Managing code with using #define - c++

I have several source and header files that contains code that should be compiled dependent on the same option. That option might be set with
#define myOption
To be visible this option in all my files I need to put it in place where all files could see it. I see only one way - place this option in special header file and include it to all source and header files. Is there any other way to solve my problem? What is the best practices with code organisation?
UPD
In comments I found option that header file that contains myOption might be stdafx.h. But this is not good practice as far I can see because in CPP projects with enabled precompile header I can have for example some units with C code with turned off precompiled header.

As #Paranaix mention you can provide preprocessor definition for compiler as command line argument like -DmyOption. Let suppose you use Visual Studio, you can open project properties->C/C++->Preprocessor->Preprocessor Definitions and place myOption in that list. It automatically add -DmyOption argument for compiler. So every source file in your project now can check that option.

Related

When do i want to turn off "precompiled header" in visual studio?

First of all i want to say that I read about precompiled headers and I understand that this is an optimization that saves me the time of compiling headers over and over on every built.
I'm reading the documentation of boost and I see that in the instructions they say:
In Configuration Properties > C/C++ > Precompiled Headers, change Use Precompiled Header (/Yu) to Not Using Precompiled Headers
And then they explain it:
There's no problem using Boost with precompiled headers; these instructions merely avoid precompiled headers because it would require Visual Studio-specific changes to the source code used in the examples.
Can some explain me the sentence I marked in bold? which visual studio specific changes they are talking about ? (Here is the link to the documentation I'm reading: http://www.boost.org/doc/libs/1_55_0/more/getting_started/windows.html#pch)
Why and when I would want to turn off the precompiled headers?
what is the difference between "Create" and "Use" in the precompiled header options.
Originally a comment, but I may as well post it. Note: this is specific to VC++:
The bold sentence is their way of saying the samples don't follow the mantra of a unified use-this-lead-in-header-for-pch-generation model. IOW, their samples aren't PCH-friendly, but you can still use pch with boost in your projects if properly configured.
You would turn them off for a variety of reasons. Some source modules, particularly ones from 3rd-parties, don't follow the PCH model of including "the" pch-through-header at their outset. Their samples are such code (and thus the advise to turn them off for their samples). Sometimes source files require different preprocessor configurations only for this files and not all files int he project; another reason to disable PCH for those files.
You typically use a source/header pair to generate "the One"; the precompiled header image. This header file typically includes:
Any system standard lib headers used by your project
3rd-party SDK headers
Just about everything else that is NOT in active development for your project.
The single source file tagged as Create typically includes one line of code : #include "YourHeaderFile.h", where YourHeaderFile.h is the header you filled with stuff from the list above. Tagging it as "Create" through header YourHeaderFile.h tells VC it is the file needed for rebuilding the PCH through that header when compiling other source files. All other source files are tagged as Use (except the ones where PCH is turned off) and should include, as their first line of code, the same #include "TheHeaderFile.h".
In short (hard to believe), <boost> is telling you their samples aren't setup like described above, and as such you should turn PCH off when building them.
When you use pre-compiled headers, you need to do something like:
#include <foo>
#include <bar>
#include <baz>
#pragma hdrstop
// other code here
Everything before the #pragma goes into the precompiled header. Everything after it depends on the precompiled header. The VC++ specific "magic" to make pre-compiled header work is that #pragma.
There's a little more to the story than just that though. To make pre-compiled headers work well, you want to include exactly the same set of headers in exactly the same order in every source file.
That leads to (typically) creating one header that includes all the other common headers and has the #pragma hdrstop right at its end, then including that in all the other source files.
Then, when the compiler does its thing, there are two phases: first you need to create a pre-compiled header. This means running the compiler with one switch. The compiler only looks at what comes before the #pragma hdrstop, builds a symbol table (and such) and puts the data into a .pch file.
Then comes the phase when you do a build using the pre-compiled header. In this phase, the compiler simply ignores everything in the the file up to the #pragma hdrstop. When it gets to that, it reads the compiler's internal state from the .pch file, and then starts compiling that individual file.
This means each source file typically includes a lot of headers it doesn't actually need. That, in turn, means that if you don't use pre-compiled headers, you end up with compilation that's much slower than if you hadn't done anything to support pre-compiled headers at all.
In other words, although the only part that's absolutely required is the #pragma hdrstop, which is fairly innocuous, a great deal more file re-structuring is needed to get much benefit from them--and those changes are likely to actively harmful to compilation time if you're using anything that doesn't support pre-compiled headers (and in the same way VC++ does them at that).
When precompiled headers is on every cpp source file must start with #include "stdafx.h"
So you would turn it off if you do not want to edit all the boost source files.
When precompiled headers is on stdafx.cpp "creates" the precompiled header. All other files "use" the precompiled header.

c++ precompiled header defined in a header VS2010. Compiler can't find

I've inherited some code that did something like this,
Header: HeaderFile.h
#ifndef HEADERFILE_H
#define HEADERFILE_H
#ifndef HEADERFILE_PCH_H
#include<LibStuff>
#include<LibStuff2>
#include<LibStuff3>
#include<LibStuff4>
#include<LibStuff5>
#endif
#include "FilesInProject"
Class A
{
//Code
};
#endif
Cpp: HeaderFile.cpp
#include "HeaderFile_pch.h" //(1)
#include "HeaderFile.h"
//More code
I understand what a precompiled header is for and what the code is doing here (sort of). When I copy these files into my project, this is so I can update deprecated code but not effect the original project, VS2010 chocks on line (1). VS2010 Saying it can't find that file.
I've gone between the two projects and I can't find any differences in settings.
What am I missing and why is it okay to imbed PCH's in headers like this instead of actually moving them to a file called HeaderFile_pch.h. Is this some kind of macro hack?
For starters, there is no such file as Headerfile_pch.h either in the samples you provided above nor likely on your local fs.
Visual C++ allows you to define several ways of setting up precompiled header files. The most common is to enable it for ALL source files at the project configuration level, Under Configuration Properties/C++/Precompiled Headers, setting "Precompiled Header", select "Use". The same location, setting "Precompiled Header File", is usually "stdafx.h" but can be anything you choose. All files will get this setting (thus the configuration at the project level) EXCEPT....
One file is responsible for generating the PCH file. That file is typically the stdafx.cpp file in your project, but again, it can be whatever single source you desire. Most just setup a dummy cpp file that has one thing in it: #include "myheader.h" (duh).. Configuring Precompiled Headers for THAT ONE FILE, switch from "Use" to "Create". This ensures that if the prime-header for PCH gets out of synch that source file is recompiled first to regenerate the PCH data file before the others are kicked off.
The one attribute of this that is absolutely mandatory: that include header (myheader.h or whatever you're calling it) must be the first include in any source file you're compiling that is participating in using pch including (hopefully obviously) the file you specified as the "generator" (the one marked as "Create" in the prior paragraph).
Lastly, you can disable pch on a file-by-file basis if this is a problem due to unusual conditions in your build environment (i.e. 3rd party headers that do stupid things).
There are other ways of configuring PCH setting in Visual Studio, but this is by far the most common.

how to include certain header files by default so that i don't have to type them in every programs

how to include certain header files by default so that i don't have to type them in every programs:
In dev c++ and code::blocks
Make a global header file that in turn includes whatever files you need in every project, and then you only have to include that single file.
However I would recommend against it, unless all your different project are very similar. Different projects have different needs and also need different header files.
You could issue a compiler directive in your project file or make script to do "per project" includes, but in general I would avoid that.
Source code should be as clear as possible to any reader just by its content. Whenever I have source code that dramatically changes its semantics, eg. by headers that are unknown to me, this can be quite confusing.
On top of that, if you "inject" those headers for certain compilation units that don't need them, that will negatively impact compile time.
As a substitution, what about introducing a common.h/hpp header that includes those certain header files? You can then include your common header in all files that need them and change this common set of headers for all depending files at once. It also opens the door to use precompiled header files, which may be worth a look for you.
From GCC documentation (AFAIK GCC is default compiler used by the development environment you are citing)
-include file
Process file as if #include "file" appeared as the first line of the primary source file. However, the first directory searched for
file is the preprocessor's working directory instead of the directory
containing the main source file. If not found there, it is searched
for in the remainder of the #include "..." search chain as normal.
If multiple -include options are given, the files are included in the order they appear on the command line.
-imacros file
Exactly like -include, except that any output produced by scanning file is thrown away. Macros it defines remain defined. This allows you
to acquire all the macros from a header without also processing its
declarations.
All files specified by -imacros are processed before all files specified by -include.
But it is usually a bad idea to use these.
Dev c++ works with MingW compiler, which is gcc compiler for Windows. Gcc supports precompiled headers, so you can try that. Precompiled headers are header files that you want compiled and added to every object file in a project. Try searching for that in Google for some information.
Code::blocks supports them too, when used with gcc, even better, so there it may even be easier.
If your editor of choice supports macros, make one that adds your preferred set of include files. Once made, all you have to do is invoke your macro to save yourself the repetitive typing and you're golden.
Hope this helps.

C++ Compiler Macro for Status of "Use Precompiled Headers"

It there a predefined c++ compiler macro that I can use to tell, whether a file is compiled with "Use Precompiled Headers", "Create Precompiled Headers", "Dont Use Precompiled Headers"?
See #IronMensan 's answer for the purpose of such a macro!
I don't think there is anything, though I certainly understand the desire for one. Whenever I have to build my cross-platform library on a system that dozen't support PCH, it takes forever since a lot of files are pulling in way more than they really need and it would be nice to trim that out. Unfortunately I can't because of how Visual Studio handles PCH. Namely that the inclusion of the PCH must be the first non-comment line of the file. From the way you worded your question, I suspect that you are also working with Visual Studio.
I am not sure if this will work for you but you could try something like this:
#include MY_PCH_FILE
And use
/DMY_PCH_FILE="myfile.h"
on the command line to control what the first include file is. After that you have full control over what gets included and proper header guards along with the optimization in most modern compilers to detect header guards could reduce build times. You can change the definition of the macro for individual file in the build settings of your project, in a similar manor to how you can change the PCH settings for each file.
Though I must admit that I am not sure what you are trying to do and I suspect this is really an XY problem
Visual Studio/MSC does not provide a predefined macro that carries the setting of the /Y[-cdu] compiler switch for inspection from source code.
However, there is a solution to the problem you are trying to solve, i.e. controlling whether or not the first non-comment line of a source file should be #include "<my pch.h>": MSC offers the /FI (Name Forced Include File) compiler switch.
This option has the same effect as specifying the file with double quotation marks in an #include directive on the first line of every source file specified on the command line [...]
This compiler switch can either be specified on the compiler's command line, or on a per-project basis through the IDE's GUI (Project -> Properties: C/C++ -> Advanced: Forced Include File).
With a combination of the /Y[-cdu] and /FI compiler switches you can both control the use and meet the requirements for using precompiled headers, from outside the source code.
In this case, I think you can create manualy yourself the macro.
You can define USE_PRECOMPILEDHDR and FORCED_INCLUDEHDR when you use precompilation like this
#if USE_PRECOMPILEDHDR
#ifndef FORCED_INCLUDEHDR
#include "stdafx.h"
#endif
#else
//..manualy include all your headers
#endif
But as other saying, except if you change for another compiler, you have no reason to use guards for this.
This feature is unlikely to exist. The whole point of precompiled headers is that the headers will be compiled with exactly the same compiler options as when compiling for real. If the compiler were to offer a way for your code to tell the difference, then you could make your code behave differently (at a preprocessor level) depending on whether the compiler is precompiling or actually compiling.
If you're looking to include header files based on whether or not precompiled headers are enabled, you should use an Include Guard instead.

Is it possible to make a vs2008 c++ project import source file names from another file?

I have a situation where another developer is including source files from a project that I maintain in a project that he maintains. The nature of the files is such that each source file registers a "command" in an interpretive environment so all you have to do is link in a new source file to register a new "command". We can't put these files in a static library because, unless the project makes explicit reference to the symbols in the file, the linker will optimise the file away.
It seems like a potential solution is to have a file external to both projects that "includes" a list of source file names in both projects. The problem is that I have no idea whether or how this could be done. Suggestions, anyone?
There is no reason a source file can't be in multiple projects. Just add it as an 'existing item' in VS.
If you are using precompiled headers then both projects will need equivalent set ups for this to work.
You can also use a #pragma in a lib to force a symbol to be included when the linker would otherwise discard it.
#pragma comment(linker, "/include:__mySymbol")
See the MSDN document for #pragma comment and the include option
Could you simply write a source file containing nothing but #include directives? I'm not sure if VS checks whether the dependent files have changed if they're not in the project proper, though.