Internal error: [CoreUtil/General]: index too large - iar

How to fix the above error ? I am trying to build my code on IAR embedded workbench through makefile. While building, it throws the above error.

I think more details need to be specified. If you can paste the full error you got when compiling the code, that will help. Also compiling error must be referring to some source file with a specified line number also....It will be helpful if you can paste the snippet around the line of error from the source file.

Related

Using map function to map to user menu options to specific functions

I am new to C++ and need some help with the following:
If i have no namespace this works fine as soon as i have this i get a error :
Severity Code Description Project File Line Suppression State Error (active) E0109 expression preceding parentheses of apparent call must have (pointer-to-)
I am attaching a solution where i have implemented this code to show the error.
What i am tryng to achive is to use this map to call my menu options a user can select, it has a header file as well as the cpp implemtation file in it.
I have attached the source code with the error showing when trying to compile this.
I would greatly appreciate some help - sample attached done in visual studio Sample Code

Visual Studio 2019 "C1001 internal compiler error" only in Release

I'm getting a C1001 error while attempting to build in Visual Studio 2019 Version 16.7.2. This is a C++ project that has previously built fine until a change set I am attempting to build today.
The exact error is as follows: (with project specific path redacted)
1>d:\work\[...](82): fatal error C1001: An internal error has occurred in the compiler.
1>(compiler file 'd:\agent\_work\3\s\src\vctools\compiler\utc\src\p2\main.c', line 187)
Notes below:
The error only happens in Release. Debug builds and runs.
If I turn off all optimizations in Release the error goes away.
The location where the error occurs seems to be unrelated to recent changes I have made to the project i.e. VS is reporting the error in a translation unit that had been building without problem until unrelated changes in another TU were made.
The location where the error occurs seems to not actually be problematic in the sense that if I comment out the implementation of the function there and just return a default value from the function so that the program is syntactically correct, the error occurs in the next the function in the same file.
Turning off Whole Program Optimization and Link Time Code Generation does not fix the problem.
SUGGESTIONS
Please:
Update your post with exact error text (if available)
Post your question to https://developercommunity.visualstudio.com/ as well
See if any of these links are applicable:
https://developercommunity.visualstudio.com/content/problem/710576/visual-studio-2019-1622-fatal-error-c1001-in-32-bi.html
https://social.msdn.microsoft.com/Forums/vstudio/en-US/165975b4-35e9-4b40-9524-e656a4e2f359/fatal-error-c1001-an-internal-error-has-occurred-in-the-compiler?forum=visualstudiogeneral
https://developercommunity.visualstudio.com/content/problem/664162/ice-on-valid-code-after-upgrading-to-1620.html
One way to notify Microsoft Support like this:
MSVS > Help > Send Feedback > Report a Problem
Here is a complete list of MSVS support options: https://visualstudio.microsoft.com/vs/support/
Update:
Thank you for copying/pasting the exact error message:
1>d:\work\[...](82): fatal error C1001: An internal error has occurred in the compiler.
1>(compiler file 'd:\agent\_work\3\s\src\vctools\compiler\utc\src\p2\main.c', line 187)
This is the MSVS file causing the error C1001: vctools\compiler\utc\src\p2\main.c
This is an existing Microsoft trouble report:
https://developercommunity.visualstudio.com/content/problem/210332/c1001-internal-error-compiler-file-fddvctoolscompi.html
Hi Roger,
Thanks for reporting the bug, and including an excellently
self-contained repro, so quickly. I've investigated and this seems to
be the same issue as
https://developercommunity.visualstudio.com/content/problem/209359/ice-with-fpfast-in-156-and-msvc-daily-1413263051-p.html.
I'm closing this as a duplicate just so that people can collect
context and work-around advice in the same location, and when the
other bug is marked fixed, you can assume that this one is too.
Thanks again,
Aaron Gorenstein
Software Engineer II
Searching for this error message/source module, I also found this: https://stackoverflow.com/a/63435683/421195
Please post back if either of these work for you!

internal compiler error: in decode_addr_const, at varasm.c:2632

When I compile a project using cross compiler,I come across the following error:
internal compiler error: in decode_addr_const, at varasm.c:2632
Where can I find the varasm.c file?I searched the project directory and cross compiler directory,but I didn't find it.
Thanks for helpping,Light
The compiler maker has that file, and probably won't give it to you.
But as it seems to be an error in the compiler, you can either contact them / file a bug report, or try to avoid the error by changing your code a bit (which is a guessing game, as you don't know how you made it run into the error). Or use another compiler, if there are choices.

What's the cause of a D8049 error in visual studio?

I'm creating a project with openframeworks (the full source is here: https://github.com/morphogencc/ofxAsio/tree/master/example-udpreceiver), and the empty project seems to compile fine.
I added the ASIO library, and a few header classes, and now the project seems to be give me the following error:
1>------ Build started: Project: example-udpreceiver, Configuration: Debug x64 ------
1> main.cpp
1>cl : Command line error D8049: cannot execute 'C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\c1xx.dll': command line is too long to fit in debug record
1>cl : Command line error D8040: error creating or communicating with child process
I couldn't find any examples of error D8049 on stackoverflow or even on Microsoft's pages, and google turned up painfully few results. The only remotely useful one was this github issue:
https://github.com/deplinenoise/tundra/issues/270
But I'm still not sure what's causing the problem. Is anyone familiar with this error, and can recommend a method for troubleshooting what's causing it?
thanks in advance!
For me, working with UE4, this was an intermittent error.
I added "bLegacyPublicIncludePaths = false;" to the innermost block of project.Build.cs and recompiled without errors.
Then I removed that line and compiled again w/o errors.
The error message suggested adding "DefaultBuildSettings = BuildSettingsVersion.V2;" to project.Target.cs which worked.
This is a bit of a weird sounding error, as it is from essentially internally generated data. However, you do have control over that. Taking the error message at face value, you probably have many/lots of defined symbols passed in on the command line (or the the ones you do have have lengthy definitions), or you may have some lengthy file paths.
If you look under the project properties, one of the selections under the C++ section is "Command Line", which will show you exactly what gets passed to the compiler. When you view that you can see where you have many or lengthy parameters, and then make changes to shorten them.
Too many defines? Put them in a header (possibly stdafx.h) and include them that way.
Long file paths? Shorten the paths, put the files somewhere else, or set up file system aliases to your real directories that use shorter paths.

ERROR LNK1104 - .`obj` file without any file name

I am trying to compile a project where i am getting this error. I am very new to c++ and dont know much about VC++. And the most irritating part is that the error does not mention a name to the .obj file!!! Here is the whole error [copied from Error List] :
Error 1 error LNK1104: cannot open file '.\Debug\.obj' E:\7zsrc\CPP\7zip\Bundles\Format7zF\LINK 7z
To be more specific, I am compiling the Format7zF bundle included with 7z source version 9.22ß. I have already tried most of the solutions out there but most times either the the problem is different or the solution does not work.
Any help would be great!
Thanks
Update
I just noticed [from the .log file] that at the end of the linker Debug\\.obj was added! Hope this explains the problem more!
Update 2
I am attaching a copy of the project. You can examine the project by opening the solution from [ExtractionPathOfTheArchive]\CPP\7zip\Bundles\Format7zF\ Directory. Hope someone can help.
Link to Project Source("d.zip")
I have just converted the source files from VC++6 to VC++12 and changed the Output File Path in linker to inherit from..., nothing else.
It's Too late, but for records. :)
I had same problem, when I converted the 'QUAKE' project from VC6 to VS2010.
I solved it by changing setting of '.s' files (asm code file).
Check [Properties/Configuaration Properties/Custom Build Setup/General/Outputs]
and there are "$(InputName).obj" macro, then try to change it as "%(Filename).obj".