How to skip unsupported image using cfimage processing? - coldfusion

I am using ColdFusion 10.
When trying to read some image files, ColdFusion returns no values and no error messages are shown.
I tried to re-size an image using cfimage tag. It is crashing. So I tried to get info about the image using "imageinfo" function. It returns blank. Please help me to either get some info or skip the image. Can anyone help me?
I tried reading the file which caused the anomaly using
<cfimage action="read" source="full pathname" name="image">
<cfset image = imageRead(full pathname)>
and many other ColdFusion documented functions. No error was shown. No output was obtained. I used cffile which showed unsupported file type error.
<cffile
action = "readBinary" file = "full pathname" variable = "variable name"
>
Thanks Rino

Try using this function for reading images.
<cfimage> tag or imageNew() can have issues while trying to read image files which are corrupted or files saved with changed extensions (background transparent .png files saved as .jpeg) while uploading.
I think the main problem with these files is that there is a chance coldfusion doesn't throw an error of any sort when we try to read files mentioned above.
<cfscript>
public function readImage(fullpath){
//trying java imageio
var imageFile = createObject("java", "java.io.File").init(fullpath);
// read the image into a BufferedImage
var ImageIO = createObject("java", "javax.imageio.ImageIO");
try {
var bi = ImageIO.read(imageFile);
return ImageNew(bi);
} catch(any e) {
//try for bad formatted images
//create java file object, passing in path to image
var imageFile = createObject("java","java.io.File").init(fullpath);
//create a FileSeekableStream, passing in the image file we created
var fss = createObject("java","com.sun.media.jai.codec.FileSeekableStream").init(imageFile);
//create ParameterBlock object and initialize it (call constructor)
var pb = createObject("java","java.awt.image.renderable.ParameterBlock").init();
//create JAI object that will ultimately do the magic we need
var JAI = createObject("java","javax.media.jai.JAI");
try {
//pass in FileSeekableStream
pb.add(fss);
//use the JAI object to create a buffered jpeg image.
var buffImage = local.JAI.create("jpeg", pb).getAsBufferedImage();
//pass the buffered image to the ColdFusion imagenew()
var New_Image = imagenew(buffImage);
//make sure we close the stream
fss.close();
return New_Image;
} catch (any e) {
if (isDefined("fss")) {
fss.close();
}
rethrow;
}
}
}
</cfscript>

Related

Download image using Dynamics 365 Web API

I am trying to download the image from Dataverse using Dynamics Web API.
I am able to succeed in that using {{webapiurl}}sample_imageattributedemos(d66ecb6c-4fd1-ec11-a7b5-6045bda5603f)/entityimage/$value
But when I try to download the full/actual size image - I am getting the file with the reduced size - {{webapiurl}}sample_imageattributedemos(d66ecb6c-4fd1-ec11-a7b5-6045bda5603f)/entityimage/$value?fullsize=true.
I tried to download the image using the sample code where additionally I have added CanStoreFullImage = true attribute.
Please find below code snippet for the reference:
CreateAttributeRequest createEntityImageRequest = new CreateAttributeRequest
{
EntityName = _customEntityName.ToLower(),
Attribute = new ImageAttributeMetadata
{
SchemaName = "EntityImage", //The name is always EntityImage
//Required level must be AttributeRequiredLevel.None
RequiredLevel = new AttributeRequiredLevelManagedProperty(AttributeRequiredLevel.None),
DisplayName = new Microsoft.Xrm.Sdk.Label("Image", 1033),
Description = new Microsoft.Xrm.Sdk.Label("An image to show with this demonstration.", 1033),
CanStoreFullImage = true,
IsPrimaryImage = false,
}
};
How can I achieve this - to download the full size image using Web API?
the correct syntax is size=full, not fullsize=true
to build such requests you can use my tool Dataverse REST Builder, you can find the operations to deal with Image fields under the Manage Image Data request type

Coldfusion 2018 No SOF segment Multi-Page TIFF Error

I have a new CF18 server and I'm getting some errors reading and converting some old images that were readable on my previous CF11 server. FYI GetReadableImageFormats results in "BMP,GIF,JPEG,JPEG 2000,JPEG2000,JPG,PNG,PNM,RAW,TIF,TIFF,WBMP"
Normally I read the files as a Binary and put it into memory for manipulation
<cffile action="readBinary" file="#file_location#" variable="binImage" />
<cfimage action="read" source="#binImage#" name="objImage" isbase64="no">
This now results in an error:
"An exception occurred while trying to read the image. No SOF segment in stream"
Reading the file with action="read" and dumping the left(binImage, 999) results:
"...2015:10:07 17:46:58 Kofax standard Multi-Page TIFF Storage Filter v3.03.000,..."
Then I tried reading it into java using:
<cfset tifFileName="#file_location#">
<cfscript>
ss = createObject("Java","com.sun.media.jai.codec.FileSeekableStream").init(tifFileName);
//create JAI ImageDecoder
decoder = createObject("Java","com.sun.media.jai.codec.ImageCodec").createImageDecoder("tiff", ss, JavaCast("null",""));
</cfscript>
Which yields an error:
"Decoding of old style JPEG-in-TIFF data is not supported."
I found this...
Decoding of old style JPEG-in-TIFF data is not supported
Do you think using TwelveMonkeys ImageIO the best path to follow for my issue?
UPDATE: Based on the suggestion that there is an invalid marker 0xFF9E I tried the following:
<cffile action="readBinary" file="#file_location#" variable="binImage" />
<cfset hexEncoding = binaryEncode(binImage, "hex")>
<cfset new_hexEncoding = replaceNoCase(hexEncoding, 'FF9E', 'FFE9', 'ALL')>
<cfset binImage = binaryDecode(new_hexEncoding, "hex")>
isImage(binImage) returns "NO" and the "No SOF segment in stream" error persists. I looped over the hexEncoding and found the FF9E string 23x. I've never edited raw image code so I'm not sure my replace is correct.
Edit: At this point I'm fairly certain my Search and Replace hexEncoding, 'FF9E', 'FFE9' logic is flawed. there is no occurance of 0xff9e in the binaryEncoded binImage.
This was driving me nuts. I tried everything I could find short of installing extra JAVA libraries or routing it through other executables to make the conversion. In my case there is only one JPEG in a TIFF, so I wrote something that literally grabs the binary data for the JPEG out of the TIFF (doesn't account for pages) and serves it up. Once you have the binary of the JPEG you can write it to a file, do conversions on it, even stream it direct to the browser. Here ya go future people who need this. I didn't write it to do pages or detect what kind of tiff it is since for my uses I already know all that. These things are .bin files, but they are all the same single page jpeg in a tiff and I needed a way to serve them up quickly in a format that browsers don't hate. This runs fast enough to be served up on the fly. Is there a better way? Probably, but this works, self contained, copy and paste, and makes complete sense to anyone that needs to edit it.
<cfscript>
strFileName = "test.tiff";
blnOutputImageToBrowser = true;
blnSaveToFile = true;
strSaveFile = GetDirectoryFromPath(GetCurrentTemplatePath())&"test.jpg"
imgByteArray = FileReadBinary(strFileName);
//Convert to HEX String
hexString = binaryEncode(imgByteArray,"hex"); //Convert binary to HEX String, so we can pattern search it
//Set HEX Length
hexLength = arraylen(imgByteArray);
//Find Start of JPG Data in HEX String
jpegStartHEX = find("FFD8FF",hexString);
jpegStartBIN = (jpegStartHEX-1)/2; //-1 because CF arrays start on 1 and everyone else starts on 1. /2 because the HEX string positions are double the byte array positions
objByteBuffer = CreateObject("java","java.nio.ByteBuffer"); //Init JAVA byte buffer class for us to use later (this makes it go faster than trying to convert the hex string back to binary)
//Find Stop of JPG Data
jpegStopHEX = 0;
jpegStopBIN = 0;
intSearchIDX = jpegStartHEX+6; //Might as well start after the JPEG start block
blnStop = false;
while (intSearchIDX < len(hexString) && jpegStopHEX == 0 && !blnStop) {
newIDX = find("FFD9",hexString,intSearchIDX);
if (newIDX == 0) {
blnStop=true;
}
else {
if (newIDX%2 == 0) { //bad search try again (due to indexing in CF starting on 1 instead of 0, the even numbers are in between hex code [they are pairs like 00 and FF])
intSearchIDX = newIDX+1;
}
else { //Found ya
jpegStopHEX = newIDX;
blnStop=true;
}
}
}
jpegStopBIN = (jpegStopHEX-1)/2; //-1 because CF arrays start on 1 and everyone else starts on 1. /2 because the HEX string positions are double the byte array positions
//Dump JPG Binary into ByteArray from the start and stop positions we discovered
jpegLengthBIN = jpegStopBIN+2-jpegStartBIN;
objBufferImage = objByteBuffer.Allocate(JavaCast( "int", jpegLengthBIN ));
objBufferImage.Put(imgByteArray,JavaCast( "int", jpegStartBIN ),JavaCast( "int", jpegLengthBIN ));
if (blnSaveToFile) { //Dump byte array into test file
fileWrite(strSaveFile,objBufferImage.Array());
}
if (blnOutputImageToBrowser) {
img = ImageNew( objBufferImage.Array() );
ImageResize(img,"1200","","highestPerformance"); //Because we might as well show an example of resizing
outputImage(toBinary(toBase64(img))); //You could skip loading the byte array as an image object and just plop the binary in directly if you don't need to manipulate it any
}
</cfscript>
<cffunction name="outputImage" returntype="void">
<cfargument name="binInput" type="binary">
<cfcontent variable="#binInput#" type="image/png" reset="true" />
<cfreturn>
</cffunction>

Can I convert browser generated image blob to image file for upload?

I'm using fabric.js to dynamically create textures in Threes.js, and I need to save the textures to AWS. I'm using meteor-slingshot, which normally takes images passed in through a file selector input. Here's the uploader:
var uploader = new Slingshot.Upload("myFileUploads");
uploader.send(document.getElementById('input').files[0], function (error, downloadUrl) {
if (error) {
console.error('Error uploading', uploader.xhr.response);
alert (error);
}
else {
Meteor.users.update(Meteor.userId(), {$push: {"profile.files":downloadUrl}});
}
});
Uploading works fine from the drive ... but I'm generating my files in the browser, not getting them from the drive. Instead, they are generated from a canvas element with the following method:
generateTex: function(){
var canvTex = document.getElementById('texture-generator');
var canvImg = canvTex.toDataURL('image/jpeg');
var imageNew = document.createElement( 'img' );
imageNew.src = canvImg;
}
This works great as well. If I console.log the imageNew, I get my lovely image with base 64 encoding:
<img src=​"data:​image/​jpeg;​base64,/​9j/​
4AAQSkZJRgABAQAAAQABAAD/2wBDAAMCAgICAgMCAgID
//....carries on to 15k or so characters
If I console.log a file object added from the drive via filepicker ( not generated from a canvas ), I can see what the file object should look like:
file{
lastModified: 1384216556000
lastModifiedDate: Mon Nov 11 2013 16:35:56 GMT-0800 (PST)
name: "filename.png"
size: 3034
type: "image/png"
webkitRelativePath: ""
__proto__: File
}
But I can't create a file from the blob for upload, because there is no place in the file object to add the actual data.
To sum up I can:
Generate an image blob and display it in a dom element
Upload files from the drive using meteor-slingshot
inspect the existing file object
But I don't know how to convert the blob into a named file, so I can pass it to the uploader.
I don't want to download the image, (there are answers for that), I want to upload it. There is a "chrome only" way to do this with the filesystem API but I need something cross browser (and eventually cross platform). If someone could help me with this, I would have uncontainable joy.
Slingshot supports blobs just as well as files: https://github.com/CulturalMe/meteor-slingshot/issues/22
So when you have a canvas object called canvTex and a Slingshot.Upload instance called uploader, then uploading the canvas image is as easy as:
canvTex.toBlob(function (blob) {
uploader.send(blob, function (error, downloadUrl) {
//...
});
});
Because blobs have no names, you must take that into account when defining your directive. Do not attempt to generate a key based on the name of the file.

creating thumbnail from a pdf in coldfusion cfscript

I'm trying to create a thumbnail from a pdf in coldfusion, but no thumbnail gets created and no exception is thrown.
(coldfusion 9)
my code:
var source = "A:\testfolder\test.pdf";
var destination = "A:\testfolder\";
createImageFromPdf(source, destination);
createImageFromPdf function:
public void function createImageFromPdf(required string source, required string destination,
numeric pages = 1, string resolution = "low",
numeric scale = 100, boolean overwrite = true){
var pdf = new pdf();
pdf.setSource(arguments.source);
pdf.thumbnail(pages = arguments.pages, resolution = arguments.resolution,
scale = arguments.scale, overwrite = arguments.overwrite);
}
After running this code, i don't receive errors or exceptions, but no image was generated in A:\testfolder\
I'm probably missing something obvious here, but can't find it.
Also no log records are created in application or exception log, pdf is not protected and I'm sure that the folder is writable.
All help is appreciated.
Thanks.
You just forgot to pass along the destination
pdf.thumbnail(destination=arguments.destination
, pages = arguments.pages
, resolution = arguments.resolution
, scale = arguments.scale
, overwrite = arguments.overwrite);

Converting Files to PDF and attaching to another PDF in Coldfusion

So I'm doing a project that generates a PDF of information that was previously filled out in a form. Along with this information, documents were attached to support the information in the form.
I generate the PDF with the normal info from my DB, but I also want to convert their uploaded files (if .doc or .docx) to PDF format and stick in the same PDF. (So it is all in one place.)
I know how to convert to PDF, problem is how do you attach those newly generated PDFs to the current one with the other information on it?
you have 2 options:
merge all PDFs into one using <cfpdf action="merge"...>
really attach files in your main pdf but as CFPDF does not support it (yet?) you have to use iText:
<cfscript>
try {
// Source of THE main PDF and destination file
inputFile = ExpandPath("myDoc.pdf");
outputFile = ExpandPath("myDocPlusAttachments.pdf");
// the file to attach (can be of any type)
attach1 = ExpandPath("myAttachment.doc");
// prepare everything
reader = createObject("java", "com.lowagie.text.pdf.PdfReader").init( inputFile );
outStream = createObject("java", "java.io.FileOutputStream").init( outputFile );
stamper = createObject("java", "com.lowagie.text.pdf.PdfStamper").init( reader, outStream );
// attachment the file
stamper.addFileAttachment("My Attached File", javacast("null", ""), attach1, "myAttachment.doc");
// display the attachment pane when the pdf opens (Since 1.6)
writer = stamper.getWriter();
writer.setPdfVersion( writer.VERSION_1_6 );
}
finally {
// always cleanup objects
if (IsDefined("stamper")) {
stamper.close();
}
if (IsDefined("outStream")) {
outStream.close();
}
}
</cfscript>
Just found where I got that piece of code: ColdFusion 9: Adding Document Level Attachments to a PDF with iText
You need to use the CFPDF tag, and use the merge action.