I am trying for a while now to Unit-test my Factory with gmock/gtest, but I can't get my test to actually use the mock-object I want to test and at this point I feel like I'm doing something fundamentally wrong.
I have the following architecture (headers excluded)
with a Factory and ObjectFactory:
class IObject
{
public:
virtual ~IObject() {};
virtual void objectFunction(int someValue) = 0;
};
using ObjectPtr = std::unique_ptr<IObject>;
class IObjectFactory
{
public:
virtual ~IObjectFactory() {};
virtual std::unique_ptr<IObject> create() = 0;
};
using ObjectFactoryPtr = std::unique_ptr<IObjectFactory>;
The ObjectFactory Class returns an instance of the Object Class like this:
ObjectFactory.h
class ObjectFactory : public IObjectFactory
{
public:
ObjectFactory() {};
~ObjectFactory() override {};
std::unique_ptr<IObject> create() override
{
return std::make_unique<Object>();
}
};
I also have the Collection Class
ICollection.h
class ICollection
{
public:
virtual ~ICollection() {};
virtual void someFunction(int value) = 0;
};
Collection.h
class Collection : public ICollection
{
public:
Collection(IParameter *parameter, double& slider, FilterFactoryPtr&& filterFactory);
~Collection() override;
private:
ObjectFactoryPtr objectFactory_ {};
ObjectPtr object_ {};
The Collection Class gets the ObjectFactory injected in it's constructor and creates an instance of Object with it in the constructor like this:
Collection.cpp
Collection::Collection(IParameter *parameter, double aValue, ObjectFactoryPtr&& objectFactory)
: objectFactory (std::move(objectFactory))
{
object_ = objectFactory->create();
}
finally, in a function call of the Collection Class, objectFunction from the Object Class is called.
In order to test the behavior of Object, ObjectFactory and Collection I wrote some mocks like this:
ObjectMock.h
class ObjectMock : public IMock
{
public:
virtual ~ObjectMock() {}
MOCK_METHOD1(objectFunction, void(int someValue));
};
ObjectFactoryMock.h
class ObjectFactoryMock : public IObjectFactory
{
public:
virtual ~ObjectFactoryMock() {}
virtual std::unique_ptr<IObject> create()
{
return std::unique_ptr<dearvrDir::IObject>(createProxy());
}
MOCK_METHOD0(createProxy, IObject* ());
}
ParameterMock.h
class ParameterMock : public IParameterMock
{
public:
virtual ~ParameterMock() {}
MOCK_CONST_METHOD0(getValue, double());
}
finally, I want run the following test to validate the create() call of the objectFactory object:
class UnitTest_CollectionTestCase : public ::testing::Test
{
protected:
std::unique_ptr<Collection> collection_;
ParameterMock parameterMock_;
};
TEST_F(UnitTest_CollectionTestCase, calls_create_on_factory)
{
double value = 123;
collection_ = std::make_unique<Collection>(¶meterMock_, value, std::make_unique<ObjectFactoryMock>());
auto&& objectFactoryMock = std::make_unique<NiceMock<ObjectFactoryMock>>();
ON_CALL(*objectFactoryMock, create())
.WillByDefault(Return(std::make_unique<Object>));
}
However, instead of test results, I get the following error, hinting towards my Return expectation:
error: no matching function for call to 'ImplicitCast_'
value_(ImplicitCast_(value_before_cast_)) {}
^~~~~~~~~~~~~~~~~~~~~
note: in instantiation of member function 'testing::internal::ReturnAction > (*)()>::Impl, std::__1::default_delete > (*)(), IObject *()>::Impl' requested here
return Action(new Impl(value_));
^
note: in instantiation of function template specialization 'testing::internal::ReturnAction > (*)()>::operator Action' requested here
.WillByDefault(Return(std::make_unique));
I'm kind of hopeless at this point and would be happy to hear any suggestions on the topic.
thanks in advance,
Simon
Turns out I just had to add "ByMove" to my ON_CALL statement, to instruct my mock object not to invoke the copy constructor, which is deleted due to the unique_ptr.
Thus, the statement
ON_CALL(*objectFactoryMock, create())
.WillByDefault(Return(std::make_unique<Object>()));
has to be
ON_CALL(*objectFactoryMock, create())
.WillByDefault(Return(ByMove((std::make_unique<Object>())));
I'm working on creating an interface for my algorithms.
I have one base abstract class and two derived classes.
Inside the base abstract class, it has the second abstract class.
Within base derived classes, each has second derived class.
The structure would look like this:
class Engine {
public:
class EngineStatus {
// abstract class
...
};
Engine(){};
virtual ~Engine();
virtual std::vector<EngineStatus*> getStatus() = 0;
private:
std::vector<EngineStatus> m_status;
};
// Derived class
class OneEngine : public Engine {
public OneEngineStatus : public EngineStatus {
// Derived class
...
};
...
std::vector<EngineStatus*> getStatus()
{
return m_status; // Compiler error...
}
};
// Derived class
class AnotherEngine : public Engine {
public AnotherEngineStatus : public EngineStatus {
// Derived class
...
};
...
std::vector<EngineStatus*> getStatus()
{
return m_status; // Compiler error...
}
};
In main,
Engine* myEngine;
std::vector<Engine::EngineStatus*> status = myEngine->getStatus();
How can I accomplish this, or is there any better way to do so?
I see your problem, the member m_status is of type std::vector<EngineStatus> but your method signature returns type std::vector<EngineStatus*>. So you're going to have to change m_status to be of type std::vector<EngineStatus*> and then have it hold onto pointers.
I have cumbersome class and I want to refactor it to replace type code with subclasses. At some point during such process I have following hierarchy:
// interface
ISomeClass(){
public:
virtual foo() = 0;
virtual ~ISomeClass();
}
// this class is cumbersome one with huge amount of conditional logic based on type
BaseSomeClass : public ISomeClass(){
public:
virtual foo(){
if(TYPE_0 == getType()){ // finally I want to move such conditional logic in subclass
doSmth();
} else if (TYPE_1 == getType()){
doAnother();
}
}
protected:
virtual int getType(){ // I temporary need it for refactoring issue
return type_; // to replace type_ with subclasses
}
private:
int type_;
};
// this classes is almost empty now, but I want to move there all conditional logic in future
class Implementation1 : public BaseSomeClass {
virtual int getType(){ // I temporary need it for refactoring issue
return TYPE_0; // to replace type_ with subclasses
}
};
class Implementation2 : public BaseSomeClass {
virtual int getType(){ // I temporary need it for refactoring issue
return TYPE_1; // to replace type_ with subclasses
}
};
In BaseSomeClassdefined additional virtual method getType(). Would this method behavior be polymorphic if I handle all the instances using some kind of interface ISomeClass pointer? Assuming the interface itself doesn't provide such virtual method. Please notice this code is a first step in refactoring, not final one. Also this is a simplified example and real code has tens of such methods, I need to do refactoring step by step. And the question is about C++ dynamic polymorphism.
You asked:
Would this method behavior be polymorphic if I handle all the instances using some kind of interface ISomeClass pointer? Assuming the interface itself doesn't provide such virtual method.
If the interface does not provide such a virtual method, you can't expect polymorphic behavior.
It'll be better to implement foo in Implementation1 and Implementation2.
class BaseSomeClass : public ISomeClass()
{
};
class Implementation1 : public BaseSomeClass
{
virtual void foo()
{
doSmth();
}
};
class Implementation2 : public BaseSomeClass
{
virtual void foo()
{
doAnother();
}
};
If you must use getType(), you can resort to template based polymorphic behavior.
template <typename D>
class BaseSomeClass : public ISomeClass()
{
public:
virtual foo()
{
int type = D::getType();
if(TYPE_0 == type)
{
doSmth();
}
else if (TYPE_1 == type)
{
doAnother();
}
}
};
Here, you are expecting D to provide the interface getType(). You might as well expect D to provide the interface foo.
template <typename D>
class BaseSomeClass : public ISomeClass()
{
public:
virtual void foo()
{
D::foo():
}
};
class MyClass
{
public:
MyClass()
{
otherClass = new ConcreteClass();
}
private:
void FuncA()
{
otherClass->FuncB();
}
IOtherClass* otherClass;
};
How should I redesign my code to use mock derived from IOtherClass instead of ConcreteClass? Suppose that I cannot change FuncA().
template <class CollectionItem>
class Collection
{
void A();
// Many other utility functions
}
class ICollection
{
virtual void B() = 0;
}
class Base : public Collection<BaseItem>, public IBase
{
virtual void B();
}
Is there any way of offering Collection functions via ICollection interface without wrapping all the functions in Base class? ICollection : public Collection<CollectionItem> is not an option.
Bounty Update:
OK, so the original idea was to have Interface to all Collection classes. Before we continue, every CollectionItem also has Interface, let's call it ICollectionItem and ICollection only knows about ICollectionItem.
So what I did was create another template class as Interface to Collection template class - ICollection (pure virtual) accepting ICollectionItem(s). Collection class inherits this interface.
Every Collection class (inheriting Collection<CollectionItem> class) would also inherit it's Interface Collection class. That Interface then virtual inherits ICollection<ICollectionItem>. I'll just post the code :)
Here is the code:
template <class ICollectionItem>
class ICollection
{
public:
virtual const ICollectionItem* At(const int idx) = 0;
};
template <class CollectionItem, class ICollectionItem>
class Collection
: public ICollection,
public virtual ICollection<ICollectionItem> // Weak point
{
private:
List<CollectionItem*> fContainer;
public:
Collection(void) {}
virtual ~Collection() {}
virtual const ICollectionItem* At(const int idx); // Casting GetAt result
virtual const TCollectionItem& GetAt(const int idx) const
virtual ListIterator<TCollectionItem> >* GetIterator(void) const;
virtual ListIterator<ICollectionItem> >* Iterator(void) const; // Weak point
}
Example usage:
class IBaseItem
{
public:
virtual int Number() = 0;
{
class BaseItem
: public IBaseItem
{
public:
virtual int Number();
void SetNumber(int value);
}
class IBase
: public virtual ICollection<IBaseItem>
{
public:
virtual IBaseItem* ItemByName(String name) = 0;
virtual ~IBase() {}
}
class Base
: public Collection<BaseItem, IBaseItem>,
public IBase
{
public:
BaseItem* GetItemByName(String name);
virtual IBaseItem* ItemByName(String name);
}
Weak points:
First is at using virtual inheritance ... lots written about it, not much to talk about, or is it?
Unable to access Iterator using ICollection interface. See ListIterator function, only first one can be implemented, the second one would require some kind of new List of IBaseItem. I decided to live with that and just use for loop.
Even tho I somehow managed to get what I wanted (With wrapping and casting), I would still like to hear an second opinion. I don't like using virtual inheritance, specially in such delicate situations - using Collections for application Base creation.
I can not see any other solution than calling some Collection method in Base implementation of IBase virtual methods.
class Base : public Collection<BaseItem>, public IBase
{
virtual void B()
{
A();
}
}
You say, and I quote:
I want to call Collection functions using IBase pointer
I really don't see what is to be done here besides dynamic_cast. It does exactly what you want it to do.
void fun(IBase * base) {
auto * coll = dynamic_cast<Collection<BaseItem>*>(base);
if (coll) {
coll->A();
}
}
Your Collection class must have a virtual destructor.
You can, of course, offer a templated version, if you'd need different baseitems in different, scenarios for some reasons. This has bad code smell and I think your architecture is bad at this point, but oh well.
template <typename T> void fun(IBase * base) {
auto * coll = dynamic_cast<Collection<T>*>(base);
if (coll) {
coll->A();
}
}
void test(IBase * p) {
fun<BaseItem5>(p);
}
If you have some other specific scenario in mind, please edit your question to say what you mean.
Hmm...So you wanna to reuse the Collection class's utility functions, and you want to design a class which will implement an interface defined by IBase. As you mentioned above,"wrapping all the functions in Base class" is a way to offer Collection functions.
(1) Via inheritance,derived class has a good knowledge of Collection
class Derived:public Collection<DerivedType>,public IBase{};
or
template <typename T>
class Derived:public Collection<T>,public IBase{};
(2) Via inheritance,derived class knows little about Collection,but through IBase
class IBase : public Collection<BaseItem>{};
class Derived:public IBase{};
By (1),If you want to call Collection functions using IBase pointer,you have to wrap the functions.
By (2), any Derived instance is " a kind of " IBase which is "a kind of " Collection. So you can use IBase pointer to call Collection functions.
So,the key point is that the objects pointed by the IBase pointer should have the method you want to call.Wrap it or inherit it. I can not see any other solution than these two ways.
Edit: the idea is refined based on your example:
Here is an idea:
//generic interface can be kept as it is
template <class ICollectionItem>
class ICollection
{
public:
virtual const ICollectionItem* At(const int idx) = 0;
};
class Empty
{
};
template <class CollectionItem , class BaseClass = Empty>
class GenericCollection
: public BaseClass
{
public:
const CollectionItem* At(const int idx);
// At and ItemByName are standard functions for a collection
CollectionItem* ItemByName(String name);
//note that here nothing has to be declared as virtual
};
//example usage:
class IBase
: public virtual ICollection<IBaseItem>
{
public:
virtual IBaseItem* ItemByName(String name) = 0;
virtual ~IBase() {}
};
class Base
: public GenericCollection<BaseItem, IBase >
{
public:
//nothing to be implemented here, all functions are implemented in GenericCollection and defined as virtual in IBase
//The definition of the functions has to be the same:
};
In collection you can implement whatever and in the interface you can define what ever you want to be virtual from your collection. The only thing is that you need to have some standard in naming convention for functions.
Hope this helps,
Raxvan.
From your comments in another answer, it seems you want a collection of interfaces, and an implementation of this interface. The simplest I can advise you is the following:
template<typename T>
class ICollection
{
public:
virtual iterator<T>* begin() const = 0;
};
template<typename T, typename TBase>
class Collection : public ICollection<TBase>
{
public:
iterator_impl<T>* begin() const { return whatever; }
};
Example:
class IItem {};
class Item : public IItem {};
class Base : public Collection<Item, IItem> {};
old answer:
Is there any way of offering Collection functions via IBase interface without wrapping all the functions in Base class ?
If I understood your problem, you want to use it like this:
void myfunc()
{
// ...
IBase* obj = ...;
obj->A();
obj->B();
}
I think here is a misunderstanding here: if you want A() to be callable from an IBase, then you have to add it to Ibase declaration.
If you want to use the Collection functions on an object, then you should cast this object to a Collection, via dynamic_cast for example.
Furthermore, if you have such a funcion:
void fun(IBase* base) { /* ... */ }
you cannot cast to a Collection*, since there are no relationship between these two classes, unless you have another way to be sure base is a Collection:
void fun(IBase* base)
{
if(base && base->isABaseItemCollection())
{
// Valid, since the real type was checked before
Collection* collection = (Collection*)base;
// ...
}
}
On a side note: you can generate bases almost automatically:
template
class Base : public Collection, public U {};
typedef Base BaseCollection;
According to comment/chat:
You have something like:
class IAnimal { /*...*/ };
class Cat : public IAnimal { /*...*/ };
class Dog : public IAnimal { /*...*/ };
class Cats
{
std::vector<Cat*> cats;
public:
Cat* at(size_t index) { return cats[index]; }
/*...*/
};
class Dogs
{
std::vector<Dog*> dogs;
public:
Dog* at(size_t index) { return dogs[index]; }
/*...*/
};
And you want to factorize some code using something like
class IAnimals
{
public:
std::vector<IAnimals*> animals; // or getter/setter which works with IAnimals.
/* some common factorized code */
};
// And so
class Cats : public IAnimals { /**/ };
class Dogs : public IAnimals { /**/ };
I propose, instead of creating class IAnimals, to use template functions as:
template <typename TAnimals>
void foo(TAnimals& animals)
{
Ianimals* animal = animals.at(42);
// ...
animal->eat(food);
// ...
}
You have to give compatible "interface" (names) to the type used in template.
Maybe you could have an operator() in IBase that would be delegated to Base?
class CollectionBase {};
template <class Item> class Collection: public CollectionBase {};
class IBase
{
public:
virtual CollectionBase* operator()() = 0;
};
class Base : public Collection<BaseItem>, public IBase
{
public:
virtual Collection<BaseItem>* operator()() { return this; }
};