Say the main thread created three worker threads.
Suppose all three threads run a function similar to work()
below.
bool signal[3]={false};
void* work(void* thread_id) //each worker thread is given a thread_id when created
{
int x = *(int*)thread_id;
int data;
/*code*/
signal[x] = true; //this thread finished
pthread_exit(&data);
}
Usually I use following code to join the threads.
int main()
{
pthread_t workerThreads[3];
int master;
/* code for creating threads */
for(int i=0;i<3;i++)
{
void* status;
master = pthread_join(workerThreads[i],&status);
/* code for handling the return data from thread*/
}
}
What I mean is if workerThreads[2] finished before workerThreads[0] , with the code above, main thread still have to wait for workerThreads[0] finish first before handling workerThreads[2]
Is there a way to join the threads without waiting?
Can I use something like this?
while(!signal[0]||!signal[1]||!signal[2]){
if(signal[0]){/*join workerThreads[0]*/}
if(signal[1]){/*join workerThreads[1]*/}
if(signal[2]){/*join workerThreads[2]*/}
}
Related
I'm learning multi-thread coding using c++. What I need to do is continuously read word from keyboard, and pass it to a data thread for data processing. I used global variable word[] to pass the data. When word[0] != 0 means a new input from keyboard. And the data thread will set word[0] to 0 once it read the data. It works! But I'm not sure if it safe or not, or there are better ways to do this. Here is my code:
#include <iostream>
#include <thread>
#include <cstdio>
#include <cstring>
using namespace std;
static const int buff_len = 32;
static char* word = new char[buff_len];
static void data_thread () { // thread to handle data
while (1)
{
if (word[0]) { // have a new word
char* w = new char[buff_len];
strcpy(w, word);
cout << "Data processed!\n";
word[0] = 0; // Inform the producer that we consumed the word
}
}
};
static void read_keyboard () {
char * linebuf = new char[buff_len];
thread * worker = new thread( data_thread );
while (1) //enter "end" to terminate the loop
{
if (!std::fgets( linebuf, buff_len, stdin)) // EOF?
return;
linebuf[strcspn(linebuf, "\n")] = '\0'; //remove new line '\n' from the string
word = linebuf; // Pass the word to the worker thread
while (word[0]); // Wait for the worker thread to consume it
}
worker->join(); // Wait for the worker to terminate
}
int main ()
{
read_keyboard();
return 0;
}
The problem with this type of multi threading implementation is busy waiting. The input reader & the data consumer both are busy waiting and wasting the cpu cycles. To overcome this you need Semaphore.
Semaphore s_full(0);
Semaphore s_empty(1);
void data_processor ()
{
while (true) {
// Wait for data availability.
s_full.wait();
// Data is available to you, consume it.
process_data();
// Unblock the data producer.
s_empty.signal();
}
}
void input_reader()
{
while (true) {
// Wait for empty buffer.
s_empty.wait();
// Read data.
read_input_data();
// Unblock data com=nsumer.
s.full.signal();
}
}
In addition this solution will work only for a single data consumer thread. But for multiple data consumer threads you'll need thread safe buffer queue and proper implementation of producer - consumer problem.
See below blog links for additional information to solve this problem:
Thread safe buffer queue:
https://codeistry.wordpress.com/2018/03/08/buffer-queue-handling-in-multithreaded-environment/
Producer - consumer problem:
https://codeistry.wordpress.com/2018/03/09/unordered-producer-consumer/
There are a few problems with your approach:
This method is not scalable. What if you have more than 1 processing thread?
You would need a mutex to synchronise read-write access to the memory stored by word. At the scale of this example, not a big deal. In a "serious" application you might not have the luxury of waiting till you get the data thread stops processing. In that case, you might be tempted to remove the while(word[0]) but that is unsafe.
You fire off a "daemon" thread (not exactly but close enough) to handle your computations. Most of the time the thread is waiting for your input and cannot proceed without it. This is inefficient, and modern C++ gives you a way around it without explicitly handling raw threads using std::async paradigm.
#include <future>
#include <string>
#include <iostream>
static std::string worker(const std::string &input)
{
// assume this is a lengthy operation
return input.substr(1);
}
int main()
{
while (true)
{
std::string input;
std::getline (std::cin, input);
if (input.empty())
break;
std::future<std::string> fut= std::async(std::launch::async, &worker, input);
// Other tasks
// size_t n_stars = count_number_of_stars();
//
std::string result = fut.get(); // wait for the task to complete
printf("Output : %s\n", result.c_str());
}
return 0;
}
Something like this in my opinion is the better approach. std::async will launch a thread (if std::launch::async option is specified) and return a waitable future. The computation will continue in the background, and you can do other work in the main thread. When you need to get the result of your computation, you can get() the result of the future(btw the future can be void too).
Also there are a lot of C-isms in your C++ code. Unless there is a reason to do so, why would you not use std::string?
In modern CPP multithreading, u should be using condition_variable, mutex, and queue to handle this. the mutex prevents mutual reach to the queue and the condition variable makes the reader thread sleep until the writer writes what it write. the following is an example
static void data_thread (std::queue<char> & dataToProcess, std::mutex & mut, std::condition_variable & cv, std::atomic<bool>& finished) { // thread to handle data
std::string readData;
while (!finished)
{
{
std::unique_lock lock{mut};
cv.wait(lock, [&] { return !dataToProcess.empty() || finished; });
if (finished) {
while (!dataToProcess.empty()){
readData += dataToProcess.front();
dataToProcess.pop();
}
}
else{
readData += dataToProcess.front();
dataToProcess.pop();
}
}
std::cout << "\nData processed\n";
}
std::cout << readData;
};
static void read_keyboard () {
std::queue<char> data;
std::condition_variable cv;
std::mutex mut;
std::atomic<bool> finished = false;
std::thread worker = std::thread( data_thread, std::ref(data), std::ref(mut), std::ref(cv), std::ref(finished) );
char temp;
while (true) //enter "end" to terminate the loop
{
if (!std::cin.get(temp)) // EOF?
{
std::cin.clear();
finished = true;
cv.notify_all();
break;
}
{
std::lock_guard lock {mut};
data.push(temp);
}
cv.notify_all();
}
worker.join(); // Wait for the worker to terminate
}
int main ()
{
read_keyboard();
return 0;
}
What you are looking for is a message queue. This needs mutex and condition variable.
Here is one on github (not mine but it popped up when I searched) https://github.com/khuttun/PolyM
and another
https://www.justsoftwaresolutions.co.uk/threading/implementing-a-thread-safe-queue-using-condition-variables.html
I will get told off for posting links, but I am not going to type the entire code here and github's not going anywhere soon
I was trying to implement a master-worker model using the C++ 11 synchronization features for practice. The model uses a std::queue object along with a condition variable and some mutexes. The master thread puts tasks in the queue and the worker threads pops a task off the queue and "processes" them.
The code I have works properly (unless I've missed some race conditions) when I don't terminate the worker threads. However, the program never ends until you manually terminate it with Ctrl+C. I have some code to terminate the workers after the master thread finishes. Unfortunately, this doesn't work properly as it skips the last task on some execution runs.
So my question:
Is it possible to safely and properly terminate worker threads after all tasks have been processed?
This was just a proof of concept and I'm new to C++ 11 features so I apologize for my style. I appreciate any constructive criticism.
EDIT: nogard has kindly pointed out that this implementation of the model makes it quite complicated and showed me that what I'm asking for is pointless since a good implementation will not have this problem. Thread pools are the way to go in order to implement this properly. Also, I should be using an std::atomic instead of a normal boolean for worker_done (Thanks Jarod42).
#include <iostream>
#include <sstream>
#include <string>
#include <thread>
#include <mutex>
#include <queue>
#include <condition_variable>
//To sleep
#include <unistd.h>
struct Task
{
int taskID;
};
typedef struct Task task;
//cout mutex
std::mutex printstream_accessor;
//queue related objects
std::queue<task> taskList;
std::mutex queue_accessor;
std::condition_variable cv;
//worker flag
bool worker_done = false;
//It is acceptable to call this on a lock only if you poll - you will get an inaccurate answer otherwise
//Will return true if the queue is empty, false if not
bool task_delegation_eligible()
{
return taskList.empty();
}
//Thread safe cout function
void safe_cout(std::string input)
{
// Apply a stream lock and state the calling thread information then print the input
std::unique_lock<std::mutex> cout_lock(printstream_accessor);
std::cout << "Thread:" << std::this_thread::get_id() << " " << input << std::endl;
}//cout_lock destroyed, therefore printstream_accessor mutex is unlocked
void worker_thread()
{
safe_cout("worker_thread() initialized");
while (!worker_done)
{
task getTask;
{
std::unique_lock<std::mutex> q_lock(queue_accessor);
cv.wait(q_lock,
[]
{ //predicate that will check if available
//using a lambda function to apply the ! operator
if (worker_done)
return true;
return !task_delegation_eligible();
}
);
if (!worker_done)
{
//Remove task from the queue
getTask = taskList.front();
taskList.pop();
}
}
if (!worker_done)
{
//process task
std::string statement = "Processing TaskID:";
std::stringstream convert;
convert << getTask.taskID;
statement += convert.str();
//print task information
safe_cout(statement);
//"process" task
usleep(5000);
}
}
}
/**
* master_thread():
* This thread is responsible for creating task objects and pushing them onto the queue
* After this, it will notify all other threads who are waiting to consume data
*/
void master_thread()
{
safe_cout("master_thread() initialized");
for (int i = 0; i < 10; i++)
{
//Following 2 lines needed if you want to don't want this thread to bombard the queue with tasks before processing of a task can be done
while (!task_delegation_eligible() ) //task_eligible() is true IFF queue is empty
std::this_thread::yield(); //yield execution to other threads (if there are tasks on the queue)
//create a new task
task newTask;
newTask.taskID = (i+1);
//lock the queue then push
{
std::unique_lock<std::mutex> q_lock(queue_accessor);
taskList.push(newTask);
}//unique_lock destroyed here
cv.notify_one();
}
safe_cout("master_thread() complete");
}
int main(void)
{
std::thread MASTER_THREAD(master_thread); //create a thread object named MASTER_THREAD and have it run the function master_thread()
std::thread WORKER_THREAD_1(worker_thread);
std::thread WORKER_THREAD_2(worker_thread);
std::thread WORKER_THREAD_3(worker_thread);
MASTER_THREAD.join();
//wait for the queue tasks to finish
while (!task_delegation_eligible()); //wait if the queue is full
/**
* Following 2 lines
* Terminate worker threads => this doesn't work as expected.
* The model is fine as long as you don't try to stop the worker
* threads like this as it might skip a task, however this program
* will terminate
*/
worker_done = true;
cv.notify_all();
WORKER_THREAD_1.join();
WORKER_THREAD_2.join();
WORKER_THREAD_3.join();
return 0;
}
Thanks a lot
There is visibility issue in your program: the change of worker_done flag made in one thread might not be observed by worker thread. In order to guarantee that the results of one action are observable to a second action, then you have to use some form of synchronization to make sure that the second thread sees what the first thread did.
To fix this issue you can use atomic as proposed by Jarod42.
If you do this program for practicing it's fine, but for the real applications you could profit from existing thread pool, which would greatly simplify your code.
I want to use libev with multiple threads for the handling of tcp connections. What I want to is:
The main thread listen on incoming connections, accept the
connections and forward the connection to a workerthread.
I have a pool of workerthreads. The number of threads depends on the
number of cpu's. Each worker-thread has an event loop. The worker-thread listen if I can write on the tcp socket or if
somethings available for reading.
I looked into the documentation of libev and I known this can be done with libev, but I can't find any example how I have to do that.
Does someone has an example?
I think that I have to use the ev_loop_new() api, for the worker-threads and for the main thread I have to use the ev_default_loop() ?
Regards
The following code can be extended to multiple threads
//This program is demo for using pthreads with libev.
//Try using Timeout values as large as 1.0 and as small as 0.000001
//and notice the difference in the output
//(c) 2009 debuguo
//(c) 2013 enthusiasticgeek for stack overflow
//Free to distribute and improve the code. Leave credits intact
#include <ev.h>
#include <stdio.h> // for puts
#include <stdlib.h>
#include <pthread.h>
pthread_mutex_t lock;
double timeout = 0.00001;
ev_timer timeout_watcher;
int timeout_count = 0;
ev_async async_watcher;
int async_count = 0;
struct ev_loop* loop2;
void* loop2thread(void* args)
{
printf("Inside loop 2"); // Here one could initiate another timeout watcher
ev_loop(loop2, 0); // similar to the main loop - call it say timeout_cb1
return NULL;
}
static void async_cb (EV_P_ ev_async *w, int revents)
{
//puts ("async ready");
pthread_mutex_lock(&lock); //Don't forget locking
++async_count;
printf("async = %d, timeout = %d \n", async_count, timeout_count);
pthread_mutex_unlock(&lock); //Don't forget unlocking
}
static void timeout_cb (EV_P_ ev_timer *w, int revents) // Timer callback function
{
//puts ("timeout");
if (ev_async_pending(&async_watcher)==false) { //the event has not yet been processed (or even noted) by the event loop? (i.e. Is it serviced? If yes then proceed to)
ev_async_send(loop2, &async_watcher); //Sends/signals/activates the given ev_async watcher, that is, feeds an EV_ASYNC event on the watcher into the event loop.
}
pthread_mutex_lock(&lock); //Don't forget locking
++timeout_count;
pthread_mutex_unlock(&lock); //Don't forget unlocking
w->repeat = timeout;
ev_timer_again(loop, &timeout_watcher); //Start the timer again.
}
int main (int argc, char** argv)
{
if (argc < 2) {
puts("Timeout value missing.\n./demo <timeout>");
return -1;
}
timeout = atof(argv[1]);
struct ev_loop *loop = EV_DEFAULT; //or ev_default_loop (0);
//Initialize pthread
pthread_mutex_init(&lock, NULL);
pthread_t thread;
// This loop sits in the pthread
loop2 = ev_loop_new(0);
//This block is specifically used pre-empting thread (i.e. temporary interruption and suspension of a task, without asking for its cooperation, with the intention to resume that task later.)
//This takes into account thread safety
ev_async_init(&async_watcher, async_cb);
ev_async_start(loop2, &async_watcher);
pthread_create(&thread, NULL, loop2thread, NULL);
ev_timer_init (&timeout_watcher, timeout_cb, timeout, 0.); // Non repeating timer. The timer starts repeating in the timeout callback function
ev_timer_start (loop, &timeout_watcher);
// now wait for events to arrive
ev_loop(loop, 0);
//Wait on threads for execution
pthread_join(thread, NULL);
pthread_mutex_destroy(&lock);
return 0;
}
Using libev within different threads at the same time is fine as long as each of them runs its own loop[1].
The c++ wrapper in libev (ev++.h) always uses the default loop instead of letting you specify which one you want to use. You should use the C header instead (ev.h) which allows you to specify which loop to use (e.g. ev_io_start takes a pointer to an ev_loop but the ev::io::start doesn't).
You can signal another thread's ev_loop safely through ev_async.
[1]http://doc.dvgu.ru/devel/ev.html#threads_and_coroutines
The question: Is it possible to guarantee code execution can only occur in one thread at a time in a multi-threaded program? (Or something which approximates this)
Specifically: I have a controller M (which is a thread) and threads A, B, C. I would like M to be able to decided who should be allowed to run. When the thread has finished (either finally or temporarily) the control transfers back to M.
Why: Ideally I want A, B and C to execute their code in their own thread while the others are not running. This would enable each thread to keep their instruction pointer and stack while they pause, starting back where they left off when the controller gives them the control back.
What I'm doing now: I've written some code which can actually do this - but I don't like it.
In pseudo-C:
//Controller M
//do some stuff
UnlockMutex(mutex);
do{}while(lockval==0);
LockMutex(mutex);
//continue with other stuff
//Thread A
//The controller currently has the mutex - will release it at UnlockMutex
LockMutex(mutex);
lockval=1;
//do stuff
UnlockMutex(mutex);
The reason why
do{}while(lockval==0);
is required is that when the mutex is unlocked, both A and M will continue. This hack ensures that A won't unlock the mutex before M can lock it again allowing A to retake the lock a second time and run again (it should only run once).
The do-while seems like overkill, but does the job. So my question is, is there a better way?
Assuming you're running on Windows, you might try looking at Fibers. (See eg http://developer.amd.com/Pages/1031200677.aspx or just google "windows fibers".)
I suspect you're really looking for coroutines.
Check for "CriticalSection" in Win32.
C++ 11 uses an other term "lock_guard".
How do I make a critical section with Boost?
http://en.cppreference.com/w/cpp/thread/lock_guard
Your code
do{}while(lockval==0);
will eat up your CPU performance.
I presume your are coding c++ under linux and using pthread API.
Here is the code, not so much robust, but a good point to start. Hope useful to you.
Using "g++ test_controller_thread.cpp -pthread -o test_controller_thread" to make the binary executive.
// 3 threads, one for controller, the other two for worker1 and worker2.
// Only one thread can proceed at any time.
// We use one pthread_mutex_t and two pthread_cond_t to guarantee this.
#include <pthread.h>
#include <unistd.h>
#include <stdio.h>
static pthread_mutex_t g_mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t g_controller_cond = PTHREAD_COND_INITIALIZER;
static pthread_cond_t g_worker_cond = PTHREAD_COND_INITIALIZER;
void* controller_func(void *arg) {
printf("entering the controller thread. \n");
// limit the max time the controller can run
int max_run_time = 5;
int run_time = 0;
pthread_mutex_lock(&g_mutex);
while (run_time++ < max_run_time) {
printf("controller is waitting.\n");
pthread_cond_wait(&g_controller_cond, &g_mutex);
printf("controller is woken up.\n");
pthread_cond_signal(&g_worker_cond);
printf("signal worker to wake up.\n");
}
pthread_mutex_unlock(&g_mutex);
}
void* worker_func(void *arg) {
int work_id = *(int*)arg;
printf("worker %d start.\n", work_id);
pthread_mutex_lock(&g_mutex);
while (1) {
printf("worker %d is waitting for controller.\n", work_id);
pthread_cond_wait(&g_worker_cond, &g_mutex);
printf("worker %d is working.\n", work_id);
pthread_cond_signal(&g_controller_cond);
printf("worker %d signal the controller.\n", work_id);
}
pthread_mutex_unlock(&g_mutex);
}
int main() {
pthread_t controller_thread, worker_thread_1, worker_thread_2;
int worker_id_1 = 1;
int worker_id_2 = 2;
pthread_create(&controller_thread, NULL, controller_func, NULL);
pthread_create(&worker_thread_1, NULL, worker_func, &worker_id_1);
pthread_create(&worker_thread_2, NULL, worker_func, &worker_id_2);
sleep(1);
printf("\nsignal the controller to start all the process.\n\n");
pthread_cond_signal(&g_controller_cond);
pthread_join(controller_thread, NULL);
pthread_cancel(worker_thread_1);
pthread_cancel(worker_thread_2);
return 0;
}
I made a multithread application that generates/destroy 100 threads continuously:
//Here is the thread class (one by every thread
struct s_control
{
data_in[D_BUFFER_SIZE];//data in to thread
data_out[D_BUFFER_SIZE];//data generated by the thread
//I use volatile in order to status data is avaiable in and out of the thread:
volatile __int16 status;//thread state 0=empty,1=full,2=filling (thread running)
}*control;
//Here is the thread main function
static void* F_pull(void* vv)//=pull_one_curl()
{
s_control* cc = (s_control* ) vv;
//use of cc->data_in and filling of cc->data out
cc->status=1; //Here advises that thread is finished and data out is filled
return NULL;
}
void main()
{
initialization();
control=new s_control[D_TAREAS];
pthread_t *tid=new pthread_t[D_TAREAS];
for (th=0;th<D_TAREAS;th++)
{ //Access to status of thread at the beginning
//(to avoid if it changes in the middle):
long status1=control[th].status
if (status1==0) //Thread finished and data_out of thread is empty
{ control[i2].status=2; //Filling in (thread initiated)status LLENANDO
error = pthread_create(&tid[th],NULL,F_pull,(void *) &control[th]);
}
else if (status1==1) //Thread finished and data_out of thread is full
{
//do things with control[th].data_out;
//and fill in control[th].data_in with data to pass to next thread
control[th].status=0; //Thread is finished and now its data_out is empty
}
else
{
//printf("\nThread#%li:filling",i2);
}
}while(!_kbhit());
finish();
}
Then as you can see, at the end of the thread, I used the variable volatile to advise that thread is about to exit:
begin of thread{ ....
cc->status=1; //Here advises that thread is finished and data out is filled
return NULL;
}//END OF THREAD
But after cc->status is set to 1 thread is not finished yet (it exist one more line)
So I do not like set status inside the thread.
I tried pthread_kill, but it didnĀ“t work, because it does not work until thread is alive, as can be seen at:
pthread_kill
I am not sure if this answers your question, but you can use pthread_join() to wait for a thread to terminate. In conjunction with some (properly synchronized) status variables, you should be able to achieve what you need.