C++ compile-time un-implemented check - c++

We have several C++ functions that will be implemented in phase 2 of our project that are part of the public interface or their respective classes and modules. Because they are part of the public interface, we think they should be present, at least in the headers, during phase 1 so that we are still thinking about them as we implement the rest of the classes. However, since they are unimplemented, we want no one to call them. We would like this check to occur at compile time, to ensure correctness.
My desires are:
Compile time (could be an error or warning; warnings are better because they are more flexible - we can selectively turn them off)
Works on G++4.8.1 and doesn't kill the build under Visual Studio 2013 (we use Visual Studio/VisualAssistX only as an editor but the refactoring tools don't work without building)
Not too hard to understand what was done and why
Functions are present in class documentation (we can include some \warning not implemented in phase 1 notation for doxygen to pick up)
I am considering three options:
A belt and suspenders approach of marking them as deprecated (which will generate a warning) and throwing a custom exception - this is almost what I want except the compiler warning that it is "deprecated" is opposite of the real situation: a deprecated method works now but won't work later; this method will work later but does not work now
Another answer tells how to forbid using a function while still having it exist - this is good but unreadable and hard to search for. Plus, it is a compile-time error - we can't just let some functions call it if we change our minds - it is all or nothing. And making every unimplemented function a template makes me wonder if the trick will always work. For example, virtual functions can't be templates.
Just putting them in as a comment - Keeps people from calling them, but they also don't show up in auto-generated documentation (and we can't decide later to have selective calling)
Is there a better way? And if not is there a reason to prefer the template or comment options over the deprecated option?

As alternative:
You can just declare them without definition, so you get link error.
You may then provide a library not_yet_implemented with empty definition to allow the premature usage of these functions.
or
Mark you method deleted: = delete, eventually by wrapping that in a macro
#define NOT_YET_IMPLEMENTED = delete

Related

modern c++ with clang-tidy causes opposite warnings

this is my 2nd question and i tried to find a matching request and hope i didn't overlooked it this time.
I'm trying to understand modern C++ a little bit more in depth. So a hint was teaching it yourself by using clang and i'm trying it atm but i'm stucked because of one function causing opposite warnings when i try to make it right.
Background information: I'm using a singleton pattern which needs to return the only one instance at multiple positions in the source code. This is a simple implementation and i know about possible problems in multi-thread programs. But this is under construction.
The checks are done with build in clang from VSCode-1-73-1 option is --checks=* as recommended by Jason Turner for learning modern C++. The only disabled check is llvmlibc-* because it causes to much trouble with namespaces.
Here is the first warning with source code <use a trailing return type for this function C/C++ (modernize-use-trailing-return-type)>:
namespace some::own::implementations {
Example* Example::getInstance() { // <-- hint for getInstance
static Example _instance;
return &_instance;
}
} // namespace some::own::implementations
The interpretation of the error is not hard so i refactored it (including the header part i skipped here) and got the next hint <a trailing return type is disallowed for this function declaration C/C++ (fuchsia-trailing-return)>:
namespace some::own::implementations {
auto Example::getInstance() -> Example* { // <-- hint for auto
static Example _instance;
return &_instance;
}
} // namespace some::own::implementations
Ok now i'm a little bit confused whats wrong? Ok one interpretation could be the first hint with modernize-use-trailing-return-type is more general one and fuchsia could be the philosophy of a company or group which was allowed to add the rules to clang and because we can deselect them.
Questions i have in my mind now:
Is the solution about modernize and fuchsia right?
Makes it sense to add opposite warnings to a tool that should or could teach people the right way to implement modern C++ code?
If there are different philosophies in the checks (which i don't know atm) which should someone follow who tries to learn modern C++?
Whats the right solution for the function?
You're right that Fuchsia is the opinions of a set of developers, and the lint checks are the opinons of a differnet set of developers, and sometimes they're different opinions.
https://fuchsia.dev/fuchsia-src/development/languages/c-cpp/lint clarifies that Fuchsia disables these checks:
- clang-diagnostic-unused-command-line-argument - ninja-generated compilation database contains the linker argument, which ends up unused and triggers this warning for every file
- misc-noexcept* - Fuchsia doesn't use C++ exceptions
- misc-non-private-member-variables-in-classes - We don't allow classes/structs with a mix of private and public members, but all public is fine.
- modernize-deprecated-headers - Fuchsia uses old-style C headers
- modernize-use-nodiscard - Not generally used in the Fuchsia codebase
- modernize-raw-string-literal - the check was suggesting to convert \xFF literals, which we'd rather keep in the escaped form.
- modernize-return-braced-init-list - concerns about readability of returning braced initialization list for constructor arguments, prefer to use a constructor explicitly
- modernize-use-emplace - enabled the IgnoreImplicitConstructors option to comply with Abseil Tip of the Week #112.
- modernize-use-equals-delete - flagging all gtest TEST_F
- modernize-use-trailing-return-type - Fuchsia C++ code typically uses the int foo() style of defining functions, and not the auto foo() -> int style as recommended by this check.
- readability-implicit-bool-conversion - Fuchsia C++ code commonly uses implicit bool cast of pointers and numbers
- readability-isolate-declaration - Zircon code commonly uses paired declarations.
- readability-uppercase-literal-suffix - Fuchsia C++ code chooses not to impose a style on this.
Usually people enable the checks they agree with. It is not expected for someone to enable all of the checks.
There are indeed different philosophies. You should follow the one you agree with the most.
Neither is right. They're both opinions.

How to put inline functions in the C++ source file?

How can I force the inlining of a function, but define it in a C++ file ?
This is a question that's been asked in the past, for example here: Moving inline methods from a header file to a .cpp files
The answers there, in short, go as follows: "inline used to mean [remove function call overhead at the expense of .text size], now it means [relax ODR], so don't use inline for anything that's not ODR related, the compiler knows better".
I'm aware of that, however in my somewhat exotic case, I don't care about performance.
I'm programming an embedded device and, should someone break through the other layers of security, I want to make it as obnoxious as possible to reverse engineer this part of the code, and one thing this implies is that I don't want function calls (that aren't called numerous times anyway) to expose the function boundaries, which are natural delimitations of pieces of code that achieve something on their own.
However, I would also like to keep my code orderly and not have code in my header files.
I see that I can use __attribute((force_inline)) to force inlining, but then I get warnings if those functions don't have an inline attribute too: warning: always_inline function might not be inlinable [-Wattributes]
Suppressing the attributes warning is an option, but I'd rather only take it once I'm sure there are no clean way to do this.
Hence the question: how can I have a forcibly inlined function whose declaration is in a header, but definition is in a source file, without suppressing all attributes warnings ? Is that impossible ?
Inlining can only be asked. Sometimes a bit forcefully. But you can never guarantee that the function WILL be inlined finally - because reasons, sometimes quite obscure ones.
Here what's MSVC documentation says (I've highlighted the important parts):
The compiler treats the inline expansion options and keywords as suggestions. There's no guarantee that functions will be inlined. You can't force the compiler to inline a particular function, even with the __forceinline keyword. When compiling with /clr, the compiler won't inline a function if there are security attributes applied to the function.
C++ standard says:
No matter how you designate a function as inline, it is a request that the compiler is allowed to ignore: the compiler might inline-expand some, all, or none of the places where you call a function designated as inline.
GCC documentation is a bit less crystal-clear about non-inlinable functions, but cases exists anyway.
The only "real" way to force inlining is quite ugly, since it rely on inlining it before compilation... Yeah, old-style preprocessor macros. The Evil Itself. Or by using a dirty hack with a #include replacing the function call (and inserting C++ code instead)... It may be a bit safer than a macro, regarding double evaluations, but other side-effects can be even worse since it must rely on "global" variables to work.
Does it worth the pain? Probably not. In particular for "obfuscation", because it won't be as "secure" as you think it will be. Yes, an explicit function call is easier to trace. But it won't change anything: reverse engineering don't rely on that to be done. In fact, obfuscation is near never a good (or even working...) solution. I used to think that... a long, very long time ago. I proved to myself that it was near useless. On my own "secured" code. Breaking the code took me much less time than it took me to "protect" it...

Why is LLDB's print (or p) command so limited?

When I first heard about it, it sounded like a great feature—a c++ REPL. However, it cannot call STL functions or methods, and has a whole lot of other issues. This question also applies to conditional breakpoints.
Is it still an experimental feature, or have the developers just dropped it?
Example:
(lldb) p iterator->aField
error: call to a function 'std::__1::__wrap_iter<aClass const*>::operator->() const' ('_ZNKSt3__111__wrap_iterIPK8aClassEptEv') that is not present in the target
error: 0 errors parsing expression
error: The expression could not be prepared to run in the target
At present, there's no good way for the debugger to generate methods of template specializations for which the compiler only emitted inlined versions. And the debugger can't call inlined methods.
Here's one limited trick (though it requires C++11) that you can use to force the compiler to generate full copies of the relevant template class so that there are functions the debugger can call. For instance, if I put:
template class std::vector<int>;
in my source code somewhere, the compiler will generate real copies of all the functions in the int specialization of std::vector. This obviously isn't a full solution, and you should only do this in debug builds or it will bloat your code. But when there are a couple of types that you really call methods on, its a useful trick to know.
You mention a "whole lot of other issues". Please file bugs on any expression parser issues you find in lldb, either with the lldb bugzilla: https://llvm.org/bugs, or Apple's bug reporter: http://bugreporter.apple.com. The expression parser is under active development

Is it possible to strip type names from executable while keeping RTTI enabled?

I recently disabled RTTI on my compiler (MSVC10) and the executable size decreased significantly. By comparing the produced executables using a text editor, I found that the RTTI-less version contains much less symbol names, explaining the saved space.
AFAIK, those symbol names are only used to fill the type_info structure associated with each the polymorphic type, and one can programmatically access them calling type_info::name().
According to the standard, the format of the string returned by type_info::name() is unspecified. That is, no one can rely one it to do serious things portably. So, it should be possible for an implementation to always return an empty string without breaking anything, thus reducing the executable size without disabling RTTI support (so we can still use the typeid operator & compare type_info's objects safely).
But... is it possible ? I'm using MSVC10 and I've not found any option to do that. I can either disable completely RTTI (/GR-), or enable it with full type names (/GR). Does any compiler provide such an option?
So, it should be possible for an implementation to always return an empty string without breaking anything, thus reducing the executable size without disabling RTTI support (so we can still use the typeid operator & compare type_info's objects safely).
You are misreading the standard. The intent of making the return value from type_info::name() unspecified (other than a null-terminated binary string) was to give the implementers of the compiler/library/run-time environment free reign to implement the RTTI requirements as they see best. You, the programmer, have no say in how the Application Binary Interface (if there is one) is designed or implemented.
You're asking three different questions here.
The initial question asks whether there's any way to get MSVC to not generate names, or whether it's possible with other compilers, or, failing that, whether there's any way to strip the names out of the generated type_info without breaking things.
Then you want to know whether it would be possible to modify the MS ABI (presumably not too radically) so that it would be possible to strip the names.
Finally, you want to know whether it would be possible to design an ABI that didn't have names.
Question #1 is itself a complex question. As far as I know, there's no way to get MSVC to not generate names. And most other compilers are aimed at ABIs that specifically define what typeid(foo).name() must return, so they also can't be made to not generate names.
The more interesting question is, what happens if you strip out the names. For MSVC, I don't know the answer. The best thing to do here is probably to try it—go into your DLLs and change the first character of each name to \0 and see if it breaks dynamic_cast, etc. (I know that you can do this with Mac and linux x86_64 executables generated by g++ 4.2 and it works, but let's put that aside for now.)
On to question #2, assuming blanking the names doesn't work, it wouldn't be that hard to modify a name-based system to no longer require names. One trivial solution is to use hashes of the names, or even ROT13-encoded names (remember that the original goal here is "I don't want casual users to see the embarrassing names of my classes"). But I'm not sure that would count for what you're looking for. A slightly more complex solution is as follows:
For "dllexport"ed classes, generate a UUID, put that in the typeinfo, and also put it in the .LIB import library that gets generated along with the DLL.
For "dllimport"ed classes, read the UUID out of the .LIB and use that instead.
So, if you manage to get the dllexport/dllimport right, it will work, because your exe will be using the same UUID as the dll. But what if you don't? What if you "accidentally" specify identical classes (e.g., an instantiation of the same template with the same parameters) in your DLL and your EXE, without marking one as dllexport and one as dllimport? RTTI won't see them as the same type.
Is this a problem? Well, the C++ standard doesn't say it is. And neither does any MS documentation. In fact, the documentation explicitly says that you're not allowed to do this. You cannot use the same class or function in two different modules unless you explicitly export it from one module and import it into another. The fact that this is very hard to do with class templates is a problem, and it's a problem they don't try to solve.
Let's take a realistic example: Create a node-based linkedlist class template with a global static sentinel, where every list's last node points to that sentinel, and the end() function just returns a pointer to it. (Microsoft's own implementation of std::map used to do exactly this; I'm not sure if that's still true.) New up a linkedlist<int> in your exe, and pass it by reference to a function in your dll that tries to iterate from l.begin() to l.end(). It will never finish, because none of the nodes created by the exe will point to the copy of the sentinel in the dll. Of course if you pass l.begin() and l.end() into the DLL, instead of passing l itself, you won't have this problem. You can usually get away with passing a std::string or various other types by reference, just because they don't depend on anything that breaks. But you're not actually allowed to do so, you're just getting lucky. So, while replacing the names with UUIDs that have to be looked up at link time means types can't be matched up at link-loader time, the fact that types already can't be matched up at link-loader time means this is irrelevant.
It would be possible to build a name-based system that didn't have these problems. The ARM C++ ABI (and the iOS and Android ABIs based on it) restricts what programmers can get away with much less than MS, and has very specific requirements on how the link-loader has to make it work (3.2.5). This one couldn't be modified to not be name-based because it was an explicit choice in the design that:
• type_info::operator== and type_info::operator!= compare the strings returned by type_info::name(), not just the pointers to the RTTI objects and their names.
• No reliance is placed on the address returned by type_info::name(). (That is, t1.name() != t2.name() does not imply that t1 != t2).
The first condition effectively requires that these operators (and type_info::before()) must be called out of line, and that the execution environment must provide appropriate implementations of them.
But it's also possible to build an ABI that doesn't have this problem and that doesn't use names. Which segues nicely to #3.
The Itanium ABI (used by, among other things, both OS X and recent linux on x86_64 and i386) does guarantee that a linkedlist<int> generated in one object and a linkedlist<int> generated from the same header in another object can be linked together at runtime and will be the same type, which means they must have equal type_info objects. From 2.9.1:
It is intended that two type_info pointers point to equivalent type descriptions if and only if the pointers are equal. An implementation must satisfy this constraint, e.g. by using symbol preemption, COMDAT sections, or other mechanisms.
The compiler, linker, and link-loader must work together to make sure that a linkedlist<int> created in your executable points to the exact same type_info object that a linkedlist<int> created in your shared object would.
So, if you just took out all the names, it wouldn't make any difference at all. (And this is pretty easily tested and verified.)
But how could you possibly implement this ABI spec? j_kubik effectively argues that it's impossible because you'd have to preserve some link-time information in the .so files. Which points to the obvious answer: preserve some link-time information in the .so files. In fact, you already have to do that to handle, e.g., load-time relocations; this just extends what you need to preserve. And in fact, both Apple and GNU/linux/g++/ELF do exactly that. (This is part of the reason everyone building complex linux systems had to learn about symbol visibility and vague linkage a few years ago.)
There's an even more obvious way to solve the problem: Write a C++-based link loader, instead of trying to make the C++ compiler and linker work together to trick a C-based link loader. But as far as I know, nobody's tried that since Be.
Requirements for type-descriptor:
Works correctly in multi compilation-unit and shared-library environment;
Works correctly for different versions of shared libraries;
Works correctly although different compilation units don't share any information about type, except it's name: usually one header is used for all compilation units to define same type, but it's not required; even if, it doesn't affect resulting object file.
Work correctly despite fact that template instantiations must be fully-defined (so including type_info data) in every library that uses them, and yet behave like one type if several such libs are used together.
The fourth rule essentially bans all non-name based type-descriptors like UUIDs (unless specifically mentioned in type definition, but that is just name-replacement at best, and probably requires standard-alterations).
Stroing thuse UUIDs in separate files like suggeste .LIB files also causes trouble: different library versions implementing new types would cause trouble.
Compilation units should be able to share the same type (and its type_info) without the need to involve linker - because it should stay free of any language-specifics.
So type-name can be only unique type descriptor without completely re-modeling compilation and linking (also dynamic). I could imagine it working, but not under current scheme.

Is there a tool to add the "override" identifier to existing C++ code

The task
I am trying to work out how best to add C++0x's override identifier to all existing methods that are already overrides in a large body of C++ code, without doing it manually.
(We have many, many hundreds of thousands of lines of code, and doing it manually would be a complete non-starter.)
Current idea
Our coding standards say that we should add the virtual keyword against all implicitly virtual methods in derived classes, even though strictly unnecessary (to aid comprehension).
So if I were to script the addition myself, I'd write a script that read all our headers, found all functions beginning with virtual, and insert override before the following semi-colon. Then compile it on a compiler that supports override, and fix all the errors in base classes.
But I'd really much rather not use this home-grown way, as:
it's obviously going to be tedious and error-prone.
not everyone has remembered, every time, to add the virtual keyword, so this method would miss out some existing overrides
Is there an existing tool?
So, is there already a tool that parses C++ code, detects existing methods that overrides, and appends override to their declarations?
(I am aware of static analysis tools such as PC-lint that warn about functions that look like they should be overrides. What I'm after is something that would actually munge our code, so that future errors in overrides will be detected at compiler-time, rather than later on in static analysis)
(In case anyone is tempted to point out that C++03 doesn't support 'override'... In practice, I'd be adding a macro, rather than the actual "override" identifier, to use our code on older compilers that don't support this feature. So after the identifier was added, I'd run a separate script to replace it with whatever macro we're going to use...)
Thanks in advance...
There is a tool under development by the LLVM project called "cpp11-migrate" which currently has the following features:
convert loops to range-based for loops
convert null pointer constants (like NULL or 0) to C++11 nullptr
replace the type specifier in variable declarations with the auto type specifier
add the override specifier to applicable member functions
This tool is documented here and should be released as part of clang 3.3.
However, you can download the source and build it yourself today.
Edit
Some more info:
Status of the C++11 Migrator - a blog post, dated 2013-04-15
cpp11-migrate User’s Manual
Edit 2: 2013-09-07
"cpp11-migrate" has been renamed to "clang-modernize". For windows users, it is now included in the new LLVM Snapshot Builds.
Edit 3: 2020-10-07
"clang-modernize" has bee renamed to "Clang-Tidy".
Our DMS Software Reengineering Toolkit with its C++11-capable C++ Front End can do this.
DMS is a general purpose program transformation system for arbitrary programming languages; the C++ front end allows it to process C++. DMS parses, builds ASTs and symbol tables that are accurate (this is hard to do for C++), provides support for querying properties of the AST nodes and trees, allows procedural and source-to-source transformations on the tree. After all changes are made, the modified tree can be regenerated with comments retained.
Your problem requires that you find derived virtual methods and change them. A DMS source-to-source transformation rule to do that would look something like:
source domain Cpp. -- tells DMS the following rules are for C++
rule insert_virtual_keyword (n:identifier, a: arguments, s: statements):
method_declaration -> method_declaration " =
" void \n(\a) { \s } " -> " virtual void \n(\a) { \s }"
if is_implicitly_virtual(n).
Such rules match against the syntax trees, so they can't mismatch to a comment, string, or whatever. The funny quotes are not C++ string quotes; they are meta-quotes to allow the rule language to know that what is inside them has to be treated as target language ("Cpp") syntax. The backslashes are escapes from the target language text, allowing matches to arbitrary structures e.g., \a indicates a need for an "a", which is defined to be the syntactic category "arguments".
You'd need more rules to handle cases where the function returns a non-void result, etc. but you shouldn't need a lot of them.
The fun part is implementing the predicate (returning TRUE or FALSE) controlling application of the transformation: is_implicitly_virtual. This predicate takes (an abstract syntax tree for) the method name n.
This predicate would consult the full C++ symbol table to determine what n really is. We already know it is a method from just its syntactic setting, but we want to know in what class context.
The symbol table provides the linkage between the method and class, and the symbol table information for the class tells us what the class inherits from, and for those classes, which methods they contain and how they are declared, eventually leading to the discovery (or not) that the parent class method is virtual. The code to do this has to be implemented as procedural code going against the C++ symbol table API. However, all the hard work is done; the symbol table is correct and contains references to all the other data needed. (If you don't have this information, you can't possibly decide algorithmically, and any code changes will likely be erroneous).
DMS has been used to carry out massive changes on C++ code in the past using program transformations.(Check the Papers page at the web site for C++ rearchitecting topics).
(I'm not a C++ expert, merely the DMS architect, so if I have minor detail wrong, please forgive.)
I did something like this a few months ago with about 3 MB worth of code and while you say that "doing it manually would be a complete non-starter," I think it is the only way. The reason is that you should be applying the override keyword to the prototypes that are intended to override base class methods. Any tool that adds it will put it on the prototypes that actually override base class methods. The compiler already knows which methods those are so adding the keyword doesn't change anything. (Please note that I am not terribly familiar with the new standard and I am assuming the override keyword is optional. Visual Studio has supported override since at least VS2005.)
I used a search for "virtual" in the header files to find most of them and I still occasionally find another prototype that is missing the override keyword.
I found two bugs by going through that.
Eclipse CDT has a working C++ parser and semantic utilities. The latest version IIRC also has markers for overriding methods.
It wouldn't require much code to write a plug-in which would base on that and rewrite the code to contain the override tags where appropriate.
one option is to
Enable suggest-override compiler warning And then write a script
which can insert override keyword to location pointed by the emitted warnings