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I don't know the actual term of this technique but how do I apply a texture (say a bullet-hole texture) somewhere in my 3D map (where my character shot)?
Here's what I'm talking about:
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If you use Clojure Spec, how do you use it?
Do you tend to put all your specs in one place or distribute them through the "modules" of your program?
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What is the difference in using "Truffle Develop" and "Ethereumjs TestRPC"? While Ethereumjs-TestRPC runs an in-memory blockchain, I am curious about how "Truffle Develop" works.
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I want to compare between two faces using openCV , how can I do that ?
Comparing between 2 images can be done by accessing each pixels and taking the difference or use the absolutedifference () to compare the two frames
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i've read couple of blog posts about the ssao effect but so far but i dont' know where to begin im beginner on the whole thing of GPU programming. Can anybody help me?
http://kuko.serveblog.net/2012/05/08/horde3d-ssao-effect-ambient-occlusion-tutorial/
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Can we reach the same graphics results with OpenGL and DirectX?
Yes, you can. OpenGL 4.1 and Direct3D 11 have equal functionality.