So, I have these functions (Game inherits from GameInterface; they both currently have no purpose, I'm just testing whether what I have in mind can be done or not.):
vector<GameInterface*> Game::generateChildren() {
vector<GameInterface*> vgf;
// make 10 copies of this object, increasing the 'npawns' attribute
Game* gi = this;
for (int i = 0; i < 10; ++i) {
gi = new Game(*gi);
vgf.push_back(gi);
++gi->npawns;
}
return vgf;
}
and
const int Library::getBestMovement(GameInterface* gf) const {
vector<GameInterface*> vgf = gf->generateChildren();
int nchildren = vgf.size();
// outputs "child #i has (i+1) pawns" for i in 0..9
for (int i = 0; i < nchildren; ++i) {
cout << "child #" << i << " has " << vgf[i]->num_of_pawns() << " pawns" << endl;
}
// missing some dynamic memory management (deleting the pointers in vgf)
return 0;
}
Since the "children" objects are created with new, and they will no longer be used once getBestMovement ends, I assume I have to free the pointers inside vgf.
The problem is that I've tried everything from
for (auto it = vgf.begin(); it != vgf.end(); ++it)
delete *it;
to using smart pointers, but I always get the same debug assertion error when I execute the program: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse).
Any idea about what the problem is? Thanks
EDIT:
Ok, I had class Game : virtual public GameInterface. Removed the virtual keyword and it works fine now. I don't know why, though (I didn't even know what he virtual keyword did; I'm mostly testing stuff since I'm kind of new to the language, so please bear with me)
EDIT 2:
Forcing the GameInterface destructor to be virtual seems to be the proper solution.
The following code should be vaguely correct:
#include <memory>
#include <vector>
struct GameInterface
{
virtual ~GameInterface() {}
virtual std::vector<std::unique_ptr<GameInterface>> generateChildren() = 0;
};
struct Game : GameInterface
{
std::vector<std::unique_ptr<GameInterface>> generateChildren() override
{
std::vector<std::unique_ptr<GameInterface>> result;
for (int i = 0; i != 10; ++i)
{
result.emplace_back(new Game(result.empty()
? *this
: *result.back()));
++result.back()->npawns;
}
return result;
}
};
int getBestMovement(GameInterface* gf)
{
auto v = gf->generateChildren();
// ...
return 0;
}
Related
I'm working on an AI project and have started to implement a NeuralNetwork class. I just want to get something basic down so I used some malloc statements with some placement news and finally delete[]s.
However, once the NeuralNetwork object (created on the stack in the main function) is about to be deleted (I set a breakpoint at the start of the destructor), my arrays seem to have been prematurely deleted (value 0xcccccccc) and the delete[] statements therefore throw access violations.
Through further investigation I found out that this deleting happens right between the last Vector object being destructed and the start of the destructor of my NeuralNetwork object being called.
I made sure to implement both copy constructors and assignment operators to make sure no copying was taking place without me noticing.
I'm really baffled with this problem and hope that someone can catch my mistake. Source code will follow:
NeuralNetwork::NeuralNetwork(const std::initializer_list<size_t>& l):
m_size(l.size() - 1),
m_weights(static_cast<Matrix<double>*>(malloc(sizeof(Matrix<double>) * m_size))),
m_biases(static_cast<Vector<double>*>(malloc(sizeof(Vector<double>) * m_size)))
{
size_t index = 0;
auto itr = l.begin();
for (auto next = itr + 1; next != l.end(); ++next, ++itr, ++index)
{
new (m_weights + index) Matrix<double>(*next, *itr);
new (m_biases + index) Vector<double>(*next);
}
}
NeuralNetwork::NeuralNetwork(const NeuralNetwork& nn) :
m_size(nn.m_size),
m_weights(static_cast<Matrix<double>*>(malloc(sizeof(Matrix<double>)* m_size))),
m_biases(static_cast<Vector<double>*>(malloc(sizeof(Vector<double>)* m_size)))
{
for (size_t index = 0; index < m_size; ++index)
{
new (m_weights + index) Matrix<double>(nn.m_weights[index]);
new (m_biases + index) Vector<double>(nn.m_biases[index]);
}
}
NeuralNetwork::NeuralNetwork(NeuralNetwork&& nn) noexcept :
m_size(nn.m_size),
m_weights(nn.m_weights),
m_biases(nn.m_biases)
{
nn.m_size = 0;
nn.m_weights = nullptr;
nn.m_biases = nullptr;
}
NeuralNetwork::~NeuralNetwork()
{
delete[] m_weights; // exception thrown here, value is 0xcccccccc, nullptr
delete[] m_biases;
}
Main code:
int main()
{
NeuralNetwork nn{ 2, 1 };
Vector<double> input(2);
input.Get(0) = 0.5;
input.Get(1) = 0.25;
Vector<double> output = nn.Forward(input); // just does the math, nothing special
for (size_t i = 0; i < output.GetSize(); ++i)
std::cout << output.Get(i) << " ";
std::cout << std::endl;
}
In case any important source code is missing please let me know, thanks!
There is a big difference between malloc/free and new/delete and new[] / delete[]
malloc will allocate an unformated chunk of memory and free will free it
new will allocate and initialize that region and delete will call the destructor
sometimes it might work to use malloc and delete but it's a bad idea
new[] will also keep a few extra info before the the returned memory to know how many objects need to be deleted
Usefull links:
https://www.geeksforgeeks.org/placement-new-operator-cpp/
You should never write such code:
You should never have to use malloc/free in a C++ program.
Allocation and desallocation should match.
Dynamic memory allocation has surely more overhead that default initialization you try to avoid.
Your code would miserably failed if initializer list is empty.
Code has memory leaks.
If you define a copy constructor, then you should also define assignment operator (same for move constructor).
Standard library already do most relavant optimization. For example,, for a std::vector the constructor of an item will be only called when you call emplace_back.
You should really write standard code. It does not worth the trouble to write bugged code for marginal performance improvement.
Your class declaration should really look something like:
class NeuralNetwork
{
public:
NeuralNetwork(const std::initializer_list<size_t>& l);
// Other constructors as appropriate hereā¦
private:
std::vector<Matrix<double>> m_weights;
std::vector<Vector<double>> m_biases;
};
And constructor should look similar to that (code not tested):
NeuralNetwork::NeuralNetwork(const std::initializer_list<size_t>& l):
{
if (l.empty()
{
// might assert in debug or throw an exception...
return;
}
m_weights.reserve(m_size);
m_biases.reserve(m_size);
auto itr = l.begin();
for (auto next = itr + 1; next != l.end(); ++next, ++itr, ++index)
{
m_weights.emplace(*next, *itr);
m_biases.emplace(*next);
}
}
Other constructors, assignment operators and destructors should be easier to implement, more robust and performance very similar.
As you are using C++11 features already, you can also use std::vector::emplace_back(), which will deal with placement new internally.
Example:
#include <iostream>
#include <initializer_list>
#include <vector>
template<class T> class Matrix {
public:
Matrix() {std::cout << "Matrix() " << this << std::endl;}
Matrix(int width,int height):w(width),h(height) {std::cout << "Matrix(" << w << "x" << h << ") " << this << std::endl;}
~Matrix() {std::cout << "Matrix(" << w << "x" << h << ") " << this << " goodbye" << std::endl;}
private:
int w,h;
};
class NN {
public:
NN()=default;
NN(const std::initializer_list<size_t> &l);
private:
std::vector<Matrix<double>> m_weights;
};
NN::NN(const std::initializer_list<size_t> &l) {
m_weights.reserve(l.size()-1); // or deal with move constructors
auto itr = l.begin();
for (auto next = itr + 1; next != l.end(); ++next, ++itr)
{
m_weights.emplace_back(*next, *itr);
}
}
int main() {
NN test{2,3,3,2};
return 0;
}
Output (from https://ideone.com/yHGAMc):
Matrix(3x2) 0x5638f59aae70
Matrix(3x3) 0x5638f59aae78
Matrix(2x3) 0x5638f59aae80
Matrix(3x2) 0x5638f59aae70 goodbye
Matrix(3x3) 0x5638f59aae78 goodbye
Matrix(2x3) 0x5638f59aae80 goodbye
So the default constructor was not involved and objects were destructed properly.
#include <iostream>
#include <vector>
#include <mutex>
struct STRU_Msg
{
std::string name;
void *vpData;
};
class CMSG
{
public:
template <typename T>
int miRegister(std::string name)
{
STRU_Msg msg;
msg.name = name;
msg.vpData = malloc(sizeof(T));
msgtable.push_back(msg);
std::cout << "registeratio ok\n";
return 0;
}
template <typename T>
int miPublish(std::string name, T tData)
{
for (int i = 0; i < msgtable.size(); i++)
{
if (!name.compare(msgtable[i].name))
{
(*(T *)msgtable[i].vpData) = tData;
std::cout << "SUccess!\n";
return 0;
}
else
{
std::cout << "cannot find\n";
return 0;
}
}
}
private:
std::vector<STRU_Msg> msgtable;
};
int main()
{
CMSG message;
std::string fancyname = "xxx";
std::vector<float> v;
// message.miRegister< std::vector<float> >(fancyname);
// for (int i = 0; i < 1000; i++)
// {
// v.push_back(i);
// }
// std::cout << "v[0]: " << v[0] << ", v[-1]: " << v[v.size()-1] << '\n';
// message.miPublish< std::vector<float> >(fancyname, v);
for (int i = 0; i < 1000; i++)
{
v.push_back(i);
}
std::cout << "v[0]: " << v[0] << ", v[-1]: " << v[v.size()-1] << '\n';
message.miRegister< std::vector<float> >(fancyname);
message.miPublish< std::vector<float> >(fancyname, v);
return 0;
}
What I want to achieve is to write a simple publish/subscribe (like ROS) system, I use void pointer so that it works for all data type. This is the simplified code.
If I publish an int, it works fine, but what really confuse me are:
If I pass a long vector (like this code), it gave me the
"segmentation fault (core dump)" error.
If I define the vector between "register" and "publish" (i.e. like
the commented part), this error goes away.
If I use a shorter vector, like size of 10, no matter where I define
it, my code run smoothly.
I use g++ in Linux.
Please help me fix my code and explain why above behaviors will happen, thanks in ahead!
You cannot copy std::vector or any other non-trivial type like that. Before you do anything (even assignment-to) with such an object, you need to construct it using a constructor and placement new.
A way to do this would be
new(msgtable[i].vpData) T;
Do this in the register function.
Then you can assign a value as you do.
Still better, do not use malloc at all, allocate your object with (normal, non-placement) new.
I however strongly suggest ditching void* and moving to a template based implementation of STRU_Msg. If you don't feel like reinventing the wheel, just use std::any.
Im trying to write a class that stores an id and a value in an container class.
Im using an nested class as my data structure.
When im compiling the code sometimes it prints perfectly, sometimes it prints nothing and sometimes it prints half of the data then stops.
When i debug the code the same weird behavior occours, when it fails during debug it throws an error "Map.exe has triggered a breakpoint.", the Error occours in the print method when im using cout.
cmap.h
#pragma once
class CMap
{
public:
CMap();
~CMap();
CMap& Add(int id, int value);
void print() const;
private:
class container
{
public:
~container();
int container_id = 0;
int container_value = 0;
};
container* p_komp_;
int dim_ = -1;
void resize();
};
cmap.cpp
#include "cmap.h"
#include <iostream>
using namespace std;
CMap::CMap()
{
p_komp_ = new container[0];
}
CMap::~CMap()
{
p_komp_ = nullptr;
cout << "destroy cmap";
}
CMap& CMap::Add(int id, int value)
{
resize();
p_komp_[dim_].container_id = id;
p_komp_[dim_].container_value = value;
return *this;
}
void CMap::resize()
{
container* temp_array = new container[++dim_];
if (dim_ == 0)
{
temp_array[0].container_id = p_komp_[0].container_id;
temp_array[0].container_value = p_komp_[0].container_value;
}
for (unsigned i = 0; i < dim_; i++)
{
temp_array[i].container_id = p_komp_[i].container_id;
temp_array[i].container_value = p_komp_[i].container_value;
}
p_komp_ = temp_array;
}
void CMap::print() const
{
for (unsigned i = 0; i <= dim_; i++)
{
cout << p_komp_[i].container_id;
cout << p_komp_[i].container_value;
}
}
CMap::container::~container()
{
cout << "destruct container";
}
Map.cpp
#include "cmap.h"
#include <iostream>
using namespace std;
void main(void)
{
CMap m2;
m2.Add(1, 7);
m2.Add(3, 5);
m2.print();
}
These two things are a possible reason for your problem:
int dim_ = -1;
and
container* temp_array = new container[++dim_];
When you allocate, you increase dim_ from -1 to 0. That is you create a zero-sized "array", where every indexing into it will be out of bounds and lead to undefined behavior.
You also have memory leaks since you never delete[] what you new[]. I didn't look for more problems, but there probably a more.
And an "array" (created at compile-time or through new[]) will have indexes from 0 to size - 1 (inclusive). You seem to think that the "size" you provide is the top index. It's not, it's the number of elements.
It seems to me that you might need to take a few steps back, get a couple of good books to read, and almost start over.
I am having problems with my constructor in class World.
I created a 2D array with pointers where each entry in the array is of type Organism, hence the line of code:
Organism* grid[20][20];
When I run my program, I only see
hello
and after that, I get a message saying that my program has stopped working. I'm pretty sure it's the line of code
grid[i][j]->symbol = ' ';
that's causing the problem. Just to see what would happen, I changed that line to
grid[i][j];
and didn't get any errors. But, the moment I put ->, I seem to get errors.
Is there a reason why my program stops working after I put ->? Any help would be appreciated.
This is my code:
#include <iostream>
using namespace std;
class Organism
{
public:
char symbol;
};
class World
{
public:
World();
private:
Organism* grid[20][20];
};
int main()
{
World world;
return 0;
}
World::World()
{
for(int i = 0; i < 20; i++)
for(int j = 0; j < 20; j++)
{
cout << "hello" << endl;
grid[i][j]->symbol = ' ';
cout << "here" << endl;
}
}
You have an array of pointers to Organism.
Pointers can not hold any data other than an address. They can only point to memory (that holds data).
Your array's pointers does not point to anything, thats why you get undefined behaviour when you try to assign data to where the pointers point at.
You need to allocate memory for your array.
Organism grid[20][20]; // Create an array of objects (not pointers).
/* ... */
grid[i][j].symbol = ' ';
Same using dynamic memory:
class World {
public:
World();
~World(); // Rule of Three.
World(const World&) = delete; // Rule of Three.
World& operator=(const World&) = delete; // Rule of Three.
private:
Organism** grid;
};
World::World() {
grid = new Organism*[20]; // Allocate memory to point to.
for(std::size_t i = 0; i != 20; ++i) {
grid[i] = new Organism[20]; // Allocate memory to point to.
for(std::size_t j = 0; j != 20; ++j) {
cout << "hello" << endl;
grid[i][j].symbol = ' ';
cout << "here" << endl;
}
}
}
// Destructor needed to deallocate memory (otherwise it will leak).
World::~World()
{
for (std::size_t i = 0; i != 20; ++i) {
delete[] grid[i];
}
delete[] grid;
}
Now you can see how complicated it gets when using dynamic memory and why it's recommended to prefer to use automatic storage duration (i.e. create objects, not pointers and new/delete).
Even better is to use a container from the standard library for storing your elements as e.g. std::vector.
Related:
What is The Rule of Three?
Change
Organism* grid[20][20];
To
Organism grid[20][20];
and use
grid[i][j].symbol = '';
instead of
grid[i][j]->symbol = '';
and add a default constructor to Organism
class Organism
{
Organism();
...
}
or make Organism a struct
struct Oranism
{
...
}
I am trying to write a logger class for my C++ calculator, but I'm experiencing a problem while trying to push a string into a list.
I have tried researching this issue and have found some information on this, but nothing that seems to help with my problem. I am using a rather basic C++ compiler, with little debugging utilities and I've not used C++ in quite some time (even then it was only a small amount).
My code:
#ifndef _LOGGER_H_
#define _LOGGER_H_
#include <iostream>
#include <list>
#include <string>
using std::cout;
using std::cin;
using std::endl;
using std::list;
using std::string;
class Logger
{
private:
list<string> mEntries;
public:
Logger() {}
~Logger() {}
// Public Methods
void WriteEntry(const string& entry)
{
mEntries.push_back(entry);
}
void DisplayEntries()
{
cout << endl << "**********************" << endl
<< "* Logger Entries *" << endl
<< "**********************" << endl
<< endl;
for(list<string>::iterator it = mEntries.begin();
it != mEntries.end(); it++)
{
// *** BELOW LINE IS MARKED WITH THE ERROR ***
cout << *it << endl;
}
}
};
#endif
I am calling the WriteEntry method by simply passing in a string, like so:
mLogger->WriteEntry("Testing");
Any advice on this would be greatly appreciated.
* CODE ABOVE HAS BEEN ALTERED TO HOW IT IS NOW *
Now, the line:
cout << *it << endl;
causes the same error. I'm assuming this has something to do with how I am trying to get the string value from the iterator.
The code I am using to call it is in my main.cpp file:
#include <iostream>
#include <string>
#include <sstream>
#include "CommandParser.h"
#include "CommandManager.h"
#include "Exceptions.h"
#include "Logger.h"
using std::string;
using std::stringstream;
using std::cout;
using std::cin;
using std::endl;
#define MSG_QUIT 2384321
#define SHOW_LOGGER true
void RegisterCommands(void);
void UnregisterCommands(void);
int ApplicationLoop(void);
void CheckForLoggingOutput(void);
void ShowDebugLog(void);
// Operations
double Operation_Add(double* params);
double Operation_Subtract(double* params);
double Operation_Multiply(double* params);
double Operation_Divide(double* params);
// Variable
CommandManager *mCommandManager;
CommandParser *mCommandParser;
Logger *mLogger;
int main(int argc, const char **argv)
{
mLogger->WriteEntry("Registering commands...\0");
// Make sure we register all commands first
RegisterCommands();
mLogger->WriteEntry("Command registration complete.\0");
// Check the input to see if we're using the program standalone,
// or not
if(argc == 0)
{
mLogger->WriteEntry("Starting application message pump...\0");
// Full version
int result;
do
{
result = ApplicationLoop();
} while(result != MSG_QUIT);
}
else
{
mLogger->WriteEntry("Starting standalone application...\0");
// Standalone - single use
// Join the args into a string
stringstream joinedStrings(argv[0]);
for(int i = 1; i < argc; i++)
{
joinedStrings << argv[i];
}
mLogger->WriteEntry("Parsing argument '" + joinedStrings.str() + "'...\0");
// Parse the string
mCommandParser->Parse(joinedStrings.str());
// Get the command names from the parser
list<string> commandNames = mCommandParser->GetCommandNames();
// Check that all of the commands have been registered
for(list<string>::iterator it = commandNames.begin();
it != commandNames.end(); it++)
{
mLogger->WriteEntry("Checking command '" + *it + "' is registered...\0");
if(!mCommandManager->IsCommandRegistered(*it))
{
// TODO: Throw exception
mLogger->WriteEntry("Command '" + *it + "' has not been registered.\0");
}
}
// Get each command from the parser and use it's values
// to invoke the relevant command from the manager
double results[commandNames.size()];
int currentResultIndex = 0;
for(list<string>::iterator name_iterator = commandNames.begin();
name_iterator != commandNames.end(); name_iterator++)
{
string paramString = mCommandParser->GetCommandValue(*name_iterator);
list<string> paramStringArray = StringHelper::Split(paramString, ' ');
double params[paramStringArray.size()];
int index = 0;
for(list<string>::iterator param_iterator = paramStringArray.begin();
param_iterator != paramStringArray.end(); param_iterator++)
{
// Parse the current string to a double value
params[index++] = atof(param_iterator->c_str());
}
mLogger->WriteEntry("Invoking command '" + *name_iterator + "'...\0");
results[currentResultIndex++] =
mCommandManager->InvokeCommand(*name_iterator, params);
}
// Output all results
for(int i = 0; i < commandNames.size(); i++)
{
cout << "Result[" << i << "]: " << results[i] << endl;
}
}
mLogger->WriteEntry("Unregistering commands...\0");
// Make sure we clear up our resources
UnregisterCommands();
mLogger->WriteEntry("Command unregistration complete.\0");
if(SHOW_LOGGER)
{
CheckForLoggingOutput();
}
system("PAUSE");
return 0;
}
void RegisterCommands()
{
mCommandManager = new CommandManager();
mCommandParser = new CommandParser();
mLogger = new Logger();
// Known commands
mCommandManager->RegisterCommand("add", &Operation_Add);
mCommandManager->RegisterCommand("sub", &Operation_Subtract);
mCommandManager->RegisterCommand("mul", &Operation_Multiply);
mCommandManager->RegisterCommand("div", &Operation_Divide);
}
void UnregisterCommands()
{
// Unregister each command
mCommandManager->UnregisterCommand("add");
mCommandManager->UnregisterCommand("sub");
mCommandManager->UnregisterCommand("mul");
mCommandManager->UnregisterCommand("div");
// Delete the logger pointer
delete mLogger;
// Delete the command manager pointer
delete mCommandManager;
// Delete the command parser pointer
delete mCommandParser;
}
int ApplicationLoop()
{
return MSG_QUIT;
}
void CheckForLoggingOutput()
{
char answer = 'n';
cout << endl << "Do you wish to view the debug log? [y/n]: ";
cin >> answer;
switch(answer)
{
case 'y':
ShowDebugLog();
break;
}
}
void ShowDebugLog()
{
mLogger->DisplayEntries();
}
// Operation Definitions
double Operation_Add(double* values)
{
double accumulator = 0.0;
// Iterate over all values and accumulate them
for(int i = 0; i < (sizeof values) - 1; i++)
{
accumulator += values[i];
}
// Return the result of the calculation
return accumulator;
}
double Operation_Subtract(double* values)
{
double accumulator = 0.0;
// Iterate over all values and negativel accumulate them
for(int i = 0; i < (sizeof values) - 1; i++)
{
accumulator -= values[i];
}
// Return the result of the calculation
return accumulator;
}
double Operation_Multiply(double* values)
{
double accumulator = 0.0;
for(int i = 0; i < (sizeof values) - 1; i++)
{
accumulator *= values[i];
}
// Return the value of the calculation
return accumulator;
}
double Operation_Divide(double* values)
{
double accumulator = 0.0;
for(int i = 0; i < (sizeof values) - 1; i++)
{
accumulator /= values[i];
}
// Return the result of the calculation
return accumulator;
}
Did you remember to call mLogger = new Logger at some point? Did you accidantally delete mLogger before writing to it?
Try running your program in valgrind to see whether it finds any memory errors.
After your edit, the solution seem clear:
Your first line in main() is :
mLogger->WriteEntry("Registering commands...\0");
Here mLogger is a pointer that has never been initialized. This is "undefined behaviour", meaning anything can appen, often bad things.
To fix this you can either make it a "normal" variable, not a pointer or create a Logger instance using new (either at the declaration or as the first line in main).
I suggest you to not use a pointer to be sure the logger is always there and is automatically destroyed.
By the way, it seems like you want to create every instance of objects on the heap using pointers. It's not recommanded if it's not necessary. You should use pointers ONLY if you want to explicitely state the creation (using new) and destruction (using delete) of the instance object. If you just need it in a specific scope, don't use a pointer. You might come from another language like Java or C# where all objects are referenced. If so, you should start learning C++ like a different language to avoid such kind of problem. You should learn about RAII and other C++ scpecific paradigm that you cannot learn in those languages. If you come from C you should too take it as a different language. That might help you avoid complex problems like the one you showed here. May I suggest you read some C++ pointer, references and RAII related questions on stackoverflow.
First, you don't need to create the std::list on the heap. You should just use it as a normal member of the class.
class Logger
{
private:
list<string> mEntries; // no need to use a pointer
public:
Logger() // initialization is automatic, no need to do anything
{
}
~Logger() // clearing and destruction is automatic too, no need to do anything
{
}
//...
};
Next, entryData don't exist in this code so I guess you wanted to use entry. If it's not a typo then you're not providing the definition of entryData that is certainly the source of your problem.
In fact I would have written your class that way instead:
class Logger
{
private:
list<string> mEntries;
public:
// no need for constructor and destructor, use the default ones
// Public Methods
void WriteEntry(const string& entry) // use a const reference to avoid unnecessary copy (even with optimization like NRVO)
{
mEntries.push_back( entry ); // here the list will create a node with a string inside, so this is exactly like calling the copy constructor
}
void DisplayEntries()
{
cout << endl << "**********************" << endl
<< "* Logger Entries *" << endl
<< "**********************" << endl
<< endl;
for(list<string>::iterator it = mEntries.begin();
it != mEntries.end(); ++it) // if you want to avoid unnecessary copies, use ++it instead of it++
{
cout << *it << endl;
}
}
};
What's certain is that your segfault is from usage outside of this class.
Is an instance of Logger being copied anywhere (either through a copy constructor or operator=)? Since you have mEntries as a pointer to a list, if you copy an instance of Logger, they will share the value of the pointer, and when one is destructed, it deletes the list. The original then has a dangling pointer. A quick check is to make the copy constructor and operator= private and not implemented:
private:
void operator=(const Logger &); // not implemented
Logger(const Logger &); // not implemented
When you recompile, the compiler will flag any copies of any Logger instances.
If you need to copy instances of Logger, the fix is to follow the Rule of 3:
http://en.wikipedia.org/wiki/Rule_of_three_%28C%2B%2B_programming%29
You can do this by eliminating the need for the destructor (by not using a pointer: list<string> mEntries), or by adding the needed code to the copy constructor and operator= to make a deep copy of the list.
You only need to do
list<string> entries;
entries.push_back();
You do not need to create a pointer to entries.
Nothing too obvious, though you typed
mEntries->push_back(string(entryData));
and I htink you meant entry instead of entryData. You also don't need the string conversion on that line, and your function should take entry by const reference.
However, none of these things would cause your program to segfault. What compiler are you using?
You're missing the copy constructor. If the Logger object is copied and the original deleted, you'll be dereferencing memory that was previously deleted.
A simplified example of the problem
Logger a;
{
Logger b;
a=b;
}
a.WriteEntry("Testing");
Add a copy constructor.
Logger(const Logger& item)
{
mEntries = new list<string>();
std::copy(item.mEntries->begin(), item.mEntries->end(), std::back_inserter(*mEntries));
}