Reference to reassigned variable - c++

Say I have a this code:
class A{
...
};
//somewhere else
A a;
A & ref = a;
a = A();
Does ref still reference the a? Regardless of how many assignments happen? That is, the assignment operator would never cause a memory location change, right?

Yes it does so. Actually after the last line ref will point to whatever a points to.
Whatever you do to the reference is also done to the original object.
So all you do is defining an alternative name for the same variable.
There are few things you need to remember
i) references are different from pointers
ii) pointer may be undefined /null but reference should always be associated with a variable.
iii) pointer may be able to point to different variable at different time; reference always associated with the same variable throughout it's life.
Check this question

Does ref still reference the a?
Yes . Look at the code below. It shows how the assignment does not change the memory location...
A a;
std::cout<<"a:"<< &a<<std::endl;
A & ref = a;
std::cout<<"ref:"<< &ref<<std::endl;
a = A();
std::cout<<"a:"<< &a<<std::endl;
The output looks like so:
a:0x7fffaaa5fcaf
ref:0x7fffaaa5fcaf
a:0x7fffaaa5fcaf

Does ref still reference the a?
Yes.
A reference variable is an alias for another variable.
ref is bound to a, to it's original variable memory. Assigning something to a will also affect ref since it refers to the memory of a. Below is a small example:
class A {
public:
A(int x, int y) : m_x(x), m_y(y) {}
A() = default;
int m_x;
int m_y;
};
int main()
{
A a;
A &ref = a;
a = A(500, 500);
cout << ref.m_x << " " << ref.m_y << endl;
}
Output is 500 500

Related

Different behaviour of unique_ptr vs raw pointer

I am struggling to understand the difference in behaviour of a raw pointer and a unique_ptr. I have class A with a variable x and class B with a pointer to an instance of A:
class A
{
public:
int x;
};
A::A(int y) : x(y)
{
}
class B
{
public:
B(A &);
A *p;
};
B::B(A &a)
{
p = &a;
}
This behaves as I would expect:
int main()
{
A a(2);
B b(a);
cout << a.x << " " << b.p->x << endl;
a.x = 4;
cout << a.x << " " << b.p->x << endl;
}
gives
2 2
4 4
Changing the raw pointer to a std::unique_ptr gives a different result:
class A
{
public:
int x;
};
A::A(int y) : x(y)
{
}
class B
{
public:
B(A &);
std::unique_ptr<A> p;
};
B::B(A &a)
{
p = std::make_unique<A>(a);
}
gives
2 2
4 2
Have I fundamentally misunderstood something about unique_ptrs?
make_unique creates a fresh object, one that that unique_pt has exclusive access to. So in the second example you have two objects, not one and when you set change the value of a.x in the first object it doesn't effect the other object held by the unique_ptr.
A unique pointer needs to own whatever it points to. Your code can be made to work - just substituting unique_ptr type and leaving everything else unchanged (no make_unique). But it will have undefined behavior, since you’ll create a unique pointer to an object that is owned elsewhere.
To compare apples to apples, the raw pointer code should read p=new A(a);. That’s what make_unique does.
Try reading the following expression from the smart pointer version:
std::make_unique<A>(a);
"make a unique A from a" (no mention of pointers!)
The result is a unique_ptr, but when reading the expression, read it as making (an object whose type is) the template parameter. The function parameters are parameters to the constructor. In this case, you are making an A object from an A object, which pulls in the copy constructor.
Once you understand that the smart pointer version is making a new A object (and your raw pointer version does not), your results should make sense.
The "unique" in "unique A" might be tricky to understand. Think of it as an object that no one else can lay claim to. It might be a copy of another object, but, taking the role of the unique_ptr, it is your copy, your responsibility to clean up after, and no one else's. Your preciousss, which you will not share (c.f. std::make_shared).
Note that a local variable (like the a in the main function) is the responsibility of the compiler, so it is ineligible to be the object to which a unique_ptr points (or any smart pointer, for that matter).

Is there a way to be sure that a const reference stored in class will always refer to a valid object?

I have written the following sample code:
#include <iostream>
class B
{
int Value;
public:
B(int V) : Value(V) {}
int GetValue(void) const { return Value;}
};
class A
{
const B& b;
public:
A(const B &ObjectB) : b(ObjectB) {}
int GetValue(void) { return b.GetValue();}
};
B b(5);
A a1(B(5));
A a2(b);
A a3(B(3));
int main(void)
{
std::cout << a1.GetValue() << std::endl;
std::cout << a2.GetValue() << std::endl;
std::cout << a3.GetValue() << std::endl;
return 0;
}
Compiled with mingw-g++ and executed on Windows 7, I get
6829289
5
1875385008
So, what I get from the output is that the two anonymous object are destroyed as the initialization has completed, even if they are declared in a global context.
From this my question: does is exist a way to be sure that a const reference stored in class will always refer to a valid object?
One thing you can do in class A:
A(B&&) = delete;
That way, the two lines that try to construct an A from a B temporary will fail to compile.
That obviously won't prevent you providing some other B object with a lifetime shorter than the A object referencing it, but it's a step in the right direction and may catch some accidental/careless abuses. (Other answers already discuss design scenarios and alternatives - I won't cover that same ground / whether references can be safe(r) in the illustrated scenario is already an important question.)
No, there is not. Remember that references are pointers under the hood, and normally don't control the lifetime of the object they reference (see here for an exception, although it doesn't apply in this case). I would recommend just having a B object, if this is in a piece of code that you need.
Also, you could utilize an object such as a shared_ptr in C++11, which will only eliminate the object once both the pointer in the function and in the object have been destroyed.

create an instance for a pointer in other scopes

I have two methods to create an instance for a pointer.
But one of them will fail.
class A {
public:
int num;
};
void testPointer1(A* a){
a = new A();
a->num = 10;
}
A* testPointer2(){
A* a = new A();
a->num = 10;
return a;
}
void testPointer() {
A* a1 = NULL;
testPointer1(a1); // this one fails
//cout << a1->num << endl; // segmentation fault
A* a2 = NULL;
a2 = testPointer2();
cout << a2->num << endl;
}
why is testPointer1 wrong?
The syntax is valid, but it doesn't do what you want because testPointer1() is operating on a copy of the pointer, not the actual pointer itself. So when you assign the address to the newly allocated object, it gets assigned to the copy, not to the original a1 pointer.
Because of this, the address is lost and you get a memory leak. Also, since the original a1 pointer was never modified in the first place, you attempted to dereference a null pointer, which is a bad thing.
I'd say testPointer2() is the better way to do it, but if you want testPointer1() to work, try this:
void testPointer1(A*& a)
{
a = new A();
a->num = 10;
}
The parameter type indicates "a reference to a pointer to A." That way, instead of a copy of the pointer being passed, a reference to the original pointer will be passed. A C++ reference is an alias to another object. So whatever you do on the alias, it gets performed on the original object.
Extra notes:
Note that the parentheses in new A(); are actually significant and their presence or absence makes a difference.
Also note that you must manually delete all new'ed objects after you're done with them, or you will get a leak. Typically you would wrap the pointer in its own class and implement RAII or use a smart pointer such as Boost's smart pointers or auto_ptr, for proper memory management and exception safety.
If you're going to set the value of num on initialization, why not create a constructor?
class A
{
public:
A(int n) : num(n) {}
int GetNum() const { return num; }
private:
int num;
};
void testPointer1(A*& a)
{
a = new A(10);
}
A* testPointer2()
{
return new A(10);
}
// auto_ptr example, see link in second note above
std::auto_ptr<A> testPointer3()
{
return auto_ptr<A>(new A(10));
}
The testPointer1 functions works on a copy of the provided pointer : modifications to a in testPointer1 are not reflected to the caller.
It's exactly like in this simpler example :
void testInt1(int i)
{
i++;
}
void testInt()
{
int i = 0;
testInt1(i);
// i is still 0
}
If you want the change in testInt1 to be reflected to the caller, you have to pass either a pointer or reference to i (and not just the value of i). The same solution can be applied to your specific case, though one could argue that pointers to pointer and references to pointer are not really a best practice.
Is this homework ?
This seems to be obvious:
formal parameters are saved on the stack & restored after method/function call.
then whatever f(type x), manipulating x inside the function/method won't change it's value outside of the function.
even if type is a pointer type.
the only way to make x change inside a function is to tell it is modifiable through references or pointer to type.
in your case :
A* a1 =NULL
call to your method won't change value of a1 outside of testPointer1
so a1 will still be NULL after the call.

C++ const lvalue references

Assuming I have:
class A which is non-copyable
class B which has as a member, const A& a (and takes an A in its constructer and sets it in its initialization list)
a function A GenerateA();
Does this mean that it should be valid to do:
B(GenerateA())
?
i.e, does the const ref mean that no copy of the A that generateA() returns is done? And does that mean that the scope of the returned temporary is extended for as long as B exists?
EDIT: Addon question from the comments:
Is it acceptable to return a A& from GenerateA() to a local A, if the lvalue is a const A&?
Thanks!
If A is non-copyable, then the function A GenerateA() is invalid since returning by value requires creating a copy.
If the function returns a reference instead (i.e. A &GenerateA()) and the reference is to a locally created A object, it becomes invalid as soon as the function exits. C++ doesn't have any form of garbage collection, so there is no way to "extend" the lifetime of an object as long as it is in use.
As it has already been stated by others, A GenerateA() cannot compile if A is not copyable.
Regarding the const ref : no, the lifetime of the temporary will not be extended to the lifetime of B. The standard [12.2.5] states :
A temporary bound to a reference member in a constructor's ctor-initializer (12.6.2) persists until the constructor exits. [...] A temporary bound to the returned value in a function return statement (6.6.3) persists until the function exits.
So yes, extension of the lifetime of a temporary exists in some contexts (and is sometime truly useful : see this article), but not in the one you presented.
Regarding your last question, it's not legal to return a reference to a local variable from GenerateA() (and binding the result to a const reference won't be of any help).
Yes and No.
Yes, the const reference will bind to the temporary variable. No, const references which are class members do not extend lifetime the way const references with automatic duration do.
Here's an example:
#include <iostream>
using namespace std;
int& GenX(bool reset)
{
static int* x = new int;
*x = 100;
if (reset)
{
delete x;
x = new int;
*x = 200;
}
return *x;
}
class YStore
{
public:
YStore(int& x);
int& getX() { return my_x; }
private:
int& my_x;
};
YStore::YStore(int& x)
: my_x(x)
{
}
int main()
{
YStore Y(GenX(false));
cout << "X: " << Y.getX() << endl;
GenX(true); // side-effect in Y
cout << "X: " << Y.getX() << endl;
return 0;
}
Output:
X: 100
X: 200

C++: Class member reference validity?

Class A
{
A(int& foo) : m_foo(foo) {}
int& m_foo;
};
int main(void)
{
A* bar = 0;
{
int var = 5;
bar = new A(var);
}
std::cout << "Is m_foo still valid?:" << bar.m_foo << std::endl;
}
"m_foo" is a reference and "var" is a local variable which is given to the constructor. "var" gets out of the scope before printing the value so does it make m_foo also invalid?
If m_foo is a pointer, then it would be invalid but does it work the same way with references?
m_foo is not valid when int var falls out of scope. The thing to which it refers has gone away.
Yes, a reference member becomes invalid if referenced object gets de-allocated. Same as with pointers. If you intend to keep references, make sure the lifetimes nest. Or use something like boost::weak_ptr.
Yes. The behaviour is undefined.