executable compiled with VS 2015 much slower than with 2013 - c++

I am writing a graphical application using SDL2. I started the project in VS 2013 and it ran with about 30 fps. Now with the exact same code in VS 2015 I only get 8 - 10 fps.
To make sure it wasn't caused by moving the solution to a newer Version of the IDE I created a completely new project and only copied the source files. I even compiled the SDL libraries in VS 2015 but still much slower.
Can I do something to get better Performance or do I have to use VS 2013?

Are you comparing Debug or Release builds? Assuming you are comparing Release builds, the most likely explanation is differing compiler optimization settings between VS2013 and VS2015. Visual Studio has a fairly large number of compiler flags that can impact performance. Look at the property pages for your project, particularly at the options under Configuration Properties -> C/C++ -> Optimization and see if there are differences. Make sure you are comparing properties for the same configuration (Release vs. Debug).
If you find a Debug build is much slower, it is possible there are extra security / debug checks enabled in your VS2015 solution that are not enabled under VS2013. Compare the other settings under Configuration Properties -> C/C++ and see if you can identify any differences.

Related

Does CMake take more memory than normal setup?

I am just curious that: Does CMake take more memory than VS Code run & debug setup? and normal sln projects?
I recently checked that the size of the file is 4.18 MB, but the disk usage is 188 MB.
why?
CMake is tool build, testing and packaging automation tool. It is not a compiler!
The final executable size or performance does depend on the compiler, so it is independent of CMake (however not independent of what you setup in your CMakeLists.txt).
Why is your executable bigger while using CMake than Microsoft Visual Studio *.sln solution?
The reason is due to some difference in the build configuration:
Debug (with symbols), vs Release
Libraries linked statically or dynamically
Optimization level and type
Compiler used

Deploy app, C++, Visual Studio 2015 community version

I'm trying to deploy a C++ app for use on multiple systems. I've already gotten everything to work in the release configuration. Now since i don't have any experience with deploys at all, i'd like to ask - what's the simplest way to deploy it from Visual Studio 2015 community, so that it could be installed as a portable app on flash drives and similar?
I've checked out google, but with no luck so far all of the solutions i checked require some sort of additional software that is only available for the pro version of VS.
The simplest possible answer would be: compile without dependency on VC++ runtime libraries (select this in the project properties -> C++ -> code generation) and choose the oldest Windows version it should run on (in project properties -> general). Maybe even select Windows XP compatibility.
This should be enough, unless your program depends on other libraries or optional Windows features that may be not present.
And test a lot :)
-- dd
You should be able to go to your project's Properties (right click on your project) then under C/C++ and Code Generation switch your Runtime Library from Multi-threaded DLL (/MD) to Multi-threaded (/MT).
This way your dependencies to the runtime library will be statically linked and not require you to have any of them installed at the target system.

Microsoft Visual Studio 2013 freezes after I build the solution

Whenever I am building a solution, vs2013 is freezing. I do not know why? I have uninstall it and re-install it I am still having the same problem. It is hanging, can someone tell me a solution for this problem. It is running fine since 5 months, all of a sudden i am having this problem.
Is the solution very large with lots of projects?
Try disabling code optimization.
You haven't specified a language, but in C++ it is in Project Properties -> Configuration Properties -> C/C++ -> Optimization -> Set Optimization to False

WDK C++ Project Needs to change debug compiler strictness

I'm relatively new at drivers with WDK and Visual Studio.
When I compile project in debug mode I get no warnings or errors and project compiles and runs fine. However, when I compile in release mode, compilation stops and I get an error stating that a warning was found and is being treated as an error. The details of this are dumped into a log file found at the project root dir.
What I would like to do is have the compiler in debug mode be as strict as the release mode compiler. Currently they are both at default. The release mode seems stricter. I am using VS 2010 and WDK. I'm not sure how to do this. It would be ideal if this setting was at the VS level and not at a per project level.
Also, It would be great if the warnings would show up in VS IDE instead of a log file.
Visual Studio has different configuration setting for debug and release mode.
Check whether do you have relevant configuration in project > project properties -> linker etc......
If there is mismatch between debug and release mode configuration then change it. This should work
--Ali Chachar
--Pakistan
There are code differences in the debug and release compilation that may lead to warnings unrelated to strictness of the compiler. Most noticeable is in the logs; in the release version KdPrint/KdPrintEx calls will be discarded. There is a good chance that some of your function input parameters are used for printing only and in case it's being omitted you'll end up with unused parameter warnings - this is the most frequent difference in debug vs. release compilations.
Even if you have a VS2010 solution, your driver isn't being compiled with the VS compiler but rather with the WDK compiler so VS settings are irrelevant here. You can migrate your solution to VS2012 which have driver support integrated.

Visual C++/Studio: Application configuration incorrect?

My C(++) program, written and compiled using Visual C(++)/Visual Studio, runs fine on my own machine, but refuses to run on another machine. The error message I get is "This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
If you write a C++ program, it links dynamically to the C Runtime Library, or CRT for short. This library contains your printf, your malloc, your strtok, etcetera. The library is contained in the file called MSVCR80.DLL. This file is not by default installed on a Windows system, hence the application cannot run.
The solution? Either install the DLL on the target machine through VCREDIST.EXE (the Visual C++ Redistributable Package), or link to the CRT statically (plug the actual code for the used functions straight into your EXE).
Distributing and installing VCREDIST along with a simple application is a pain in the arse, so I went for the second option: static linking. It's really easy: go to your project's properties, unfold C/C++, click Code Generation, and set the Runtime Library to one of the non-DLL options. That's all there is to it.
The problem here is a missing DLL dependency, such as the CRT (C Runtime Library). A good tool for diagnosing this sort of problem is Dependency Walker (depends.exe), which you can find here:
http://www.dependencywalker.com/
You would run this program on the computer that generates the error message you posted, and use it to open the exe that's generating this error. Dependency Walker will quickly and graphically indicate any DLLs that are required but not available on the machine.
Chances are high that you miss the runtime libraries of Visual Studio (CRT amongst others), you can either get rid of those dependencies (link statically) or install the VC redist packages on the target computer.
Depending on the Visual C++ version you use, you have to install different packages :
Visual C++ 2005
Visual C++ 2005 SP1
Visual C++ 2008
Warning : those packages only contain release versions of the libraries, if you want to be able to distribute debug builds of your application you'll have to take care of the required DLL yourself.
It is much the simplest to link to the runtime statically.
c++ -> Code Generation -> Runtime Library and select "multi-threaded /MT"
However, this does make your executable a couple hundred KByte larger. This might be a problem if you are installing a large number of small programs, since each will be burdened by its very own copy of the runtime. The answer is to create an installer.
New project -> "setup and deployment" -> "setup project"
Load the output from your application projects ( defined using the DLL version of the runtime ) into the installer project and build it. The dependency on the runtime DLL will be noticed, included in the installer package, and neatly and unobtrusively installed in the correct place on the target machine.
The correct VC Redist package for you is part of your Visual Studio installation. For VC 8, you can find it here:
\Program Files\Microsoft Visual Studio 8\SDK\v2.0\BootStrapper\Packages\vcredist_x86
POSSIBLE SOLUTION........
EDIT: (removed most of my post)
Long story short, I was having similar problems, getting the "Application Configuration Incorrect" messages, etc etc.
Depends.exe was only finding ieshims.dll and wer.dll as possible issues, but this is not the problem.
I ended up using the Multithreaded (/mt) compile option.
What HAS worked though, as a workable solution, is making an installer with InstallShield.
I've selected several merge modules in installshield builder and this seems to have fixed my problem. The modules selected were:
VC++ 9.0 CRT, VC++ 9.0 DEBUG CRT, and the CRT WinSXS MSM merge module.
I'm pretty sure its the WinSXS merge module that has fixed it.
DEBUG CRT: I noticed somewhere that (no matter how hard I tried, and obviously failed thus far), my Release version still depended on the DEBUG CRT. If this is still the case, the InstallShield merge module has now placed the DEBUG CRT folder in my WinSXS folder :) Being somewhat of a novice with VC++ I assume that this would normally be used to distribute debug versions of your programs to other people. To test if this is what fixed my problem I removed the DEBUG CRT folder from the WinSXS folder and the application still worked. (Unless something is still running in the background etc etc - I'm not that into it)
Anyway, this has got things working for me on an XP SP3 fully updated machine, and also on a VMWare XP SP3 machine with the bare bones (.net 3.5 and VC++ 2008 RTM basically) - and also on a mate's XP machine where it previously wasn't working.
So give these things a try, you might have some luck.
First thing you must use
#define _BIND_TO_CURRENT_VCLIBS_VERSION 1
or add _BIND_TO_CURRENT_VCLIBS_VERSION=1 to the preprocessor directives.
The problem is related to binding and the manifest types, you can find more http://www.nuonsoft.com/blog/2008/10/29/binding-to-the-most-recent-visual-studio-libraries/
By doing this your application will run with a larger range of runtime libraries versions.
Often times this error is the result of attempting to run the debug version of an application that uses .NET. Since the .NET redistributable package doesn't include the debug versions of the dlls that are installed with Visual Studio, your application will often get this error when running it on any other machine that doesn't have Visual Studio installed. If you haven't already, try building a release version of your application and see if that works.
Note also - that if you change to static runtime, you will have to do the same for MFC if your app uses MFC. Those settings are in properties->Configuration/General
I ran into this problem and was able to fix it very simply.
Visual studio gives you the option (on by default) to build a manifest for each build.
The manifest was put in the release folder, but it was a different release folder than the exe.
Even when using the setup utilities it was not packaged.
You should look for a file names something like myprogram.exe.indermediate.manifest
If this is in the same folder as the exe (and you have all the dlls) it should run