Syntax Error while trying to create database using gpx2spatialite_create_db - python-2.7

I'm trying to use gpx2spatialite but I'm stumped with setting the path needed..I have already installed the module and I see the gpx2spatialite files in my python scripts and site-packages folder. The instructions say
[ Make sure that $HOME/.local/bin is available in your PATH environment variable. Otherwise the gpx2spatialite executable will not be found when you run it from the shell:
PATH=$PATH:$HOME/.local/bin ] from https://pypi.python.org/pypi/gpx2spatialite
What is PATH=$PATH:$HOME/.local/bin in windows 8?
I already have [ C:\Python27;C:\Python27\Scripts; ] in my environment path.
I found this: [ The Windows equivalent of HOME is the user-specific application data directory .. C:\Users\username\AppData\Roaming ] from htttp://www.gnu.org/software/emacs/manual/html_node/emacs/Windows-HOME.html so I substituted and typed in [ C:\Users\User\AppData\Roaming.local\bin ] in my environment path.
Still, when I tried to follow the instructions for creating a spatial database for GPX given in https://gis.stackexchange.com/questions/32618/how-to-build-a-geographic-database-of-gps-logs, I get an invalid syntax error which I feel is not a syntax error at all but might actually be due to a missing path.
I really hope somebody can help me out on this..
*By the way, I'm a newbie here and I wanted to tag this question under gpx2spatialite. Seems I won't be able to do so yet..

Issue was discussed on https://github.com/ptrv/gpx2spatialite/issues/20
Windows installation instructions were given on https://github.com/ptrv/gpx2spatialite/tree/one-script#windows:
Download python 2.7 32bit for windows
Install pip.
Install gpxpy with pip install gpxpy
Download mod_spatialte and extract all dlls to C:\Python27\Scripts
Download sqlite3.dll (something like 'sqlite-dll-win32-x86-3080704.zip') and overwrite sqlite3.dll in C:\Python27\Scripts\DLLs with the downloaded version (This ensures that sqlite3.dll is capable of loading extensions)
Install gpx2spatialite with pip install gpx2spatialite

Related

Failing to install sqlite3 plugin for electron project on windows

I am trying to include sqlite3 in an electron project I am getting my hands dirty with. I have never used electron, nor Node before, excuse my ignorance. I understand that to do this on Windows, I need Python installed, I need to download sqlite3, and I need to install it.
As per the NPM sqlite3 page, I am trying to install it using npm install --build-from-source
It always fails with
unpack_sqlite_dep
'python' is not recognized as an internal or external command,
operable program or batch file.
I have Python 2.7 installed and the path has been added to environment variable PATH. I can verify that if I type 'python' in cmd, I get the same response. BUT, if I type 'py', it works....
So, my question is: how can I make node-gyp use the 'py' command instead of 'python' when trying to unpack sqlite3?
If this is not possible, how can I make 'python' an acceptable command to use?
I am using Windows 10 if this helps. Also, please let me know if I can do this whole procedure in a different way.
Thanks for any help!
This has been resolved....
Uninstalled Python 2.7.13. Reinstalled, added path to PATH variable again, now command 'python' works just fine...

Pyomo can't locate GLPK solver

I'm trying to use the GLPK solver with Pyomo. I have a working model that's been tested, but keep getting an error saying GLPK can't be found.
WARNING: Could not locate the 'glpsol' executable, which is required for solver 'glpk'
I've installed glpk sucessfully. I also added the directory to my path variable so the executed can be called globally. I tested this with glpsol --help from my command line, and see the help info printed.
The below thread says it should be working, but alas, it is not.
How do you install glpk-solver along with pyomo in Winpython
Any ideas?
This answer is late but I want to share the solution that worked for me.
solvername='glpk'
solverpath_folder='C:\\glpk\\w64' #does not need to be directly on c drive
solverpath_exe='C:\\glpk\\w64\\glpsol' #does not need to be directly on c drive
I used to do this:
sys.path.append(solverpath_folder)
solver=SolverFactory(solvername)
This works for the cbc solver in coin-or but it does not work for glpk. Then I tried something different:
solver=SolverFactory(solvername,executable=solverpath_exe)
This worked for both cbc and glpk. No idea why this works (I really didn't do anything else).
Version: Python 2.7 or Python 3.7 (tested both), glpk 4.65
You can install glpk solver using this command -
brew install glpk
Installing the glpk package worked for me. As I use Anaconda:
conda install -c conda-forge glpk
This was after already including the 'glpsol' exectuable's folder path in my PATH variables.
So it looks like the set path variable is not handled by your Python installation.
A normal Python installation is set up for a seperated "PYTHONPATH" environment variable to look up additional modules.
There is also the option to make an entry in the windows registry or (like you already mentioned) move the files to the Python home directory, which is recognized relative to your installation directory if "PYTHONHOME" is not set.
More information in the Python Documentary under 3.3.3.
https://docs.python.org/2/using/windows.html#finding-modules
I was having the same issue. I don't know if this is a solution but it definitely got the solver working.
After downloading the Windows installation. I copied all the files in the w64 folder and pasted them directly into my Python working directory.
After that my python code could locate the solver.
NOTE: this was for Python 3.4.3.4, Windows 8.1 64 bit
Reading the source code here suggests you try:
from pyutilib.services import register_executable, registered_executable
register_executable(name='glpsol')
maybe will it give a clue
I had the same issue on Windows 10 and it was down to glpk being installed in a different conda environment. Full steps for installing pyomo and glpk below.
Test the installation by running 'Repeated Solves' example from https://pyomo.readthedocs.io/en/latest/working_models.html
Instructions (run at an anaconda prompt)
conda create --name myenv
conda activate myenv
conda install -c conda-forge pyomo
conda install -c conda-forge pyomo.extras
conda install -c conda-forge glpk
Run spyder from myenv so that if finds everything
spyder activate myenv
Here is the relevant part where pyomo 6.2 searches for the glpsol executable
https://github.com/Pyomo/pyomo/blob/568c6595a56570c6ea69c3ae3198b73b9f473abd/pyomo/common/fileutils.py#L288
def _path():
return (os.environ.get('PATH','') or os.defpath).split(os.pathsep)
There are two options to solve the PATH problem:
Putting the executable in an available folder in PATH (recommended practice). The glpsol executable must be in one of the folders present in the PATH system environment variable. Use in your code print(os.environ['PATH']) to see the available folders and put it there.
Adding the folder to PATH at runtime. You can add it to the system PATH statically or use code to add it dynamically (only while your script is running):
GLPK_FOLDER_PATH = "path/to/glpk"
os.environ["PATH"] += os.pathsep + str(GLPK_FOLDER_PATH)
In my case, my Python project has a virtual environment .venv, and I have an installation process that pastes the files essential to the glpsol executable when I install the project inside the .venv/Scripts folder. Because that folder is added automatically to the system PATH when Python is called from the virtual environment, libraries like Pyomo can find it. And I don't have to remember to add the folder to PATH at runtime whenever I want to use Pyomo.
For anyone that has the same issue, I found a workaround (not a solution!). I copied all the glpk files into my C:/Python27 directory, and (Surprise!) Python can now find them.
I'll hold out for a real solution before accepting this one.

Unable to import lib tiff after installing Anaconda on Mac OS X 10.9.2

I have developed some software using Python under Windows 7.
I have given it to a colleague to run on a Mac (OS X 10.9.2). I have never used a Mac and am having trouble helping them to get started. I have downloaded and installed Anaconda 1.9.2 on the Mac. According to the continuum documentation, libtiff is included, but when I run my python file using the Spyder IDE I get the following error when it tries to import libtiff:
ImportError: No module named libtiff.
Following one of the answers on Stack Ooverflow, I tried:
conda install libtiff
This runs and returns:
All requested packages already installed.
However on Windows 7 I can see a libtiff folder under \python27\lib\site-packages. On the Mac there is no libtiff folder under /lib/python2.7/site-packages.
Can anyone tell me what I am missing?
This question is answered here:
Installing Python modules with Anaconda or Canopy
If pip install libtiff does not work, you can download the source for PyLibTiff as directed at https://code.google.com/p/pylibtiff/source/checkout and run setup.py with whichever interpreter you would like for PyLibTiff to be installed to.
Also, you do not have to have the the C libraries that Anaconda installs installed for PyLibTiff to work if you have libtiff libraries installed elsewhere.
Unclear on this. But what you can do to begin with is to type echo $PATH from the terminal and see what paths are set. Unclear on how Anaconda interacts with the system, but a good hunch is that if the library file is not in a path then that would cause this.
Also, looking at this thread on Google Groups it seems that Anaconda installs it’s own libraries that might need to be symbolically linked into the main /usr/local/lib directory. The user Denis Engemann—who made the post—posts this bash script in the last response in the thread:
for lib in ~/anaconda/lib/*;
do
ln -s $lib /usr/local/lib/$(basename $lib);
done
I would recommend checking those two directories first before linking to make sure all is as expected.

Install Spatialite for python (GeoDjango) on OS X

I am tearing my hair out trying to install Spatialite for GeoDjango!
I am already using Homebrew, it's generally easy and convenient so I initially tried to follow the Homebrew instructions for GeoDjango.
But this stops short of installing any database, i.e. Spatialite. The next step is to try and install Spatialite itself, but there are no Homebrew-specific instructions provided by Django docs.
I found this tutorial which looks perfect - a Homebrew and virtualenv-friendly install of Spatialite for GeoDjango.
But it doesn't work... it appears that my pysqlite is linked against the non-spatial-enabled version of SQLite that comes with OS X, rather than the Spatial-ised one I installed from Homebrew, I get this error when Django tried to connect to the db:
"The pysqlite library does not support C extension loading. Both SQLite and pysqlite must be configured to allow the loading of extensions to use SpatiaLite."
The author of pysqlite hasn't responded to my pleas for help on Github and I haven't found anything via Google.
So I went back to the drawing board and decided to follow the "Mac OS X-specific instructions" in the GeoDjango docs... by installing the various geo libs from the KyngChaos binary packages.
The docs say "Install the packages in the order they are listed above" but I found I couldn't install UnixImageIO without installing PROJ first. The link in the docs to download Spatialite binaries (http://www.gaia-gis.it/spatialite-2.3.1/binaries.html) is broken so I used the "Spatialite Tools v4.1" from KyngChaos instead.
Proceeding to the next step I get this error:
$ spatialite geodjango.db "SELECT InitSpatialMetaData();"
SQLite header and source version mismatch
2013-10-17 12:57:35 c78be6d786c19073b3a6730dfe3fb1be54f5657a
2013-09-03 17:11:13 7dd4968f235d6e1ca9547cda9cf3bd570e1609ef
Not really sure what's wrong at this point.
There is someone else here on SO who has gone the KyngChaos route and just ends up with the same "Both SQLite and pysqlite must be configured to allow the loading of extensions" error I got from the Homebrew route anyway.
I found this ticket #17756 for adding pyspatialite support to Django - pyspatialite is supposed to be an easier way to pip install everything but unfortunately it doesn't work either (see comments towards bottom of ticket).
I'm a bit reluctant to start trying to build everything from source by hand as it seems likely I'll just run into the same problems again, but spending hours Googling for info about cryptic compiler errors, magic flags and paths etc along the way.
I'm about ready to give up and just use Postgres/PostGIS.
I was able to get this working now, using the tip here:
https://github.com/ghaering/pysqlite/issues/60#issuecomment-50345210
I'm not sure if it was using the real paths that fixed it, or just the Homebrew kegs or underlying packages have been updated and now install cleanly. Still, it works now.
I reproduce below the steps I took:
brew update
brew install sqlite # 3.8.5
brew install libspatialite # 4.2.0
brew install spatialite-tools # 4.1.1
git clone https://github.com/ghaering/pysqlite.git
cd pysqlite
(where brew reported I had existing versions I unlinked them and installed the latest as commented above)
then edited setup.cfg to comment out #define=SQLITE_OMIT_LOAD_EXTENSION and specify the paths:
include_dirs=/usr/local/opt/sqlite/include
library_dirs=/usr/local/opt/sqlite/lib
activated the virtualenv where I want it installed, then
python setup.py build
python setup.py install
(build_static still fails with clang: error: no such file or directory: 'sqlite3.c')
(maybe I should have done pip install . as suggested in the github issue)
now the spatialite geodjango.db "SELECT InitSpatialMetaData();" succeeds, albeit with an ignorable error:
InitSpatiaMetaData() error:"table spatial_ref_sys already exists"
i.e. it's probably not even necessary to run that command
When I was istalling this i follow this instructions https://docs.djangoproject.com/en/dev/ref/contrib/gis/install/spatialite/#pysqlite2
pysqlite2
If you’ve decided to use a newer version of pysqlite2 instead of the sqlite3 Python stdlib module, then you need to make sure it can load external extensions (i.e. the required enable_load_extension method is available so SpatiaLite can be loaded).
This might involve building it yourself. For this, download pysqlite2 2.6, and untar:
$ wget https://pypi.python.org/packages/source/p/pysqlite/pysqlite-2.6.3.tar.gz
$ tar xzf pysqlite-2.6.3.tar.gz
$ cd pysqlite-2.6.3
Next, use a text editor (e.g., emacs or vi) to edit the setup.cfg file to look like the following:
[build_ext]
#define=
include_dirs=/usr/local/include
library_dirs=/usr/local/lib
libraries=sqlite3
#define=SQLITE_OMIT_LOAD_EXTENSION
I had the same error: SQLite header and source version mismatch.
For me it was enough to update libsqlite3-dev.
After that invoking $ spatialite geo.db "SELECT InitSpatialMetaData();" creates proper database.

Python-magic installation error - ImportError: failed to find libmagic

I am trying to install python-magic for Windows and I have followed all the instructions in https://github.com/ahupp/python-magic and repeated the process several times but I am still getting this error:
ImportError: failed to find libmagic. Check your installation
I have magic1.dll (along with the two other files the docs specified) in C:\Windows\System32 so I am not sure what the issue is. I would appreciate any help or workarounds.
Go here and download the file "python_magic_bin-0.4.14-py2.py3-none-win32.whl", then
pip install python_magic_bin-0.4.14-py2.py3-none-win32.whl
now python-magic works
I know this is a Windows question, but i wanted to share a Debian solution:
apt-get install libmagic-dev
Kind regards.
The below original answer is now outdated. Please simply follow the instructions denoted under the "dependencies" section.
ORIGINAL ANSWER:
I was able to solve this problem by moving the 3 files from GNUWin32 project to a separate directory (not the \system32 directory the docs suggest) and adding them to the PATH environment variable
Follow the below steps.
go to > https://github.com/pidydx/libmagicwin64
download the 3 files (dll's) except readme.md file
Drop the 3 files (dlls ) in C:\Windows\System32 and python magic will
import correctly.
Installing Cygwin with libmagic libary and installing the most recent version of the module from Github solves this problem.
At the time this question was asked, https://github.com/ahupp/python-magic probably didn't support cygmagic-1.dll.