ASIO - Detect dead connection - c++

I am trying to create an asynchronous server in C++ using Boost ASIO library, it goes by standard model provided at their webpage, ioservice and worker (session)
I am using something like this:
asio::async_read(socket,buffer(data,datalen),[=]( error , len ){
if(error || len==0) disconnect(); else processRequest(data,len);
})
Firstly, it works just fine, when user opens and closes connection - OS does the job.
But problem comes when user disconnects from internet by force, socket remains in "ESTABLISHED" state, though user is already gone, yeah, how would OS handle sending TCP close packet, when internet is not available anymore?
Also problem comes with telephony internet networks, user travels, switches zone from HSDPA to no internet and finally GPRS, old HSDPA socket remains "ESTABLISHED", though user already doesn't use it.
How to detect dead connections like this?

When the client application closes the socket your read handler will be called immediately
When the client application crashes but the client OS is still online your read handler will be called after the client OS timeout (one minute or so)
When the client computers cable is unplugged there is no notification at all. You can implement a keep alive mechanism at application layer or use the TCP built-in keep-alive. I'd recommend to do your own as you have more control (e.g. reconnect a session). In principal you do an async_write which would result in your write handler being called with an error.

Related

boost asio notify server of disconnect

I was wondering if there is any way to notify a server if a client side application was closed. Normally, if I Ctrl+C my client side terminal an EOF-signal is sent to the server side. The server side async_read function has a handle which has boost::system::error_code ec argument fed into it. The handle is called when the server side receives EOF-signal which I can happily process and tell the server to start listening again.
However, if I try to cleanly close my client application using socket.shutdown() and socket.close() nothing happens and the server side socket remains open.
I was wondering, is there a way to somehow send an error signal to the server-side socket so I could then process it using the error code?
The approaches described in comments covers 99% of cases. It doesn't work when client machine was (not gracefully) turned off, or network problems.
To get reliable notification of disconnected client you need to implement "ping" feature: to send ping packets regularly and to check that you received pong packets.

How to use waitformultipleobject in C++

I am trying to write a code that will wait for client connections. As soon as it gets connected to a client, it should start reading a file and send it.
I need to have notifications for the socket handles, that is if connection gets lost from client side it will notify me so that I can try to reconnect.
If a connection is lost, it is up to the client side to reconnect. Servers do not connect or reconnect to clients.
If your server is simply dispensing a file, all you need to do is to accept connections and pass them to a handler that will invoke TransmitFile() at some point and clean up.
I am assuming the parts about waiting for client connections and sending a file are just for clarification and you already got that working. If not, there are lots of tutorials on sockets and file I/O out there.
In your case, detecting whether or not a client is still connected should be simple. Since your server is sending a file as soon as the connection is made, the client will start reading from the socket as soon as it is open. The read-function blocks, as long as the connection is open and no data was received. If the connection is closed, it will return having read 0 bytes. At that point you know, that the connection was terminated and you can try to reconnect.
If you are not permanently reading from the socket but keeping it open for future communication, you should look into the select-function, which allows monitoring one or more sockets and notifies you, as soon as one of them has an update (for example new data available or connection closed)

how server socket know network cable in unplugged in windows using c++

i am developing client server application in windows using c++ and winsock lib it work fine but if it is on network and once server listening started and if i remove network cable then server doesn't shows any error in any thread so where server socket knows network cable is unplugged.
if any body knows please help me.
While it should be possible to detect that the network cable is unplugged on the host, you will still have the same problem if the network is disrupted somewhere else between your server and the clients.
One common (if not the most common) way to solve this is to have a "keep-alive" message being sent. If no reply to that message is received within some timeout you simply close the connection and release all resources associated with it.
Edit
A "keep-alive" message is like using the "ping" command to see if a remote machine can be reached. It is simply a message that is sent, either by the server or the client (it doesn't matter who initiate it) to see if the other end of the connection is alive and can be reached.
It can be as simple as sending the string "Are you there?" and expecting a reply containing "Yes I am". If you send it once every minute, and don't get a reply withing (for example) one minute, you can consider the connection being dead. The other end, that receives the "Are you there?", knows it will get the message once every minute. If it hasn't arrived for two minutes then the sender is no longer reachable.
If the protocol can't be modified to add such messages, then see if some other message can be used instead.
Also, remember that the best and some cases only way to know if something is wrong with a connection is to attempt to read from the socket.
You can unplug a network and then plug it back in, or your Wi-Fi laptop can lose reception for a second and then pick it back up. It would be frustrating if such resumable cases were treated as an error in all the programs we use.
From this Winsock "newbie" FAQ:
The previous question deals with detecting when a protocol connection is dropped normally, but what if you want to detect other problems, like unplugged network cables or crashed workstations? In these cases, the failure prevents notifying the remote peer that something is wrong. My feeling is that this is usually a feature, because the broken component might get fixed before anyone notices, so why demand that the connection be reestablished?
If you feel you have a "special needs" situation you can be aggressive with timeouts. But I wouldn't do that unless there was a really good reason.

How to handle SSL connection premature closure

I am writing a proxy server that proxies SSL connections, and it is all working perfectly fine for normal traffic. However when there is a large file transfer (Anything over 20KB) like an email attachment, then the connection is reset on the TCP level before the file is finished being written. I am using non-blocking IO, and am spawning a thread for each specific connection.
When a connection comes in I do the following:
Spawn a thread
Connect to the client (unencrypted) and read the connect request (all other requests are ignored)
Create a secure connection (SSL using openssl api) to the server
Tell the client that we contacted the server (unencrypted)
Create secure connection to client, and start proxying data between the two using a select loop to determine when reading and writing can occur
Once the underlying sockets are closed, or there is an error, the connection is closed, and thread is terminated.
Like I said, this works great for normal sized data (regular webpages, and other things) but fails as soon as a file is too large with either an error code (depending on the webapp being used) or a Error: Connection Interrupted.
I have no idea what is causing the connection to close, whether it's something TCP, HTTP, or SSL specific, and I can't find any information on it at all. In some browsers it will start to work if I put a sleep statement immediately after the SSL_write, but this seems to cause other issues in other browsers. The sleep doesn't have to be long, really just a delay. I currently have it set to 4ms per write, and 2ms per read, and this fixes it completely in older firefox, chrome with HTTP uploads, and opera.
Any leads would be appreciated, and let me know if you need any more information. Thanks in advanced!
-Sam
If the web-app thinks an uploaded file is too large what does it do? If it's entitled to just close the connection, that will cause an ECONN at the sender: 'connection reset'. Whatever it does, as you're writing a proxy, and assuming there are no bugs in your code that are causing this, your mission is to mirror whatever happens to your upstream connection back down the downstream connection. In this case the answer is to just do what you're doing: close the upstream and downstream sockets. If you got an incoming close_notify from the server, do an orderly SSL close to the client; if you got ECONN, just close the client socket directly, bypassing SSL.

What is the best way to implement a heartbeat in C++ to check for socket connectivity?

Hey gang. I have just written a client and server in C++ using sys/socket. I need to handle a situation where the client is still active but the server is down. One suggested way to do this is to use a heartbeat to periodically assert connectivity. And if there is none to try to reconnect every X seconds for Y period of time, and then to time out.
Is this "heartbeat" the best way to check for connectivity?
The socket I am using might have information on it, is there a way to check that there is a connection without messing with the buffer?
If you're using TCP sockets over an IP network, you can use the TCP protocol's keepalive feature, which will periodically check the socket to make sure the other end is still there. (This also has the advantage of keeping the forwarding record for your socket valid in any NAT routers between your client and your server.)
Here's a TCP keepalive overview which outlines some of the reasons you might want to use TCP keepalive; this Linux-specific HOWTO describes how to configure your socket to use TCP keepalive at runtime.
It looks like you can enable TCP keepalive in Windows sockets by setting SIO_KEEPALIVE_VALS using the WSAIoctl() function.
If you're using UDP sockets over IP you'll need to build your own heartbeat into your protocol.
Yes, this heartbeat is the best way. You'll have to build it into the protocol the server and client use to communicate.
The simplest solution is to have the client send data periodically and the server close the connection if it hasn't received any data from the client in a particular period of time. This works perfectly for query/response protocols where the client sends queries and the server sends responses.
For example, you can use the following scheme:
The server responds to every query. If the server does not receive a query for two minutes, it closes the connection.
The client sends queries and keeps the connection open after each one.
If the client has not send a query for one minute, it sends an "are you there" query. The server responds with "yes I am". This resets the server's two minutes timer and confirms to the client that the connection is still available.
It may be simpler to just have the client close the connection if it hasn't needed to send a query for the past minute. Since all operations are initiated by the client, it can always just open a new connection if it needs to perform a new operation. That reduces it to just this:
The server closes the connection if it hasn't received a query in two minutes.
The client closes the connection if it hasn't needed to send a query in one minute.
However, this doesn't assure the client that the server is present and ready to accept a query at all times. If you need this capability, you will have to implement an "are you there" "yes I am" query/response into your protocol.
If the other side has gone away (i.e. the process has died, the machine has gone down, etc.), attempting to receive data from the socket should result in an error. However if the other side is merely hung, the socket will remain open. In this case, having a heartbeat is useful. Make sure that whatever protocol you are using (on top of TCP) supports some kind of "do-nothing" request or packet - each side can use this to keep track of the last time they received something from the other side, and can then close the connection if too much time elapses between packets.
Note that this is assuming you're using TCP/IP. If you're using UDP, then that's a whole other kettle of fish, since it's connectionless.
Ok, I don't know what your program does or anything, so maybe this isn't feasible, but I suggest that you avoid trying to always keep the socket open. It should only be open when you are using it, and should be closed when you are not.
If you are between reads and writes waiting on user input, close the socket. Design your client/server protocol (assuming you're doing this by hand and not using any standard protocols like http and/or SOAP) to handle this.
Sockets will error if the connection is dropped; write your program such that you don't lose any information in the case of such an error during a write to the socket and that you don't gain any information in the case of an error during a read from the socket. Transactionality and atomicity should be rolled into your client/server protocol (again, assuming you're designing it yourself).
maybe this will help you, TCP Keepalive HOWTO
or this SO_SOCKET