EDIT: Posting everything, because it gets really weird.
using namespace std;
int main()
{
int doors = -1;
int jumper = 1;
bool isOpen[100];
string tf;
for(int i = 0 ; i < 100; i++){
isOpen[i] = false;
}
while(jumper < 100){
while(doors < 100){
if(isOpen[doors + jumper] == true){
isOpen[doors + jumper] = false;
}
else{
isOpen[doors + jumper] = true;
}
doors += jumper;
cout << doors << endl;
}
doors = -1;
jumper+=1;
}
for(int i = 0; i < 100; i++){
if(isOpen[i]){
tf = "open";
}
else{
tf = "closed.";
}
cout << "Door " << i << " is " << tf << endl;
}
return 0;
}
So I'm having a very odd problem with this piece of code.
It's supposed to go through an array of 100 items. 0 - 99 by ones then tows then threes, etc. However, after a = 10, it shoots up to 266.
Can anyone tell me why?
Edit:
This problem only happens when the for loop is commented out. When it is left in the code, it does the same thing, but it doesn't happen until 19.
If I comment out the "string tf;" as well, it continues to loop at 99.
This is all based on the doors count.
I'm unsure why either of these should be a factor to the loop that neither are connected to.
According to your description this is what you should do:
for(int adv = 1, i = 0; adv < 100;)
{
// i is array index (your b) -> use it somehow:
doSomething(arr[i]);
i += adv;
if(i >= 100)
{
i = 0;
adv++;
}
}
The (probable) reason you got weird behavior (including the 266 value) is that your code overruns the buffer. When b will be high enough (say 99), you'd write to isOpen[b + a] which will be 100 or higher (100 if a is 1, and that's just the first iteration, later iterations will go much further). If the compiler allocates isOpen before the ints you'll be overwriting them.
Related
Could anyone point the flaw in the code?
The idea that I used is backtracking with recurrence and I would like to stick to this way of sloving the given problem. When the variable moves is <= 60 couple of answers are printed instantly though the program is still running. If moves = 61,62 it takes couple of minutes to print some solutions and if moves = 63 no solution is printed within 15 mins in both cases the program is still running.
Here is the code:
//checking on which move was the square visited
int board[8][8] = {{1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0}};
int x = 0;//x and y coordinate of the knight's placement
int y = 0;
//move knight by
int move_to[8][8] = {{1,2},{-1,-2},{-1,2},{1,-2},{2,1},{-2,-1},{-2,1},{2,-1}};
//how many moves have been done
int moves = 0;
void solve()
{
//printing one solution
if(moves==63)
{
for(int k = 0; k < 8; k++)
{
for(int n = 0; n < 8; n++)
cout << setw(2) << board[k][n] << " ";
cout << "\n";
}
cout << "--------------------\n";
return;
}
else
{
for(int i = 0; i < 8; i++)
{
//checking if knight is not leaving the board
if(x+move_to[i][0]<0 || x+move_to[i][0]>7 || y+move_to[i][1]<0 ||
y+move_to[i][1]>7 || board[x+move_to[i][0]][y+move_to[i][1]]>0)
continue;
//moving theknight
x+=move_to[i][0];
y+=move_to[i][1];
//increasing the moves count
moves++;
//marking the square to be visited
board[x][y] = moves+1;
//backtracking
solve();
board[x][y] = 0;
x-=move_to[i][0];
y-=move_to[i][1];
moves--;
}
}
}
int main()
{
solve();
return 0;
}
I remember this problem from study. I do not fix them but I change initial position then the first path is found faster (that is how I passed this lab ;P). It is normal because
the number of path is too big.
But you can:
choose from move_to in random order
use multiple threads
Other hand you can read about "Constraint Programming"
I have an assignment where I need to calculate the probability that two people share the same birthday for a given room size (in my case 50) over many trials (5000). I have to assign the birthdays randomly to the number of people in the room. The difference is I need to use a Boolean function to check the if the Birthdays are the same. I cannot figure why my outputs are off, but I believe it has something to do with two of my loops.
>
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;
bool SameBirthday(int birthdays[], int numpeople);
const int MAX_PEOPLE = 50;
const double NUM_TRIALS = 5000.0;
const int DAYS_IN_YEAR = 365;
int main(void)
{
int numMatches = 0;
int people = 2;
int trial = 0;
int numpeople = 0;
int i = 0;
int birthdays[MAX_PEOPLE];
bool Match;
double Probability = 0;
srand(time(0));
for (people = 2; people <= MAX_PEOPLE; people++)
{
numMatches = 0;
for (trial = 0; trial < NUM_TRIALS; trial++)
{
for (i = 0; i < people; i++)
{
birthdays[i] = (rand() % 365 + 1);
numpeople = i;
}
if ((SameBirthday(birthdays, numpeople) == true))
{
numMatches++;
}
}
Probability = (numMatches / NUM_TRIALS);
cout << "For " << people << ", the probability of two birthdays is about " << Probability << endl;
}
}
bool SameBirthday(int birthdays[], int numpeople)
{
bool match = false;
int numberofmatches = 0;
//Use this function to attempt to search the giving array birthdays and count up number of times
//at least two people have matching birthdays for any given 1 trial
for (int SpaceOne = 0; SpaceOne < numpeople; SpaceOne++)
{
for (int SpaceTwo = SpaceOne + 1; SpaceTwo < numpeople; SpaceTwo++)
{
if (birthdays[SpaceTwo] == birthdays[SpaceOne])
{
return true;
}
}
}
return false;
}
I know that the code has errors in certain spots that was because I started trying different things, but any help would be appreciated.
EDIT- My only issue now is that for my output I have a zero for the probability of 2 people in the room have a birthday, which is not right. It seems like my outputs are like a person off, the probability of 2 people is shown as the probability for three people and so on.
EDIT(8-31-2015): I also forgot to mention that my Professor stated that my SameBirthday function needed the parameters: birthday[], and numpeople so I cannot use MAX_PEOPLE as a parameter. My professor also suggested using a triple nested for loop within the main body of the function. I believe what is making my output off by one for each person relates to the triple nested for loop, but I am unsure what would cause the issue.
Just do it like this:
bool SameBirthday(int birthdays[], int numPeople)
{
for(int x=0; x<numPeople; x++){
for(int y=0; y<numPeople; y++){
if(birthdays[x] == birthdays[y])
return true;
}
}
return false;
}
Your logic in your nested loop is wrong..
for (SpaceOne = 0; SpaceOne < numpeople - 1; SpaceOne++)
for (SpaceTwo = SpaceOne + 1; SpaceTwo < numpeople; SpaceTwo++)
Your inner loop is skipping n number of checks where n equals SpaceOne.
By the way, this is not C programming. You can declare variable within a for-loop.
I see two problems with the actual functionality. First, SameBirthday needs to return a value (false) when there is no birthday match. You can do that at the end of the function, after all the loops are done.
Second, you need to increment numMatches when you find a match.
To clarify issues from other parts of your coding. I think this is what your school wants.
int main(){
//All your variables
for(int x=0; x<NUM_TRIALS; x++){
for(int y=0; y< MAX_PEOPLE; y++){
birthdays[y] = (rand() % 365 + 1);
}
if(SameBirthday(birthdays, MAX_PEOPLE) == true)
numMatches ++;
}
Probability = ((double)numMatches / NUM_TRIALS);
cout << "For " << people << ", the probability of two birthdays is about "
<< Probability << endl;
}
NUM_TRIALS to generate 5000 datasets. Hence, you generate birthday for 50 students 5000 times. For each trial within a class of 50, you check whether there are 2 person with same birthday. If there is, numMatches + 1.
After 5000 trials, you get the probability.
Your other problem is that numpeople will always be the number of people minus 1. You don't actually need that variable at all. Your "people" variable is the correct number of people.
I'm trying to write a program for university. The goal of the program is to make a nurse schedule for a hospital. However, i'm really stuck for the moment. Below you can find one function of the program.
The input for the function is a roster which consists of the shift each nurse has to perform on each day. In this example, we have 32 rows (32 nurses) and 28 columns (representing 28 days). Each cell contains a number from 0 to 6, indicating a day off (0) or a certain shift (1 to 6).
The function should calculate for each day, how many nurses are scheduled for a certain shift. For example, on the first day, there are 8 nurses which perform shift 2, 6 shift 3 and so forth. The output of the function is a double vector.
I think the function is mostly correct but when I call it for different rosters the program always gives the first roster gave.
void calculate_nbr_nurses_per_shift(vector<vector<int>> roster1)
{
for (int i = 0; i < get_nbr_days(); i++)
{
vector<int> nurses_per_shift;
int nbr_nurses_free = 0;
int nbr_nurses_shift1 = 0;
int nbr_nurses_shift2 = 0;
int nbr_nurses_shift3 = 0;
int nbr_nurses_shift4 = 0;
int nbr_nurses_shift5 = 0;
int nbr_nurses_shift6 = 0;
for (int j = 0; j < get_nbr_nurses(); j++)
{
if (roster1[j][i] == 0)
nbr_nurses_free += 1;
if (roster1[j][i] == 1)
nbr_nurses_shift1 += 1;
if (roster1[j][i] == 2)
nbr_nurses_shift2 += 1;
if (roster1[j][i] == 3)
nbr_nurses_shift3 += 1;
if (roster1[j][i] == 4)
nbr_nurses_shift4 += 1;
if (roster1[j][i] == 5)
nbr_nurses_shift5 += 1;
if (roster1[j][i] == 6)
nbr_nurses_shift6 += 1;
}
nurses_per_shift.push_back(nbr_nurses_shift1);
nurses_per_shift.push_back(nbr_nurses_shift2);
nurses_per_shift.push_back(nbr_nurses_shift3);
nurses_per_shift.push_back(nbr_nurses_shift4);
nurses_per_shift.push_back(nbr_nurses_shift5);
nurses_per_shift.push_back(nbr_nurses_shift6);
nurses_per_shift.push_back(nbr_nurses_free);
nbr_nurses_per_shift_per_day.push_back(nurses_per_shift);
}
}
Here you can see the program:
Get_shift_assignment() and schedule_LD are other rosters.
void test_schedule_function()
{
calculate_nbr_nurses_per_shift(schedule_LD);
calculate_nbr_nurses_per_shift(get_shift_assignment());
calculate_coverage_deficit();
}
One more function you need to fully understand the problem is this one:
void calculate_coverage_deficit()
{
int deficit = 0;
for (int i = 0; i < get_nbr_days(); i++)
{
vector<int> deficit_day;
for (int j = 0; j < get_nbr_shifts(); j++)
{
deficit = get_staffing_requirements()[j] - nbr_nurses_per_shift_per_day[i][j];
deficit_day.push_back(deficit);
}
nurses_deficit.push_back(deficit_day);
}
cout << "Day 1, shift 1: there is a deficit of " << nurses_deficit[0][0] << " nurses." << endl;
cout << "Day 1, shift 2: there is a deficit of " << nurses_deficit[0][1] << " nurses." << endl;
cout << "Day 1, shift 3: there is a deficit of " << nurses_deficit[0][2] << " nurses." << endl;
cout << "Day 1, shift 4: there is a deficit of " << nurses_deficit[0][3] << " nurses." << endl;
}
So the problem is that each time I run this program it always gives me the deficits of the first roster. In this case, this is Schedule_LD. When I first run the function with input roster get_shift_assignment() than he gives me the deficits for that roster.
Apparently the nbr_nurses_per_shift_per_day[][] vector is not overwritten the second time I run the function and I don't know how to fix this... Any help would be greatly appreciated.
Let me try to summarize the comments:
By using global variables to return values from your functions it is very likely, that you forgot to remove older results from one or more of your global variables before calling functions again.
To get around this, return your results from the function instead.
Ex:
vector<vector<int>> calculate_nbr_nurses_per_shift(vector<vector<int>> roster1)
{
vector<int> nbr_nurses_per_shift_per_day; // Create the result vector
... // Do your calculations
return nbr_nurses_per_shift_per_day;
}
or if you do not want to return a vector:
void calculate_nbr_nurses_per_shift(vector<vector<int>> roster1, vector<vector<int>> nbr_nurses_per_shift_per_day)
{
... // Do your calculations
}
But clearly, the first variant is a lot less error-prone (in the second example you can forget to clear nbr_of_nurses again) and most compilers will optimize the return nbr_nurses_per_shift_per_day so the whole vector does not get copied.
The second possible issue is that ´get_nbr_days()´ might return numbers that are larger or smaller than the actual size of your vector. To work around this, use either the size() method of vector or use iterators instead.
Your first function would then look like this:
vector<vector<int>> calculate_nbr_nurses_per_shift(vector<vector<int>> roster1)
{
vector<vector<int>> nbr_nurses_per_shift_per_day;
for (vector<vector<int>>::iterator shiftsOnDay = roster1.begin(); shiftsOnDay != roster1.end(); ++shiftsOnDay)
{
vector<int> nurses_per_shift(6, 0); // Create vector with 6 elements initialized to 0
for (vector<int>::iterator shift = shiftsOnDay->begin(); shift != shiftsOnDay->end(); ++shift)
{
if (*shift == 0)
nurses_per_shift[5]++;
else
nurses_per_shift[*shift - 1]++; // This code relies on shift only containing meaningful values
}
nbr_nurses_per_shift_per_day.push_back(nurses_per_shift);
}
return nbr_nurses_per_shift_per_day;
}
I have some code for the game of life that takes the users input and displays that input as to which cells they entered as alive, but it always prints a row of four * no matter what. I've messed around with changing things a lot of different ways, but it either still prints the same thing, or doesn't display anything at all. I've done searching around multiple forums and websites, but every code i find is done completely different, which is something i would expect (including code from stackoverflow).
#include <iostream>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
using namespace std;
#include <memory.h>
int main ()
{
const long MaxCols (10);
const long MaxRows (10);
const time_t WaitTime (3);
bool Board [MaxRows + 2] [MaxCols + 2];
long CurrCol;
long CurrRow;
time_t StopTime;
long Generation;
long OriginalArray[MaxRows][MaxCols];
long NewArray[MaxRows][MaxCols];
long Neighbors;
do
{
cout << "Enter a row and col for the living cell: ";
cin >> CurrRow >> CurrCol;
} while (CurrRow != 0 && CurrCol != 0);
for (Generation = 1; ; Generation++)
{
//Display the current generation on the board
system("cls");
cout << "\tCurrent Generation: " << Generation << endl;
for (CurrRow = 1; CurrRow <= MaxRows; CurrRow++)
{
for (CurrCol = 1; CurrCol <= MaxCols; CurrCol++)
cout << (Board [CurrRow + 2] [CurrCol + 2] ? ' ' : '*');
cout << endl;
}
//Loop to determine nieghbors
for(CurrRow=1; CurrRow <= MaxRows + 2; CurrRow++)
{
cout << endl;
for (CurrCol = 1; CurrCol <= MaxCols + 2; CurrCol++)
{
if (OriginalArray[CurrRow][CurrCol] == '*')
{
Neighbors = (OriginalArray, CurrRow, CurrCol);
if (Neighbors != 3 || Neighbors != 4 )
NewArray[CurrRow][CurrCol] = ' ';
else
NewArray[CurrRow][CurrCol] = '*';
}
else
{
Neighbors = (OriginalArray, CurrRow, CurrCol);
if (Neighbors != 2 || Neighbors != 3 )
NewArray[CurrRow][CurrCol] = ' ';
else
NewArray[CurrRow][CurrCol] = '*';
}
cout << "Touch any key to halt the program";
StopTime = time(0) + WaitTime; // time(0) gives the number of seconds since Jan 1, 1970
while (time (0) < StopTime) // keep looping until the current time catches the stop time
if (_kbhit()) //true if the user has hit a key, false if not hit a key
{
cout << "\nBye" << endl;
exit(0);
}
else;
}
}
}
}
Messing around is no way to debug a program. When it doesn't behave as you expect your first step should be to try to understand why. By making what, at your level of experience, will basically be random changes to your code you will just make things worse. As Oli mentioned a debugger is the best tool for this. You should learn how to use yours.
Looking at the code there are probably lots of errors but one error jumps out at me which is this
Neighbors = (OriginalArray, CurrRow, CurrCol);
I've no idea why you think this will count the number of neighbours but trust me it doesn't. I suppose you took a guess and then when the compiler didn't complain you assumed the guess was right. I'm afraid not.
So that's the bit to concentrate on first. You need some new code to count the number of live neighbours. Have a think about that.
There's no code above to enter values into Board. Here some code to do that. It's correct as far as it goes, but that doesn't mean it will work with the rest of your code which needs a lot of work.
// baord uses false for dead cells and true for living cells
bool Board [MaxRows + 2] [MaxCols + 2];
// initially make the whole board dead
for (int i = 0; i < MaxRows + 2; ++i)
for (int j = 0; j < MaxCols + 2; ++j)
Baord[i][j] = false;
// now ask the user for some live cells
for (;;)
{
cout << "Enter a row and col for the living cell (0 0 to quit): ";
int i, j;
cin >> i >> j;
if (i == 0 && j == 0)
break; // user entered 0 0 so quit loop
Board[i][j] = true; // set position i,j to live
}
The two parts that were missing from your code were initially setting the whole Board to dead, and secondly once you have got the coordinates for a live cell from the user you did nothing to set that cell to live.
One other thing that's confusing me about your code is that you have different size boards
bool Board [MaxRows + 2] [MaxCols + 2];
long OriginalArray[MaxRows][MaxCols];
long NewArray[MaxRows][MaxCols];
Why does Board have + 2 and the others don't. That makes no sense to me.
I Have a problem with the mutation function within my genetic Algorithm. I can't quite see what I am doing wrong either. I've looked at this code for a while and I think the logic is correct, it's just not producing the results i want.
The problem
When i output the Binary array located in the Child Struct, If mutation has occured on any of the bits, then a random number will be changed, and not the one that should be.
for example
0000000 is the binary string
mutation has occured on the second
bit
0001000 would be the result
This section is located within the main.
for (int Child = 0; Child < ParentNumberInit; Child++)
{
cout << endl;
mutation(child[Child],Child);
}
This is the mutation function
void mutation(struct Parent Child1,int childnumber)
{
int mutation; // will be the random number generated
cout << endl << "Child " << (childnumber+1) << endl;
//loop through every bit in the binary string
for (int z = 0; z < Binscale; z++)
{
mutation = 0; // set mutation at 0 at the start of every loop
mutation = rand()%100; //create a random number
cout << "Generated number = " << mutation << endl;
//if variable mutation is smaller, mutation occurs
if (mutation < MutationRate)
{
if(Child1.binary_code[z] == '0')
Child1.binary_code[z] = '1';
else if(Child1.binary_code[z] == '1')
Child1.binary_code[z] = '0';
}
}
}
It's being outputted in the main like this
for (int childnumber = 0; childnumber < ParentNumberInit; childnumber++)
{
cout<<"Child "<<(childnumber+1)<<" Binary code = ";
for (int z = 0; z < Binscale; z ++)
{
cout<<child[childnumber].binary_code[z];
}
cout<<endl;
}
You can't throttle the multation rate this way. You need to separate the mutated bit from the probability of the mutation occuring.
for (int z = 0; z < Binscale; z++)
{
if (rand() % 100 < MutationRate)
{
// flip bit
Child1.binary_code[z] += 1;
Child1.binary_code[z] %= 2;
}
}
Even simpler way to flip bit:
Child1.binary_code[z] ^= 1;
try this:
void mutation(Parent& Child1,int childnumber)