Trying to build BlackBerry 10 app . Some of its parts already has been done.I have downloaded ECLIPSE indigo, QT5.31, Blackberry SDK. Now i am trying to open it in Eclipse. But getting error :
Unresolved inclusion on following lines :
<bb/cascades/Application>
#include <Qt/5.3/qdeclarativedebug.h>
#include <bb/cascades/Application>
#include <bb/cascades/QmlDocument>
#include <bb/cascades/LocaleHandler>
#include <bb/cascades/AbstractPane>
#include <bb/cascades/LocaleHandler>
#include <bb/cascades/NavigationPane>
#include <bb/cascades/TabbedPane>
#include <bb/system/InvokeManager>
#include <bb/system/InvokeRequest>
#include <bb/system/InvokeTarget>
#include <bb/system/InvokeTargetReply>
#include <bb/device/DisplayInfo>
Project has following files with
.CPP
.HPP
.QML
.PRO
.UI
extension.
Thanks
.PRO file has following code :
APP_NAME = Gazzet
CONFIG += qt warn_on cascades10
include(config.pri)
LIBS += -lbb -lbbdevice -lbbdata -lbbsystem -lbbplatform -lbbplatformbbm
I dont know if thats the correct soluton but
I downloaded Momentics IDE with Blackberry 10 SDK and those errors where gone.
Thanks
Related
I'm using Microsoft Visual Studio Community 2017 on Windows 10 and I've been trying to install GLUT using this online guide that I found on this StackOverflow question. However, when I try to compile my code this error still shows up: fatal error C1083: Cannot open include file: 'GL\glut.h': No such file or directory. I've followed every single step line by line, but nothing seems to work. What could be causing this error?
This is how I'm importing the dependencies:
#include <iostream>
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <GL/glut.h>
#include <cstring>
#include "math.h"
#include <conio.h>
For this, I like to use the Nuget package manager. If you go to
Tools>NuGet Package Manager>Package Manager Console
Then, in the console type:
Install-Package nupengl.core
Your problem should be fixed.
List of Errors
I think I have included the library for winInet.h in the QT Project file here:
project.pro
QT += qml quick network
CONFIG += c++11
SOURCES += main.cpp \
xmap.cpp
RESOURCES += qml.qrc
LIBS += -lwininet
Everytime I try qmake and build the header file shows many syntax errors and I'm curious if its because I'm wrong in my qt project file syntax.
xmap.h
#ifndef XMAP_H
#define XMAP_H
#include <iostream>
#include <WinInet.h> // <--- ISSUE
#include <Windows.h>
#include <time.h>
class xmap
{
public:
xmap();
// test connection to websites for data
int CheckConnection(int connection = 0);
// pull data from online sources to be evaluated by the model
void RequestAndSaveData(std::string filename);
};
#endif // XMAP_H
Essentially the same as C++ 307 Errors when trying to include winhttp.h in visual studio 2010, except that was using WinHttp instead of WinInet.
Still, same solution: include <Windows.h> before <WinInet.h>.
I have been unable to compile a basic class file to generate a window using SDL2, using both brew and compiling from the SDL site using using...
#include <SDL2/SDL.h>
at the top of the file.
Have also used...
#include <SDL/SDL.h>
#include "SDL"
among others and nearly always get this error
./src/window.cpp:1:10: fatal error: 'SDL2/SDL.h' file not found
#include <SDL2/SDL.h>
Something should have worked and just hasn't.
i'm a total novice with OpenGL, and I have to compile a file (my first file using opengl), the headers of the file are :
#include <GL/glut.h>
#include <GL/gl.h>
#include <iostream>
I downloaded glut, put the glut.h in the right folder, and put the glut32lib in the right folder too (in Code Blocks).
I also linked glut32.lib in the linker settings.
But i can not compile, i have errors like this :
....\Desktop\OpenGL\OpenGL\prog3.o:prog3.cxx|| undefined reference to `__glutInitWithExit'|
Please can you help me ?
EDIT : Solution foud here : GLUT compile errors with Code::Blocks
All that was needed was #include before including GL/glut.h
I don't know why...
This was my problem. I found solution for this problem in 2 step.
Step 1: follow instructions in this link: Using OpenGL & GLUT in Code::Blocks
Step 2: add #include <GL/glu.h> before #include <GL/glut.h>
Attention: you must create new project, not blank source file. Just follow how to do it in that link.
Sorry to being a noob, but I just moved from Window, Eclipse and Java to OpenSUSE, C++ and Qt Creator, and I met a problem. I am working to create a QGIS application, I have the *.h files in /usr/include/gqis, and *.so files in /usr/lib. I added this line
INCLUDEPATH += /usr/local/include/qgis
at the end of .pro file of project so I can include QGIS library. So far as I coded, everything went smoothly, but when I built the project, Qt Creator threw an error:
qgis.h: No such file or directory
/usr/include/qgis/qgsapplication.h
and it mapped to line 4:
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <qgis/qgsvectorlayer.h>
#include <qgis/qgsapplication.h>
#include <qgis/qgsproviderregistry.h>
#include <qgis/qgssinglesymbolrenderer.h>
#include <qgis/qgsmaplayerregistry.h>
#include <qgis/qgsvectorlayer.h>
#include <qgis/qgsmapcanvas.h>
As far as I searched, I am still unable to solve this problem. Please can anyone help me?
You should do:
INCLUDEPATH += /usr/local/include/qgis
and
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <qgsvectorlayer.h>
#include <qgsapplication.h>
#include <qgsproviderregistry.h>
#include <qgssinglesymbolrenderer.h>
#include <qgsmaplayerregistry.h>
#include <qgsvectorlayer.h>
#include <qgsmapcanvas.h>
Try just:
INCLUDEPATH += /usr/local/include/
Afterall, the qgis is already listed in the #include <qgis/...> path.
I'm using a windows Machine. I'm not sure why this is the case but if you put your project in a shallow directory, the problem might go away. Instead of something like C:\Projects\C++\IntroToDesignPatterns2012\Chapter13\objectBrowser02\objectBrowser02
Try something simple like C:\Projects\objectBrowser02