resizing widgets inside the QSplitter - c++

I need to update the QSplitterHandle position when QSplitter child widget is resized due to other reason, than moving splitter handle. Particularly, I have the composite widget inside the splitter, and one of it's children is hidden.
I've tried the following things:
setting QSizePolicy to widget.
setting QSizePolicy to the other widgets in QSplitter
setting stretch factors to the widgets inside QSplitter

I've asked the same question at QT support center, and here is the answer:
Unfortunately there is no automated update function for handle position. The setSizes() function is a good option to update the sizes, but I can see the problem with recalculating the sizes every time. Another way is to implement your own splitter and call its protected function moveSplitter(). You still need to calculate the position where the splitter handle needs to be moved to, but you don't have to recalculate all widget sizes.

Related

How to hide/show a QLabel and QTextEdit at the same time in my Qt application?

I am working on a hide/show feature for my console in my Qt GUI application. The console consists of 2 widgets; QLabel and QTextEdit. Do I need to add the QLabel and QTextEdit to a QWidget in order to show/hide them, or is there a better way?
So basically I am looking for a container such as 'JPanel' in Java...
Do I need to add the QLabel and QTextEdit to a QWidget in order to show/hide them, or is there a better way?
Multiple methods are possible here. You can, as you suggest, create a parent QWidget and add the QLabel and QTextEdit to a QWidget. Calling show and hide on the parent widget will affect its children.
Another method would be to have a slot function, which when an action is called, the slot calls show / hide on the 2 widgets.
Neither is right or wrong and depends upon the overall design of your application.
Ok, I think you need to use a layout (horizontal / vertical):
The simplest way to arrange objects on a form is to place them in a
horizontal or vertical layout. Horizontal layouts ensure that the
widgets within are aligned horizontally; vertical layouts ensure that
they are aligned vertically.
Horizontal and vertical layouts can be combined and nested to any
depth. However, if you need more control over the placement of
objects, consider using the grid layout.

Qt prevent controls moving when window resized

I have a Qt application which has a window based on a QWdiget. Inside my window I have two QVBoxLayouts and one QHBoxLayout with controls underneath the first two Vertical layouts. When my window is resized, the QVBoxLayout move apart and the QHBoxLayout underneath also moves away. I want to prevent this from happening, what is the best way to do this?
All these layouts are inside a QGridLayout.
If I understand your question correctly, you have a window's layout like this :
The layouts is going to resize depending on the size of the objects in them. To solve your problem, you should set the alignment of your layouts within the grid layout using setAlignment method.
by the way, if nothing works, you can always write your own layout manager.

How does a Qt custom widget notify ScrollArea parent about change of view

I'm writing an image viewer as a custom Qt widget (see: https://github.com/dov/Qviv) and I now got stuck on the question of how to make my widget notify a parent QScrollArea of changes in the view port, and thus to tell it to move the scrollbars. E.g. if the image viewer changes the zoom factor as the result of a keypress then the scrollbars need to change their page size.
One way of doing it would be to have the widget explicitly check if the parent is a QScrollArea and then make an explicit call to its methods to notify it on any changes.
Of course I also need to connect the changes of the ScrollArea to the internal view of the image, but that is a different question. And I need to cut the infinite recursion where the widget reports changes to the scrollbar that report changes to the widget etc.
Edit 20:15 Wednesday (GMT/UTC) trying to clarify to Vjo and myself what I need.
What I am trying to achieve is the equivalent of a Gtk widget that has been assigned a pair of GtkAdjustment's that are connected to a horizontal and vertical scrollbar. In my widget GtkImageViewer, that QvivImageViewer is based on, whenever I change the view due to some internal event (e.g. a keypress) I update the GtkAdjustment's. The scrollbars are connected to such changes and are update accordingly. GtkImageViewer also listens to the GtkAdjustment changes, and thus if the user scrolls the scrollbars, the GtkImageViewer is updated with this information and can change its view. My question is whether there is anything similar to GtkAdjustment in Qt that you can connect to for changes, and update in which case the update will be propagated to all the listeners?
Thus I don't expect the ScrollArea to be part of QvivImageViewer, but if the user has placed QvivImageViewer within a ScrollArea, I want bidirectional communication with it so that the scrollbars reflect the internal state of the widget.
The simplest is to send the QResizeEvent event from your widget object to the QScrollArea object.
I finally downloaded the Qt sources and investigated how QTextEdit does it. What I found is that QTextEdit inherits the QAbstractScrollArea on its own, and thus the scroll area and the scrollbars are part of the widget. This is different from Gtk, which uses a higher level of abstraction, through its GtkAdjustment's that are used to signal changes between the scrollbars and the widget. The Qt model is simpler and this is the way that I will implement it in my widget.
It's been a while, but I ran across this same issue.
You can inherit QAbstractScrollArea if you'd like, but QScrollArea will work as well.
Your custom inner widget (i.e. the one that you are scrolling), should do the following when its size changes:
void MyCustomControl::resize_me() {
// recompute internal data such that sizeHint() returns the new size
...
updateGeometry();
adjustSize();
}
QSize MyCustomControl::sizeHint() {
return ... ; // Return my internally computed size.
}
I was missing the adjustSize() call, and without it the QScrollArea will ignore size changes of the internal widget.

QListWidget that resizes instead of scrolls

How do you change the behavior of a QListWidget so that it resizes its height instead of choosing a (seemingly arbitrary) height and adding scrollbars? See screenshot:
The QListView's should fill up as much space horizontally as they can (creating as many "columns," if you will.) Then they wrap and make as many rows as necessary to fit all the items. These calculations should be adjusted as the window is resized. This is all working fine.
However, what I want to happen is that instead of the height staying the same, the QListView should grow or shrink vertically and never need any scrollbars. The scrolling, if necessary, will be handled on the parent QWidget that hosts all of the labels and lists. It seems like once the height of the QListWidget is established (not sure where its default is coming from), it never changes. It is too big in some cases (see second "Test" list above) and too small in others (see first "blank maps" list above.)
The layout above is nothing surprising: two QLabel's and two QListWidget's in a QVBoxLayout. Here are the properties I have set on the QListWidget's:
setMovement(QListView::Static);
setResizeMode(QListView::Adjust);
setViewMode(QListView::IconMode);
setIconSize(QSize(128, 128));
(I already tried setting the horizontal and vertical scrollbar policies, but that just turns the scrollbars off, clipping the content. Not what I want.)
Maybe you could this without using QListWidget. The Qt's examples contain a new layout class, QFlowLayout, which could be useful. With the following kind of widget hierarchy you could get multiple groups with labels and they all would be inside one QScrollArea.
QScrollBox
QVBoxLayout
QLabel "Blank maps"
QWidget
QFlowLayout
your own widgets showing map images and labels
QLabel "Text"
QWidget
QFlowLayout
your own widgets
The problem is that this kind of solution would create much more widgets than QListWidget based solution. So if you have hundreds of items in your list, this might not be the best solution.
There is a protected member function called contentsSize() in QListView. It is used to calculate the required minimum(), maximum(), and pageStep() for the scrollbars (as mentioned here).
Can you subclass the QListView class and make use of that information? I suggest you recalculate the size of your widget in the same function where you add contents to it. While somewhat lacking elegance, this appears to be a pretty reliable solution.

How should I use a QGraphicsScene with layouts and widgets

I'm creating some graphic data displaying widget in Qt4 and I was tempted to use the QGraphicsScene for it, create QGraphicsItems for the data items etc.
However, I wanted to add some layer of controls (eg. scrollbars, zoom+other buttons - I want to make it in a similar style as eg. Google Maps, that is, the data would be displayed all over the widget, and the buttons would be shown atop of them) to the widget. So I thought it might be feasible to add them to the scene (perhaps as a child of a QGraphicsGroupItem that would be shown over the data). But I want them to move & resize when I resize the whole widget, so I should use a QGraphicsLayout for managing them. But at this point, I discovered things are pretty complicated.
The problem is that when using QGraphicsLayout, the following constraints hold:
Only a QGraphicsWidget can be managed by a layout
QGraphicsLayout can only be used to manage children of a QGraphicsWidget
Which means that I would have to create my controls as QGraphicsWidgets, add a top level QGraphicsWidget to the data widget, and manage the size of this top level widget myself.
So I want to ask:
Wouldn't a classic approach (ie. use plain old widgets for all controls, and use QGraphicsScene only for displaying the data) be more reasonable?
Is there any advantage in using QGraphicsScene in this case (performance or simplicity...)?
How should I use QGraphicsScene to exploit its strengths?
Since Qt 4.4 you can embed classic widgets in a QGraphicsScene by using QGraphicsProxyWidget :
QWidget *widget = new QWidget;
QGraphicsScene scene;
QGraphicsProxyWidget *proxy = scene.addWidget(widget);
If you think that QGraphicsScene (or whatever other widget you have) is appropriate for most of your display, use that. What we have done in the past for somewhat similar things is to make a custom widget that inherits (one way or another) from QWidget, and put the control widgets in a layout on top of that widget. This means that the whole widget is drawing whatever it is you want drawn, and the control widgets are on top of that, resizing as the whole widget is resized.
Alternatively, a couple of times we've had layouts that were just a bit too complicated for the layout widgets to easily handle. Rather than create a custom layout, we just positioned them with no layout, and moved them in code on the resize event. It works just as well.