the associated path and display configuration
UINT32 requiredPaths, requiredModes;
if (GetDisplayConfigBufferSizes(QDC_ONLY_ACTIVE_PATHS, &requiredPaths, &requiredModes) == ERROR_SUCCESS)
{
std::vector<DISPLAYCONFIG_PATH_INFO> paths(requiredPaths);
std::vector<DISPLAYCONFIG_MODE_INFO> modes2(requiredModes);
if (QueryDisplayConfig(QDC_ONLY_ACTIVE_PATHS, &requiredPaths, paths.data(), &requiredModes, modes2.data(), nullptr) == ERROR_SUCCESS)
{
// iterate through all the paths until find the exact source to match
for (auto& p : paths) {
DISPLAYCONFIG_SOURCE_DEVICE_NAME sourceName;
sourceName.header.type = DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME;
sourceName.header.size = sizeof(sourceName);
sourceName.header.adapterId = p.sourceInfo.adapterId;
sourceName.header.id = p.sourceInfo.id;
if (DisplayConfigGetDeviceInfo(&sourceName.header) == ERROR_SUCCESS)
{
// find the matched device which is associated with current device
// there may be the possibility that display may be duplicated and windows may be one of them in such scenario
// there may be two callback because source is same target will be different
// as window is on both the display so either selecting either one is ok
if (wcscmp(info.szDevice, sourceName.viewGdiDeviceName) == 0) {
// get the refresh rate
UINT numerator = p.targetInfo.refreshRate.Numerator;
UINT denominator = p.targetInfo.refreshRate.Denominator;
double refrate = (double)numerator / (double)denominator;
*outRefreshRate = refrate;
break;
}
}
}
}
else
{
hr = E_FAIL;
}
}
else
{
hr = E_FAIL;
}
}
}
}
}
return hr;
}
More details about CCD API, you can refer the link below:
https://learn.microsoft.com/en-us/windows-hardware/drivers/display/ccd-apis

Set WMP volume level

What i want to do is set the Windows Media Player's volume level. By default the volume is in-/decreased by 10% when e.g. clicking the down or up menu item (Play -> Volume -> Up), but this is, in my opinion, not fine enough (especially when e.g. skypeing with someone while listening to music).
The media player should stay an independent application.
Currently i'm using a little tool that sends app commands via SendMessage to the player with parameters as seen in spy++.
I thought of three ways to achieve my goal:
using WASAPI to get the media player's audio session and dynamically set the volume level
sending mouse down/up events to the volume slider of the media player host control by point
getting an instance of the media player control via IWMPPlayer4
including a media player control in my WPF application within a windows forms host (not preferred due to loss of independence)
Point 2 seems rather ugly due to the fact that the media player control is a COM element and has as far spy++ displays only one handle, meaning i would have to determine the exact position of the volume slider and send very precise mouse events. Additional i don't know whether this would work at all.
Point 3 has the presupposition that one can get an instance of a COM element by a handle. Since i have yet not worked with COM elements i don't know if this is possible.
Update: One can get an instance of a remote mediay player using the IWMPPlayer4 interface. Though i have to see whether one can change settings.
Point 1 has the impression on me that it would be possible without much effort.
Though i'd be facing the next problem: identifying the media players audio session. Enumerating them using IAudioSessionManager2 and displaying the name using
IAudioSessionControl2 ctrl2 = NULL;
// ...
hr = ctrl2->GetDisplayName(&name);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
String ^sessionName = gcnew String(name);
Console::WriteLine("Session name: '" + sessionName + "'");
prints most the times an emtpy string except for Mozilla Firefox and System Sounds (the other processes might not have set a session name themselfes => a default name is chosen and GetDisplayName returns an empty string).
Update 2:
As Simon Mourier pointed out one can compare the process ids to get the right ISimpleAudioVolume instance and it works as far as it comes to WMP to adopt the changes. The said instance is aquired the following way:
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL,
CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender, ERole::eMultimedia, &pDevice);
pDevice->GetState(&deviceState);
pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL, NULL, (void**)&pManager);
pManager->GetSessionEnumerator(&pSessionEnumerator);
pSessionEnumerator->GetCount(&sessionCount);
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId == wmpProcessId)
{
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
SafeRelease(ctrl);
SafeRelease(ctrl2);
break;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
}
When aquiering an ISimpleAudioVolume instance via a IAudioClient one has to provide a session id to have volume changes reported to event subscribers. Is this possible using this approach?
Though i know that adding a media player control to my application would be the easiest way, i'd like to not use this option if possible.
I don't know what may happened during my initial try to set the media player's volume level, but the following code works (most exception handling excluded):
HRESULT hr;
IMMDeviceEnumerator *pEnumerator = NULL;
ISimpleAudioVolume *pVolume = NULL;
IMMDevice *pDevice = NULL;
IAudioSessionManager2 *pManager = NULL;
IAudioSessionEnumerator *pSessionEnumerator = NULL;
int sessionCount = 0;
int wmpProcess = GetWmpProcessId(); // Aquire WMPs process id
// Get the device enumerator and initialize the application for COM
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator), (void**)&pEnumerator);
// Get the default device
hr = pEnumerator->GetDefaultAudioEndpoint(EDataFlow::eRender,
ERole::eMultimedia, &pDevice);
// Get the session 2 manager
hr = pDevice->Activate(__uuidof(IAudioSessionManager2), CLSCTX_ALL,
NULL, (void**)&pManager);
// Get the session enumerator
hr = pManager->GetSessionEnumerator(&pSessionEnumerator);
// Get the session count
hr = pSessionEnumerator->GetCount(&sessionCount);
// Loop through all sessions
for (int i = 0; i < sessionCount; i++)
{
IAudioSessionControl *ctrl = NULL;
IAudioSessionControl2 *ctrl2 = NULL;
DWORD processId = 0;
hr = pSessionEnumerator->GetSession(i, &ctrl);
if (FAILED(hr))
{
continue;
}
hr = ctrl->QueryInterface(__uuidof(IAudioSessionControl2), (void**)&ctrl2);
if (FAILED(hr))
{
SafeRelease(ctrl);
continue;
}
//Identify WMP process
hr = ctrl2->GetProcessId(&processId);
if (FAILED(hr))
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
if (processId != wmpProcess)
{
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
hr = ctrl2->QueryInterface(__uuidof(ISimpleAudioVolume), (void**)&pVolume);
if (FAILED(hr))
{
Error(hr, "Failed to get ISimpleAudioVolume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
continue;
}
// Set the master volume
hr = pVolume->SetMasterVolume(1.0, NULL);
if (FAILED(hr))
{
Error(hr, "Failed to set the master volume.");
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
continue;
}
SafeRelease(ctrl);
SafeRelease(ctrl2);
SafeRelease(pVolume);
}

WIA 2.0, C++: IWiaDevMgr2::EnumDeviceInfo doesn't detect connected camera

I'm trying to write a program that transfers images and videos from a camera (for my personal use, on Win 8.1). I'm using Microsoft's example code as a starting point (WIA Tutorial), and I've hit a wall trying to detect connected camera devices. The problem is that there are no errors and the code seems to work, but it just doesn't detect any connected camera (I've tried with two different cameras), while the camera is clearly detected by the OS (shows up in Windows Explorer).
Am I missing something? Is IWiaDevMgr2::EnumDeviceInfo not the way to detect connected devices? Here's the code I'm using:
HRESULT WiaCreateDeviceManager(IWiaDevMgr2 **ppWiaDevMgr)
{
if(NULL == ppWiaDevMgr) return E_INVALIDARG;
*ppWiaDevMgr = NULL;
// Create an instance of the device manager
HRESULT hr = CoCreateInstance(CLSID_WiaDevMgr2, NULL, CLSCTX_LOCAL_SERVER, IID_IWiaDevMgr2, (void**)ppWiaDevMgr);
return hr;
}
HRESULT WiaEnumerateDevices(IWiaDevMgr2 *pWiaDevMgr)
{
if(NULL == pWiaDevMgr)
{
return E_INVALIDARG;
}
// Get a device enumerator interface
IEnumWIA_DEV_INFO *pWiaEnumDevInfo = NULL;
HRESULT hr = pWiaDevMgr->EnumDeviceInfo(WIA_DEVINFO_ENUM_LOCAL, &pWiaEnumDevInfo);
assert(hr == S_OK);
if(SUCCEEDED(hr))
{
ULONG count(911);
HRESULT res = pWiaEnumDevInfo->GetCount(&count);
if(res == S_OK) printf("EnumDeviceInfo: count = %lu\n", count); // count is always zero
else printf("IEnumWIA_DEV_INFO::GetCount() failed!\n");
// Loop until you get an error or pWiaEnumDevInfo->Next returns
// S_FALSE to signal the end of the list.
while(S_OK == hr)
{
// Get the next device's property storage interface pointer
IWiaPropertyStorage *pWiaPropertyStorage = NULL;
hr = pWiaEnumDevInfo->Next(1, &pWiaPropertyStorage, NULL);
// pWiaEnumDevInfo->Next will return S_FALSE when the list is
// exhausted, so check for S_OK before using the returned
// value.
if(hr == S_OK)
{
// Do something with the device's IWiaPropertyStorage*
WiaReadProperties(pWiaPropertyStorage); // this line is never reached
// Release the device's IWiaPropertyStorage*
pWiaPropertyStorage->Release();
pWiaPropertyStorage = NULL;
}
}
// If the result of the enumeration is S_FALSE (which
// is normal), change it to S_OK.
if(S_FALSE == hr) hr = S_OK;
// Release the enumerator
pWiaEnumDevInfo->Release();
pWiaEnumDevInfo = NULL;
}
return hr;
}
int main()
{
...
IWiaDevMgr2 *wiamgr;
WiaCreateDeviceManager(&wiamgr);
HRESULT res = WiaEnumerateDevices(wiamgr); // res is always S_OK, but no device is detected
...
}
Apparently, WIA does not support camera devices on Windows Vista and later. I've only seen this implied or mentioned in passing twice in the WIA documentation, the last time being on this page. I can't believe this is happening, after I've spent so much time researching WIA. Apparently, I'm supposed to be using WPD for cameras, not WIA.
Edit: That being said, I'm still not sure what's going on. If I can't use WIA programmatically on Win 8.1, then why do these PowerShell commands work?
$WIAdialog = New-Object -ComObject "WIA.CommonDialog"
$Device = $WIAdialog.ShowSelectDevice()
$i=$WIAdialog.ShowAcquireImage()
$i.SaveFile("$pwd\test.$($i.fileExtension)")
Is it that only the API doesn't work for cameras, while the Scripting Model does?

scanning pages using WIA or TWAIN

Edit: Are there any tutorials on how to use WIA or TWAIN in c++, that explain how to scan pages, adjust settings (DPI, using automatic feeder etc.) and save them as PNG files?
I'd like to use WIA to scan pages and store them as png files. If the scanner supports automatic feeding I'd also like to use that feature. Currently I am following the steps of this tutorial and am stuck at the section Transferring Image Data in WIA 2.0.
So far my scanner has been found and I am able to create the device, and an IWiaItem2* has been created. How can use it to scan at 300dpi and store the result as png file?
The tutorial is not clear about how to start the scan process or how to set dpi for scanning, so I hope someone can help me with the code.
This is essentially the code for getting all local devices:
bool init(IWiaDevMgr2* devMgr)
{
//creating the device manager
*devMgr = 0;
CoCreateInstance( CLSID_WiaDevMgr2, 0, CLSCTX_LOCAL_SERVER, IID_IWiaDevMgr2, (void**)&devMgr);
//enumerating wia devices
IEnumWIA_DEV_INFO* enumDevInfo = 0;
HRESULT hr = devMgr->EnumDeviceInfo( WIA_DEVINFO_ENUM_LOCAL, &enumDevInfo);
if(SUCCEEDED(hr))
{
//loop until an error occurs or end of list
while(hr == S_OK)
{
IWiaPropertyStorage* storage = 0;
hr = enumDevInfo->Next( 1, &storage, 0);
if(hr == S_OK)
{
readProperties(storage);
storage->Release();
storage = 0;
}
}
//set hr to ok, so no error code is returned
if(hr == S_FALSE) hr = S_OK;
enumDevInfo->Release();
enumDevInfo = 0;
}
return SUCCEEDED(hr);
}
void readProperties(IWiaPropertyStorage* storage)
{
PROPSPEC propSpec[2] = {0};
PROPVARIANT propVar[2] = {0};
const ULONG propCount = sizeof(propSpec) / sizeof(propSpec[0]);
propSpec[0].ulKind = PRSPEC_PROPID;
propSpec[0].propid = WIA_DIP_DEV_ID;
propSpec[1].ulKind = PRSPEC_PROPID;
propSpec[1].propid = WIA_DIP_DEV_NAME;
HRESULT hr = storage->ReadMultiple(propCount, propSpec, propVar);
if(SUCCEEDED(hr))
{
Device* dev = new Device(propVar[0].bstrVal, propVar[1].bstrVal);
devices.push_back( dev );
FreePropVariantArray( propCount, propVar );
}
}
Afterwards a device is initialized like this:
bool createDevice(BSTR id, IWiaItem2** item)
{
*item = 0;
HRESULT hr = devMgr->CreateDevice( 0, deviceId, item);
return SUCCEEDED(hr);
}
Then the items are enumerated:
bool enumerateItems(IWiaItem2* item)
{
LONG itemType = 0;
HRESULT hr = item->GetItemType(&itemType);
if(SUCCEEDED(hr))
{
if(itemType & WiaItemTypeFolder || itemType & WiaItemTypeHasAttachments)
{
IEnumWiaItem2* enumItem = 0;
hr = item->EnumChildItems(0, &enumItem );
while(hr == S_OK)
{
IWiaItem2* child = 0;
hr = enumItem->Next( 1, &child, 0 );
if(hr == S_OK)
{
hr = enumerateItems( child );
child->Release();
child = 0;
}
}
if(hr == S_FALSE) hr = S_OK;
enumItem->Release();
enumItem = 0;
}
}
return SUCCEEDED(hr);
}
Now that everything has been initialized I'd like to implement a scan function. However, the code provided at the tutorial is for transferring files and folders and not for scanning images.
void scanAndSaveAsPNG(IWiaItem2* item, unsigned int dpi, std::string targetPath)
{
}
EDIT:
I installed the latest version available of the scanner driver (WIA and TWAIN) and after checking the supported commands using this code
void printCommands(IWiaItem2* i)
{
IEnumWIA_DEV_CAPS* caps = 0;
HRESULT h = item->EnumDeviceCapabilities(WIA_DEVICE_COMMANDS, &caps);
if(SUCCEEDED(h))
{
ULONG count = 0;
caps->GetCount(&count);
if(count > 0)
{
WIA_DEV_CAP* cap = new WIA_DEV_CAP[ count ];
ULONG fetched;
caps->Next(count, cap, &fetched);
for(int i = 0; i < fetched; i++)
{
std::cout << bstr_t( cap[i].bstrName ) << "\n";
}
}
caps->Release();
}
}
I noticed it only lists WIA Synchronize command. I am not sure if I didn't initialize the device correctly, or if the device doesn't support all WIA commands although the driver is installed.
So unless this problem is solved I am alternatively also looking for the same code based on TWAIN.
You want to use IWiaItem2::DeviceCommand which sends a command to the image capture device. The list of commands you can send are listed here.

How to globally mute and unmute sound in Vista and 7, and to get a mute state?

I'm using the old good Mixer API right now, but it does not work as expected on Windows Vista & 7 in the normal, not in XP compatibility mode. It mutes the sound for the current app only, but I need a global (hardware) mute. How to rearch the goal? Is there any way to code this w/o COM interfaces and strange calls, in pure C/C++?
The audio stack was significantly rewritten for Vista. Per-application volume and mute control was indeed one of the new features. Strange calls will be required to use the IAudioEndpointVolume interface.
I recently dealt with this same issue. We have a Windows application that uses the sound system for alarms. We cannot abide the user muting the sound system inadvertently. Here is how I was able to use the interface suggested above to address this issue:
During initialization I added a function to initialize a member of type IAudioEndpointVolume. It was a bit tricky and the help wasn't as helpful as it could be. Here's how to do it:
/****************************************************************************
** Initialize the Audio Endpoint (Only for post XP systems)
****************************************************************************/
void CMuteWatchdog::InitAudioEndPoint(void)
{
HRESULT hr;
IMMDeviceEnumerator * pDevEnum;
IMMDevice * pDev;
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL,
CLSCTX_ALL, IID_IMMDeviceEnumerator,
(void**)&pDevEnum);
m_pIaudEndPt = NULL;
if(hr == S_OK)
{
hr = pDevEnum->GetDefaultAudioEndpoint(eRender, eConsole, &pDev);
if(hr == S_OK)
{
DWORD dwClsCtx;
const IID iidAEV = __uuidof(IAudioEndpointVolume);
dwClsCtx = 0;
hr = pDev->Activate(iidAEV, dwClsCtx, NULL, (void**) &m_pIaudEndPt);
if(hr == S_OK)
{
// Everything is groovy.
}
else
{
m_pIaudEndPt = NULL; // Might mean it's running on XP or something. Don't use.
}
pDev->Release();
}
pDevEnum->Release();
}
}
...
About once per second I added a simple call to the following:
////////////////////////////////////////////////////////////////////////
// Watchdog function for mute.
void CMuteWatchdog::GuardMute(void)
{
if(m_pIaudEndPt)
{
BOOL bMute;
HRESULT hr;
bMute = FALSE;
hr = m_pIaudEndPt->GetMute(&bMute);
if(hr == S_OK)
{
if(bMute)
{
m_pIaudEndPt->SetMute(FALSE, NULL);
}
}
}
}
Finally, when the program exits just remember to release the allocated resource.
////////////////////////////////////////////////////////////////////////
// De-initialize the watchdog
void CMuteWatchdog::OnClose(void)
{
if(m_pIaudEndPt)
{
m_pIaudEndPt->Release();
m_pIaudEndPt = NULL;
}
}