How can i implement ambient Occlusion (SSAO) for Horde3d? [closed] - ssao

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i've read couple of blog posts about the ssao effect but so far but i dont' know where to begin im beginner on the whole thing of GPU programming. Can anybody help me?

http://kuko.serveblog.net/2012/05/08/horde3d-ssao-effect-ambient-occlusion-tutorial/

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Exercises - Doubts [closed]

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Good Morning
I'm in a journey of studying C++ and was making some exercises but I can't figure out why the answer of this exercises are wrong. Note: The answers I shown are wrong.
Can I have some help ?
Thank you a lot

Advantages and Disadvantages of Lossless compression? [closed]

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Can someone please tell me the pros and cons of lossless compression?
The pros are that the fidelity will be better. The cons are more
subtle.
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how to implement any genetic ant finding food in Push,Clojush,Clojure? [closed]

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I am trying to use Push,Clojush,Clojure to implement an ant finding food in a 2d map, but I am not sure how to represent map? Could someone give me a example? Thank you.
You have a whole implementation of an ant simulation in Clojure at https://github.com/juliangamble/clojure-ants-simulation
To your specific question, it uses a vector of vectors:
https://github.com/juliangamble/clojure-ants-simulation/blob/master/src/ants.clj#L36

Leaving a mark on a textured wall in OpenGL [closed]

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I don't know the actual term of this technique but how do I apply a texture (say a bullet-hole texture) somewhere in my 3D map (where my character shot)?
Here's what I'm talking about:

Can we reach the same results with ogl and dx? [closed]

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Can we reach the same graphics results with OpenGL and DirectX?
Yes, you can. OpenGL 4.1 and Direct3D 11 have equal functionality.