This question already has answers here:
STL BigInt class implementation
(3 answers)
Closed 7 years ago.
I am trying to run this algorithm in c++ in order to get a big number
#include<iostream>
using namespace std;
int main()
{
int num,factorial=1;
cout<<" Enter Number To Find Its Factorial: ";
cin>>num;
for(int a=1;a<=num;a++)
{
factorial=factorial*a;
}
cout<<"Factorial of Given Number is ="<<factorial<<endl;
return 0;
}
How can I declare a Big Integer like in Java instead of an int?
There is no big-integer support in the C++ standard library. A common choice for big-number arithmetic is GMP. After downloading and installing the library, in your code you would #include <gmpxx.h> and declare mpz_class factorial instead of int factorial, then link against GMP.
Linking with GMP can be done in an IDE, by adding GMP in your editor’s compile settings; or by adding -lgmp to your compilation command (e.g., g++ or clang++).
There is no arbitrary-precision arithmetic in c++ standard library. You'll need to implement it yourself using an array of integers, or use an existing non-standard library.
Try unsigned long long int for just convenience.
I just want to leave it as comment but I have low repu for commenting..
There is no standard support for arbitrary-precision integers. However, a few libraries are available for handling big integers:
GNU MP Bignum Library
InfInt
C++ BigInt class
BigDigits multiple-precision arithmetic (in C)
BigIntegerCPP (only supports addition and multiplication)
C++ Big Integer Library (no longer maintained)
Related
In my question about Analysis of float/double precision in 32 decimal digits, one answer said to take a look at __float128.
I used it and the compiler could find it, but I can not print it, since the complier can not find the header quadmath.h.
So my questions are:
__float128 is standard, correct?
How to print it?
Isn't quadmath.h standard?
These answers did not help:
Use extern C
Precision in C++
Printing
The ref also did not help.
Note that I do not want to use any non standard library.
[EDIT]
It would be also useful, if that question had an answer, even if the answer was a negative one.
Work in GNU-Fortran! It allows to run the same program in different precision: single (32 bit), double (64 bit), extended (80 bit) and quad (128 bit). You don't have to do any changes in the program, you simply write 'real' for all floating points. The size of floating points is set by compiler options -freal-4-real-8, -freal-4-real-10 and -freal-4-real-16.
Using the boost library was the best answer for me:
#include <boost/multiprecision/float128.hpp>
#include <boost/math/special_functions/gamma.hpp>
using namespace boost::multiprecision;
float128 su1= 0.33333333333333333q;
cout << "su1=" << su1 << endl;
Remember to link this library:
-lquadmath
No, it's not standard - neither the type nor the header. That's why the type has a double underscore (reserved name). Apparently, quadmath.h provides a quadmath_snprintf method. In C++ you would have used <<, of course.
While sorting and displaying big numbers you usually end up displaying the large numbers in enotation. I was trying to display the whole number by using the <iomanip> library in cpp and it fails for very large numbers.
//big sorting
#include<bits/stdc++.h>
#include<iomanip>
using namespace std;
int main()
{
int n;
cin>>n;
double arr[n];
for (int i = 0;i < n; i++)
cin>>arr[i];
sort(arr, arr+n);
cout<<fixed<<setprecision(0);
for (int i = 0;i < n; i++)
cout<<arr[i]<<endl;
}
Input:
31415926535897932384626433832795
1
3
10
3
5
Expected output:
1
3
3
5
10
31415926535897932384626433832795
Actual output:
1
3
3
5
10
31415926535897933290036940242944
The last digit is getting messed up.
The double type precision is only 15 decimal digits, so very large whole numbers can't be expressed in double type without loss of precison.
Read more about C++, perhaps the C++11 standard n3337.
Read also the documentation of your C++ compiler, e.g. GCC (invoked as g++) or Clang (invoked as clang++). Read of course a good C++ programming book, since C++ is a very difficult programming language. Use C++ standard containers and smart pointers.
Large numbers does not fit natively in a computer memory (or in its registers). For example, with C++ code compiled by GCC on Linux/x86-64, an int has just 32 bits.
Consider using arbitrary precision arithmetic. You might be interested by GMPlib.
Floating point numbers are weird. Be sure to read the famous floating-point-gui.de website, and see also this answer.
#include<bits/stdc++.h>
is wrong since non-standard. Take the habit of #include-ing only headers needed by your translation unit, except if you use pre-compiled headers.
Take some time to read more about numbers and arithmetic. Some notion of modular arithmetic is incredibly useful when programming: a lot of computers are computing modulo 232 or 264.
Study for inspiration the C++ source code of existing open source software (e.g. on github or gitlab, including FLTK). If you use Linux, its fish-shell has a nice C++ code. You could even glance inside the source code of GCC and of Clang, both being nice C++ open source compilers.
In practice, read also about build automation tools such as GNU make (free software coded in C) or ninja (open source tool coded in C++).
Don't forget to use a version control system (I recommend git).
Read How to debug small programs.
Enable all warnings and debug info when compiling your C++ code (with GCC, use g++ -Wall -Wextra -g).
Read of course the documentation of your favorite debugger.
I am a happy user of GDB.
Consider using static program analysis tools such as the Clang static analyzer or Frama-C++.
This question already has answers here:
How to store extremely large numbers?
(4 answers)
Closed 5 years ago.
Is there any way to store a 1000 digit number in c++? I tried storing it to an unsigned long double but it is still to large for its type.
You may find your answer here How to store extremely large numbers? GMP answer sounds right, ie this is what it does with pi digits https://gmplib.org/pi-with-gmp.html
You have to implement it yourself or use a library for it. In particular I love GMP: https://gmplib.org/ , which is an C implementation of Big Int/Float and has C++ wrapper
Use a custom class for your number, something like this:
#include <vector>
#include <iostream>
class large_num {
private:
int digits; // The number of digits in the large number
std::vector<int> num; // The array with digits of the number.
public:
// Implement the constructor, destructor, helper functions etc.
}
For a very large number just add each digit to the vector. For example if the number if 123456, then you do num.pushback(); In this case push all the digits 1,2, .. 6. You can store a extremely large numbers this way.
You should try this one
http://sourceforge.net/projects/libbigint/
great library for things like this.
also you can use boost.
http://www.boost.org/doc/libs/1_53_0/libs/multiprecision/doc/html/boost_multiprecision/intro.html
also one of the most commons is
https://gmplib.org/
Depends on the usage.If you need to do computation on it, probably go with the Big Int Library. If not and only aim is storing, store it in an array with each digit stored in one array element.
In my question about Analysis of float/double precision in 32 decimal digits, one answer said to take a look at __float128.
I used it and the compiler could find it, but I can not print it, since the complier can not find the header quadmath.h.
So my questions are:
__float128 is standard, correct?
How to print it?
Isn't quadmath.h standard?
These answers did not help:
Use extern C
Precision in C++
Printing
The ref also did not help.
Note that I do not want to use any non standard library.
[EDIT]
It would be also useful, if that question had an answer, even if the answer was a negative one.
Work in GNU-Fortran! It allows to run the same program in different precision: single (32 bit), double (64 bit), extended (80 bit) and quad (128 bit). You don't have to do any changes in the program, you simply write 'real' for all floating points. The size of floating points is set by compiler options -freal-4-real-8, -freal-4-real-10 and -freal-4-real-16.
Using the boost library was the best answer for me:
#include <boost/multiprecision/float128.hpp>
#include <boost/math/special_functions/gamma.hpp>
using namespace boost::multiprecision;
float128 su1= 0.33333333333333333q;
cout << "su1=" << su1 << endl;
Remember to link this library:
-lquadmath
No, it's not standard - neither the type nor the header. That's why the type has a double underscore (reserved name). Apparently, quadmath.h provides a quadmath_snprintf method. In C++ you would have used <<, of course.
First of all apologies if there is already a topic like this but I have not found... I need to know how to handle a really big number such as the result of 789^2346:
#include <iostream>
#include <cmath>
using namespace std;
int main () {
cout << pow(789,2346) << endl;
}
You could try the GNU MP Bignum Library or ttmath. This link point to some samples. It is very easy to use.
You need a "big number" library. A popular choice is GNU's Multiple Precision Arithmetic Library, which has a C interface. I's also been around for a while. Another one, for C++, is Big Integer Library.
I'm sure there is a list of bignum libraries on SO somewhere, but I cannot find it. There is a tag you could stroll through.
You can consider NTL (Number Theory Library) for C++ - http://www.shoup.net/ntl/ . It's very easy to use.
If you can relax C++ requirement, Perl and Python support big integers natively. PHP supports via bcmath or gmp extensions.