Can we say Constructor Creates Objects? - c++

Someone told me that constructor creates the objects. But on internet I searched that constructor executed when objects created.. Can you explain about this? I'm new to C++

In C++ a constructor is a special kind of class member function that
is executed when an object of that class is instantiated.
Constructors are typically used to initialize member variables of the
class to appropriate default values, or to allow the user to easily
initialize those member variables to whatever values are desired.
So when you call the constructor you have an already instantiated object, so the constructor doesn't create the object, nor creates the objects variables, it is simply used to initialize the variables inside that object (or to make some task you want to before the object is used).
EDIT: Also:
A constructor performs its work in this order:
It calls base class and member constructors in the order of
declaration.
If the class is derived from virtual base classes, it
initializes the object's virtual base pointers.
If the class has or
inherits virtual functions, it initializes the object's virtual
function pointers. Virtual function pointers point to the class's
virtual function table to enable correct binding of virtual function
calls to code.
It executes any code in its function body.
Check these links for more infos:
http://www.learncpp.com/cpp-tutorial/85-constructors/
https://msdn.microsoft.com/en-us/library/s16xw1a8.aspx
https://isocpp.org/wiki/faq/ctors

class a{int a = 0;int b = 0;} a obj = new a();
in above code
your obj is created memory for obj is allocated in stack and then constructor
code is execute

Related

can not refer to the addresses of constructors

A constructor is a 'special' member function whose task is to initialize the objects of its class.
it is special because its name is the same as class name. the constructor is invoked whenever
an
object of its associated class is created.it is called constructor because it constructs the value of data
members of class.
A constructor is declared and defined as follows:
//class with a constructor
class integer
{
int m,n;
public:
integer(void); // constructor declared
};
integer::integer(void)// constructor defined
{
m=0;n=0;
}
We can not refer to their addresses but why?
I think in C/C++ we have a concept of pointers to functions and since constructor is a special member function , what they mean is we can not use pointers to functions as in the case of general functions
Hope it may help you
Because the language doesn't allow any way to take the address of a constructor.
Or, if you're asking why it's not allowed: because there's no reason to do so. You'd only take the address of a function in order to call it, and you never call a constructor directly. It's only called indirectly, as a result of creating an object.

About constructor call for base and derived class

I am new in C++ and I have just started studying polymorphism. I know that if I create an object for the derived class then the constructor of both derived and base class is get called. Does it mean that, when I create an object for the derived class, eventually I am ending up with two objects- one is created by the constructor of base class and another one created by the constructor of derived class?
Can anyone explain, what is the job of base class constructor when I want to create an object for the derived class.
The job of the base class constructor is to initialise the base class member variables (consider the case of a private member variable in the base class).
When you call a constructor for a derived object, you only end up with one object. The base class constructor initialises the base class parts of the new object, and the derived constructor initialises the derived class parts of the same new object.
Constructors do not allocate space and initiate instances of objects; they initialise the object immediately after space has been allocated.
When you declare a object on the stack or use new first the memory is reserved and object is created, then the constructors are executed, starting with the base constructor and working upwards towards the most derived class.
You will end up with a derived class object, that contains a base class object.
Constructors don't magically create another instance of an object. They initialise a certain piece of memory, but calling a constructor and allocating memory are not the same thing -- the latter is either done behind the scenes (for objects with automatic and static storage duration) or with new and malloc (for objects with dynamic storage duration).
EDIT: Before I get angry comments about it: "behind the scenes" is a vague way to put it; the definition of an object with automatic or static storage duration ensures that it gets memory.
Whether you are creating an object of the base class or derived class, you end up with one object.
Just because the base class constructor is called, it doesn't mean you get one extra object for that call. Here, the base class constructor will be executed, which typically sets attributes of the base class. The object on the whole would be composed of the base class properties and derived class properties.
If you have a class then you would have to define a contructor or constructors (there are certain circumstances in where you do not have to). A constructor has the purpose to initialise the class data members, you give a value to its data members. Any data member that you do not give it a value, will have an undefined value unless the data member is an instance of a class that happens to have a default constructor.
So when you create an instance of that class, the compiler will invoke the appropriate constructor, and the members of the instance that you have just created will have data initialised with values as you set them in the constructor.
If you have a derived class, you can add data members to it, but remember that it has also an inherited member: the base class. So when you define a constructor in you derived class, you must invoke a constructor of the base class (so that the members of the base class get fully initialised) and assign value to the derived class own data members.
So you create an instance of the derived class, the derived class constructor is invoved. As part of its functionality it invokes the constructor of its base class (so you might say two constructors but this is the wrong of viewing it).
If you create an instance of the base class, only that constructor is invoked.
When we create an object, Constructor will be called. Its not when constructor called object is being created.
You can assume Creating object as a function and Constructor is another function which is called inside it.
Assume A is a base class and B is a derived class,
class A
{
}
class B : public A
{
}
We will be creating object for class A in below ways,
A obja;
or
A obja = new A();
In both cases you can assume a function Create is getting called,
A::Create()
{
A();
}
If you are creating Derived class B object then Create method of B will be called,
So internally Create method of B will look like below,
B::Create()
{
B();
A();
}
So when we create Derived class object first derived class initialization happens and then Base class initialization happen. It not means object is created twice.
Object will be created for the Call where you are creating object using.
B obj;
or
B obj = new B();
Calling the constructors are internal functionality as Constructors called in the Create function.
Note : Create function in the above code is done only for illustrative purpose.
when object of a derived class is created then constructor function of that class will be created first then to use the constructor function of the base class will be called by a separate object at the time of calling it will be invoked by that object.

how functions of a not fully constructed objects are called?

creating an object using a constructor and along with that calling functions of object which is being constructed:
class A
{
public:
A()
{
this->show();
}
void show()
{
cout<<"show called!";
}
};
and now i m creating object in main() as below:
int main()
{
A a;
int xy;
cin>>xy;
return 0;
}
my doubt is that when i am creating an object using constructor then how i am able to call object function while object is not fully constructed?
virtual function calls:
class A
{
public:
A()
{
}
virtual void show()
{
cout<<"show called!";
}
};
class B:public A
{
public:
B()
{
A *a=this;
a->show();
}
void show()
{
cout<<"derived show";
}
};
int main()
{
A a;
B b;
int xy;
cin>>xy;
return 0;
}
working fine with output: derived show
It's fine to call virtual functions and non-static member functions:
See section 12.7 of http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3242.pdf:
4 Member functions, including virtual functions (10.3), can be called
during construction or destruction (12.6.2).
However when using virtual functions in a constructor there are some restrictions. It's a bit of a mouthful:
When a virtual function is called directly or indirectly from a
constructor (including the mem-initializer or
brace-or-equal-initializer for a non-static data member) or from a
destructor, and the object to which the call applies is the object
under construction or destruction, the function called is the one
defined in the constructor or destructor’s own class or in one of its
bases, but not a function overriding it in a class derived from the
constructor or destructor’s class, or overriding it in one of the
other base classes of the most derived object (1.8).
I interpret the above paragraph as saying the virtual functions called will not be in any derived class. This makes sense because at this point in the execution phase any constructor in a derived class will not have begun execution.
Additionally part 1 places a restriction that use of non-static members should occur after the construction begins. In your example the members are being invoked after the construction begins, so you're not violating part 1:
1 For an object with a non-trivial constructor, referring to any
non-static member or base class of the object before the constructor
begins execution results in undefined behavior.
This code is completely legal. You can call methods
in the class constructor.
All constants (from the initialization list) are already initialized and all base class constructors are called.
However, You should not call virtual methods in the constructor. See Scott Meyers explanation for this restriction.
The thing to think about is, which parts of the object are constructed at the time when you call show()?
Since you call show() from within your constructor's body (and not e.g. from within the constructor's initializer list) you can rest assured that all of the A object's member variables have already been constructed (since that happens before the constructor body is executed).
What might trip you up would be if show() was a virtual method, and A::A() was being called from the constructor of a subclass of A. In that case, you might want show() to call B::show(), but that won't happen because the vtable for B hasn't been set up yet (you would end up calling A::show() instead, or crashing the program if A::show() was a pure-virtual method)
You are calling a function in an partially constructed object, which may result in erroneous behavior if such function deals with class members and such. I am not sure whether its invoking undefined behaviour or not, but I don't think its a good practice. And the situation gets worse with inheritance and virtual functions!
In your example, show could be declared static and there will be no risk in calling it.
Consider a class as 2 separate parts: The object containing fields (variables) and the methods (functions). The methods of a given class exist independent of any particular instance, so it can be called at any time by a valid instance, even mid-construction.
The fields are "created" when the object is instantiated, before the constructor is run. However, they have no values set to them. So, if your constructor calls any methods BEFORE the fields are initialised to sensible values, then you're going to experience some undefined behaviour.
Whenever possible, if you must call a method inside a constructor, be sure to initialise as many fields as possible to sensible values.
my doubt is that when i am creating an object using constructor then how i am able to call object function while object is not fully constructed?
what happens in your example is fine, as long as you initialize where you are supposed to (the initialization list). you are using static dispatch on an object which has initialized members (specifically, A has no such variables to initialize).
what then is invalid?
not initializing your members correctly, or using them before they are really initialized. favor the initialization list without using this.
using dynamic dispatch from within your constructor's body (or initializer). your object is not fully constructed.
unusually, you could also attempt to typecast it to a subclass from the constructor.

Resolve C++ virtual functions from base class

Sorry if this is a dupe, I cant find an answer quite right.
I want to call a function from a base class member, and have it resolve to the subclass version. I thought declaring it virtual would do it, but it isn't. Here's my approach:
class GUIWindow
{
public:
GUIWindow()
{
SetupCallbacks();
}
virtual void SetupCallbacks()
{
// This function always called
}
};
class GUIListbox : public GUIWindow
{
public:
void SetupCallbacks()
{
// This never called
}
};
GUIListbox lb; // GUIWindow::SetupCallbacks is called :(
What am I doing wrong?
Many thanks
Si
Never call a virtual function in the constructor.
When you call virtual functions during construction of some class C (i.e. while the constructor of C is active), the virtual mechanism works, but it works in restricted mode. The resolution of the virtual calls in the class hierarchy is limited by the class that is currently being constructed (C). This means that the virtual calls will resolve as if the class C is the "final" class in the hierarchy, as if it has no descendants.
The same is true for destructors.
In your example, you are calling a virtual function from constructor of class GUIWindow. As long as the constructor of GUIWindow is active, its virtual mechanism will work as if there are no other classes derived from GUIWindow. This mechanism will completely ignore the existence of GUIListbox class. This is why the resolution of virtual call "stops" at GUIWindow and calls GUIWindow::SetupCallbacks, as if GUIListbox::SetupCallbacks doesn't exist.
You can read about in in C++ FAQ
http://www.parashift.com/c++-faq-lite/strange-inheritance.html#faq-23.5
Your derived type is not constructed yet.
Class Cat : Animal
{
//...
};
When you create a create a Cat object the following happens:
Construct Animal
Construct Cat
When your object goes out of scope or gets destroyed via delete if on the heap, the following happens:
Destruct Cat
Destruct Animal
For this reason you should not call virtual functions in your constructor or destructor. You would even have a pure virtual function call if you did not have an implementation in your base class.
You are going to have to:
GUIListbox lb;
lb.SetupCallbacks();
The point of virtual is so that you can do things like:
GuiWindow *lb = new GuiListbox();
lb->SetupCallback();//Gets correctly resolved to GuiListBox's version
The problem is that you are trying to call the virtual function form the constructor. The base class constructor is called before the constructor of the derived class, so the "derived parts" of the object are not created yet when the base classes constructor runs.
The object will behave like an object of the base class type until the base classes constructor is finished and the derived classes constructor starts. This means that calls to virtual functions will not call implementations defined in the derived class, they will just execute the version from the base class.
Also see the C++ FAQ lite for more details and possible workarounds.
The quick answer is that you may have to declare a constructor in GUIListbox which calls SetupCallbacks. The reason is more complicated: because GUIListbox doesn't declare a constructor, when you declare an object of that type the GUIWindow constructor is called. When the GUIWindow constructor is running, the object isn't a GUIListbox yet. From the compiler's perspective, it only becomes a GUIListbox once the (empty) constructor for that class starts. So when the first constructor runs, the methods from GUIWindow are called. IOWs, this doesn't work, and will never work in C++ the way that you want it to.
Here's a reference describing this pitfall in detail: http://www.artima.com/cppsource/nevercall.html.
And here's an explanation from my favorite C++ resource: http://yosefk.com/c++fqa/inheritance-mother.html#fqa-23.5

Why do we not have a virtual constructor in C++?

Why does C++ not have a virtual constructor?
Hear it from the horse's mouth. :)
From Bjarne Stroustrup's C++ Style and Technique FAQ Why don't we have virtual constructors?
A virtual call is a mechanism to get work done given partial
information. In particular, "virtual" allows us to call a function
knowing only any interfaces and not the exact type of the object. To
create an object you need complete information. In particular, you
need to know the exact type of what you want to create. Consequently,
a "call to a constructor" cannot be virtual.
The FAQ entry goes on to give the code for a way to achieve this end without a virtual constructor.
Virtual functions basically provide polymorphic behavior. That is, when you work with an object whose dynamic type is different than the static (compile time) type with which it is referred to, it provides behavior that is appropriate for the actual type of object instead of the static type of the object.
Now try to apply that sort of behavior to a constructor. When you construct an object the static type is always the same as the actual object type since:
To construct an object, a constructor needs the exact type of the object it is to create [...] Furthermore [...]you cannot have a pointer to a constructor
(Bjarne Stroustup (P424 The C++ Programming Language SE))
Unlike object oriented languages such as Smalltalk or Python, where the constructor is a virtual method of the object representing the class (which means you don't need the GoF abstract factory pattern, as you can pass the object representing the class around instead of making your own), C++ is a class based language, and does not have objects representing any of the language's constructs. The class does not exist as an object at runtime, so you can't call a virtual method on it.
This fits with the 'you don't pay for what you don't use' philosophy, though every large C++ project I've seen has ended up implementing some form of abstract factory or reflection.
two reasons I can think of:
Technical reason
The object exists only after the constructor ends.In order for the constructor to be dispatched using the virtual table , there has to be an existing object with a pointer to the virtual table , but how can a pointer to the virtual table exist if the object still doesn't exist? :)
Logic reason
You use the virtual keyword when you want to declare a somewhat polymorphic behaviour. But there is nothing polymorphic with constructors , constructors job in C++ is to simply put an object data on the memory . Since virtual tables (and polymorphism in general) are all about polymorphic behaviour rather on polymorphic data , There is no sense with declaring a virtual constructor.
Summary: the C++ Standard could specify a notation and behaviour for "virtual constructor"s that's reasonably intuitive and not too hard for compilers to support, but why make a Standard change for this specifically when the functionality can already be cleanly implemented using create() / clone() (see below)? It's not nearly as useful as many other language proposal in the pipeline.
Discussion
Let's postulate a "virtual constructor" mechanism:
Base* p = new Derived(...);
Base* p2 = new p->Base(); // possible syntax???
In the above, the first line constructs a Derived object, so *p's virtual dispatch table can reasonably supply a "virtual constructor" for use in the second line. (Dozens of answers on this page stating "the object doesn't yet exist so virtual construction is impossible" are unnecessarily myopically focused on the to-be-constructed object.)
The second line postulates the notation new p->Base() to request dynamic allocation and default construction of another Derived object.
Notes:
the compiler must orchestrate memory allocation before calling the constructor - constructors normally support automatic (informally "stack") allocation, static (for global/namespace scope and class-/function-static objects), and dynamic (informally "heap") when new is used
the size of object to be constructed by p->Base() can't generally be known at compile-time, so dynamic allocation is the only approach that makes sense
it is possible to allocate runtime-specified amounts of memory on the stack - e.g. GCC's variable-length array extension, alloca() - but leads to significant inefficiencies and complexities (e.g. here and here respectively)
for dynamic allocation it must return a pointer so memory can be deleted later.
the postulated notation explicitly lists new to emphasise dynamic allocation and the pointer result type.
The compiler would need to:
find out how much memory Derived needed, either by calling an implicit virtual sizeof function or having such information available via RTTI
call operator new(size_t) to allocate memory
invoke Derived() with placement new.
OR
create an extra vtable entry for a function that combines dynamic allocation and construction
So - it doesn't seem insurmountable to specify and implement virtual constructors, but the million-dollar question is: how would it be better than what's possible using existing C++ language features...? Personally, I see no benefit over the solution below.
`clone()` and `create()`
The C++ FAQ documents a "virtual constructor" idiom, containing virtual create() and clone() methods to default-construct or copy-construct a new dynamically-allocated object:
class Shape {
public:
virtual ~Shape() { } // A virtual destructor
virtual void draw() = 0; // A pure virtual function
virtual void move() = 0;
// ...
virtual Shape* clone() const = 0; // Uses the copy constructor
virtual Shape* create() const = 0; // Uses the default constructor
};
class Circle : public Shape {
public:
Circle* clone() const; // Covariant Return Types; see below
Circle* create() const; // Covariant Return Types; see below
// ...
};
Circle* Circle::clone() const { return new Circle(*this); }
Circle* Circle::create() const { return new Circle(); }
It's also possible to change or overload create() to accept arguments, though to match the base class / interface's virtual function signature, arguments to overrides must exactly match one of the base class overloads. With these explicit user-provided facilities, it's easy to add logging, instrumentation, alter memory allocation etc..
We do, it's just not a constructor :-)
struct A {
virtual ~A() {}
virtual A * Clone() { return new A; }
};
struct B : public A {
virtual A * Clone() { return new B; }
};
int main() {
A * a1 = new B;
A * a2 = a1->Clone(); // virtual construction
delete a2;
delete a1;
}
Semantic reasons aside, there is no vtable until after the object is constructed, thus making a virtual designation useless.
Virtual functions in C++ are an implementation of run-time polymorphism, and they will do function overriding. Generally the virtual keyword is used in C++ when you need dynamic behavior. It will work only when object exists. Whereas constructors are used to create the objects. Constructors will be called at the time of object creation.
So if you create the constructor as virtual, as per the virtual keyword definition, it should have existing object to use, but constructor is used to to create the object, so this case will never exist. So you should not use the constructor as virtual.
So, if we try to declare virtual constructor compiler throw an Error:
Constructors cannot be declared virtual
You can find an example and the technical reason to why it is not allowed in #stefan 's answer. Now a logical answer to this question according to me is:
The major use of virtual keyword is to enable polymorphic behaviour when we don't know what type of the object the base class pointer will point to.
But think of this is more primitive way, for using virtual functionality you will require a pointer. And what does a pointer require? An object to point to! (considering case for correct execution of the program)
So, we basically require an object that already exists somewhere in the memory (we are not concerned with how the memory was allocated, it may be at compile time or either runtime) so that our pointer can correctly point to that object.
Now, think of the situation about the moment when the object of the class to be pointed is being assigned some memory -> Its constructor will be called automatically at that instance itself!
So we can see that we don't actually need to worry about the constructor being virtual, because in any of the cases you wish to use a polymorphic behaviour our constructor would have already been executed making our object ready for usage!
When people ask a question like this, I like to think to myself "what would happen if this were actually possible?" I don't really know what this would mean, but I guess it would have something to do with being able to override the constructor implementation based on the dynamic type of the object being created.
I see a number of potential problems with this. For one thing, the derived class will not be fully constructed at the time the virtual constructor is called, so there are potential issues with the implementation.
Secondly, what would happen in the case of multiple inheritance? Your virtual constructor would be called multiple times presumably, you would then need to have some way of know which one was being called.
Thirdly, generally speaking at the time of construction, the object does not have the virtual table fully constructed, this means it would require a large change to the language specification to allow for the fact that the dynamic type of the object would be known at construction time. This would then allow the base class constructor to maybe call other virtual functions at construction time, with a not fully constructed dynamic class type.
Finally, as someone else has pointed out you can implement a kind of virtual constructor using static "create" or "init" type functions that basically do the same thing as a virtual constructor would do.
Although the concept of virtual constructors does not fit in well since object type is pre-requisite for object creation, its not completly over-ruled.
GOF's 'factory method' design pattern makes use of the 'concept' of virtual constructor, which is handly in certain design situations.
Virtual functions are used in order to invoke functions based on the type of object pointed to by the pointer, and not the type of pointer itself. But a constructor is not "invoked". It is called only once when an object is declared. So, a constructor cannot be made virtual in C++.
Interview answer is : virtual ptr and table are related to objects but not the class.hence constructor builds the virtual table
hence we cant have virtual constructor as there is no Vtable before obj creation.
You shouldn't call virtual function within your constructor either. See : http://www.artima.com/cppsource/nevercall.html
In addition I'm not sure that you really need a virtual constructor. You can achieve polymorphic construction without it: you can write a function that will construct your object according to the needed parameters.
A virtual-table(vtable) is made for each Class having one or more 'virtual-functions'. Whenever an Object is created of such class, it contains a 'virtual-pointer' which points to the base of corresponding vtable. Whenever there is a virtual function call, the vtable is used to resolve to the function address.
Constructor can not be virtual, because when constructor of a class is executed there is no vtable in the memory, means no virtual pointer defined yet. Hence the constructor should always be non-virtual.
Cant we simply say it like.. We cannot inherit constructors. So there is no point declaring them virtual because the virtual provides polymorphism .
The virtual mechanism only works when you have a based class pointer to a derived class object. Construction has it's own rules for the calling of base class constructors, basically base class to derived. How could a virtual constructor be useful or called? I don't know what other languages do, but I can't see how a virtual constructor could be useful or even implemented. Construction needs to have taken place for the virtual mechanism to make any sense and construction also needs to have taken place for the vtable structures to have been created which provides the mechanics of the polymorphic behaviour.
C++ virtual constructor is not possible.For example you can not mark a constructor as virtual.Try this code
#include<iostream.h>
using namespace std;
class aClass
{
public:
virtual aClass()
{
}
};
int main()
{
aClass a;
}
It causes an error.This code is trying to declare a constructor as virtual.
Now let us try to understand why we use virtual keyword. Virtual keyword is used to provide run time polymorphism. For example try this code.
#include<iostream.h>
using namespace std;
class aClass
{
public:
aClass()
{
cout<<"aClass contructor\n";
}
~aClass()
{
cout<<"aClass destructor\n";
}
};
class anotherClass:public aClass
{
public:
anotherClass()
{
cout<<"anotherClass Constructor\n";
}
~anotherClass()
{
cout<<"anotherClass destructor\n";
}
};
int main()
{
aClass* a;
a=new anotherClass;
delete a;
getchar();
}
In main a=new anotherClass; allocates a memory for anotherClass in a pointer a declared as type of aClass.This causes both the constructor (In aClass and anotherClass) to call automatically.So we do not need to mark constructor as virtual.Because when an object is created it must follow the chain of creation (i.e first the base and then the derived classes).
But when we try to delete a delete a; it causes to call only the base destructor.So we have to handle the destructor using virtual keyword. So virtual constructor is not possible but virtual destructor is.Thanks
There's a very basic reason: Constructors are effectively static functions, and in C++ no static function can be virtual.
If you have much experience with C++, you know all about the difference between static & member functions. Static functions are associated with the CLASS, not the objects (instances), so they don't see a "this" pointer. Only member functions can be virtual, because the vtable- the hidden table of function pointers that makes 'virtual' work- is really a data member of each object.
Now, what is the constructor's job? It is in the name- a "T" constructor initializes T objects as they're allocated. This automatically precludes it being a member function! An object has to EXIST before it has a "this" pointer and thus a vtable. That means that even if the language treated constructors as ordinary functions (it doesn't, for related reasons I won't get into), they'd have to be static member functions.
A great way to see this is to look at the "Factory" pattern, especially factory functions. They do what you're after, and you'll notice that if class T has a factory method, it is ALWAYS STATIC. It has to be.
If you think logically about how constructors work and what the meaning/usage of a virtual function is in C++ then you will realise that a virtual constructor would be meaningless in C++. Declaring something virtual in C++ means that it can be overridden by a sub-class of the current class, however the constructor is called when the objected is created, at that time you cannot be creating a sub-class of the class, you must be creating the class so there would never be any need to declare a constructor virtual.
And another reason is, the constructors have the same name as its class name and if we declare constructor as virtual, then it should be redefined in its derived class with the same name, but you can not have the same name of two classes. So it is not possible to have a virtual constructor.
When a constructor is invoked, although there is no object created till that point, we still know the kind of object that is gonna be created because the specific constructor of the class to which the object belongs to has already been called.
Virtual keyword associated with a function means the function of a particular object type is gonna be called.
So, my thinking says that there is no need to make the virtual constructor because already the desired constructor whose object is gonna be created has been invoked and making constructor virtual is just a redundant thing to do because the object-specific constructor has already been invoked and this is same as calling class-specific function which is achieved through the virtual keyword.
Although the inner implementation won’t allow virtual constructor for vptr and vtable related reasons.
Another reason is that C++ is a statically typed language and we need to know the type of a variable at compile-time.
The compiler must be aware of the class type to create the object. The type of object to be created is a compile-time decision.
If we make the constructor virtual then it means that we don’t need to know the type of the object at compile-time(that’s what virtual function provide. We don’t need to know the actual object and just need the base pointer to point an actual object call the pointed object’s virtual functions without knowing the type of the object) and if we don’t know the type of the object at compile time then it is against the statically typed languages. And hence, run-time polymorphism cannot be achieved.
Hence, Constructor won’t be called without knowing the type of the object at compile-time. And so the idea of making a virtual constructor fails.
"A constructor can not be virtual"
there are some valid reasons that justify this statement.
to create an object the constructor of the object class must be of the same type as the class. But, this is not possible with a virtually implemented constructor.
at the time of calling the constructor, the virtual table would not have been created to resolve any virtual function calls. Thus, a virtual constructor itself would not have anywhere to look up to.
As a result, it is not possible to declare a constructor to be virtual.
The Vpointer is created at the time of object creation. vpointer wont exists before object creation. so there is no point of making the constructor as virtual.