Qt Creator build project - No such file or directory - c++

Sorry to being a noob, but I just moved from Window, Eclipse and Java to OpenSUSE, C++ and Qt Creator, and I met a problem. I am working to create a QGIS application, I have the *.h files in /usr/include/gqis, and *.so files in /usr/lib. I added this line
INCLUDEPATH += /usr/local/include/qgis
at the end of .pro file of project so I can include QGIS library. So far as I coded, everything went smoothly, but when I built the project, Qt Creator threw an error:
qgis.h: No such file or directory
/usr/include/qgis/qgsapplication.h
and it mapped to line 4:
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <qgis/qgsvectorlayer.h>
#include <qgis/qgsapplication.h>
#include <qgis/qgsproviderregistry.h>
#include <qgis/qgssinglesymbolrenderer.h>
#include <qgis/qgsmaplayerregistry.h>
#include <qgis/qgsvectorlayer.h>
#include <qgis/qgsmapcanvas.h>
As far as I searched, I am still unable to solve this problem. Please can anyone help me?

You should do:
INCLUDEPATH += /usr/local/include/qgis
and
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <qgsvectorlayer.h>
#include <qgsapplication.h>
#include <qgsproviderregistry.h>
#include <qgssinglesymbolrenderer.h>
#include <qgsmaplayerregistry.h>
#include <qgsvectorlayer.h>
#include <qgsmapcanvas.h>

Try just:
INCLUDEPATH += /usr/local/include/
Afterall, the qgis is already listed in the #include <qgis/...> path.

I'm using a windows Machine. I'm not sure why this is the case but if you put your project in a shallow directory, the problem might go away. Instead of something like C:\Projects\C++\IntroToDesignPatterns2012\Chapter13\objectBrowser02\objectBrowser02
Try something simple like C:\Projects\objectBrowser02

Related

Visual Studio doesn't find GL/glut.h

I'm using Microsoft Visual Studio Community 2017 on Windows 10 and I've been trying to install GLUT using this online guide that I found on this StackOverflow question. However, when I try to compile my code this error still shows up: fatal error C1083: Cannot open include file: 'GL\glut.h': No such file or directory. I've followed every single step line by line, but nothing seems to work. What could be causing this error?
This is how I'm importing the dependencies:
#include <iostream>
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#include <GL/glut.h>
#include <cstring>
#include "math.h"
#include <conio.h>
For this, I like to use the Nuget package manager. If you go to
Tools>NuGet Package Manager>Package Manager Console
Then, in the console type:
Install-Package nupengl.core
Your problem should be fixed.

Qt OpenCV programm exits with code -1073741515

What i want to do
I try to use opencv and run a short example program.
Problem
It exits with code -1073741515. I never managed to use openCV on any of the 4 systems i tried, so i do something wrong but don't know what.
I had diffrenet errors using different attempts (undefined reference, crashing programm without error code, etc.), this here is the just simplest example.
What i figured out
Another post told me, that -1073741515 is equal to 0xC0000135 meaning STATUS_DLL_NOT_FOUND.
What i tried
The programm crashes, if include #include <opencv2/core/core.hpp>,
#include <opencv2/highgui/highgui.hpp>and
#include <opencv2/imgproc/imgproc.hpp>. When i comment them out, it runs wnd returns 0 as intended. I don't even need to use anything like cv::Mat or something to make it crash. That seems strange, because the code completion suggests me stuff from openCV, so it somehow sees it. Including #include <opencv2/opencv.hpp> instead leads to the same error code. Including something beginning with opencv (not opencv2) works, for example #include <opencv/cv.hpp>, but has not enough functionality.
Source file
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <iostream>
using namespace std;
int main()
{
cv::Mat InputImage = cv::imread("C:/Users/Public/Pictures/Sample Pictures/Chrysanthemum.jpg");
if(!InputImage.empty())
cv::imshow("test", InputImage);
else
cout << "imgage is empty" << endl;
return 0;
}
Project file
TEMPLATE = app
CONFIG += console c++11
CONFIG -= app_bundle
CONFIG -= qt
INCLUDEPATH += D:/opencv/build/include
LIBS += -LD:/opencv/build/x64/vc14/lib
LIBS += -lopencv_world343d
LIBS += -lopencv_world343
SOURCES += \
main.cpp
Relevant folders
Include path:
libs:
project:
build (copied the libs to the release/debug folders too):
Versions
QT 5.10.1
MSVC17 64bit Compiler
Windows 7 Enterprise 64bit
openCV 3.4.3 (vc14/vc15)
As Jiu pointed out in the comment above, the solution was simple:
Copy the .dll not the .lib and it works.

Qt <winInet.h> outputs many C4430 & C2146 Errors on build

List of Errors
I think I have included the library for winInet.h in the QT Project file here:
project.pro
QT += qml quick network
CONFIG += c++11
SOURCES += main.cpp \
xmap.cpp
RESOURCES += qml.qrc
LIBS += -lwininet
Everytime I try qmake and build the header file shows many syntax errors and I'm curious if its because I'm wrong in my qt project file syntax.
xmap.h
#ifndef XMAP_H
#define XMAP_H
#include <iostream>
#include <WinInet.h> // <--- ISSUE
#include <Windows.h>
#include <time.h>
class xmap
{
public:
xmap();
// test connection to websites for data
int CheckConnection(int connection = 0);
// pull data from online sources to be evaluated by the model
void RequestAndSaveData(std::string filename);
};
#endif // XMAP_H
Essentially the same as C++ 307 Errors when trying to include winhttp.h in visual studio 2010, except that was using WinHttp instead of WinInet.
Still, same solution: include <Windows.h> before <WinInet.h>.

Error "Unresolved inclusion" while buidling Blackberry app

Trying to build BlackBerry 10 app . Some of its parts already has been done.I have downloaded ECLIPSE indigo, QT5.31, Blackberry SDK. Now i am trying to open it in Eclipse. But getting error :
Unresolved inclusion on following lines :
<bb/cascades/Application>
#include <Qt/5.3/qdeclarativedebug.h>
#include <bb/cascades/Application>
#include <bb/cascades/QmlDocument>
#include <bb/cascades/LocaleHandler>
#include <bb/cascades/AbstractPane>
#include <bb/cascades/LocaleHandler>
#include <bb/cascades/NavigationPane>
#include <bb/cascades/TabbedPane>
#include <bb/system/InvokeManager>
#include <bb/system/InvokeRequest>
#include <bb/system/InvokeTarget>
#include <bb/system/InvokeTargetReply>
#include <bb/device/DisplayInfo>
Project has following files with
.CPP
.HPP
.QML
.PRO
.UI
extension.
Thanks
.PRO file has following code :
APP_NAME = Gazzet
CONFIG += qt warn_on cascades10
include(config.pri)
LIBS += -lbb -lbbdevice -lbbdata -lbbsystem -lbbplatform -lbbplatformbbm
I dont know if thats the correct soluton but
I downloaded Momentics IDE with Blackberry 10 SDK and those errors where gone.
Thanks

Using glut with code blocks in Windows 7

i'm a total novice with OpenGL, and I have to compile a file (my first file using opengl), the headers of the file are :
#include <GL/glut.h>
#include <GL/gl.h>
#include <iostream>
I downloaded glut, put the glut.h in the right folder, and put the glut32lib in the right folder too (in Code Blocks).
I also linked glut32.lib in the linker settings.
But i can not compile, i have errors like this :
....\Desktop\OpenGL\OpenGL\prog3.o:prog3.cxx|| undefined reference to `__glutInitWithExit'|
Please can you help me ?
EDIT : Solution foud here : GLUT compile errors with Code::Blocks
All that was needed was #include before including GL/glut.h
I don't know why...
This was my problem. I found solution for this problem in 2 step.
Step 1: follow instructions in this link: Using OpenGL & GLUT in Code::Blocks
Step 2: add #include <GL/glu.h> before #include <GL/glut.h>
Attention: you must create new project, not blank source file. Just follow how to do it in that link.