How can I separately get the package with examples for Qt5 on Debian Jessie? I have QtCreator with Qt5 and can develop Qt apps, however I do not have the examples. Synaptic Package Manager comes up with too many hits when I search Qt. I think the closes thing to what I want is qtbase5-examples, but I'm not 100% sure if this is what I have to download.
These files are provided by qtbase5-examples, this is correct. However, the files are not installed in obvious path and it depends on the architecture:
/usr/lib/x86_64-linux-gnu/qt5/examples/ [amd64]
/usr/lib/i386-linux-gnu/qt5/examples/ [i386]
More info about paths
These files are correct qt5 example code from the Qt Examples List.
Why do you need it to be from the debian repository.
I would recommend getting the examples form the download page.
That has worked better for me.
Also if you begin to develop on another system, other linuxes or windows etc,
then you don't have to go and search for right packages.
If you use the installers, you can get all samples, that is not necessarily true when using a distro package.
http://download.qt.io/official_releases/qt/5.5/5.5.0/single/qt-everywhere-opensource-src-5.5.0.zip
Git repositories to get the code updated and you can check out the release you want.
http://code.qt.io/cgit/qt/
All downloads (OpenSource) page:
http://www.qt.io/download-open-source/#section-2
Related
I have a project written in Qt that I have no problems compiling and running on Linux. The command line is:
qmake ../trunk/GSDTesting.pro
The process on Linux was really simple: install a few dependencies using apt and you are off.
My task is to recompile the same program on Windows using Visual Studio C++ compiler, but the problem is I don't know how to start. There is no such thing as qmake for Windows.
Can someone give me a few hints where to start. Please note that I don't know QT almost at all, my task is just to debug some issue unrelated to QT.
Are you using terminal exclusively on Windows? If so, maybe this image of example build steps straight from Qt Creater 4.14.2 may help you:
As you can see the image of the default Qt creator build steps list the file path where 'qmake.exe' can be located on a local installation of the toolchain.
If you can use a machine with a display I find using the Qt creator GUI is not all that bad.
Here is a link to the base get started page:
https://doc.qt.io/qt-5/gettingstarted.html
Here is a link to the installer download page:
https://www.qt.io/download
IMPORTANT:
You will need to make a Qt account, login to your account, and then download the open-source version of the API. The commercial version of the same source is acquired differently/seperately.
Otherwise, if you cannot use the GUI, can I request some clarification on why you cannot use Qt creator on your Windows installation?
SO!
Let's say I have a number of settings (GCC compiler 9.3.0 built from source, as the distribution I have to use has a very old one, along with environment setup) for a new Kit in QtCreator.
I have managed to setup an environment for compilation and execution of compiled binaries, and made a script to make it work (like qmake -nocache -recursive/make/sudo make install, direct execution of g++, and other stuff).
One thing that script can't do at the moment, is that it cannot create a kit for QtCreator with new compilers and environment being set as required, so after running a script, its user has to go through setting it up himself through GUI, which is bad, because this can cause misconfiguration.
This thing I'm trying to create is going to be used by around ~200 people in my company, so leaving readme.txt with instructions just doesn't go well enough for me - I don't want running around fixing missing "{" and "}" in Environment description in created Kits, and other stuff.
Are there ways to create Kits for QtCreator automatically from command line? Maybe, there's some files to edit?
I've looked into this one a few years back (I wanted to do something similar for registering Buildroot toolchains automatically in QtCreator), and I was unable to find an off the shelf solution. So i think there are 2 ways to implement this:
a) Implementing a command line utility the manipulate the ~/.config/QtProject/qtcreator/{toolchains,profiles}.xml files. Maybe by (re)using the existing C++ implementation within QtCreator, or just re-implement it ie. in Python. Back than I didn't start to work on this as there was no real business need.
b) Switching to qbs, as qbs has support for setting up toolchains from the command line ( see: https://doc.qt.io/qbs/cli-setup-toolchains.html)
If you decide to go with solution a), please let me know and maybe we can partner up to implement it.
Check out the command line sdktool bundled with QtCreator:
The SDK tool can be used to set up Qt versions, tool chains, devices
and kits in Qt Creator.
There still is a lot of knowledge about Qt Creator internals required
to use this tool!
I haven't tried it yet, but I did find the executable under Tools/QtCreator/libexec/qtcreator subdirectory of the Qt Creator installation directory. ./sdktool --help works for me under Linux.
The wxWidgets hello world example does not provide sufficient information to build wxWidgets in any one particular environment.
The Code::Blocks wxWidgets hello world example does provide sufficient information, but it does not seem likely that a newbie, or even a quite sophisticated user, could figure out all the necessary steps on their own, because there are arcane magic words required.
The Code Yarns example uses CMake, thus could run in many particular environments, but seems to assume that you have already set up wxWidgets and compiled it for your particular environment, and there does not seem to be a CMakeLists.txt file to compile wxWidgets for your particular environment.
wxWidgets is supposed to be cross platform and cross environment, and I am trying to set up a project to compile in several environments: on Windows10 Visual Studio, Windows 10 TDM-GCC, Windows 10 Code::Blocks, Ubuntu Code::Blocks, and Ubuntu 10 gcc.
And apart from the Code::Blocks environments, having trouble. Apart from Code::Blocks, I cannot find "Hello World" examples that actually set up wxWidgets on the target so that the Hello World will actually compile and run.
The wxWidgets samples directory is not particularly useful, since the samples assume an environment, and do not describe setting up that environment and the actions that will cause the sample to build and run.
Installation guide
I know this is a old question but I struggled really hard to find a guide for an installation on wxwidgets. You can use the vckpg importer by Microsoft. Make sure you have git installed before you follow this routine. I will write this for Windows with Visual Studio 2017:
Clone the following repository to a directory of your choice:
git clone https://www.github.com/Microsoft/vcpkg
Then open up powershell (ps) (run it as admin) and navigate to the cloned vcpkg folder
Now in ps, while you are in the vcpkg folder run the following command \.vcpkg integrate install so we have a user-wide integration of the vcpkg paket manager and can #include libraries in our c++ projects
Now to install wxwidgets 32-Bit run \.vcpkg install wxwidgets --triplet x86-windows. For the 64-Bit Version run \.vcpkg install wxwidgets --triplet x64-windows
Now open up the properties of your project in Visual Studio.
For the integration of the 64-Bit wxwidgets version choose all configurations and as plattform x64. Then go to C/C++ -> General -> Additional Include Directories and add the following folderpath YOUR_FOLDER_PATH\vcpkg\packages\wxwidgets_x64-windows\include;YOUR_FOLDER_PATH\vcpkg\packages\wxwidgets_x64-windows\lib. Do the same for the x86 configuration but with the wxwidgets_x86-windows folderpath instead.
As a last step go to in the properties under C/C++ -> Preprocessor and under the point Preprocessordefinition add the following as extra point WXUSINGDLL=1 (do it for the x64 and for the x86 plattform configuration if you want to use both)
Now you should be able to use the library and run the hello world project.
To build an app, first you need to have the library compiled. To achieve that you can get precompiled binaries or the sources (see Downloads) and compile them yourself (see Building).
Instructions might still not be perfect for everyone, and you are welcome to improve them - even call it your first contribution ;)
The installation instructions that I was looking for are to be found in wxWidgets/docs/install.txt
There are multiple ways to setup wxWidgets on Windows and use it in a project.
If your project is going to use CMake there are 2 main options (other than compiling stuff yourself some other way):
Use vcpkg - which, in theory, is the easiest, but I couldn't get it to work (in time). Here is some info on that: https://www.wxwidgets.org/blog/2019/01/wxwidgets-and-vcpkg/
The problem is find_package couldn't find the package, so then I just went to 2:
Download the lastest compiled headers, libs & bins from the wxwidgets and put them in a folder like c:/wxwidgets. Then, in your Cmake file, before the call to find_package, do:
SET(wxWidgets_ROOT_DIR "c:/wxwidgets/")
SET(wxWidgets_LIB_DIR "c:/wxwidgets/lib/vc14x_x64_dll")
SET(wxWidgets_CONFIGURATION "mswd")
The LIB_DIR is using VS2019 x64 in my case.
mswd just means build this for Debug
Finally, when adding the executable, do not forget the WIn32:
add_executable(membot WIN32 ${project_SRCS})
P.S.: Remember to extract the headers include folder near the lib.
i spent a lot of time trying to get these to install properly, so here i am.
I've already googled my problem countless times in different forms and still can't resolve it.
It's just very confusing because there are so many versions out there, and i don't even know how to build the binaries, if even have to do that, and i couldn't find the configure.exe. I don't have it after i installed QT5.
I have python, perl, Visual Studio, QT5,QT addin, and openssl installed.
When going to QT5, QT Options, then Add, add: C:\Qt\5.2.1\mingw48_32 as the path and got an error about qmake not found or something.
So I deleted libqtmain.a and libqtmaind.a as suggested by some site and that solved the problem.
I've also tried this: http://blog.kikicode.com/2011/09/qt-version-uses-unsupported-makefile.html
but i couldn't find the Trolltech folder, so i stopped.
But now my problem is this
"This QT version uses an unsupported makefile generator (used: MINGW, supported: MSVN.NET, MSBUILD).
I don't even have a configure.exe file, and can't launch it from the visual studio command line.
I really have no idea what to do. I've been attacking this problem for all of yesterday, and i've ran out of steps today. Please help me.
I don't have the express version of VS. Just so you know.
I just solved this issue. It get me mad, but is easy.
The Add-in looks to $(QTDIR)\mkspecs\default to know which one to use. The "default" folder is not created after configure and build Qt.
So the way I solved is to copy&paste the "win32-msvc2013" folder as "default".
And now the Add-in recognised Qt.
BTW, after build the sources "nmake", I make an install of them in another folder so I have just the binaries and tools but not all the source that I don't need for develop software based on Qt.
Once the compilation is complete, then type:
Set the root where the installation will be, ex:
set INSTALL_ROOT=\Sw\Qt\qt-4.8.5-install
Execute in your source's root the command:
nmake install
So after trying everything i decided to run compile the binaries.
I think not a lot of people have this problem and there is no solution on the internet because the 2013 addin is very new. So here is what i did, and what worked for me, after countless hours of trying.
I downloaded the zip located under the main downloads on their webpage: http://qt-project.org/downloads
I uninstalled the old QT. (kept the addin)
I unzipped the zip it into a folder i named QT at C:\
Then i ran the configure.bat located inside.
On the Visual Studio cmd i cd to the C:\QT\qt-everywhere-opensource-src-5.2.1
directory where the configure file is,
Tried running the 'configure' file, there was no configure.exe. Then i ran 'nmake', that took like three hours.
The i went into C:\QT\qt-everywhere-opensource-src-5.2.1\qtbase\qmake
and made a folder bin where i copied the qmake.exe found in that same folder.
Finally i went into the VS addin, qt, qt options and i added that directory.
And it works!
I'm using Qt 5.6, msvc2014, but had the same issue at first. This issue was solved for me by updating to Add-in 1.2.5 without changing anything else.
I'm trying to use Qt4 using the Code::Blocks IDE. I'm running Linux Mint and I'm getting some errors. I looked around and found some people that had the same problem as me, but I can't seem to get their solutions working on my computer.
I installed Qt4 using the command
sudo apt-get install qt4-dev-tools
And when I type whereis qt4, I get qt4: /usr/lib/qt4 /usr/include/qt4 /usr/share/qt4
If I select "Create new Projet" in Code::Blocks and Select Qt4 project, it asks for Qt's location, which is $(#qt4) by default. If I click next, it says Code::Blocks doesn't know the "qt4" variable and gives me a prompt to set the base location, the include directory, etc.
Since I don't have any idea as to what I should be putting in there since nothing works (either it says "QTCore cannot be found in the specified directory", or the "lib" directory couldn't be found, etc.).
I tried what was posted on this forum: http://crunchbang.org/forums/viewtopic.php?id=18210, but it didn't solve my problem and I get the same errors.
In the "/usr/share/qt4" directory, there's a link to the "include" directory, but not to the "lib" directory.
I'm pretty new to Linux and all of this, so I'd like it if the answer was very detailed explaining what I did wrong / what I have to do.
Install the QtSDK
As a first step I would advise you to download directly the QtSDK, from the project site here.
Note: You could also use the precompiled version for your Mint version,
but in my personal experience, when working with external SDK,
you have more independence in development, it also allows you to work
freely with multiple versions of Qt simultaneously without move any
dependence of your OS.
You can follow the graphics steps to install the SDK, I advise you to check the option "download source", later this is going to be used for debugging code, and if necessary will allow the recompilation of some classes.
Now your QtSDK is installed on the folder eg "/usr/local"
So, all references inside your IDE should refer to this location.
Install the C::B
You can use the version available in "Software Manager"
Configure the C::B
When we start a new project and asks the location of our SDK we indicate this directory /usr/local/QtSDK/Desktop/Qt/4.8.1/gcc
Now the project is ready!
Note: "/usr/local" and "4.8.1" are variables depending on where
and what version you have installed.
Is very likely that your build directory, is not correctly assigned in "Settings->Compiler and Debugger->Toolchain ...->Compiler's Directory"
will be the default "usr" which should be replaced by "/usr/bin"
Now, when compiling with the standard project ".pro" and if your project has the requirement to use a "moc" tool strategy, the simplest way to do that, is use a customized Makefile, with all stages of compilation.
To learn how to make a customized makefile, you can read this answer.
And although I would advise again:
Although that CB is an optimal environment for working with wxWidgets, and C/C++ in general, I personally think that in the case of working with Qt, QtCreator provides a development environment more native and optimized to work with your projects QT.