Can I make a library from multiple targets? - c++

I'm trying to learn cmake and have started converting an old make project over to cmake. Here is a simplified version of the directory structure I now have:
CMakeLists.txt
src/
CMakeLists.txt
main.cpp
core/
CMakeLists.txt
/sourcecode, other cmakes, etc.
test/
CMakeLists.txt
someTest.cpp
Currently, in my root CMakeLists.txt file I simply have this:
cmake_minimum_required(VERSION 2.8)
project(all)
add_subdirectory(src)
add_subdirectory(test)
What I wanted to do, was have a library created by core/CMakeLists.txt that can be used by both src/CMakeLists.txt to build the main executable, but also loaded by test/CMakeLists to build the unit tests.
So my src/core/CMakeLists.txt file currently looks sort of like this:
cmake_minimum_required(VERSION 2.8)
project(core)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wpedantic -Wreorder -DBOOST_TEST_DYN_LINK -DBOOST_LOG_DYN_LINK ")
#some other directories in my core code:
add_subdirectory(display)
add_subdirectory(training)
add_subdirectory(utility)
#some packages I use...
find_package(Boost 1.55.0
COMPONENTS
log
program_options
serialization
thread
system
filesystem
REQUIRED)
find_package(GLUT REQUIRED)
find_package(OpenGL REQUIRED)
find_package(Eigen3 REQUIRED)
include_directories(
${PROJECT_SOURCE_DIR}
${EIGEN3_INCLUDE_DIR})
target_link_libraries(core
display
training
utility
${Boost_LIBRARIES}
${OPENGL_LIBRARIES}
${GLUT_LIBRARY}
${OpenMP_LIBRARIES})
So the idea is that I now have a core target I can simply link against to run my tests, and everything should work. However, when I try to build main, for example, I get:
Cannot specify link libraries for target "core" which is not built by this
project.
I thought this might be because core doesn't have a add_library command, but if I add add_library(core) I get this error:
You have called ADD_LIBRARY for library core without any source files. This typically indicates a problem with your CMakeLists.txt file
But I don't want to add any source files; I just want this target to link the targets in the core directory and produce a target I can link against from test.
Clearly I'm missing some core knowledge here, either with cmake or the toolchain itself. Help is appreciated :)

If you only want to create a core target without source files, you need to declare it like an INTERFACE target. So, try to add the following code to your src/core/CMakeLists.txt:
cmake_minimum_required(VERSION 3.0) # REQUIRED 3.x.x version
project(core)
...
# Here declare your core_interface target
add_library(core_interface INTERFACE)
target_link_libraries(core_interface INTERFACE
display
training
utility
${Boost_LIBRARIES}
${OPENGL_LIBRARIES}
${GLUT_LIBRARY}
${OpenMP_LIBRARIES})
As you can see, if you make this, you'll need to upgrade your CMake installed version.
Then, you'll build your tests or any executable, linking with this interface target directly:
add_executable(main main.cpp)
target_link_libraries(main core_interface)

Related

pybind11 and another libs in one project [duplicate]

I want to be able to call my C++ code as a python package. To do this I am using pybind11 with CMakelists (following this example https://github.com/pybind/cmake_example). My problem is that I have to include GSL libraries in the compilation of the code, and these need an explicit linker -lgsl .
If I were just to compile and run the C++ without wrapping it with python, the following Cmakelists.txt file does the job
cmake_minimum_required(VERSION 3.0)
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
project(myProject)
add_executable(
myexecutable
main.cpp
function1.cpp
)
find_package(GSL REQUIRED)
target_link_libraries(myexecutable GSL::gsl GSL::gslcblas)
but when using pybind11 the template I found doesn't allow the add_executable therefore target_link_libraries doesn't work.
I have trie this
project(myProject)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED YES) # See below (1)
# Set source directory
set(SOURCE_DIR "project")
# Tell CMake that headers are also in SOURCE_DIR
include_directories(${SOURCE_DIR})
set(SOURCES "${SOURCE_DIR}/functions.cpp")
# Generate Python module
add_subdirectory(lib/pybind11)
pybind11_add_module(namr ${SOURCES} "${SOURCE_DIR}/bindings.cpp")
FIND_PACKAGE(GSL REQUIRED)
target_link_libraries(GSL::gsl GSL::gslcblas)
but this produces errors in the building.
Any idea ?
Function pybind11_add_module creates a library target, which can be used for link added module with other libraries:
pybind11_add_module(namr ${SOURCES} "${SOURCE_DIR}/bindings.cpp")
target_link_libraries(namr PUBLIC GSL::gsl GSL::gslcblas)
This is explicitely stated in documentation:
This function behaves very much like CMake’s builtin add_library (in fact, it’s a wrapper function around that command). It will add a library target called <name> to be built from the listed source files. In addition, it will take care of all the Python-specific compiler and linker flags as well as the OS- and Python-version-specific file extension. The produced target <name> can be further manipulated with regular CMake commands.

How to determine what LLVM components used in source for cmake?

I'm new to cmake and LLVM. Here is a confusing question when I configure CMakeLists.txt for my own LLVM project.
Here is my CMakeLists.txt:
cmake_minimum_required(VERSION 3.24)
project(llvm_in_practice)
set(CMAKE_CXX_STANDARD 14)
FILE(GLOB SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.cpp)
find_package(LLVM REQUIRED CONFIG)
include_directories(${LLVM_INCLUDE_DIRS})
add_definitions(${LLVM_DEFINITIONS})
include_directories(include)
add_executable(main ${SOURCE_FILES})
llvm_map_components_to_libnames(llvm_libs core)
target_link_libraries(main ${llvm_libs})
I'm ok with most of all the configuration except for llvm_map_components_to_libnames(llvm_libs core). In my source, I use #include <llvm/IR/Value.h> etc. to include LLVM into my project. However, in cmake, I need to know what component the header file belongs to for making cmake right.
I'v tried llvm_map_components_to_libnames(llvm_libs ir) which obviously not work. I also tried llvm-config --components to see all components but I do not know how to determine which one I should use.
How can I checkout which component the LLVM header file belongs to?

Make it possible to use imports of the whole project in the catalog CMake

I want to make a small application using imgui
To run the test window I use the opengl glfw backend
The problem is that the files in the lib/ imgui_gl directory of my project can't access the headers that the file at the root of the project has access to
This is what my CmakeList file looks like
cmake_minimum_required(VERSION 3.17)
project(boardserver)
set(CMAKE_CXX_STANDARD 20)
set(LIB_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/lib) # Lib folder
add_executable(boardserver main.cpp)
find_package(imgui CONFIG REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(SDL2 REQUIRED)
find_package(glfw3 REQUIRED)
## Imgui opengl glfw backend lib
set(imgui-gl_Includes "${LIB_FOLDER}/imgui_gl/")
add_library(imgui-gl STATIC
${LIB_FOLDER}/imgui_gl/imgui_impl_glfw.cpp ${LIB_FOLDER}/imgui_gl/imgui_impl_opengl3.cpp )
include_directories(${imgui-gl_Includes})
target_link_libraries(boardserver PRIVATE imgui::imgui GLEW::GLEW OpenGL::GL SDL2::SDL2 glfw imgui-gl)
You need to tell CMake to link imgui-gl with the imgui::imgui target so it knows where to find imgui.h too:
target_link_libraries(imgui-gl PUBLIC imgui::imgui)
As modern CMake best practice, you may also want to make its include directory part of the interface:
target_include_directories(imgui-gl PUBLIC "${LIB_FOLDER}/imgui_gl")
Together, these statements ensure that any target that links to imgui-gl sees both the correct headers and knows what to link to.

How to build other folders in CMake

I have a folder structure that is as follows:
|-CMakeLists.txt
|-main.cpp
|-network
---------- CMakeLists.txt
---------- network.h
---------- network.cpp
Where network is a folder containing the last 3 items.
I'm struggling to build this in CMake because the documentation is very strange to me. In my root CMakeLists.txt, it's as follows:
cmake_minimum_required(VERSION 3.11.0)
project(Test)
set(CMAKE_CXX_STANDARD 11)
include_directories ("${PROJECT_SOURCE_DIR}/network")
add_subdirectory (${PROJECT_SOURCE_DIR}/network)
add_executable(server main.cpp)
target_link_libraries (network)
find_package(Boost 1.67 REQUIRED COMPONENTS thread)
# Check for libray, if found print message, include dirs and link libraries.
if(Boost_FOUND)
message("Boost Found")
include_directories(${Boost_INCLUDE_DIRS})
target_link_libraries(server ${Boost_LIBRARIES})
target_link_libraries(server Boost::thread)
elseif(NOT Boost_FOUND)
error("Boost Not Found")
endif()
In the CMakeLists.txt in the network folder it's as follows:
cmake_minimum_required(VERSION 3.11.0)
project(Test)
set(CMAKE_CXX_STANDARD 11)
install(FILES ${MY_HEADER_FILES} DESTINATION ./)
add_executable(network network.cpp)
I made that by myself playing around to see if I can get CMake to add the files in that folder into the root project. Obviously, this is all just failing because I'm struggling to understand CMake from the documentation. My apologies. I get an error due to the implementation in "network.cpp" not being recognized:
main.cpp:(.text+0x409): undefined reference to `Socket::GetThis()'
I'm certain there's nothing wrong with the implementation because it's worked using another round about method but I want to build my project using the previous structure but I can't get my head around how to make the root CMakeLists and the network CMakeLists so that they work together.
How do I design the CMakeLists so that the network header and implementation are included in the root project. Also, the network library will be using Boost as well. Should I find the package in there too?
target_link_libraries (network)
You want to link "server" executable with "network" library. It's like this:
target_link_libraries(server PUBLIC network)
The PUBLIC can be omitted, but I like to specify it everywhere.
Also:
add_executable(network network.cpp)
should network.spp really be an executable? I guess there is no main in network.cpp`. You should:
add_library(network network.cpp)
And I guess the network include path is integral to the network library. So I would inside network/CMakeLists.txt do:
target_include_directories(network PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
Also note the target_compile_feature is preferred over set(CMAKE_CXX_STANDARD 11).
Also, there is no error() function. There is message(FATAL_ERROR).
All in all, I would write it like this:
# root/CMakeLists.txt
cmake_minimum_required(VERSION 3.11.0)
project(Test)
# this tells cmake that all c++ files that are in this file
# and all in add_subdirectory projects
# will compile with C++11 (by default)
set(CMAKE_CXX_STANDARD 11)
add_subdirectory(network)
add_executable(server main.cpp)
# tell cmake to link server with network library
# ie. server executable uses network library
target_link_libraries(server PUBLIC network)
find_package(Boost 1.67 REQUIRED COMPONENTS thread)
# Check for libray, if found print message, include dirs and link libraries.
if(Boost_FOUND)
message(STATUS "Boost Found")
target_include_directories(server PUBLIC ${Boost_INCLUDE_DIRS})
target_link_libraries(server PUBLIC ${Boost_LIBRARIES} Boost::thread)
elseif(NOT Boost_FOUND)
message(FATAL_ERROR "Boost Not Found")
endif()
and:
# network/CMakeLists.txt
add_libraries(network network.cpp)
# tell cmake, that all targets that link with network library
# will have include path added
target_include_directories(network PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
I link only server executable with boost. I have no idea if your network library needs to link with boost too, if so, move the boost info netowrk/CMakeLists.txt and target_link_libraries(network PUBLIC ${Boost_LIBRARIES})
I think you have to change line
add_executable(server main.cpp)
to
add_executable(server main.cpp network.cpp)
P.S I personally prefer to use this construction:
SET(PROJECT_NAME "MyProject")
...
file(GLOB SRC_FILES *.cpp)
...
add_executable("${PROJECT_NAME}" "${SRC_FILES}")

Qt Creator Error: cannot find -lopencv_imgcodecs

I have installed opencv, qt, qt creator, cmake on ubuntu 15.10 through VMware on windows.
The opencv is installed in this directory: /home/majidalaeinia/opencv/
The project repository is cloned in this directory: /home/majidalaeinia/Desktop/imgwarp-opencv/
I want to run the project through its CMakeLists.txt in qt creator and when I press Build now on qt creator, I get the following errors:
error: cannot find -lopencv_imgcodecs
error: collect2: error: ld returned 1 exit status
Where is the problem and how can I solve it?
# Majid Alaeinia, from the CMakeLists.txt file you posted it is not specified how CMAKE should find the libraries requested from your project. Also there are no target_link_libraries declared so CMAKE does not know where to link them. Hopefully the following small example template should be helpful for your project:
cmake_minimum_required (VERSION 3.1)
project(yourProject)
find_package( OpenCV REQUIRED )
find_package( Qt5 REQUIRED COMPONENTS Sql )
### this is for c++11
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
### QT stuff if you want a GUI
set(CMAKE_AUTOMOC ON) # autogenerate qt gui features
set(CMAKE_AUTORCC ON) # used for QT resource Files (if you need)
## Additional operation...
# From here you are specifically linking all OpenCV libraries and executables
### Add executables
add_executable(yourExecutable main/main.cpp ui/res/res.qrc ${SRCS} ${UI_HDRS} ${UI_SRCS})
target_link_libraries (yourProject example Qt5::Widgets ${OpenCV_LIBS} Qt5::Sql)
### Add Library
add_library(yourProject_lib SHARED ${SRCS} ${UI_HDRS})
target_link_libraries (yourProject_lib example Qt5::Widgets ${OpenCV_LIBS})
# Majid Alaeinia,I uploaded the repository and went through the code. if you go inside the demo folder and you change the present CMakeLists.txt file with the one I provided below it should compile (It does compile on mine with the provided changes):
project(demo)
cmake_minimum_required(VERSION 2.6)
find_package(Qt5 REQUIRED COMPONENTS Widgets Core)
FIND_PACKAGE( OpenCV REQUIRED )
include_directories(${QT_INCLUDES} ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_SOURCE_DIR}/lib ${CMAKE_CURRENT_SOURCE_DIR})
set(demo_SRCS main.cpp projfile.cpp deformwin.cpp myimage.cpp singlephotoview.cpp pointspaint.cpp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
#qt5_automoc(${demo_SRCS})
QT5_WRAP_CPP(QOBJ_CPP ${demo_SRCS})
qt5_wrap_ui(helloworld_FORMS_HEADERS deformwin.ui)
add_executable(demo ${demo_SRCS} ${helloworld_FORMS_HEADERS})
target_link_libraries(demo ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} imgwarp-lib opencv_core opencv_imgproc opencv_imgcodecs)
The code in the repository is an old code and still carries Qt4 as main wrappers. I think you probably have Qt5 installed on your computer and in fact the code I provided it will work for Qt5. Use it as a guideline for the other CMakeLists.txt file present inside src folder and change accordingly.
CMake will compile but because it was used Qt4 you need to figure out the most important modules to add, for example the new standard for including QtGui/QApplication is usually substituted by QtWidgets/QApplication
I also wanted to leave my previous answer in case you need a starting point or a initial template. I hope this clarifies a bit more and can get you move forward for your project.