I am trying to get a C++ software, written to work with the xlC compiler, to work with g++. The Makefile of the original file has:
LIB = -lcomplex -L[address_to_user_folder] -lm
My concern is how to change the above line to work with g++ (I have already changed the compiler type in the first line: CC = g++. Also assuming no more changes are necessary.)
I tried this:
LIB = -lcomplex -lm
and received this error:
/usr/bin/ld: cannot find -lcomplex
I wonder if -lcomplex is valid in g++. If yes, why do I receive this error, and if not, how can I link to a complex number library in my Makefile?
What do you mean "if g++ supports complex numbers"?
G++ supports the standard C++ type std::complex defined in the <complex> header, and also C99-style complex numbers (which are not part of standard C++, this is a GCC extension).
No external library is needed for these features.
If your software is using some other kind of complex numbers then maybe you need an external library.
Related
I was trying to include the GMP library, which was simply the code below(I did nothing else):
#include <gmpxx.h>
However, when I tried to compile the code, the following error from g++ compiler occured:
myCode.cpp:3:10: fatal error: gmpxx.h: No such file or directory
#include <gmpxx.h>
^~~~~~~~~~~~~~~~~~~~~~
I have tried everything I searched online, putting the GMP lib here and there, adding INFINITE includepaths in c_cpp_properties.json, still, it keeps showing the message, although, I can find the file through "Go to Definition" option.
Is there any known solution to this?
It's not enough to configure VS Code includes, you need to pass those options to the compiler as well.
You don't mention your platform at all, so I'm going to use an example from my personal machine, a Macbook Pro with the fmt library.
When compiling with the fmt library, I have to provide three more options to the compiler.
-I/usr/local/include // Tells the compiler where to look for extra includes
-L/usr/local/lib // Tells the compiler where to look for extra libraries
-lfmt // fmt-specific command to use fmt library
So the full command ends up looking like this:
g++ -Wall -std=c++17 -I/user/local/include -L/usr/local/lib -lfmt main.cpp
I need all three options because fmt is installed in a non-standard location that the compiler doesn't check by default. According to the documentation, you can get away with just -lgmp and -lgmpxx if you installed the library in a standard location (happens by default with *nix and a package manager, I imagine).
If you use build tasks in VS Code, this can be set up and automated for you.
I'm trying to compile a CPP application (an open source project) in the latest cygwin64 environment using g++ 6.4.0 and I get the following error:
error: 'posix_memalign' was not declared in this scope
now posix_memlign can be found in stdlib.h if you compile the most simple CPP "hello world" application there wouldn't be a problem calling posix_memlign.
The make file of the project report the following setup for the compilation
g++ -DHAVE_CONFIG_H -I. -Wall -Wnon-virtual-dtor -I. -I./include -g -O3 -std=c++0x -g -O3 -std=c++0x -MT lib/rectangular_binary_matrix.lo -MD -MP -MF lib/.deps/rectangular_binary_matrix.Tpo -c lib/rectangular_binary_matrix.cc -DDLL_EXPORT -DPIC -o lib/.libs/rectangular_binary_matrix.o
so it doesn't look like it override the default include path. Any ideas?
p.s.
I was able to build the code on Linux (Redhat) without a problem.
posix_memalign is not part of the C Standard Library or the C++ Standard
library and the cygwin GCC compilers do not provide it, although other
compilers may do so, including GCC compilers from other builders.
You might consider using instead the C Standard function aligned_alloc, if you feel comfortable to edit your project source. It is provided in <cstdlib> for C++ compilation in cygwin g++ 6.4.0
Later
I do see the function in C:\cygwin64\usr\include\stdlib.h...
The fact that you can find the function declaration in the header file
does not mean that the compiler can see it after preprocessing. The same
source header may be used by many builders, exposing different
declarations to the compiler depending on the builder's settings of implementor
macros. In this case, the declaration is concealed from your compiler by
the fact that __POSIX_VISIBLE >= 200112 is false. Identifiers beginning __ are reserved for implementors.
See the explanation of this macro
and note the comment:
* The following private macros are used throughout the headers to control
* which symbols should be exposed. They are for internal use only, as
* indicated by the leading double underscore, and must never be used outside
* of these headers.
[SOLUTION FOUND]
Hello (I'm posting this on 2 threads regarding the same problem).
I'm here because I had the "POSIX_VISIBLE >= 200112" and the "posix_memalign was not declared in this scope" issue, which was halting the compilation of a program.
I'm not a programmer and tried various fixes on my own for a couple hours. Then finally Googled & came upon this site. The solutions here did not work for me, but I'll describe what did work:
The "posix_memalign" text was in a "stdlib.h" file that was being included into the code. The first problem was that in my "cygwin" directory, I have 25 instances of "stdlib.h"! Which one of those was being included?! I'm all new to this, but I finally found that
echo | gcc -E -Wp,-v -
might at least give an idea of which directory the files were being "included" from. This narrowed down the number of "stdlib.h" files to 4. Out of 4 such files, only one had the "posix_memalign" text. I tried changing the filename of that stdlib.h to see if it would cause an error--and confirm that it was the stdlib.h in question. However, this didn't effect the program. So I searched for a "stdlib.h" file in the next directory higher. THAT "stdlib.h" file also had the "POSIX" text in it. So when I changed THAT stdlib.h filename, the program DID error out. So that was the stdlib.h to deal with.
I saw that the "POSIX_VISIBLE >= 200112" instruction effected only the ONE line of code with "posix_memalign" in it. (In other words, the "POSIX_VISIBLE" instruction was not being used for the whole file.) I considered "commenting" it out, or deleting it. But then non-programmer me got the ingenious idea to simply change the ">=" to a "<". So I now had "POSIX_VISIBLE < 200112". I saved the file, ran the "configure" and "make" routine again, and boom, all was well. Program compiled properly.
Moral of the story, if you can determine the file (containing the POSIX statement and the posix_memalign) which is being accessed by your code, you may be able to solve your problem by just changing that one POSIX_VISIBLE operator as I did. (And you may want to switch that operator back after your compiling is done, in case that stdlib.h library file needs to be used by other programs in the future.)
Here is an small example I did with clang++ :
===filename===
calc_mean.cpp
===filename===
===filecontent===
double mean(double a, double b) {
return (a+b) / 2;
}
===filecontent===
===filename===
calc_mean.h
===filename===
===filecontent===
double mean(double, double);
===filecontent===
===filename===
commands.sh
===filename===
===filecontent===
#/usr/bin/env bash
clang++ -c calc_mean.cpp -o calc_mean.o
ar rcs libmean.a calc_mean.o
clang++ -c -fPIC calc_mean.cpp -o calc_mean.o
gcc -shared -W1,-soname,libmean.so.1 -o libmean.so.1.0.1 calc_mean.o
clang++ main.cpp -L. -lmean -o dynamicmain -v
===filecontent===
===filename===
main.cpp
===filename===
===filecontent===
#include <stdio.h>
#include "calc_mean.h"
int main(int argc, char const* argv[])
{
double v1, v2, m;
v1 = 5.0;
v2 = 6.0;
m = mean(v1, v2);
printf("Mean: %f\n", m);
return 0;
}
===filecontent===
It worked perfectly. Now turn to eclipse, I created a project with the dynamic lib generated above in the libs folder:
(source: p.im9.eu)
Adjusted -L and -l settings accordingly:
(source: p.im9.eu)
Got these errors:
(source: p.im9.eu)
Other things I have tried:
(source: p.im9.eu)
(source: p.im9.eu)
The errors stayed the same. I almost want to bang my head against a wall now. Should I start learning cmake already?
update
I added the header file also this time, but eclipse still can't resolve the function mean (through code analysis).
It compiles without an error though, but when I run the output binary, it says:
dyld: Library not loaded: libmean.so
Referenced from: /Users/kaiyin/personal_config_bin_files/workspace/testuselib/Debug/testuselib
Reason: image not found
Edit2:
It hit me that you're on Mac, and I remembered that there's something funny about library loading. So, there are a couple reasons why you'd get Image Not Found. The below still applies, but there's another reason it could be failing. See dyld: Library not loaded: libqscintilla2.5.dylib
I don't know if eclipse on Mac even ships with GCC, or if it's clang only on that platform, but try setting DYLD_LIBRARY_PATH as a quick test to see if it's just Mac Being Special. https://superuser.com/questions/282450/where-do-i-set-dyld-library-path-on-mac-os-x-and-is-it-a-good-idea
Edit:
Yay it compiles! Now we're hitting a linking error. This one is actually pretty fun, and isn't the "common" one I listed below (namely, Unresolved Symbols). This error, "Image Not Found" usually means that the Linker found the library, but could not use it because it was compiled in an incompatible manner.
Why is it in any incompatible format? Welcome to the one feature of C++ that I hate is missing, and one of the reasons pretty much every library out there provides a C interface instead of a C++ interface.
C++ Does Not Provide a stable ABI (Application Binary Interface). This means that libraries compiled with different compilers (or even just different versions of the same compiler may not work together. 99/100 they will just outright refuse to link/work, but even if they do link, you'll get very weird, hard-to-impossible to track down bugs, etc.
Here's the tl;dr: If you want your static lib to be C++ (which i recommend) and have a C++ interface, you need to make sure the exact same version of the compiler is used to compile both your application and the static library. The easiest way to do this is to have eclipse build both the static library and the application.
This is hopefully changing with the next version of C++, as Herb Sutter has put forward a proposal to create a platform defined C++ ABI.
Original:
You need to add the folder containing calc_mean.h to the "Additional Includes" for c++ generation. You can think of include statement as cutting and pasting the contents of the file at that exact line. The error is saying "hey, i went looking for a file called calc_mean.h and couldn't find it." You need to link the library and the header (so main.cpp knows the function)
If it was an error saying "unresolved symbols", with the symbols being in your library, then you would know you've messed up with adding the library or library path (-L).
Cmake is a good tool, but it is nice to know how to use an ide. The basic steps (add library name, add library path, add directory containing library headers) are the same in eclipse, netbeans, visual studio, xcode, etc)
I know this topic was few times there, but I can't get satisfactory answer.
C:\Users\Krzysiek>gcc test.c
test.c:3:20: fatal error: iostream: No such file or directory
compilation terminated.
This is what I try to do
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello World!";
return 0;
}
Simple program with "include"
I've heard of LIBRARY_PATH. So I've setted that. Still this same error I have.
GCC provides wrappers around calling its various compilers.
You are using gcc, which is for C (and consequently will not include or link the C++ standard library; the compiler would go on to complain about the rest of your code, too, since it's not valid C);
Use g++, which is for C++.
Also try to use a conventional extension for C++ source files, which is .cc, .cxx or .cpp.
Use g++ instead: it will link to the c++ standard library.
When you use the gcc command, gcc looks at the file extension to decide which language to use to compile. As you used a .c file, gcc will switch by default to C.
# Use the C compiler
gcc test.c
# Use the C++ compiler
gcc test.cpp
To choose a different language, you can use the -x option:
# Use the C++ compiler even if the extension is .c
gcc -xc++ test.c
Another method of using the C++ compiler is to use g++ in the command line. This is the preferred way, as it links with the correct libraries.
# Use the C++ compiler
g++ test.c
I am trying to integrate CUDA and openCV in a project. Problem is openCV won't compile when NVCC is used, while a normal c++ project compiles just fine. This seems odd to me, as I thought NVCC passed all host code to the c/c++ compiler, in this case the visual studio compiler.
The errors I get are?
c:\opencv2.0\include\opencv\cxoperations.hpp(1137): error: no operator "=" matches these operands
operand types are: const cv::Range = cv::Range
c:\opencv2.0\include\opencv\cxoperations.hpp(2469): error: more than one instance of overloaded function "std::abs" matches the argument list:
function "abs(long double)"
function "abs(float)"
function "abs(double)"
function "abs(long)"
function "abs(int)"
argument types are: (ptrdiff_t)
So my question is why the difference considering the same compiler (should be) is being used and secondly how I could remedy this.
In general I would recommend keeping separation between host code and CUDA code, only using nvcc for the kernels and host "wrappers". This is particularly easy with Visual Studio, create your project as normal (e.g. a Console application) and then implement your application in .cpp files. When you want to run a CUDA function, create the kernel and a wrapper in one or more .cu files. The Cuda.rules file provided with the SDK will automatically enable VS to compile the .cu files and link the result with the rest of the .cpp files.
NVCC passes C++ code through to the host compiler, but it has to first parse and understand the code. Unfortunately, NVCC has troubles with STL. If at all possible, separate code that makes use of STL into .cpp files and have those compiled with Visual Studio (without passing them first through NVCC).
Compile the .cu code as a library and then link it to the main program. I suggest to use cmake as it makes the process a breeze
There's a project hosted at cuda-grayscale that shows how to integrate OpenCV + CUDA together. If you download the sources check the Makefile:
g++ $(CFLAGS) -c main.cpp -o Debug/main.o
nvcc $(CUDAFLAGS) -c kernel_gpu.cu -o Debug/kernel_gpu.o
g++ $(LDFLAGS) Debug/main.o Debug/kernel_gpu.o -o Debug/grayscale
It's a very simple project that demonstrates how to separate regular C++ code (OpenCV and stuff) from the CUDA code and compile them.
So there's no easy way to use nvcc to compile your current C++ code, you have to write wrappers and compile them using nvcc, while you compile the rest of your code using g++ or what-have-you?