How to new & delete AVPacket? - c++

I'm working with a FFmpeg project right now, I have to store the data of AVPacket which from av_read_frame, and fill data to new AVPacket for following decoding.
Here is my problem: when I try to new & free an AVPacket, memory leaks always happen.
I am just doing a simple testing:
for(;;) {
AVPacket pkt;
av_new_packet(&pkt, 1000);
av_init_packet(&pkt);
av_free_packet(&pkt);
}
What am I doing wrong?

av_new_packet creates a packet and allocates data
av_init_packet
sets all packet members to default, and sets data pointer to NULL,
the leak is here
av_free_packet clears all visible members, but
your data is already leaking
If you want FFmpeg to allocate the data for you, do not call av_init_packet. If you want to handle the data yourself, allocate the packet object on the stack and set its data yourself (and free it yourself):
AVPacket pkt;
av_init_packet(&pkt);
pkt.data = dataBuffer;
pkt.size = dataBufferSize;
// use your packet
// free your dataBuffer

I just read the FFmpeg 2.2 AVPacket.c source code.
int av_new_packet(AVPacket *pkt, int size) {
AVBufferRef *buf = NULL;
int ret = packet_alloc(&buf, size);
if (ret < 0)
return ret;
av_init_packet(pkt);
pkt->buf = buf;
pkt->data = buf->data;
pkt->size = size;
#if FF_API_DESTRUCT_PACKET
FF_DISABLE_DEPRECATION_WARNINGS
pkt->destruct = dummy_destruct_packet;
FF_ENABLE_DEPRECATION_WARNINGS
#endif
return 0;
}
void av_init_packet(AVPacket *pkt) {
pkt->pts = AV_NOPTS_VALUE;
pkt->dts = AV_NOPTS_VALUE;
pkt->pos = -1;
pkt->duration = 0;
pkt->convergence_duration = 0;
pkt->flags = 0;
pkt->stream_index = 0;
#if FF_API_DESTRUCT_PACKET
FF_DISABLE_DEPRECATION_WARNINGS
pkt->destruct = NULL;
FF_ENABLE_DEPRECATION_WARNINGS
#endif
pkt->buf = NULL;
pkt->side_data = NULL;
pkt->side_data_elems = 0;
}
I don't really know about the defines FF_API_DESTRUCT_PACKET, FF_DISABLE_DEPRECATION_WARNINGS, FF_ENABLE_DEPRECATION_WARNINGS
Some reason makes destruct of av_free_packet leak
According the source code, av_init_packet is called in av_new_packet and av_new_packet already allocates the AVBuffer, so if you want to set the data to new AVPacket.
Just memory copy to data of AVPacket, and call av_free_packet when you are done.

Related

FFMPEG I/O output buffer

I'm currently having issues trying to encapsulate raw H264 nal packets into a mp4 container. Instead of writing them to disk however, I want to have the result stored in memory. I followed this approach Raw H264 frames in mpegts container using libavcodec but haven't been successful so far.
First, is this the right way to write to memory? I have a small struct in my header
struct IOOutput {
uint8_t* outBuffer;
int bytesSet;
};
where I initialize the buffer and bytesset. I then initialize my AVIOContext variable
AVIOContext* pIOCtx = avio_alloc_context(pBuffer, iBufSize, 1, outptr, NULL, write_packet, NULL);
where outptr is a void pointer to IOOutput output, and write_packet looks like the following
int write_packet (void *opaque, uint8_t *buf, int buf_size) {
IOOutput* out = reinterpret_cast<IOOutput*>(opaque);
memcpy(out->outBuffer+out->bytesSet, buf, buf_size);
out->bytesSet+=buf_size;
return buf_size;
}
I then set
fc->pb = pIOCtx;
fc->flags = AVFMT_FLAG_CUSTOM_IO;
on my AVFormatContext *fc variable.
Then, whenever I encode the nal packets I have from a frame, I write them to the AVFormatContext via av_interleaved_write_frame and then get the mp4 contents via
void getBufferContent(char* buffer) {
memcpy(buffer, output.outBuffer, output.bytesSet);
output.bytesSet=0;
}
and thus reset the variable bytesSet, so during the next writing operation bytes will be inserted at the start of the buffer. Is there a better way to do this? Is this actually a valid way to do it? Does FFMPEG do any reading operation if I only do call av_interleaved_write_frame and avformat_write_header in order to add packets?
Thank you very much in advance!
EDIT
Here is the code regarding the muxing process - in my encode Function I have something like
int frame_size = x264_encoder_encode(obj->mEncoder, &obj->nals, &obj->i_nals, obj->pic_in, obj->pic_out);
int total_size=0;
for(int i=0; i<obj->i_nals;i++)
{
if ( !obj->fc ) {
obj->create( obj->nals[i].p_payload, obj->nals[i].i_payload );
}
if ( obj->fc ) {
obj->write_frame( obj->nals[i].p_payload, obj->nals[i].i_payload);
}
}
// Here I get the output values
int currentBufferSize = obj->output.bytesSet;
char* mem = new char[currentBufferSize];
obj->getBufferContent(mem);
And the create and write functions look like this
int create(void *p, int len) {
AVOutputFormat *of = av_guess_format( "mp4", 0, 0 );
fc = avformat_alloc_context();
// Add video stream
AVStream *pst = av_new_stream( fc, 0 );
vi = pst->index;
void* outptr = (void*) &output;
// Create Buffer
pIOCtx = avio_alloc_context(pBuffer, iBufSize, 1, outptr, NULL, write_packet, NULL);
fc->oformat = of;
fc->pb = pIOCtx;
fc->flags = AVFMT_FLAG_CUSTOM_IO;
pcc = pst->codec;
AVCodec c= {0};
c.type= AVMEDIA_TYPE_VIDEO;
avcodec_get_context_defaults3( pcc, &c );
pcc->codec_type = AVMEDIA_TYPE_VIDEO;
pcc->codec_id = codec_id;
pcc->bit_rate = br;
pcc->width = w;
pcc->height = h;
pcc->time_base.num = 1;
pcc->time_base.den = fps;
}
void write_frame( const void* p, int len ) {
AVStream *pst = fc->streams[ vi ];
// Init packet
AVPacket pkt;
av_init_packet( &pkt );
pkt.flags |= ( 0 >= getVopType( p, len ) ) ? AV_PKT_FLAG_KEY : 0;
pkt.stream_index = pst->index;
pkt.data = (uint8_t*)p;
pkt.size = len;
pkt.dts = AV_NOPTS_VALUE;
pkt.pts = AV_NOPTS_VALUE;
av_interleaved_write_frame( fc, &pkt );
}
See the AVFormatContext.pb documentation. You set it correctly, but you shouldn't touch AVFormatContext.flags. Also, make sure you set it before calling avformat_write_header().
When you say "it doesn't work", what exactly doesn't work? Is the callback not invoked? Is the data in it not of the expected type/format? Something else? If all you want to do is write raw nal packets, then you could just take encoded data directly from the encoder (in the AVPacket), that's the raw nal data. If you use libx264's api directly, it even gives you each nal individually so you don't need to parse it.

FFmpeg memory leak

I have developed just a simple library modifing a library that I found on the internet.
What scares me, is that, when I play an avi, it plays and free the memory when the video ends, but when I play the video, it's like a memory leak! It grows to 138mb although the video has ended and the FreeAll method (A function that deletes the context, etc...) has been called.
Here is the code of the method that is causing the memory leak:
int VideoGL::NextVideoFrame(){
int frameDone = 0;
int result = 0;
double pts = 0;
if(!this->ended){
if (!_started) return 0;
AVPacket* packet;
// Get the number of milliseconds passed and see if we should display a new frame
int64_t msPassed = (1000 * (clock() - _baseTime)) / CLOCKS_PER_SEC;
if (msPassed >= _currentPts)
{
// If this is not the current frame, copy it to the buffer
if (_currentFramePts != _currentPts){
_currentFramePts = _currentPts;
memcpy(buffer_a,buffer, 3 * _codec_context_video->width * _codec_context_video->height);
result = 1;
}
// Try to load a new frame from the video packet queue
bool goodop=false;
AVFrame *_n_frame = avcodec_alloc_frame();
while (!frameDone && (packet = this->DEQUEUE(VIDEO)) != NULL)
{
if (packet == (AVPacket*)-1) return -1;
goodop=true;
_s_pts = packet->pts;
avcodec_decode_video2(_codec_context_video, _n_frame, &frameDone, packet);
av_free_packet(packet);
if (packet->dts == AV_NOPTS_VALUE)
{
if (_n_frame->opaque && *(uint64_t*)_n_frame->opaque != AV_NOPTS_VALUE) pts = (double) *(uint64_t*)_n_frame->opaque;
else pts = 0;
}
else pts = (double) packet->dts;
pts *= av_q2d(_codec_context_video->time_base);
}
if (frameDone)
{
// if a frame was loaded scale it to the current texture frame buffer, but also set the pts so that it won't be copied to the texture until it's time
sws_scale(sws_ctx,_n_frame->data, _n_frame->linesize, 0, _codec_context_video->height, _rgb_frame->data, _rgb_frame->linesize);
double nts = 1.0/av_q2d(_codec_context_video->time_base);
_currentPts = (uint64_t) (pts*nts);
}
avcodec_free_frame(&_n_frame);
av_free(_n_frame);
if(!goodop){
ended=true;
}
}
}
return result;
}
I'll be waiting for answers, thanks.
I had a memory leak problem either. For me, the deallocation worked when I included the following commands:
class members:
AVPacket avpkt;
AVFrame *frame;
AVCodecContext *avctx;
AVCodec *codec;
constructor:
av_init_packet(&avpkt);
avcodec_open2(avctx, codec, NULL);
frame = avcodec_alloc_frame();
destructor:
av_free_packet(&avpkt);
avcodec_free_frame(&frame);
av_free(frame);
avcodec_close(avctx);
i also had the same problem. According to the ffplay.c
you should call
av_frame_unref(pFrame);
avcodec_get_frame_defaults(pFrame);
after every sw_scale call. this will free up all malloc during decode.
I had similar routine using FFmpeg that would leak memory. I found a resolution by deallocating memory for the frame and packet objects for each call to avcodec_decode_video2.
In your code the packet object is freed, however the frame is not. Adding the following lines before avcodec_decode_video2 should resolve the memory leak. I found that it's safe to call avcodec_free_frame on a frame object that is already deallocated. You could remove the allocation of the frame before the while loop.
avcodec_free_frame(&_n_frame);
_n_frame = avcodec_alloc_frame();
avcodec_decode_video2(_codec_context_video, _n_frame, &frameDone, packet);

ffmpeg(libavcodec). memory leaks in avcodec_encode_video

I'm trying to transcode a video with help of libavcodec.
On transcoding big video files(hour or more) i get huge memory leaks in avcodec_encode_video. I have tried to debug it, but with different video files different functions produce leaks, i have got a little bit confused about that :). Here FFMPEG with QT memory leak is the same issue that i have, but i have no idea how did that person solve it. QtFFmpegwrapper seems to do the same i do(or i missed something).
my method is lower. I took care about aFrame and aPacket outside with av_free and av_free_packet.
int
Videocut::encode(
AVStream *anOutputStream,
AVFrame *aFrame,
AVPacket *aPacket
)
{
AVCodecContext *outputCodec = anOutputStream->codec;
if (!anOutputStream ||
!aFrame ||
!aPacket)
{
return 1;
/* NOTREACHED */
}
uint8_t * buffer = (uint8_t *)malloc(
sizeof(uint8_t) * _DefaultEncodeBufferSize
);
if (NULL == buffer) {
return 2;
/* NOTREACHED */
}
int packetSize = avcodec_encode_video(
outputCodec,
buffer,
_DefaultEncodeBufferSize,
aFrame
);
if (packetSize < 0) {
free(buffer);
return 1;
/* NOTREACHED */
}
aPacket->data = buffer;
aPacket->size = packetSize;
return 0;
}
The first step would be to try to reproduce your problem under Valgrind on a Linux box, if you can.
ffmpeg encoders and decoders usually not dynamically allocate memory; they reuse buffers between calls. Leaks are usually going to be in the frames somewhere.
Note that av_free_packet will only free your dynamically allocated buffer if the packet has a destructor function!
Look at how the function is defined in libavcodec/avpacket.c:
void av_free_packet(AVPacket *pkt)
{
if (pkt) {
if (pkt->destruct) pkt->destruct(pkt);
pkt->data = NULL; pkt->size = 0;
pkt->side_data = NULL;
pkt->side_data_elems = 0;
}
}
If there is no pkt->destruct function, no clean up takes place!

Write to memory buffer instead of file with libjpeg?

I have found this function which uses libjpeg to write to a file:
int write_jpeg_file( char *filename )
{
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
/* this is a pointer to one row of image data */
JSAMPROW row_pointer[1];
FILE *outfile = fopen( filename, "wb" );
if ( !outfile )
{
printf("Error opening output jpeg file %s\n!", filename );
return -1;
}
cinfo.err = jpeg_std_error( &jerr );
jpeg_create_compress(&cinfo);
jpeg_stdio_dest(&cinfo, outfile);
/* Setting the parameters of the output file here */
cinfo.image_width = width;
cinfo.image_height = height;
cinfo.input_components = bytes_per_pixel;
cinfo.in_color_space = color_space;
/* default compression parameters, we shouldn't be worried about these */
jpeg_set_defaults( &cinfo );
/* Now do the compression .. */
jpeg_start_compress( &cinfo, TRUE );
/* like reading a file, this time write one row at a time */
while( cinfo.next_scanline < cinfo.image_height )
{
row_pointer[0] = &raw_image[ cinfo.next_scanline * cinfo.image_width * cinfo.input_components];
jpeg_write_scanlines( &cinfo, row_pointer, 1 );
}
/* similar to read file, clean up after we're done compressing */
jpeg_finish_compress( &cinfo );
jpeg_destroy_compress( &cinfo );
fclose( outfile );
/* success code is 1! */
return 1;
}
I would actually need to write the jpeg compressed image just to memory buffer, without saving it to a file, to save time. Could somebody give me an example how to do it?
I have been searching the web for a while but the documentation is very rare if any and examples are also difficult to come by.
You can define your own destination manager quite easily. The jpeg_compress_struct contains a pointer to a jpeg_destination_mgr, which contains a pointer to a buffer, a count of space left in the buffer, and 3 pointers to functions:
init_destination (j_compress_ptr cinfo)
empty_output_buffer (j_compress_ptr cinfo)
term_destination (j_compress_ptr cinfo)
You need to fill in the function pointers before you make the first call into the jpeg library, and let those functions handle the buffer. If you create a buffer that is larger than the largest possible output that you expect, this becomes trivial; init_destination just fills in the buffer pointer and count, and empty_output_buffer and term_destination do nothing.
Here's some sample code:
std::vector<JOCTET> my_buffer;
#define BLOCK_SIZE 16384
void my_init_destination(j_compress_ptr cinfo)
{
my_buffer.resize(BLOCK_SIZE);
cinfo->dest->next_output_byte = &my_buffer[0];
cinfo->dest->free_in_buffer = my_buffer.size();
}
boolean my_empty_output_buffer(j_compress_ptr cinfo)
{
size_t oldsize = my_buffer.size();
my_buffer.resize(oldsize + BLOCK_SIZE);
cinfo->dest->next_output_byte = &my_buffer[oldsize];
cinfo->dest->free_in_buffer = my_buffer.size() - oldsize;
return true;
}
void my_term_destination(j_compress_ptr cinfo)
{
my_buffer.resize(my_buffer.size() - cinfo->dest->free_in_buffer);
}
cinfo->dest->init_destination = &my_init_destination;
cinfo->dest->empty_output_buffer = &my_empty_output_buffer;
cinfo->dest->term_destination = &my_term_destination;
There is a predefined function jpeg_mem_src defined in jdatasrc.c. The simplest usage example:
unsigned char *mem = NULL;
unsigned long mem_size = 0;
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_mem_dest(&cinfo, &mem, &mem_size);
// do compression
// use mem buffer
Do not forget to deallocate your buffer.
I have tried Mark's solution and on my platform it always gives SEGMENTATION FALUT error when it executes
cinfo->dest->term_destination = &my_term_destination;
And I turned to the jpeglib source codes (jdatadst.c) and found this:
jpeg_mem_dest (j_compress_ptr cinfo, unsigned char ** outbuffer, unsigned long * outsize)
just below the method jpeg_stdio_dest(), and I've tried it by simply fill in the address of the buffer(char*) and the address of the buffer size(int). The destination manager automatically allocates memory for the buffer and the program need to free the memory after use.
It successfully runs on my platform, Beaglebone Black with the pre-installed Angstrom Linux. My libjpeg version is 8d.
All you need to do is pass a FILE-like object to jpeg_stdio_dest().
unsigned char ***image_ptr
unsigned char* ptr;
unsigned char** image_buf;
for(int i=0;i<h;i++){
image_buf[i] = new unsigned char[w*o];
}
ptr = image_buf[0];
while (info.output_scanline < info.image_height) {
jpeg_read_scanlines(&info,&ptr,1);
ptr = image_buf[c];
c++;
}
*image_ptr = image_buf;
This is all you need to read.
JSAMPROW row_pointer;
while (info.next_scanline < info.image_height) {
row_pointer = &image_buf[info.next_scanline][0];
(void) jpeg_write_scanlines(&info, &row_pointer, 1);
}
And this is all you need to write.

Compressing IplImage to JPEG using libjpeg in OpenCV

So I have this problem.
I have an IplImage that i want to compress to JPEG and do something with it. I use libjpeg.
I found a lot of answers "read through examples and docs" and such and did that. And successfully written a function for that.
FILE* convert2jpeg(IplImage* frame)
{
FILE* outstream = NULL;
outstream=malloc(frame->imageSize*frame->nChannels*sizeof(char))
unsigned char *outdata = (uchar *) frame->imageData;
struct jpeg_error_mgr jerr;
struct jpeg_compress_struct cinfo;
int row_stride;
JSAMPROW row_ptr[1];
jpeg_create_compress(&cinfo);
jpeg_stdio_dest(&cinfo, outstream);
cinfo.image_width = frame->width;
cinfo.image_height = frame->height;
cinfo.input_components = frame->nChannels;
cinfo.in_color_space = JCS_RGB;
jpeg_set_defaults(&cinfo);
jpeg_start_compress(&cinfo, TRUE);
row_stride = frame->width * frame->nChannels;
while (cinfo.next_scanline < cinfo.image_height) {
row_ptr[0] = &outdata[cinfo.next_scanline * row_stride];
jpeg_write_scanlines(&cinfo, row_ptr, 1);
}
jpeg_finish_compress(&cinfo);
jpeg_destroy_compress(&cinfo);
return outstream;
}
Now this function is straight from the examples (except the part of allocating memory, but i need that since i'm not writnig to a file), but it still doesn't work.
It dies on jpeg_start_compress(&cinfo, TRUE); part?
Can anybody help?
I've been able to found a solution using the latest jpeglib available on their website.
New methods in : jpeg_mem_dest(&cinfo, outbuffer, outlen);
bool ipl2jpeg(IplImage *frame, unsigned char **outbuffer, long unsigned int *outlen) {
unsigned char *outdata = (uchar *) frame->imageData;
struct jpeg_compress_struct cinfo = {0};
struct jpeg_error_mgr jerr;
JSAMPROW row_ptr[1];
int row_stride;
*outbuffer = NULL;
*outlen = 0;
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_mem_dest(&cinfo, outbuffer, outlen);
cinfo.image_width = frame->width;
cinfo.image_height = frame->height;
cinfo.input_components = frame->nChannels;
cinfo.in_color_space = JCS_RGB;
jpeg_set_defaults(&cinfo);
jpeg_start_compress(&cinfo, TRUE);
row_stride = frame->width * frame->nChannels;
while (cinfo.next_scanline < cinfo.image_height) {
row_ptr[0] = &outdata[cinfo.next_scanline * row_stride];
jpeg_write_scanlines(&cinfo, row_ptr, 1);
}
jpeg_finish_compress(&cinfo);
jpeg_destroy_compress(&cinfo);
return true;
}
I got it to work using the following code for memory to memory compression.
#include <stdio.h>
#include "jpeg/jpeglib.h"
/*
This a custom destination manager for jpeglib that
enables the use of memory to memory compression.
See IJG documentation for details.
*/
typedef struct {
struct jpeg_destination_mgr pub; /* base class */
JOCTET* buffer; /* buffer start address */
int bufsize; /* size of buffer */
size_t datasize; /* final size of compressed data */
int* outsize; /* user pointer to datasize */
int errcount; /* counts up write errors due to
buffer overruns */
} memory_destination_mgr;
typedef memory_destination_mgr* mem_dest_ptr;
/* ------------------------------------------------------------- */
/* MEMORY DESTINATION INTERFACE METHODS */
/* ------------------------------------------------------------- */
/* This function is called by the library before any data gets written */
METHODDEF(void)
init_destination (j_compress_ptr cinfo)
{
mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest;
dest->pub.next_output_byte = dest->buffer; /* set destination buffer */
dest->pub.free_in_buffer = dest->bufsize; /* input buffer size */
dest->datasize = 0; /* reset output size */
dest->errcount = 0; /* reset error count */
}
/* This function is called by the library if the buffer fills up
I just reset destination pointer and buffer size here.
Note that this behavior, while preventing seg faults
will lead to invalid output streams as data is over-
written.
*/
METHODDEF(boolean)
empty_output_buffer (j_compress_ptr cinfo)
{
mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest;
dest->pub.next_output_byte = dest->buffer;
dest->pub.free_in_buffer = dest->bufsize;
++dest->errcount; /* need to increase error count */
return TRUE;
}
/* Usually the library wants to flush output here.
I will calculate output buffer size here.
Note that results become incorrect, once
empty_output_buffer was called.
This situation is notified by errcount.
*/
METHODDEF(void)
term_destination (j_compress_ptr cinfo)
{
mem_dest_ptr dest = (mem_dest_ptr)cinfo->dest;
dest->datasize = dest->bufsize - dest->pub.free_in_buffer;
if (dest->outsize) *dest->outsize += (int)dest->datasize;
}
/* Override the default destination manager initialization
provided by jpeglib. Since we want to use memory-to-memory
compression, we need to use our own destination manager.
*/
GLOBAL(void)
jpeg_memory_dest (j_compress_ptr cinfo, JOCTET* buffer, int bufsize, int* outsize)
{
mem_dest_ptr dest;
/* first call for this instance - need to setup */
if (cinfo->dest == 0) {
cinfo->dest = (struct jpeg_destination_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof (memory_destination_mgr));
}
dest = (mem_dest_ptr) cinfo->dest;
dest->bufsize = bufsize;
dest->buffer = buffer;
dest->outsize = outsize;
/* set method callbacks */
dest->pub.init_destination = init_destination;
dest->pub.empty_output_buffer = empty_output_buffer;
dest->pub.term_destination = term_destination;
}
/* ------------------------------------------------------------- */
/* MEMORY SOURCE INTERFACE METHODS */
/* ------------------------------------------------------------- */
/* Called before data is read */
METHODDEF(void)
init_source (j_decompress_ptr dinfo)
{
/* nothing to do here, really. I mean. I'm not lazy or something, but...
we're actually through here. */
}
/* Called if the decoder wants some bytes that we cannot provide... */
METHODDEF(boolean)
fill_input_buffer (j_decompress_ptr dinfo)
{
/* we can't do anything about this. This might happen if the provided
buffer is either invalid with regards to its content or just a to
small bufsize has been given. */
/* fail. */
return FALSE;
}
/* From IJG docs: "it's not clear that being smart is worth much trouble"
So I save myself some trouble by ignoring this bit.
*/
METHODDEF(void)
skip_input_data (j_decompress_ptr dinfo, INT32 num_bytes)
{
/* There might be more data to skip than available in buffer.
This clearly is an error, so screw this mess. */
if ((size_t)num_bytes > dinfo->src->bytes_in_buffer) {
dinfo->src->next_input_byte = 0; /* no buffer byte */
dinfo->src->bytes_in_buffer = 0; /* no input left */
} else {
dinfo->src->next_input_byte += num_bytes;
dinfo->src->bytes_in_buffer -= num_bytes;
}
}
/* Finished with decompression */
METHODDEF(void)
term_source (j_decompress_ptr dinfo)
{
/* Again. Absolute laziness. Nothing to do here. Boring. */
}
GLOBAL(void)
jpeg_memory_src (j_decompress_ptr dinfo, unsigned char* buffer, size_t size)
{
struct jpeg_source_mgr* src;
/* first call for this instance - need to setup */
if (dinfo->src == 0) {
dinfo->src = (struct jpeg_source_mgr *)
(*dinfo->mem->alloc_small) ((j_common_ptr) dinfo, JPOOL_PERMANENT,
sizeof (struct jpeg_source_mgr));
}
src = dinfo->src;
src->next_input_byte = buffer;
src->bytes_in_buffer = size;
src->init_source = init_source;
src->fill_input_buffer = fill_input_buffer;
src->skip_input_data = skip_input_data;
src->term_source = term_source;
/* IJG recommend to use their function - as I don't know ****
about how to do better, I follow this recommendation */
src->resync_to_restart = jpeg_resync_to_restart;
}
And in your main compression function replace the jpeg_stdio_dest with
int numBytes = 0; //size of jpeg after compression
char * storage = new char[150000]; //storage buffer
JOCTET *jpgbuff = (JOCTET*)storage; //JOCTET pointer to buffer
jpeg_memory_dest(&cinfo,jpgbuff,150000,&numBytes);
The 150000 is a static size buffer, you probably will have images that will exceed it, so allocate accordingly.
I got in-memory compression to work. See the following
#define OUTPUT_BUF_SIZE 4096 /* choose an efficiently fwrite’able size */
/* Expanded data destination object for memory output */
typedef struct {
struct jpeg_destination_mgr pub; /* public fields */
unsigned char ** outbuffer; /* target buffer */
unsigned long * outsize;
unsigned char * newbuffer; /* newly allocated buffer */
JOCTET * buffer; /* start of buffer */
size_t bufsize;
} my_mem_destination_mgr;
typedef my_mem_destination_mgr * my_mem_dest_ptr;
void
init_mem_destination (j_compress_ptr cinfo)
{
/* no work necessary here */
}
boolean
empty_mem_output_buffer (j_compress_ptr cinfo)
{
size_t nextsize;
JOCTET * nextbuffer;
my_mem_dest_ptr dest = (my_mem_dest_ptr) cinfo->dest;
/* Try to allocate new buffer with double size */
nextsize = dest->bufsize * 2;
nextbuffer = (JOCTET *)malloc(nextsize);
if (nextbuffer == NULL)
ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, 10);
memcpy(nextbuffer, dest->buffer, dest->bufsize);
if (dest->newbuffer != NULL)
free(dest->newbuffer);
dest->newbuffer = nextbuffer;
dest->pub.next_output_byte = nextbuffer + dest->bufsize;
dest->pub.free_in_buffer = dest->bufsize;
dest->buffer = nextbuffer;
dest->bufsize = nextsize;
return TRUE;
}
void
term_mem_destination (j_compress_ptr cinfo)
{
my_mem_dest_ptr dest = (my_mem_dest_ptr) cinfo->dest;
*dest->outbuffer = dest->buffer;
*dest->outsize = dest->bufsize – dest->pub.free_in_buffer;
}
void
jpeg_mem_dest (j_compress_ptr cinfo,
unsigned char ** outbuffer, unsigned long * outsize)
{
my_mem_dest_ptr dest;
if (outbuffer == NULL || outsize == NULL) /* sanity check */
ERREXIT(cinfo, JERR_BUFFER_SIZE);
/* The destination object is made permanent so that multiple JPEG images
* can be written to the same buffer without re-executing jpeg_mem_dest.
*/
if (cinfo->dest == NULL) { /* first time for this JPEG object? */
cinfo->dest = (struct jpeg_destination_mgr *)
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
sizeof(my_mem_destination_mgr));
}
dest = (my_mem_dest_ptr) cinfo->dest;
dest->pub.init_destination = init_mem_destination;
dest->pub.empty_output_buffer = empty_mem_output_buffer;
dest->pub.term_destination = term_mem_destination;
dest->outbuffer = outbuffer;
dest->outsize = outsize;
dest->newbuffer = NULL;
if (*outbuffer == NULL || *outsize == 0) {
/* Allocate initial buffer */
dest->newbuffer = *outbuffer = (unsigned char*)malloc(OUTPUT_BUF_SIZE);
if (dest->newbuffer == NULL)
ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, 10);
*outsize = OUTPUT_BUF_SIZE;
}
dest->pub.next_output_byte = dest->buffer = *outbuffer;
dest->pub.free_in_buffer = dest->bufsize = *outsize;
}
//*******************************************************************************************
To use this do something like this in the main
/************/
unsigned long outlen;
unsigned char *outbuffer;
jpeg_mem_dest (&cinfo,&outbuffer,&outlen );
printf(“outlen is %lu\n”,(long unsigned int)outlen);
After fighting with libJpeg for 2 days (pointers, memory stepping, and pulling hair) I gave up and used the all favourite save-to-disk-load-to-memory approach, so if anybody is interested here is the method:
char* convert2jpeg(IplImage* frame, int* frame_size) {
FILE* infile = NULL;
struct stat fileinfo_buf;
if (cvSaveImage(name_buf, frame) < 0) {
printf("\nCan't save image %s", name_buf);
return NULL;
}
if (stat(name_buf, &fileinfo_buf) < 0) {
printf("\nPLAYER [convert2jpeg] stat");
return NULL;
}
*frame_size = fileinfo_buf.st_size;
char* buffer = (char *) malloc(fileinfo_buf.st_size + 1);
if ((infile = fopen(name_buf, "rb")) == NULL) {
printf("\nPLAYER [convert2jpeg] fopen %s", name_buf);
free(buffer);
return NULL;
}
fread(buffer, fileinfo_buf.st_size, 1, infile);
fclose(infile);
return buffer;
}
I hope somebody finds this usefull. I wish somebody from OpenCV developers sees this thread and implements direct to buffer JPEG conversion in OpenCV and spares us the misery and 1 save/load to disk operation.